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Clean up readyState handling. Add test.
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69ab87ca53
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33
src/net.cc
33
src/net.cc
@ -87,26 +87,13 @@ Connection::ReadyStateGetter (Local<String> _, const AccessorInfo& info)
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HandleScope scope;
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if (connection->socket_.got_full_close) {
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return CLOSED_SYMBOL;
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switch(connection->ReadyState()) {
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case OPEN: return OPEN_SYMBOL;
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case CLOSED: return CLOSED_SYMBOL;
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case READ_ONLY: return READ_ONLY_SYMBOL;
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case WRITE_ONLY: return WRITE_ONLY_SYMBOL;
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}
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if (connection->socket_.got_half_close) {
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if (connection->socket_.read_action)
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return READ_ONLY_SYMBOL;
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else
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return CLOSED_SYMBOL;
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}
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if (connection->socket_.read_action && connection->socket_.write_action)
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return OPEN_SYMBOL;
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else if (connection->socket_.write_action)
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return WRITE_ONLY_SYMBOL;
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else if (connection->socket_.read_action)
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return READ_ONLY_SYMBOL;
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else
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return CLOSED_SYMBOL;
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assert(0 && "This shouldnt happen");
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return ThrowException(String::New("This shouldn't happen."));
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}
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@ -343,6 +330,11 @@ Connection::SendUtf8 (const Arguments& args)
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Connection *connection = NODE_UNWRAP(Connection, args.Holder());
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if (!connection) return Handle<Value>();
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if ( connection->ReadyState() != OPEN
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&& connection->ReadyState() != WRITE_ONLY
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)
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return ThrowException(String::New("Socket is not open for writing"));
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if (!args[0]->IsString())
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return ThrowException(String::New("Must have string argument"));
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@ -363,6 +355,11 @@ Connection::Send (const Arguments& args)
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Connection *connection = NODE_UNWRAP(Connection, args.Holder());
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if (!connection) return Handle<Value>();
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if ( connection->ReadyState() != OPEN
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&& connection->ReadyState() != WRITE_ONLY
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)
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return ThrowException(String::New("Socket is not open for writing"));
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// XXX
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// A lot of improvement can be made here. First of all we're allocating
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// oi_bufs for every send which is clearly inefficent - it should use a
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19
src/net.h
19
src/net.h
@ -56,6 +56,25 @@ protected:
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enum encoding encoding_;
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enum readyState { OPEN, CLOSED, READ_ONLY, WRITE_ONLY };
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enum readyState ReadyState ( )
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{
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if (socket_.got_full_close)
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return CLOSED;
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if (socket_.got_half_close)
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return (socket_.read_action == NULL ? CLOSED : READ_ONLY);
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if (socket_.read_action && socket_.write_action)
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return OPEN;
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else if (socket_.write_action)
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return WRITE_ONLY;
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else if (socket_.read_action)
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return READ_ONLY;
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return CLOSED;
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}
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private:
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/* liboi callbacks */
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@ -11,6 +11,7 @@ function Ponger (socket) {
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puts("got socket.");
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socket.onReceive = function (data) {
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assertEquals("open", socket.readyState);
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//puts("server recved data: " + JSON.stringify(data));
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assertTrue(count <= N);
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stdout.print("-");
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@ -20,11 +21,13 @@ function Ponger (socket) {
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};
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socket.onEOF = function () {
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assertEquals("writeOnly", socket.readyState);
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puts("ponger: onEOF");
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socket.close();
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};
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socket.onDisconnect = function () {
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assertEquals("closed", socket.readyState);
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puts("ponger: onDisconnect");
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socket.server.close();
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};
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@ -35,15 +38,18 @@ function onLoad() {
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server.listen(port);
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var client = new node.tcp.Connection();
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assertEquals("closed", client.readyState);
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client.encoding = "UTF8";
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client.onConnect = function () {
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assertEquals("open", client.readyState);
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puts("client is connected.");
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client.send("PING");
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};
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client.onReceive = function (data) {
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assertEquals("open", client.readyState);
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//puts("client recved data: " + JSON.stringify(data));
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stdout.print(".");
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assertEquals("PONG", data);
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@ -55,7 +61,7 @@ function onLoad() {
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client.close();
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}
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};
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client.onEOF = function () {
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puts("pinger: onEOF");
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assertEquals(N, count);
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