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Change encoding setter/getter to setEncoding function.
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parent
5e37dfca02
commit
1b54e3d87d
68
src/net.cc
68
src/net.cc
@ -66,11 +66,7 @@ Connection::Initialize (v8::Handle<v8::Object> target)
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "close", Close);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "fullClose", FullClose);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "forceClose", ForceClose);
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constructor_template->PrototypeTemplate()->SetAccessor(
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ENCODING_SYMBOL,
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EncodingGetter,
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EncodingSetter);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "setEncoding", SetEncoding);
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constructor_template->PrototypeTemplate()->SetAccessor(
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READY_STATE_SYMBOL,
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@ -98,41 +94,6 @@ Connection::ReadyStateGetter (Local<String> _, const AccessorInfo& info)
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return ThrowException(String::New("This shouldn't happen."));
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}
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Handle<Value>
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Connection::EncodingGetter (Local<String> _, const AccessorInfo& info)
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{
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Connection *connection = NODE_UNWRAP(Connection, info.This());
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if (!connection) return Handle<Value>();
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HandleScope scope;
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if (connection->encoding_ == UTF8)
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return scope.Close(UTF8_SYMBOL);
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else
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return scope.Close(RAW_SYMBOL);
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}
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void
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Connection::EncodingSetter (Local<String> _, Local<Value> value, const AccessorInfo& info)
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{
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Connection *connection = NODE_UNWRAP(Connection, info.This());
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if (!connection) return;
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if (!value->IsString()) {
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connection->encoding_ = RAW;
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return;
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}
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HandleScope scope;
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Local<String> encoding = value->ToString();
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char buf[5]; // need enough room for "utf8" or "raw"
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encoding->WriteAscii(buf, 0, 4);
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buf[4] = '\0';
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if(strcasecmp(buf, "utf8") == 0)
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connection->encoding_ = UTF8;
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else
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connection->encoding_ = RAW;
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}
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Connection::Connection (Handle<Object> handle)
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: ObjectWrap(handle)
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{
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@ -234,6 +195,33 @@ Connection::Connect (const Arguments& args)
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return Undefined();
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}
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Handle<Value>
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Connection::SetEncoding (const Arguments& args)
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{
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HandleScope scope;
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Connection *connection = NODE_UNWRAP(Connection, args.This());
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if (!connection) return Handle<Value>();
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if (!args[0]->IsString()) {
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connection->encoding_ = RAW;
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return scope.Close(RAW_SYMBOL);
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}
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Local<String> encoding = args[0]->ToString();
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char buf[5]; // need enough room for "utf8" or "raw"
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encoding->WriteAscii(buf, 0, 4);
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buf[4] = '\0';
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if(strcasecmp(buf, "utf8") == 0) {
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connection->encoding_ = UTF8;
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return scope.Close(UTF8_SYMBOL);
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} else {
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connection->encoding_ = RAW;
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return scope.Close(RAW_SYMBOL);
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}
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}
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int
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Connection::Resolve (eio_req *req)
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{
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@ -25,11 +25,7 @@ protected:
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static v8::Handle<v8::Value> Close (const v8::Arguments& args);
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static v8::Handle<v8::Value> FullClose (const v8::Arguments& args);
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static v8::Handle<v8::Value> ForceClose (const v8::Arguments& args);
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static v8::Handle<v8::Value> EncodingGetter (v8::Local<v8::String> _,
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const v8::AccessorInfo& info);
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static void EncodingSetter (v8::Local<v8::String> _,
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v8::Local<v8::Value> value, const v8::AccessorInfo& info);
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static v8::Handle<v8::Value> SetEncoding (const v8::Arguments& args);
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static v8::Handle<v8::Value> ReadyStateGetter (v8::Local<v8::String> _,
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const v8::AccessorInfo& info);
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@ -5,7 +5,7 @@ var N = 1000;
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var count = 0;
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function Ponger (socket) {
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socket.encoding = "UTF8";
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socket.setEncoding("utf8");
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socket.timeout = 0;
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puts("got socket.");
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@ -40,7 +40,7 @@ function onLoad() {
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var client = new node.tcp.Connection();
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assertEquals("closed", client.readyState);
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client.encoding = "UTF8";
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client.setEncoding("utf8");
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client.onConnect = function () {
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assertEquals("open", client.readyState);
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@ -21,7 +21,7 @@ function onLoad () {
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var count = 0;
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var client = new node.tcp.Connection();
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client.encoding = "UTF8";
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client.setEncoding("UTF8");
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client.onConnect = function () {
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puts("client connected");
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};
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