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svelte/documentation/docs/01-introduction/xx-reactivity-fundamentals.md
2024-10-22 21:08:01 +02:00

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---
title: Reactivity fundamentals
---
Reactivity is at the heart of interactive UIs. When you click a button, you expect some kind of response. It's your job as a developer to make this happen. It's Svelte's job to make your job as intuitive as possible, by providing a good API to express reactive systems.
## Runes
Svelte 5 uses _runes_, a powerful set of primitives for controlling reactivity inside your Svelte components and inside `.svelte.js` and `.svelte.ts` modules.
Runes are function-like symbols that provide instructions to the Svelte compiler. You don't need to import them from anywhere — when you use Svelte, they're part of the language.
The following sections introduce the most important runes for declare state, derived state and side effects at a high level. For more details refer to the later sections on [state](state) and [side effects](side-effects).
## `$state`
Reactive state is declared with the `$state` rune:
```svelte
<script>
let count = $state(0);
</script>
<button onclick={() => count++}>
clicks: {count}
</button>
```
You can also use `$state` in class fields (whether public or private):
```js
// @errors: 7006 2554
class Todo {
done = $state(false);
text = $state();
constructor(text) {
this.text = text;
}
}
```
> [!LEGACY]
> In Svelte 4, state was implicitly reactive if the variable was declared at the top level
>
> ```svelte
> <script>
> let count = 0;
> </script>
>
> <button on:click={() => count++}>
> clicks: {count}
> </button>
> ```
## `$derived`
Derived state is declared with the `$derived` rune:
```svelte
<script>
let count = $state(0);
let doubled = $derived(count * 2);
</script>
<button onclick={() => count++}>
{doubled}
</button>
<p>{count} doubled is {doubled}</p>
```
The expression inside `$derived(...)` should be free of side-effects. Svelte will disallow state changes (e.g. `count++`) inside derived expressions.
As with `$state`, you can mark class fields as `$derived`.
> [!LEGACY]
> In Svelte 4, you could use reactive statements for this.
>
> ```svelte
> <script>
> let count = 0;
> $: doubled = count * 2;
> </script>
>
> <button on:click={() => count++}>
> {doubled}
> </button>
>
> <p>{count} doubled is {doubled}</p>
> ```
>
> This only worked at the top level of a component.
## `$effect`
To run _side-effects_ when the component is mounted to the DOM, and when values change, we can use the `$effect` rune ([demo](/playground/untitled#H4sIAAAAAAAAE31T24rbMBD9lUG7kAQ2sbdlX7xOYNk_aB_rQhRpbAsU2UiTW0P-vbrYubSlYGzmzMzROTPymdVKo2PFjzMzfIusYB99z14YnfoQuD1qQh-7bmdFQEonrOppVZmKNBI49QthCc-OOOH0LZ-9jxnR6c7eUpOnuv6KeT5JFdcqbvbcBcgDz1jXKGg6ncFyBedYR6IzLrAZwiN5vtSxaJA-EzadfJEjKw11C6GR22-BLH8B_wxdByWpvUYtqqal2XB6RVkG1CoHB6U1WJzbnYFDiwb3aGEdDa3Bm1oH12sQLTcNPp7r56m_00mHocSG97_zd7ICUXonA5fwKbPbkE2ZtMJGGVkEdctzQi4QzSwr9prnFYNk5hpmqVuqPQjNnfOJoMF22lUsrq_UfIN6lfSVyvQ7grB3X2mjMZYO3XO9w-U5iLx42qg29md3BP_ni5P4gy9ikTBlHxjLzAtPDlyYZmRdjAbGq7HprEQ7p64v4LU_guu0kvAkhBim3nMplWl8FreQD-CW20aZR0wq12t-KqDWeBywhvexKC3memmDwlHAv9q4Vo2ZK8KtK0CgX7u9J8wXbzdKv-nRnfF_2baTqlYoWUF2h5efl9-n0O6koAMAAA==)):
```svelte
<script>
let size = $state(50);
let color = $state('#ff3e00');
let canvas;
$effect(() => {
const context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
// this will re-run whenever `color` or `size` change
context.fillStyle = color;
context.fillRect(0, 0, size, size);
});
</script>
<canvas bind:this={canvas} width="100" height="100" />
```
The function passed to `$effect` will run when the component mounts, and will re-run after any changes to the values it reads that were declared with `$state` or `$derived` (including those passed in with `$props`). Re-runs are batched (i.e. changing `color` and `size` in the same moment won't cause two separate runs), and happen after any DOM updates have been applied.
> [!LEGACY]
> In Svelte 4, you could use reactive statements for this.
>
> ```svelte
> <script>
> let size = 50;
> let color = '#ff3e00';
>
> let canvas;
>
> $: {
> const context = canvas.getContext('2d');
> context.clearRect(0, 0, canvas.width, canvas.height);
>
> // this will re-run whenever `color` or `size` change
> context.fillStyle = color;
> context.fillRect(0, 0, size, size);
> }
> </script>
>
> <canvas bind:this={canvas} width="100" height="100" />
> ```
>
> This only worked at the top level of a component.