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270 lines
9.7 KiB
Markdown
270 lines
9.7 KiB
Markdown
% Rust Foreign Function Interface Tutorial
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# Introduction
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This tutorial will use the [snappy](https://code.google.com/p/snappy/)
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compression/decompression library as an introduction to writing bindings for
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foreign code. Rust is currently unable to call directly into a C++ library, but
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snappy includes a C interface (documented in
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[`snappy-c.h`](https://code.google.com/p/snappy/source/browse/trunk/snappy-c.h)).
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The following is a minimal example of calling a foreign function which will compile if snappy is
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installed:
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~~~~ {.xfail-test}
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use core::libc::size_t;
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#[link_args = "-lsnappy"]
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extern {
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fn snappy_max_compressed_length(source_length: size_t) -> size_t;
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}
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fn main() {
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let x = unsafe { snappy_max_compressed_length(100) };
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println(fmt!("max compressed length of a 100 byte buffer: %?", x));
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}
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~~~~
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The `extern` block is a list of function signatures in a foreign library, in this case with the
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platform's C ABI. The `#[link_args]` attribute is used to instruct the linker to link against the
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snappy library so the symbols are resolved.
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Foreign functions are assumed to be unsafe so calls to them need to be wrapped with `unsafe {}` as a
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promise to the compiler that everything contained within truly is safe. C libraries often expose
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interfaces that aren't thread-safe, and almost any function that takes a pointer argument isn't
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valid for all possible inputs since the pointer could be dangling, and raw pointers fall outside of
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Rust's safe memory model.
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When declaring the argument types to a foreign function, the Rust compiler will not check if the
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declaration is correct, so specifying it correctly is part of keeping the binding correct at
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runtime.
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The `extern` block can be extended to cover the entire snappy API:
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~~~~ {.xfail-test}
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use core::libc::{c_int, size_t};
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#[link_args = "-lsnappy"]
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extern {
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fn snappy_compress(input: *u8,
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input_length: size_t,
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compressed: *mut u8,
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compressed_length: *mut size_t) -> c_int;
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fn snappy_uncompress(compressed: *u8,
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compressed_length: size_t,
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uncompressed: *mut u8,
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uncompressed_length: *mut size_t) -> c_int;
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fn snappy_max_compressed_length(source_length: size_t) -> size_t;
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fn snappy_uncompressed_length(compressed: *u8,
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compressed_length: size_t,
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result: *mut size_t) -> c_int;
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fn snappy_validate_compressed_buffer(compressed: *u8,
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compressed_length: size_t) -> c_int;
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}
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~~~~
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# Creating a safe interface
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The raw C API needs to be wrapped to provide memory safety and make use of higher-level concepts
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like vectors. A library can choose to expose only the safe, high-level interface and hide the unsafe
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internal details.
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Wrapping the functions which expect buffers involves using the `vec::raw` module to manipulate Rust
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vectors as pointers to memory. Rust's vectors are guaranteed to be a contiguous block of memory. The
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length is number of elements currently contained, and the capacity is the total size in elements of
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the allocated memory. The length is less than or equal to the capacity.
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~~~~ {.xfail-test}
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pub fn validate_compressed_buffer(src: &[u8]) -> bool {
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unsafe {
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snappy_validate_compressed_buffer(vec::raw::to_ptr(src), src.len() as size_t) == 0
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}
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}
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~~~~
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The `validate_compressed_buffer` wrapper above makes use of an `unsafe` block, but it makes the
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guarantee that calling it is safe for all inputs by leaving off `unsafe` from the function
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signature.
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The `snappy_compress` and `snappy_uncompress` functions are more complex, since a buffer has to be
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allocated to hold the output too.
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The `snappy_max_compressed_length` function can be used to allocate a vector with the maximum
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required capacity to hold the compressed output. The vector can then be passed to the
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`snappy_compress` function as an output parameter. An output parameter is also passed to retrieve
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the true length after compression for setting the length.
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~~~~ {.xfail-test}
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pub fn compress(src: &[u8]) -> ~[u8] {
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unsafe {
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let srclen = src.len() as size_t;
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let psrc = vec::raw::to_ptr(src);
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let mut dstlen = snappy_max_compressed_length(srclen);
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let mut dst = vec::with_capacity(dstlen as uint);
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let pdst = vec::raw::to_mut_ptr(dst);
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snappy_compress(psrc, srclen, pdst, &mut dstlen);
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vec::raw::set_len(&mut dst, dstlen as uint);
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dst
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}
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}
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~~~~
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Decompression is similar, because snappy stores the uncompressed size as part of the compression
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format and `snappy_uncompressed_length` will retrieve the exact buffer size required.
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~~~~ {.xfail-test}
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pub fn uncompress(src: &[u8]) -> Option<~[u8]> {
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unsafe {
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let srclen = src.len() as size_t;
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let psrc = vec::raw::to_ptr(src);
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let mut dstlen: size_t = 0;
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snappy_uncompressed_length(psrc, srclen, &mut dstlen);
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let mut dst = vec::with_capacity(dstlen as uint);
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let pdst = vec::raw::to_mut_ptr(dst);
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if snappy_uncompress(psrc, srclen, pdst, &mut dstlen) == 0 {
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vec::raw::set_len(&mut dst, dstlen as uint);
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Some(dst)
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} else {
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None // SNAPPY_INVALID_INPUT
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}
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}
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}
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~~~~
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For reference, the examples used here are also available as an [library on
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GitHub](https://github.com/thestinger/rust-snappy).
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# Destructors
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Foreign libraries often hand off ownership of resources to the calling code,
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which should be wrapped in a destructor to provide safety and guarantee their
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release.
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A type with the same functionality as owned boxes can be implemented by
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wrapping `malloc` and `free`:
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~~~~
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use core::libc::{c_void, size_t, malloc, free};
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#[abi = "rust-intrinsic"]
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extern "rust-intrinsic" mod rusti {
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fn init<T>() -> T;
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}
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// a wrapper around the handle returned by the foreign code
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pub struct Unique<T> {
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priv ptr: *mut T
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}
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pub impl<'self, T: Owned> Unique<T> {
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fn new(value: T) -> Unique<T> {
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unsafe {
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let ptr = malloc(core::sys::size_of::<T>() as size_t) as *mut T;
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assert!(!ptr::is_null(ptr));
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*ptr = value;
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Unique{ptr: ptr}
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}
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}
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// the 'self lifetime results in the same semantics as `&*x` with ~T
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fn borrow(&self) -> &'self T {
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unsafe { cast::transmute(self.ptr) }
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}
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// the 'self lifetime results in the same semantics as `&mut *x` with ~T
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fn borrow_mut(&mut self) -> &'self mut T {
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unsafe { cast::transmute(self.ptr) }
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}
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}
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#[unsafe_destructor]
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impl<T: Owned> Drop for Unique<T> {
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fn finalize(&self) {
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unsafe {
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let mut x = rusti::init(); // dummy value to swap in
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x <-> *self.ptr; // moving the object out is needed to call the destructor
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free(self.ptr as *c_void)
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}
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}
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}
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// A comparison between the built-in ~ and this reimplementation
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fn main() {
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{
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let mut x = ~5;
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*x = 10;
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} // `x` is freed here
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{
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let mut y = Unique::new(5);
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*y.borrow_mut() = 10;
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} // `y` is freed here
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}
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~~~~
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# Linking
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In addition to the `#[link_args]` attribute for explicitly passing arguments to the linker, an
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`extern mod` block will pass `-lmodname` to the linker by default unless it has a `#[nolink]`
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attribute applied.
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# Unsafe blocks
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Some operations, like dereferencing unsafe pointers or calling functions that have been marked
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unsafe are only allowed inside unsafe blocks. Unsafe blocks isolate unsafety and are a promise to
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the compiler that the unsafety does not leak out of the block.
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Unsafe functions, on the other hand, advertise it to the world. An unsafe function is written like
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this:
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~~~~
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unsafe fn kaboom(ptr: *int) -> int { *ptr }
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~~~~
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This function can only be called from an `unsafe` block or another `unsafe` function.
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# Foreign calling conventions
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Most foreign code exposes a C ABI, and Rust uses the platform's C calling convention by default when
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calling foreign functions. Some foreign functions, most notably the Windows API, use other calling
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conventions. Rust provides the `abi` attribute as a way to hint to the compiler which calling
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convention to use:
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~~~~
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#[cfg(target_os = "win32")]
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#[abi = "stdcall"]
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extern mod kernel32 {
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fn SetEnvironmentVariableA(n: *u8, v: *u8) -> int;
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}
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~~~~
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The `abi` attribute applies to a foreign module (it cannot be applied to a single function within a
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module), and must be either `"cdecl"` or `"stdcall"`. The compiler may eventually support other
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calling conventions.
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# Interoperability with foreign code
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Rust guarantees that the layout of a `struct` is compatible with the platform's representation in C.
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A `#[packed]` attribute is available, which will lay out the struct members without padding.
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However, there are currently no guarantees about the layout of an `enum`.
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Rust's owned and managed boxes use non-nullable pointers as handles which point to the contained
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object. However, they should not be manually created because they are managed by internal
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allocators. Borrowed pointers can safely be assumed to be non-nullable pointers directly to the
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type. However, breaking the borrow checking or mutability rules is not guaranteed to be safe, so
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prefer using raw pointers (`*`) if that's needed because the compiler can't make as many assumptions
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about them.
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Vectors and strings share the same basic memory layout, and utilities are available in the `vec` and
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`str` modules for working with C APIs. Strings are terminated with `\0` for interoperability with C,
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but it should not be assumed because a slice will not always be nul-terminated. Instead, the
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`str::as_c_str` function should be used.
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The standard library includes type aliases and function definitions for the C standard library in
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the `libc` module, and Rust links against `libc` and `libm` by default.
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