Instead directly call execvp(). This change is needed for the
soon-to-be-added signal handlers because the /bin/sh parent process does not
pass all signals to it's children, particularly SIGUSR1 on Linux.
The parameters of createChildProcess had to be changed slightly.
utils.exec() also has a changed implementation. A bug involving quoted
arguments was knowingly introduced into utils.exec(). Will fix later.
include() should not be used by libraries because it will pollute the global
namespace. To discourage this behavior and bring Node more in-line with
the current CommonJS module system, include() is removed.
Small scripts like unit tests often times do want to pollute the global
namespace for ease. To avoid the boiler plate code of
var x = require("/x.js");
var foo = x.foo;
var bar = x.bar;
The function node.mixin() is stolen from jQuery's jQuery.extend. So that it
can be written:
node.mixin(require("/x.js"));
Reference:
http://docs.jquery.com/Utilities/jQuery.extendhttp://groups.google.com/group/nodejs/browse_thread/thread/f9ac83e5c11e7e87
Instead of
myemitter.emit("event", [arg1, arg2, arg3]);
the API is now
myemitter.emit("event", arg1, arg2, arg3);
This change saves the creation of an extra array object for each event.
The implementation is also slightly more simple.
The problem was that if promise A was waiting and promise B was created and
then also told to wait (from some callback coming off the event loop), and
then promise A finished, promise B's wait would return. Promise A's wait
would not return until promise B was finished. This is incorrect.
To solve this issue properly, one probably needs to allocate separate
execution stacks. I use, instead, Poor Man's Coroutines. We continue to use
the main execution stack and force promises created most recently to return
first.
That is even if Promise A finishes first, neither wait() returns. Not until
Promise B finishes, will its wait() return. After that is complete, Promise
A's wait() will return.
This introduces the problem of growing the "wait stack" infinitely. Thus
I've added a strong warning to the documentation only to use this operation
sparingly. require() and include() seem to be the proper use case for such a
thing: they are called usually at program start up - they don't take too
long to finish and they won't be called so often.
Let's experiment with this stop-gap. If the infinite promise stack becomes a
problem for many, then I will remove promise.wait() entirely or perhaps only
use it for thread pool events.
promise.wait() now returns the arguments of the "success" event. If there
was only a single argument, then it is returned. If there was more than
one, they are returned as an array. If there was an error, it is thrown.
See documentation.
With the addition of non-libeio stdio (17c6a67f15)
this class is no longer being used internally. It has proved buggy and isn't
full-featured enough to be very useful. Since it's implemented entirely in
javascript it will be easy for someone to extra into their own library if
needed.
Solution is to manually add Attach() to OnConnection.
For client side it seems there is no Detach() being called after NS
resolution? Otherwise I would have removed it. That was another bug.
Note: We don't want to modify evnet's behavior to have on_connect called
directly when the socket is accepted. evnet needs to support SSL, and
on_connect is supposed to signal that the SSL connection is established. The
point here is that being "connected" and being "attached" to the event loop
are two different things. SSL stuff may be transmitted when a socket is not
"connected" but it must always be attached.
The problem was that Connection::on_close was calling Detach() directly
after executing the "disconnect" event. Since we had a boolean attach count,
this was leaving sockets detached even if they had reattached in during the
event.
* Added many asserts in http.cc and net.cc to ensure that sockets are
connected when they should be.
* Changed ObjectWrap to use a reference count instead of boolean attached_
value.
* Fixed similar bug in Timer.
This is a rather large refactor! Mostly for the better side. I've had to
remove some functionality like req.interrupt(). A lot of other work is left
messy or incomplete.
The constructor for TCP servers can no longer take a connection handler for
purely technical reasons. (The constructor for EventEmitter is implemented
in C++ but addListener is in javascript, and I don't want to make too many
C++ -> Javascript references.) Thus I introduce new constructor methods to
ease the creation of the servers:
node.tcp.createServer()
node.http.createServer()
These work almost the same as the old constructors.
In general we're working towards a future where no constructors are
publicly exposed or take arguments.
The HTTP events like "on_uri" are not yet using the event interface.
onMessage still is a constructor - but this will change soon.
This requires that onExit() is not called immediately upon receiving a
SIGCHLD. There could still be data in the pipez. So, instead just set a
flag and invoke the pipe watchers.
Sometimes one will not receive an EOF from pipes because the process was
killed by a SIGTERM, or something. If SIGCHLD has been recved but we are
getting EAGAIN, the pipez need to be closed too.
onExit() is similar to the onLoad() callback. onExit() is called on each
module just before the process exits. This can be used to check state in
unit tests, but not to perform I/O. The process will forcibly exit as soon
as all of the onExit callbacks are made.
There is one major API change in the refactor: filename extensions are now
required when requiring or including modules.
Added extra test to test-module-loading.js.
The error codes still remain for the two general file system operations:
rename and stat.
Additionally I've removed the actionQueue for file system operations. They
are sent directly into the thread pool.
Instead servers are passed a function which gets called on connection (like
in the original design) which has one argument, the connecting socket. The
user sets up callbacks on that. It's pretty much how I had it originally.
Encoding is now set via v8 getter/setter and can be changed dynamically.
The timeout for all sockets is fixed at 60 seconds for now. Need to fix
that.
For server-side sockets, no longer pass the server object to the
js constructor. This is set later with SetAcceptor.
I think the change is a bit strage and convoluted but it allows one give
protocol /classes/ to the c++ constructors instead of protocol instances.
This is nice because derived classes (like HTTP) don't need to copy the
protocol instanciation code.
Here I massively change both the external and internal API of the TCP
sockets and servers.
This change introduces the concept of a protocol object like is found in
Twisted Python. I believe this allows for a much cleaner description of how
a socket behaves. What was once a single object "client" or "connection" is
now represented by two objects: a "connection" and a "protocol".
Well - I don't want to ramble too much because neither API is yet public or
documented. Look the diff of test/test-pingpong.js to see how things have
changed.
Had to disable Init_tcp because it starts an oi_async thread pool and
prevents the node loop from exiting when no watchers remain. Not sure how
to deal with this problem in general because eventually we'll need the
thread pool.