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rust/doc/rust.md

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% Rust Reference Manual % January 2012

Introduction

This document is the reference manual for the Rust programming language. It provides three kinds of material:

  • Chapters that formally define the language grammar and, for each construct, informally describe its semantics and give examples of its use.
  • Chapters that informally describe the memory model, concurrency model, runtime services, linkage model and debugging facilities.
  • Appendix chapters providing rationale and references to languages that influenced the design.

This document does not serve as a tutorial introduction to the language. Background familiarity with the language is assumed. A separate tutorial document is available at http://www.rust-lang.org/doc/tutorial to help acquire such background familiarity.

This document also does not serve as a reference to the core or standard libraries included in the language distribution. Those libraries are documented separately by extracting documentation attributes from their source code. Formatted documentation can be found at the following locations:

Disclaimer

Rust is a work in progress. The language continues to evolve as the design shifts and is fleshed out in working code. Certain parts work, certain parts do not, certain parts will be removed or changed.

This manual is a snapshot written in the present tense. All features described exist in working code unless otherwise noted, but some are quite primitive or remain to be further modified by planned work. Some may be temporary. It is a draft, and we ask that you not take anything you read here as final.

If you have suggestions to make, please try to focus them on reductions to the language: possible features that can be combined or omitted. We aim to keep the size and complexity of the language under control.

Notation

Rust's grammar is defined over Unicode codepoints, each conventionally denoted U+XXXX, for 4 or more hexadecimal digits X. Most of Rust's grammar is confined to the ASCII range of Unicode, and is described in this document by a dialect of Extended Backus-Naur Form (EBNF), specifically a dialect of EBNF supported by common automated LL(k) parsing tools such as llgen, rather than the dialect given in ISO 14977. The dialect can be defined self-referentially as follows:


grammar : rule + ;
rule    : nonterminal ':' productionrule ';' ;
productionrule : production [ '|' production ] * ;
production : term * ;
term : element repeats ;
element : LITERAL | IDENTIFIER | '[' productionrule ']' ;
repeats : [ '*' | '+' ] NUMBER ? | NUMBER ? | '?' ;

Where:

  • Whitespace in the grammar is ignored.
  • Square brackets are used to group rules.
  • LITERAL is a single printable ASCII character, or an escaped hexadecimal ASCII code of the form \xQQ, in single quotes, denoting the corresponding Unicode codepoint U+00QQ.
  • IDENTIFIER is a nonempty string of ASCII letters and underscores.
  • The repeat forms apply to the adjacent element, and are as follows:
    • ? means zero or one repetition
    • * means zero or more repetitions
    • + means one or more repetitions
    • NUMBER trailing a repeat symbol gives a maximum repetition count
    • NUMBER on its own gives an exact repetition count

This EBNF dialect should hopefully be familiar to many readers.

The grammar for Rust given in this document is extracted and verified as LL(1) by an automated grammar-analysis tool, and further tested against the Rust sources. The generated parser is currently not the one used by the Rust compiler itself, but in the future we hope to relate the two together more precisely. As of this writing they are only related by testing against existing source code.

Unicode productions

A small number of productions in Rust's grammar permit Unicode codepoints ouside the ASCII range; these productions are defined in terms of character properties given by the Unicode standard, rather than ASCII-range codepoints. These are given in the section Special Unicode Productions.

String table productions

Some rules in the grammar -- notably unary operators, binary operators, keywords and reserved words -- are given in a simplified form: as a listing of a table of unquoted, printable whitespace-separated strings. These cases form a subset of the rules regarding the token rule, and are assumed to be the result of a lexical-analysis phase feeding the parser, driven by a DFA, operating over the disjunction of all such string table entries.

When such a string enclosed in double-quotes (") occurs inside the grammar, it is an implicit reference to a single member of such a string table production. See tokens for more information.

Lexical structure

Input format

Rust input is interpreted in as a sequence of Unicode codepoints encoded in UTF-8. No normalization is performed during input processing. Most Rust grammar rules are defined in terms of printable ASCII-range codepoints, but a small number are defined in terms of Unicode properties or explicit codepoint lists. ^[Surrogate definitions for the special Unicode productions are provided to the grammar verifier, restricted to ASCII range, when verifying the grammar in this document.]

Special Unicode Productions

The following productions in the Rust grammar are defined in terms of Unicode properties: ident, non_null, non_star, non_eol, non_slash, non_single_quote and non_double_quote.

Identifier

The ident production is any nonempty Unicode string of the following form:

  • The first character has property XID_start
  • The remaining characters have property XID_continue

that does not occur in the set of keywords or reserved words.

Note: XID_start and XID_continue as character properties cover the character ranges used to form the more familiar C and Java language-family identifiers.

Delimiter-restricted productions

Some productions are defined by exclusion of particular Unicode characters:

  • non_null is any single Unicode character aside from U+0000 (null)
  • non_eol is non_null restricted to exclude U+000A ('\n')
  • non_star is non_null restricted to exclude U+002A (*)
  • non_slash is non_null restricted to exclude U+002F (/)
  • non_single_quote is non_null restricted to exclude U+0027 (')
  • non_double_quote is non_null restricted to exclude U+0022 (")

Comments

comment : block_comment | line_comment ;
block_comment : "/*" block_comment_body * "*/" ;
block_comment_body : block_comment | non_star * | '*' non_slash ;
line_comment : "//" non_eol * ;

Comments in Rust code follow the general C++ style of line and block-comment forms, with proper nesting of block-comment delimiters. Comments are interpreted as a form of whitespace.

Whitespace

whitespace_char : '\x20' | '\x09' | '\x0a' | '\x0d' ;
whitespace : [ whitespace_char | comment ] + ;

The whitespace_char production is any nonempty Unicode string consisting of any of the following Unicode characters: U+0020 (space, ' '), U+0009 (tab, '\t'), U+000A (LF, '\n'), U+000D (CR, '\r').

Rust is a "free-form" language, meaning that all forms of whitespace serve only to separate tokens in the grammar, and have no semantic meaning.

A Rust program has identical meaning if each whitespace element is replaced with any other legal whitespace element, such as a single space character.

Tokens

simple_token : keyword | reserved | unop | binop ; 
token : simple_token | ident | literal | symbol | whitespace token ;

Tokens are primitive productions in the grammar defined by regular (non-recursive) languages. "Simple" tokens are given in string table production form, and occur in the rest of the grammar as double-quoted strings. Other tokens have exact rules given.

Keywords

The keywords in crate files are the following strings:

import export use mod dir

The keywords in source files are the following strings:

alt any as assert
be bind block bool break
char check claim const cont
do
else export
f32 f64 fail false float fn for
i16 i32 i64 i8 if import in int
let log
mod mutable
native note
obj  
prove pure
resource ret
self str syntax
tag true type
u16 u32 u64 u8 uint unchecked unsafe use
vec
while with

Any of these have special meaning in their respective grammars, and are excluded from the ident rule.

Reserved words

The reserved words are the following strings:

m32 m64 m128
f80 f16 f128
class trait

Any of these may have special meaning in future versions of the language, do are excluded from the ident rule.

Literals

A literal is an expression consisting of a single token, rather than a sequence of tokens, that immediately and directly denotes the value it evaluates to, rather than referring to it by name or some other evaluation rule. A literal is a form of constant expression, so is evaluated (primarily) at compile time.

literal : string_lit | char_lit | num_lit ;

Character and string literals

char_lit : '\x27' char_body '\x27' ;
string_lit : '"' string_body * '"' ;

char_body : non_single_quote
          | '\x5c' [ '\x27' | common_escape ] ;

string_body : non_double_quote
            | '\x5c' [ '\x22' | common_escape ] ;

common_escape : '\x5c'
              | 'n' | 'r' | 't'
              | 'x' hex_digit 2
              | 'u' hex_digit 4
              | 'U' hex_digit 8 ;

hex_digit : 'a' | 'b' | 'c' | 'd' | 'e' | 'f'
          | 'A' | 'B' | 'C' | 'D' | 'E' | 'F'
          | dec_digit ;
dec_digit : '0' | nonzero_dec ;
nonzero_dec: '1' | '2' | '3' | '4'
           | '5' | '6' | '7' | '8' | '9' ;

A character literal is a single Unicode character enclosed within two U+0027 (single-quote) characters, with the exception of U+0027 itself, which must be escaped by a preceding U+005C character (\).

A string literal is a sequence of any Unicode characters enclosed within two U+0022 (double-quote) characters, with the exception of U+0022 itself, which must be escaped by a preceding U+005C character (\).

Some additional escapes are available in either character or string literals. An escape starts with a U+005C (\) and continues with one of the following forms:

  • An 8-bit codepoint escape escape starts with U+0078 (x) and is followed by exactly two hex digits. It denotes the Unicode codepoint equal to the provided hex value.
  • A 16-bit codepoint escape starts with U+0075 (u) and is followed by exactly four hex digits. It denotes the Unicode codepoint equal to the provided hex value.
  • A 32-bit codepoint escape starts with U+0055 (U) and is followed by exactly eight hex digits. It denotes the Unicode codepoint equal to the provided hex value.
  • A whitespace escape is one of the characters U+006E (n), U+0072 (r), or U+0074 (t), denoting the unicode values U+000A (LF), U+000D (CR) or U+0009 (HT) respectively.
  • The backslash escape is the character U+005C (\) which must be escaped in order to denote itself.

Number literals


num_lit : nonzero_dec [ dec_digit | '_' ] * num_suffix ?
        | '0' [       [ dec_digit | '_' ] + num_suffix ?
              | 'b'   [ '1' | '0' | '_' ] + int_suffix ?
              | 'x'   [ hex_digit | '-' ] + int_suffix ? ] ;

num_suffix : int_suffix | float_suffix ;

int_suffix : 'u' int_suffix_size ?
           | 'i' int_suffix_size ;
int_suffix_size : [ '8' | '1' '6' | '3' '2' | '6' '4' ] ;

float_suffix : [ exponent | '.' dec_lit exponent ? ] float_suffix_ty ? ;
float_suffix_ty : 'f' [ '3' '2' | '6' '4' ] ;
exponent : ['E' | 'e'] ['-' | '+' ] ? dec_lit ;
dec_lit : [ dec_digit | '_' ] + ;

A number literal is either an integer literal or a floating-point literal. The grammar for recognizing the two kinds of literals is mixed as they are differentiated by suffixes.

Integer literals

An integer literal has one of three forms:

  • A decimal literal starts with a decimal digit and continues with any mixture of decimal digits and underscores.
  • A hex literal starts with the character sequence U+0030 U+0078 (0x) and continues as any mixture hex digits and underscores.
  • A binary literal starts with the character sequence U+0030 U+0062 (0b) and continues as any mixture binary digits and underscores.

By default, an integer literal is of type int. An integer literal may be followed (immediately, without any spaces) by an integer suffix, which changes the type of the literal. There are two kinds of integer literal suffix:

  • The u suffix gives the literal type uint.
  • Each of the signed and unsigned machine types u8, i8, u16, i16, u32, i32, u64 and i64 give the literal the corresponding machine type.

Examples of integer literals of various forms:

123;                               // type int
123u;                              // type uint
123_u;                             // type uint
0xff00;                            // type int
0xff_u8;                           // type u8
0b1111_1111_1001_0000_i32;         // type i32
Floating-point literals

A floating-point literal has one of two forms:

  • Two decimal literals separated by a period character U+002E (.), with an optional exponent trailing after the second decimal literal.
  • A single decimal literal followed by an exponent.

By default, a floating-point literal is of type float. A floating-point literal may be followed (immediately, without any spaces) by a floating-point suffix, which changes the type of the literal. There are only two floating-point suffixes: f32 and f64. Each of these gives the floating point literal the associated type, rather than float.

A set of suffixes are also reserved to accommodate literal support for types corresponding to reserved tokens. The reserved suffixes are f16, f80, f128, m, m32, m64 and m128.

Examples of floating-point literals of various forms:

123.0;                             // type float
0.1;                               // type float
0.1f32;                            // type f32
12E+99_f64;                        // type f64

Symbols

symbol : "::" "->"
       | '#' | '[' | ']' | '(' | ')' | '{' | '}'
       | ',' | ';' ;

Symbols are a general class of printable token that play structural roles in a variety of grammar productions. They are catalogued here for completeness as the set of remaining miscellaneous printable token that do not otherwise appear as unary operators, binary operators, keywords or reserved words.

Paths


expr_path : ident [ "::" expr_path_tail ] + ;
expr_path_tail : '<' type_expr [ ',' type_expr ] + '>'
               | expr_path ;

type_path : ident [ type_path_tail ] + ;
type_path_tail : '<' type_expr [ ',' type_expr ] + '>'
               | "::" type_path ;

A path is a sequence of one or more path components logically separated by a namespace qualifier (::). If a path consists of only one component, it may refer to either an item or a (variable)[#variables) in a local control scope. If a path has multiple components, it refers to an item.

Every item has a canonical path within its crate, but the path naming an item is only meaningful within a given crate. There is no global namespace across crates; an item's canonical path merely identifies it within the crate.

Two examples of simple paths consisting of only identifier components:

x;
x::y::z;

Path components are usually identifiers, but the trailing component of a path may be an angle-bracket enclosed list of type arguments. In expression context, the type argument list is given after a final (::) namespace qualifier in order to disambiguate it from a relational expression involving the less-than symbol (<). In type expression context, the final namespace qualifier is omitted.

Two examples of paths with type arguments:

type t = map::hashtbl<int,str>;  // Type arguments used in a type expression
let x = id::<int>(10);           // Type arguments used in a call expression

Crates and source files

Rust is a compiled language. Its semantics are divided along a phase distinction between compile-time and run-time. Those semantic rules that have a static interpretation govern the success or failure of compilation. A program that fails to compile due to violation of a compile-time rule has no defined semantics at run-time; the compiler should halt with an error report, and produce no executable artifact.

The compilation model centres on artifacts called crates. Each compilation is directed towards a single crate in source form, and if successful produces a single crate in binary form, either an executable or a library.

A crate is a unit of compilation and linking, as well as versioning, distribution and runtime loading. A crate contains a tree of nested module scopes. The top-level of this tree is a module that is anonymous -- from the point of view of paths within the module -- and any item within a crate has a canonical module path denoting its location within the crate's module tree.

Crates are provided to the Rust compiler through two kinds of file:

  • crate files, that end in .rc and each define a crate.
  • source files, that end in .rs and each define a module.

The Rust compiler is always invoked with a single input file, and always produces a single output crate.

When the Rust compiler is invoked with a crate file, it reads the explicit definition of the crate it's compiling from that file, and populates the crate with modules derived from all the source files referenced by the crate, reading and processing all the referenced modules at once.

When the Rust compiler is invoked with a source file, it creates an implicit crate and treats the source file and though it was referenced as the sole module populating this implicit crate. The module name is derived from the source file name, with the .rs extension removed.

Crate files

crate : attribute [ ';' | attribute* directive ] 
      | directive ;
directive : view_item | dir_directive | source_directive ;

A crate file contains a crate definition, for which the production above defines the grammar. It is a declarative grammar that guides the compiler in assembling a crate from component source files.^[A crate is somewhat analogous to an assembly in the ECMA-335 CLI model, a library in the SML/NJ Compilation Manager, a unit in the Owens and Flatt module system, or a configuration in Mesa.] A crate file describes:

  • Attributes about the crate, such as author, name, version, and copyright. These are used for linking, versioning and distributing crates.
  • The source-file and directory modules that make up the crate.
  • Any use, import or export view items that apply to the anonymous module at the top-level of the crate's module tree.

An example of a crate file:

// Linkage attributes
#[ link(name = "projx"
        vers = "2.5",
        uuid = "9cccc5d5-aceb-4af5-8285-811211826b82") ];

// Additional metadata attributes
#[ desc = "Project X",
   license = "BSD" ];
   author = "Jane Doe" ];

// Import a module.
use std (ver = "1.0");

// Define some modules.
#[path = "foo.rs"]
mod foo;
mod bar {
    #[path =  "quux.rs"]
    mod quux;
}

Dir directives

A dir_directive forms a module in the module tree making up the crate, as well as implicitly relating that module to a directory in the filesystem containing source files and/or further subdirectories. The filesystem directory associated with a dir_directive module can either be explicit, or if omitted, is implicitly the same name as the module.

A source_directive references a source file, either explicitly or implicitly by combining the module name with the file extension .rs. The module contained in that source file is bound to the module path formed by the dir_directive modules containing the source_directive.

Source file

A source file contains a module, that is, a sequence of zero-or-more item definitions. Each source file is an implicit module, the name and location of which -- in the module tree of the current crate -- is defined from outside the source file: either by an explicit source_directive in a referencing crate file, or by the filename of the source file itself.

Items and attributes

A crate is a collection of items, each of which may have some number of attributes attached to it.

Items

item : mod_item | fn_item | type_item | enum_item
     | res_item | iface_item | impl_item ;

An item is a component of a crate; some module items can be defined in crate files but most are defined in source files. Items are organized within a crate by a nested set of modules. Every crate has a single "outermost" anonymous module; all further items within the crate have paths within the module tree of the crate.

Items are entirely determined at compile-time, remain constant during execution, and may reside in read-only memory.

There are several kinds of item:

Some items form an implicit scope for the declaration of sub-items. In other words, within a function or module, declarations of items can (in many cases) be mixed with the statements, control blocks, and similar artifacts that otherwise compose the item body. The meaning of these scoped items is the same as if the item was declared outside the scope -- it is still a static item -- except that the item's path name within the module namespace is qualified by the name of the enclosing item, or is private to the enclosing item (in the case of functions). The exact locations in which sub-items may be declared is given by the grammar.

All items except modules may be parametrized by type. Type parameters are given as a comma-separated list of identifiers enclosed in angle brackets (<...>), after the name of the item and before its definition. The type parameters of an item are considered "part of the name", not the type of the item; in order to refer to the type-parametrized item, a referencing path must in general provide type arguments as a list of comma-separated types enclosed within angle brackets. In practice, the type-inference system can usually infer such argument types from context. There are no general type-parametric types, only type-parametric items.

Modules

mod_item : "mod" ident '{' mod '}' ;
mod : [ view_item | item ] * ;

A module is a container for zero or more view items and zero or more items. The view items manage the visibility of the items defined within the module, as well as the visibility of names from outside the module when referenced from inside the module.

A module item is a module, surrounded in braces, named, and prefixed with the keyword mod. A module item introduces a new, named module into the tree of modules making up a crate. Modules can nest arbitrarily.

An example of a module:

mod math {
    type complex = (f64,f64);
    fn sin(f64) -> f64 {
        ...
    }
    fn cos(f64) -> f64 {
        ...
    }
    fn tan(f64) -> f64 {
        ...
    }
    ...
}

View items

view_item : use_decl | import_decl | export_decl ;

A view item manages the namespace of a module; it does not define new items but simply changes the visibility of other items. There are several kinds of view item:

Use declarations
use_decl : "use" ident [ '(' link_attrs ')' ] ? ;
link_attrs : link_attr [ ',' link_attrs ] + ;
link_attr : ident '=' literal ;

A use declaration specifies a dependency on an external crate. The external crate is then imported into the declaring scope as the ident provided in the use_decl.

The external crate is resolved to a specific soname at compile time, and a runtime linkage requirement to that soname is passed to the linker for loading at runtime. The soname is resolved at compile time by scanning the compiler's library path and matching the link_attrs provided in the use_decl against any #link attributes that were declared on the external crate when it was compiled. If no link_attrs are provided, a default name attribute is assumed, equal to the ident given in the use_decl.

Two examples of use declarations:

use pcre (uuid = "54aba0f8-a7b1-4beb-92f1-4cf625264841");

use std; // equivalent to: use std ( name = "std" );

use ruststd (name = "std"); // linking to 'std' under another name
Import declarations
import_decl : "import" ident [ '=' path
                             | "::" path_glob ] ;

path_glob : ident [ "::" path_glob ] ?
          | '*'
          | '{' ident [ ',' ident ] * '}'

An import declaration creates one or more local name bindings synonymous with some other path. Usually an import declaration is used to shorten the path required to refer to a module item.

Note: unlike many languages, Rust's import declarations do not* declare *linkage-dependency with external crates. Linkage dependencies are *independently declared with [use declarations](#use -eclarations).

Imports support a number of "convenience" notations:

  • Importing as a different name than the imported name, using the syntax import x = p::q::r;.
  • Importing a list of paths differing only in final element, using the glob-like brace syntax import a::b::{c,d,e,f};
  • Importing all paths matching a given prefix, using the glob-like asterisk syntax import a::b::*;

An example of imports:

import foo = core::info;
import std::math::sin;
import std::str::{char_at, hash};
import core::option::*;

fn main() {
    // Equivalent to 'log(core::info, std::math::sin(1.0));'
    log(foo, sin(1.0));

    // Equivalent to 'log(core::info, core::option::some(1.0));'
    log(info, some(1.0));

    // Equivalent to 'log(core::info,
    //                    std::str::hash(std::str::char_at("foo")));'
    log(info, hash(char_at("foo")));
}
Export declarations
export_decl : "export" ident [ ',' ident ] * ;

An export declaration restricts the set of local names within a module that can be accessed from code outside the module. By default, all local items in a module are exported; imported paths are not automatically re-exported by default. If a module contains an explicit export declaration, this declaration replaces the default export with the export specified.

An example of an export:

mod foo {
    export primary;

    fn primary() {
        helper(1, 2);
        helper(3, 4);
    }

    fn helper(x: int, y: int) {
        ...
    }
}

fn main() {
    foo::primary();  // Will compile.
    foo::helper(2,3) // ERROR: will not compile.
}

Multiple names may be exported from a single export declaration:

mod foo {
    export primary, secondary;

    fn primary() {
        helper(1, 2);
        helper(3, 4);
    }

    fn secondary() {
        ...
    }

    fn helper(x: int, y: int) {
        ...
    }
}

Functions

A function item defines a sequence of statements and an optional final expression associated with a name and a set of parameters. Functions are declared with the keyword fn. Functions declare a set of input slots as parameters, through which the caller passes arguments into the function, and an output slot through which the function passes results back to the caller.

A function may also be copied into a first class value, in which case the value has the corresponding function type, and can be used otherwise exactly as a function item (with a minor additional cost of calling the function, as such a call is indirect).

Every control path in a function logically ends with a ret expression or a diverging expression. If the outermost block of a function has a value-producing expression in its final-expression position, that expression is interpreted as an implicit ret expression applied to the final-expression.

An example of a function:

fn add(x: int, y: int) -> int {
    ret x + y;
}

Diverging functions

A special kind of function can be declared with a ! character where the output slot type would normally be. For example:

fn my_err(s: str) -> ! {
    log(info, s);
    fail;
}

We call such functions "diverging" because they never return a value to the caller. Every control path in a diverging function must end with a fail or a call to another diverging function on every control path. The ! annotation does not denote a type. Rather, the result type of a diverging function is a special type called \bot ("bottom") that unifies with any type. Rust has no syntax for \bot.

It might be necessary to declare a diverging function because as mentioned previously, the typechecker checks that every control path in a function ends with a ret or diverging expression. So, if my_err were declared without the ! annotation, the following code would not typecheck:

fn f(i: int) -> int {
   if i == 42 {
     ret 42;
   }
   else {
     my_err("Bad number!");
   }
}

The typechecker would complain that f doesn't return a value in the else branch. Adding the ! annotation on my_err would express that f requires no explicit ret, as if it returns control to the caller, it returns a value (true because it never returns control).

Predicate functions

Any pure boolean function is called a predicate function, and may be used in a constraint, as part of the static typestate system. A predicate declaration is identical to a function declaration, except that it is declared with the additional keyword pure. In addition, the typechecker checks the body of a predicate with a restricted set of typechecking rules. A predicate

  • may not contain an assignment or self-call expression; and
  • may only call other predicates, not general functions.

An example of a predicate:

pure fn lt_42(x: int) -> bool {
    ret (x < 42);
}

A non-boolean function may also be declared with pure fn. This allows predicates to call non-boolean functions as long as they are pure. For example:

pure fn pure_length<@T>(ls: list<T>) -> uint { /* ... */ }

pure fn nonempty_list<@T>(ls: list<T>) -> bool { pure_length(ls) > 0u }

In this example, nonempty_list is a predicate---it can be used in a typestate constraint---but the auxiliary function pure_length@ is not.

ToDo: should actually define referential transparency.

The effect checking rules previously enumerated are a restricted set of typechecking rules meant to approximate the universe of observably referentially transparent Rust procedures conservatively. Sometimes, these rules are too restrictive. Rust allows programmers to violate these rules by writing predicates that the compiler cannot prove to be referentially transparent, using an escape-hatch feature called "unchecked blocks". When writing code that uses unchecked blocks, programmers should always be aware that they have an obligation to show that the code behaves referentially transparently at all times, even if the compiler cannot prove automatically that the code is referentially transparent. In the presence of unchecked blocks, the compiler provides no static guarantee that the code will behave as expected at runtime. Rather, the programmer has an independent obligation to verify the semantics of the predicates they write.

ToDo: last two sentences are vague.

An example of a predicate that uses an unchecked block:

fn pure_foldl<@T, @U>(ls: list<T>, u: U, f: block(&T, &U) -> U) -> U {
    alt ls {
      nil. { u }
      cons(hd, tl) { f(hd, pure_foldl(*tl, f(hd, u), f)) }
    }
}

pure fn pure_length<@T>(ls: list<T>) -> uint {
    fn count<T>(_t: T, u: uint) -> uint { u + 1u }
    unchecked {
        pure_foldl(ls, 0u, count)
    }
}

Despite its name, pure_foldl is a fn, not a pure fn, because there is no way in Rust to specify that the higher-order function argument f is a pure function. So, to use foldl in a pure list length function that a predicate could then use, we must use an unchecked block wrapped around the call to pure_foldl in the definition of pure_length.

Type definitions

A type definition defines a new name for an existing type. Type definitions are declared with the keyword type. Every value has a single, specific type; the type-specified aspects of a value include:

  • Whether the value is composed of sub-values or is indivisible.
  • Whether the value represents textual or numerical information.
  • Whether the value represents integral or floating-point information.
  • The sequence of memory operations required to access the value.
  • The kind of the type (pinned, unique or shared).

For example, the type {x: u8, y: u8@} defines the set of immutable values that are composite records, each containing two unsigned 8-bit integers accessed through the components x and y, and laid out in memory with the x component preceding the y component.

Enumerations

An enumeration item simultaneously declares a new nominal enumerated type as well as a set of constructors that can be used to create or pattern-match values of the corresponding enumerated type.

The constructors of an enum type may be recursive: that is, each constructor may take an argument that refers, directly or indirectly, to the enumerated type the constructor is a member of. Such recursion has restrictions:

  • Recursive types can be introduced only through enum constructors.
  • A recursive enum item must have at least one non-recursive constructor (in order to give the recursion a basis case).
  • The recursive argument of recursive enum constructors must be box values (in order to bound the in-memory size of the constructor).
  • Recursive type definitions can cross module boundaries, but not module visibility boundaries, nor crate boundaries (in order to simplify the module system).

An example of an enum item and its use:

enum animal {
  dog;
  cat;
}

let a: animal = dog;
a = cat;

An example of a recursive enum item and its use:

enum list<T> {
  nil;
  cons(T, @list<T>);
}

let a: list<int> = cons(7, @cons(13, @nil));

Resources

TODO.

Interfaces

TODO.

Implementations

TODO.

Attributes

attribute : '#' '[' attr_list ']' ;
attr_list : attr [ ',' attr_list ]*
attr : ident [ '=' literal
             | '(' attr_list ')' ] ? ;

Static entities in Rust -- crates, modules and items -- may have attributes applied to them. ^[Attributes in Rust are modeled on Attributes in ECMA-335, C#] An attribute is a general, free-form piece of metadata that is interpreted according to name, convention, and language and compiler version. Attributes may appear as any of:

  • A single identifier, the attribute name
  • An identifier followed by the equals sign '=' and a literal, providing a key/value pair
  • An identifier followed by a parenthesized list of sub-attribute arguments

Attributes are applied to an entity by placing them within a hash-list (#[...]) as either a prefix to the entity or as a semicolon-delimited declaration within the entity body.

An example of attributes:

// A function marked as a unit test
#[test]
fn test_foo() {
  ...
}

// General metadata applied to the enclosing module or crate.
#[license = "BSD"];

// A conditionally-compiled module
#[cfg(target_os="linux")]
mod bar {
  ...
}

// A documentation attribute
#[doc = "Add two numbers together."
fn add(x: int, y: int) { x + y }

In future versions of Rust, user-provided extensions to the compiler will be able to interpret attributes. When this facility is provided, a distinction will be made between language-reserved and user-available attributes.

At present, only the Rust compiler interprets attributes, so all attribute names are effectively reserved. Some significant attributes include:

  • The doc attribute, for documenting code where it's written.
  • The cfg attribute, for conditional-compilation by build-configuration.
  • The link attribute, for describing linkage metadata for a crate.
  • The test attribute, for marking functions as unit tests.

Other attributes may be added or removed during development of the language.

Statements and expressions

Rust is primarily an expression language. This means that most forms of value-producing or effect-causing evaluation are directed by the uniform syntax category of expressions. Each kind of expression can typically nest within each other kind of expression, and rules for evaluation of expressions involve specifying both the value produced by the expression and the order in which its sub-expressions are themselves evaluated.

In contrast, statements in Rust serve mostly to contain and explicitly sequence expression evaluation.

Statements

A statement is a component of a block, which is in turn a component of an outer block-expression or function. When a function is spawned into a task, the task executes statements in an order determined by the body of the enclosing function. Each statement causes the task to perform certain actions.

Rust has two kinds of statement: declarations and expressions.

A declaration serves to introduce a name that can be used in the block scope enclosing the statement: all statements before and after the name, from the previous opening curly-brace ({) up to the next closing curly-brace (}).

An expression serves the dual roles of causing side effects and producing a value. Expressions are said to evaluate to a value, and the side effects are caused during evaluation. Many expressions contain sub-expressions as operands; the definition of each kind of expression dictates whether or not, and in which order, it will evaluate its sub-expressions, and how the expression's value derives from the value of its sub-expressions.

In this way, the structure of execution -- both the overall sequence of observable side effects and the final produced value -- is dictated by the structure of expressions. Blocks themselves are expressions, so the nesting sequence of block, statement, expression, and block can repeatedly nest to an arbitrary depth.

Declaration statements

A declaration statement is one that introduces a name into the enclosing statement block. The declared name may denote a new slot or a new item.

Item declarations

An item declaration statement has a syntactic form identical to an item declaration within a module. Declaring an item -- a function, enumeration, type, resource, interface, implementation or module -- locally within a statement block is simply a way of restricting its scope to a narrow region containing all of its uses; it is otherwise identical in meaning to declaring the item outside the statement block.

Note: there is no implicit capture of the function's dynamic environment when declaring a function-local item.

Slot declarations

A slot declaration has one one of two forms:

  • let pattern optional-init;
  • let pattern : type optional-init;

Where type is a type expression, pattern is an irrefutable pattern (often just the name of a single slot), and optional-init is an optional initializer. If present, the initializer consists of either an assignment operator (=) or move operator (<-), followed by an expression.

Both forms introduce a new slot into the enclosing block scope. The new slot is visible from the point of declaration until the end of the enclosing block scope.

The former form, with no type annotation, causes the compiler to infer the static type of the slot through unification with the types of values assigned to the slot in the remaining code in the block scope. Inference only occurs on frame-local slots, not argument slots. Function and object signatures must always declared types for all argument slots.

Expression statements

An expression statement is one that evaluates an expression and drops its result. The purpose of an expression statement is often to cause the side effects of the expression's evaluation.

Expressions

Literal expressions

TODO.

Tuple expressions

TODO.

Record expressions

TODO.

Vector expressions

TODO.

Unary operator expressions

+ - * ! @ ~

Binary operator expressions

.
+ - * / %
& | ^
|| &&
< <= == >= >
<< >> >>>
as
<- <-> = += -= *= /= %= &= |= ^= <<= >>= >>>=

Type cast expressions

A type cast expression is denoted with the binary operator as.

Executing an as expression casts the value on the left-hand side to the type on the right-hand side.

A numeric value can be cast to any numeric type. A native pointer value can be cast to or from any integral type or native pointer type. Any other cast is unsupported and will fail to compile.

An example of an as expression:

fn avg(v: [float]) -> float {
  let sum: float = sum(v);
  let sz: float = std::vec::len(v) as float;
  ret sum / sz;
}

A cast is a trivial cast iff the type of the casted expression and the target type are identical after replacing all occurences of int, uint, float with their machine type equivalents of the target architecture in both types.

Binary move expressions

A binary move experssion consists of an lval followed by a left-pointing arrow (<-) and an rval expression.

Evaluating a move expression causes, as a side effect, the rval to be moved into the lval. If the rval was itself an lval, it must be a local variable, as it will be de-initialized in the process.

Evaluating a move expression does not effect reference counts nor does it cause a deep copy of any unique structure pointed-to by the moved rval. Instead, the move expression represents an indivisible transfer of ownership from the right-hand-side to the left-hand-side of the expression. No allocation or destruction is entailed.

An example of three different move expressions:

x <- a;
x[i] <- b;
x.y <- c;

Swap expressions

A swap experssion consists of an lval followed by a bi-directional arrow (<->) and another lval expression.

Evaluating a swap expression causes, as a side effect, the vales held in the left-hand-side and right-hand-side lvals to be exchanged indivisibly.

Evaluating a move expression does not effect reference counts nor does it cause a deep copy of any unique structure pointed-to by the moved rval. Instead, the move expression represents an indivisible exchange of ownership between the right-hand-side to the left-hand-side of the expression. No allocation or destruction is entailed.

An example of three different swap expressions:

x <-> a;
x[i] <-> b[i];
x.y <-> a.b;

Assignment expressions

An assignment expression consists of an lval expression followed by an equals-sign (=) and an rval expression.

Evaluating an assignment expression is equivalent to evaluating a binary move expression applied to a unary copy expression. For example, the following two expressions have the same effect:

x = y
x <- copy y

The former is just more terse and familiar.

Unary copy expressions

A unary copy expression consists of the unary copy operator applied to some argument expression.

Evaluating a copy expression first evaluates the argument expression, then performs a copy of the resulting value, allocating any memory necessary to hold the new copy.

Shared boxes (type @) are, as usual, shallow-copied, as they may be cyclic. Unique boxes, vectors and similar unique types are deep-copied.

Since the binary assignment operator = performs a copy implicitly, the unary copy operator is typically only used to cause an argument to a function should be copied, and the copy passed by-value.

An example of a copy expression:

fn mutate(vec: [mutable int]) {
   vec[0] = 10;
}

let v = [mutable 1,2,3];

mutate(copy v);   // Pass a copy

assert v[0] == 1; // Original was not modified

Unary move expressions

TODO.

Call expressions

expr_list : [ expr [ ',' expr ]* ] ? ;
paren_expr_list : '(' expr_list ')' ;
call_expr : expr paren_expr_list ;

A call expression invokes a function, providing a tuple of input slots and a reference slot to serve as the function's output, bound to the lval on the right hand side of the call. If the function eventually returns, then the expression completes.

A call expression statically requires that the precondition declared in the callee's signature is satisfied by the expression prestate. In this way, typestates propagate through function boundaries. See Ref.Typestate.

An example of a call expression:

let x: int = add(1, 2);

Bind expressions

A bind expression constructs a new function from an existing function.^[The bind expression is analogous to the bind expression in the Sather language.] The new function has zero or more of its arguments bound into a new, hidden boxed tuple that holds the bindings. For each concrete argument passed in the bind expression, the corresponding parameter in the existing function is omitted as a parameter of the new function. For each argument passed the placeholder symbol _ in the bind expression, the corresponding parameter of the existing function is retained as a parameter of the new function.

Any subsequent invocation of the new function with residual arguments causes invocation of the existing function with the combination of bound arguments and residual arguments that was specified during the binding.

An example of a bind expression:

fn add(x: int, y: int) -> int {
    ret x + y;
}
type single_param_fn = fn(int) -> int;

let add4: single_param_fn = bind add(4, _);

let add5: single_param_fn = bind add(_, 5);

assert (add(4,5) == add4(5));
assert (add(4,5) == add5(4));

A bind expression generally stores a copy of the bound arguments in the hidden, boxed tuple, owned by the resulting first-class function. For each bound slot in the bound function's signature, space is allocated in the hidden tuple and populated with a copy of the bound value.

A bind expression is an alternative way of constructing a shared function closure; the fn@ expression form is another way.

Shared function expressions

TODO.

Unique function expressions

TODO.

While expressions

A while expression is a loop construct. A while loop may be either a simple while or a do-while loop.

In the case of a simple while, the loop begins by evaluating the boolean loop conditional expression. If the loop conditional expression evaluates to true, the loop body block executes and control returns to the loop conditional expression. If the loop conditional expression evaluates to false, the while expression completes.

In the case of a do-while, the loop begins with an execution of the loop body. After the loop body executes, it evaluates the loop conditional expression. If it evaluates to true, control returns to the beginning of the loop body. If it evaluates to false, control exits the loop.

An example of a simple while expression:

while (i < 10) {
    print("hello\n");
    i = i + 1;
}

An example of a do-while expression:

do {
    print("hello\n");
    i = i + 1;
} while (i < 10);

Break expressions

Executing a break expression immediately terminates the innermost loop enclosing it. It is only permitted in the body of a loop.

Continue expressions

Evaluating a cont expression immediately terminates the current iteration of the innermost loop enclosing it, returning control to the loop head. In the case of a while loop, the head is the conditional expression controlling the loop. In the case of a for loop, the head is the vector-element increment controlling the loop.

A cont expression is only permitted in the body of a loop.

For expressions

A for loop is controlled by a vector or string. The for loop bounds-checks the underlying sequence once when initiating the loop, then repeatedly executes the loop body with the loop variable referencing the successive elements of the underlying sequence, one iteration per sequence element.

An example a for loop:

let v: [foo] = [a, b, c];

for e: foo in v {
    bar(e);
}

If expressions

An if expression is a conditional branch in program control. The form of an if expression is a condition expression, followed by a consequent block, any number of else if conditions and blocks, and an optional trailing else block. The condition expressions must have type bool. If a condition expression evaluates to true, the consequent block is executed and any subsequent else if or else block is skipped. If a condition expression evaluates to false, the consequent block is skipped and any subsequent else if condition is evaluated. If all if and else if conditions evaluate to false then any else block is executed.

Alternative expressions

An alt expression branches on a pattern. The exact form of matching that occurs depends on the pattern. Patterns consist of some combination of literals, destructured tag constructors, records and tuples, variable binding specifications and placeholders (_). An alt expression has a head expression, which is the value to compare to the patterns. The type of the patterns must equal the type of the head expression.

To execute an alt expression, first the head expression is evaluated, then its value is sequentially compared to the patterns in the arms until a match is found. The first arm with a matching pattern is chosen as the branch target of the alt, any variables bound by the pattern are assigned to local slots in the arm's block, and control enters the block.

An example of an alt expression:

tag list<X> { nil; cons(X, @list<X>); }

let x: list<int> = cons(10, @cons(11, @nil));

alt x {
    cons(a, @cons(b, _)) {
        process_pair(a,b);
    }
    cons(10, _) {
        process_ten();
    }
    nil {
        ret;
    }
    _ {
        fail;
    }
}

Records can also be pattern-matched and their fields bound to variables. When matching fields of a record, the fields being matched are specified first, then a placeholder (_) represents the remaining fields.

fn main() {
    let r = {
        player: "ralph",
        stats: load_stats(),
        options: {
            choose: true,
            size: "small"
        }
    };

    alt r {
      {options: {choose: true, _}, _} {
        choose_player(r)
      }
      {player: p, options: {size: "small", _}, _} {
        log(info, p + " is small");
      }
      _ {
        next_player();
      }
    }
}

Multiple alternative patterns may be joined with the | operator. A range of values may be specified with to. For example:

let message = alt x {
  0 | 1  { "not many" }
  2 to 9 { "a few" }
  _      { "lots" }
}

Finally, alt patterns can accept pattern guards to further refine the criteria for matching a case. Pattern guards appear after the pattern and consist of a bool-typed expression following the if keyword. A pattern guard may refer to the variables bound within the pattern they follow.

let message = alt maybe_digit {
  some(x) if x < 10 { process_digit(x) }
  some(x) { process_other(x) }
}

Fail expressions

Evaluating a fail expression causes a task to enter the failing state. In the failing state, a task unwinds its stack, destroying all frames and freeing all resources until it reaches its entry frame, at which point it halts execution in the dead state.

Note expressions

Note: Note expressions are not yet supported by the compiler.

A note expression has no effect during normal execution. The purpose of a note expression is to provide additional diagnostic information to the logging subsystem during task failure. See log expressions. Using note expressions, normal diagnostic logging can be kept relatively sparse, while still providing verbose diagnostic "back-traces" when a task fails.

When a task is failing, control frames unwind from the innermost frame to the outermost, and from the innermost lexical block within an unwinding frame to the outermost. When unwinding a lexical block, the runtime processes all the note expressions in the block sequentially, from the first expression of the block to the last. During processing, a note expression has equivalent meaning to a log expression: it causes the runtime to append the argument of the note to the internal logging diagnostic buffer.

An example of a note expression:

fn read_file_lines(path: str) -> [str] {
    note path;
    let r: [str];
    let f: file = open_read(path);
    lines(f) {|s|
        r += [s];
    }
    ret r;
}

In this example, if the task fails while attempting to open or read a file, the runtime will log the path name that was being read. If the function completes normally, the runtime will not log the path.

A value that is marked by a note expression is not copied aside when control passes through the note. In other words, if a note expression notes a particular lval, and code after the note mutates that slot, and then a subsequent failure occurs, the mutated value will be logged during unwinding, not the original value that was denoted by the lval at the moment control passed through the note expression.

Return expressions

Return expressions are denoted with the keyword ret. Evaluating a ret expression^[footnote{A ret expression is analogous to a return expression in the C family.] moves its argument into the output slot of the current function, destroys the current function activation frame, and transfers control to the caller frame.

An example of a ret expression:

fn max(a: int, b: int) -> int {
   if a > b {
      ret a;
   }
   ret b;
}

Log expressions

Evaluating a log expression may, depending on runtime configuration, cause a value to be appended to an internal diagnostic logging buffer provided by the runtime or emitted to a system console. Log expressions are enabled or disabled dynamically at run-time on a per-task and per-item basis. See logging system.

Each log expression must be provided with a level argument in addition to the value to log. The logging level is a u32 value, where lower levels indicate more-urgent levels of logging. By default, the lowest four logging levels (0_u32 ... 3_u32) are predefined as the constants error, warn, info and debug in the core library.

Additionally, the macros #error, #warn, #info and #debug are defined in the default syntax-extension namespace. These expand into calls to the logging facility composed with calls to the #fmt string formatting syntax-extension.

The following examples all produce the same output, logged at the error logging level:

// Full version, logging a value.
log(core::error, "file not found: " + filename);

// Log-level abbreviated, since core::* is imported by default.
log(error, "file not found: " + filename);

// Formatting the message using a format-string and #fmt
log(error, #fmt("file not found: %s", filename));

// Using the #error macro, that expands to the previous call.
#error("file not found: %s", filename);

A log expression is not evaluated when logging at the specified logging-level, module or task is disabled at runtime. This makes inactive log expressions very cheap; they should be used extensively in Rust code, as diagnostic aids, as they add little overhead beyond a single integer-compare and branch at runtime.

Logging is presently implemented as a language built-in feature, as it makes use of compiler-provided logic for allocating the associated per-module logging-control structures visible to the runtime, and lazily evaluating arguments. In the future, as more of the supporting compiler-provided logic is moved into libraries, logging is likely to move to a component of the core library. It is best to use the macro forms of logging (#error, #debug, etc.) to minimize disruption to code using the logging facility when it is changed.

Check expressions

A check expression connects dynamic assertions made at run-time to the static typestate system. A check expression takes a constraint to check at run-time. If the constraint holds at run-time, control passes through the check and on to the next expression in the enclosing block. If the condition fails to hold at run-time, the check expression behaves as a fail expression.

The typestate algorithm is built around check expressions, and in particular the fact that control will not pass a check expression with a condition that fails to hold. The typestate algorithm can therefore assume that the (static) postcondition of a check expression includes the checked constraint itself. From there, the typestate algorithm can perform dataflow calculations on subsequent expressions, propagating conditions forward and statically comparing implied states and their specifications.

pure fn even(x: int) -> bool {
    ret x & 1 == 0;
}

fn print_even(x: int) : even(x) {
    print(x);
}

fn test() {
    let y: int = 8;

    // Cannot call print_even(y) here.

    check even(y);

    // Can call print_even(y) here, since even(y) now holds.
    print_even(y);
}

Prove expressions

A prove expression has no run-time effect. Its purpose is to statically check (and document) that its argument constraint holds at its expression entry point. If its argument typestate does not hold, under the typestate algorithm, the program containing it will fail to compile.

Claim expressions

A claim expression is an unsafe variant on a check expression that is not actually checked at runtime. Thus, using a claim implies a proof obligation to ensure---without compiler assistance---that an assertion always holds.

Setting a runtime flag can turn all claim expressions into check expressions in a compiled Rust program, but the default is to not check the assertion contained in a claim. The idea behind claim is that performance profiling might identify a few bottlenecks in the code where actually checking a given callee's predicate is too expensive; claim allows the code to typecheck without removing the predicate check at every other call site.

If-Check expressions

An if check expression combines a if expression and a check expression in an indivisible unit that can be used to build more complex conditional control-flow than the check expression affords.

In fact, if check is a "more primitive" expression than check; instances of the latter can be rewritten as instances of the former. The following two examples are equivalent:

Example using check:

check even(x);
print_even(x);

Equivalent example using if check:

if check even(x) {
    print_even(x);
} else {
    fail;
}

Assert expressions

An assert expression is similar to a check expression, except the condition may be any boolean-typed expression, and the compiler makes no use of the knowledge that the condition holds if the program continues to execute after the assert.

Syntax extension expressions

syntax_ext_expr : '#' ident paren_expr_list ? brace_match ? ;

Rust provides a notation for syntax extension. The notation for invoking a syntax extension is a marked syntactic form that can appear as an expression in the body of a Rust program.

After parsing, a syntax-extension invocation is expanded into a Rust expression. The name of the extension determines the translation performed. In future versions of Rust, user-provided syntax extensions aside from macros will be provided via external crates.

At present, only a set of built-in syntax extensions, as well as macros introduced inline in source code using the macro extension, may be used. The current built-in syntax extensions are:

  • fmt expands into code to produce a formatted string, similar to printf from C.
  • env expands into a string literal containing the value of that environment variable at compile-time.
  • concat_idents expands into an identifier which is the concatenation of its arguments.
  • ident_to_str expands into a string literal containing the name of its argument (which must be a literal).
  • log_syntax causes the compiler to pretty-print its arguments.

Finally, macro is used to define a new macro. A macro can abstract over second-class Rust concepts that are present in syntax. The arguments to macro are pairs (two-element vectors). The pairs consist of an invocation and the syntax to expand into. An example:

#macro([#apply[fn, [args, ...]], fn(args, ...)]);

In this case, the invocation #apply[sum, 5, 8, 6] expands to sum(5,8,6). If ... follows an expression (which need not be as simple as a single identifier) in the input syntax, the matcher will expect an arbitrary number of occurrences of the thing preceding it, and bind syntax to the identifiers it contains. If it follows an expression in the output syntax, it will transcribe that expression repeatedly, according to the identifiers (bound to syntax) that it contains.

The behaviour of ... is known as Macro By Example. It allows you to write a macro with arbitrary repetition by specifying only one case of that repetition, and following it by ..., both where the repeated input is matched, and where the repeated output must be transcribed. A more sophisticated example:

#macro([#zip_literals[[x, ...], [y, ...]), [[x, y], ...]]);
#macro([#unzip_literals[[x, y], ...], [[x, ...], [y, ...]]]);

In this case, #zip_literals[[1,2,3], [1,2,3]] expands to [[1,1],[2,2],[3,3]], and #unzip_literals[[1,1], [2,2], [3,3]] expands to [[1,2,3],[1,2,3]].

Macro expansion takes place outside-in: that is, #unzip_literals[#zip_literals[[1,2,3],[1,2,3]]] will fail because unzip_literals expects a list, not a macro invocation, as an argument.

The macro system currently has some limitations. It's not possible to destructure anything other than vector literals (therefore, the arguments to complicated macros will tend to be an ocean of square brackets). Macro invocations and ... can only appear in expression positions. Finally, macro expansion is currently unhygienic. That is, name collisions between macro-generated and user-written code can cause unintentional capture.

Future versions of Rust will address these issues.

Types and typestates

Type system

Every slot and value in a Rust program has a type. The type of a value defines the interpretation of the memory holding it. The type of a slot may also include constraints.

Built-in types and type-constructors are tightly integrated into the language, in nontrivial ways that are not possible to emulate in user-defined types. User-defined types have limited capabilities. In addition, every built-in type or type-constructor name is reserved as a keyword in Rust; they cannot be used as user-defined identifiers in any context.

Primitive types

The primitive types are the following:

  • The "nil" type (), having the single "nil" value ().^[The "nil" value () is not a sentinel "null pointer" value for reference slots; the "nil" type is the implicit return type from functions otherwise lacking a return type, and can be used in other contexts (such as message-sending or type-parametric code) as a zero-size type.]
  • The boolean type bool with values true and false.
  • The machine types.
  • The machine-dependent integer and floating-point types.

Machine types

The machine types are the following:

  • The unsigned word types u8, u16, u32 and u64, with values drawn from the integer intervals [0, 2^8 - 1], [0, 2^16 - 1], [0, 2^32 - 1] and [0, 2^64 - 1] respectively.

  • The signed two's complement word types i8, i16, i32 and i64, with values drawn from the integer intervals [-(2^7), 2^7 - 1], [-(2^15), 2^15 - 1], [-(2^31), 2^31 - 1], $[-(2^63), 2^63 - 1]$ respectively.

  • The IEEE 754-2008 binary32 and binary64 floating-point types: f32 and f64, respectively.

Machine-dependent integer types

The Rust type uint^[A Rust uint is analogous to a C99 uintptr_t.] is an unsigned integer type with with target-machine-dependent size. Its size, in bits, is equal to the number of bits required to hold any memory address on the target machine.

The Rust type int^[A Rust int is analogous to a C99 intptr_t.] is a two's complement signed integer type with target-machine-dependent size. Its size, in bits, is equal to the size of the rust type uint on the same target machine.

Machine-dependent floating point type

The Rust type float is a machine-specific type equal to one of the supported Rust floating-point machine types (f32 or f64). It is the largest floating-point type that is directly supported by hardware on the target machine, or if the target machine has no floating-point hardware support, the largest floating-point type supported by the software floating-point library used to support the other floating-point machine types.

Note that due to the preference for hardware-supported floating-point, the type float may not be equal to the largest supported floating-point type.

Textual types

The types char and str hold textual data.

A value of type char is a Unicode character, represented as a 32-bit unsigned word holding a UCS-4 codepoint.

A value of type str is a Unicode string, represented as a vector of 8-bit unsigned bytes holding a sequence of UTF-8 codepoints.

Record types

The record type-constructor forms a new heterogeneous product of values.^[The record type-constructor is analogous to the struct type-constructor in the Algol/C family, the record types of the ML family, or the structure types of the Lisp family.] Fields of a record type are accessed by name and are arranged in memory in the order specified by the record type.

An example of a record type and its use:

type point = {x: int, y: int};
let p: point = {x: 10, y: 11};
let px: int = p.x;

Tuple types

The tuple type-constructor forms a new heterogeneous product of values similar to the record type-constructor. The differences are as follows:

  • tuple elements cannot be mutable, unlike record fields
  • tuple elements are not named and can be accessed only by pattern-matching

Tuple types and values are denoted by listing the types or values of their elements, respectively, in a parenthesized, comma-separated list. Single-element tuples are not legal; all tuples have two or more values.

The members of a tuple are laid out in memory contiguously, like a record, in order specified by the tuple type.

An example of a tuple type and its use:

type pair = (int,str);
let p: pair = (10,"hello");
let (a, b) = p;
assert (b == "world");

Vector types

The vector type-constructor represents a homogeneous array of values of a given type. A vector has a fixed size. The kind of a vector type depends on the kind of its member type, as with other simple structural types.

An example of a vector type and its use:

let v: [int] = [7, 5, 3];
let i: int = v[2];
assert (i == 3);

Vectors always allocate a storage region sufficient to store the first power of two worth of elements greater than or equal to the size of the vector. This behaviour supports idiomatic in-place "growth" of a mutable slot holding a vector:

let v: mutable [int] = [1, 2, 3];
v += [4, 5, 6];

Normal vector concatenation causes the allocation of a fresh vector to hold the result; in this case, however, the slot holding the vector recycles the underlying storage in-place (since the reference-count of the underlying storage is equal to 1).

All accessible elements of a vector are always initialized, and access to a vector is always bounds-checked.

Enumerated types

An enumerated type is a nominal, heterogeneous disjoint union type.^[The enum type is analogous to a data constructor declaration in ML or a pick ADT in Limbo.} An enum item consists of a number of constructors, each of which is independently named and takes an optional tuple of arguments.

Enumerated types cannot be denoted structurally as types, but must be denoted by named reference to an enumeration item.

Box types

TODO.

Function types

The function type-constructor fn forms new function types. A function type consists of a sequence of input slots, an optional set of input constraints and an output slot. See Ref.Item.Fn.

An example of a fn type:

fn add(x: int, y: int) -> int {
  ret x + y;
}

let int x = add(5,7);

type binop = fn(int,int) -> int;
let bo: binop = add;
x = bo(5,7);

Typestate system

Rust programs have a static semantics that determine the types of values produced by each expression, as well as the predicates that hold over slots in the environment at each point in time during execution.

The latter semantics -- the dataflow analysis of predicates holding over slots -- is called the typestate system.

Points

Control flows from statement to statement in a block, and through the evaluation of each expression, from one sub-expression to another. This sequential control flow is specified as a set of points, each of which has a set of points before and after it in the implied control flow.

For example, this code:

 s = "hello, world";
 print(s);

Consists of 2 statements, 3 expressions and 12 points:

  • the point before the first statement
  • the point before evaluating the static initializer "hello, world"
  • the point after evaluating the static initializer "hello, world"
  • the point after the first statement
  • the point before the second statement
  • the point before evaluating the function value print
  • the point after evaluating the function value print
  • the point before evaluating the arguments to print
  • the point before evaluating the symbol s
  • the point after evaluating the symbol s
  • the point after evaluating the arguments to print
  • the point after the second statement

Whereas this code:

 print(x() + y());

Consists of 1 statement, 7 expressions and 14 points:

  • the point before the statement
  • the point before evaluating the function value print
  • the point after evaluating the function value print
  • the point before evaluating the arguments to print
  • the point before evaluating the arguments to +
  • the point before evaluating the function value x
  • the point after evaluating the function value x
  • the point before evaluating the arguments to x
  • the point after evaluating the arguments to x
  • the point before evaluating the function value y
  • the point after evaluating the function value y
  • the point before evaluating the arguments to y
  • the point after evaluating the arguments to y
  • the point after evaluating the arguments to +
  • the point after evaluating the arguments to print

The typestate system reasons over points, rather than statements or expressions. This may seem counter-intuitive, but points are the more primitive concept. Another way of thinking about a point is as a set of instants in time at which the state of a task is fixed. By contrast, a statement or expression represents a duration in time, during which the state of the task changes. The typestate system is concerned with constraining the possible states of a task's memory at instants; it is meaningless to speak of the state of a task's memory "at" a statement or expression, as each statement or expression is likely to change the contents of memory.

Control flow graph

Each point can be considered a vertex in a directed graph. Each kind of expression or statement implies a number of points and edges in this graph. The edges connect the points within each statement or expression, as well as between those points and those of nearby statements and expressions in the program. The edges between points represent possible indivisible control transfers that might occur during execution.

This implicit graph is called the control-flow graph, or CFG.

Constraints

A predicate is a pure boolean function declared with the keywords pure fn.

A constraint is a predicate applied to specific slots.

For example, consider the following code:

pure fn is_less_than(int a, int b) -> bool {
     ret a < b;
}

fn test() {
   let x: int = 10;
   let y: int = 20;
   check is_less_than(x,y);
}

This example defines the predicate is_less_than, and applies it to the slots x and y. The constraint being checked on the third line of the function is is_less_than(x,y).

Predicates can only apply to slots holding immutable values. The slots a predicate applies to can themselves be mutable, but the types of values held in those slots must be immutable.

Conditions

A condition is a set of zero or more constraints.

Each point has an associated condition:

  • The precondition of a statement or expression is the condition required at in the point before it.
  • The postcondition of a statement or expression is the condition enforced in the point after it.

Any constraint present in the precondition and absent in the postcondition is considered to be dropped by the statement or expression.

Calculated typestates

The typestate checking system calculates an additional condition for each point called its typestate. For a given statement or expression, we call the two typestates associated with its two points the prestate and a poststate.

  • The prestate of a statement or expression is the typestate of the point before it.
  • The poststate of a statement or expression is the typestate of the point after it.

A typestate is a condition that has been determined by the typestate algorithm to hold at a point. This is a subtle but important point to understand: preconditions and postconditions are inputs to the typestate algorithm; prestates and poststates are outputs from the typestate algorithm.

The typestate algorithm analyses the preconditions and postconditions of every statement and expression in a block, and computes a condition for each typestate. Specifically:

  • Initially, every typestate is empty.
  • Each statement or expression's poststate is given the union of the its prestate, precondition, and postcondition.
  • Each statement or expression's poststate has the difference between its precondition and postcondition removed.
  • Each statement or expression's prestate is given the intersection of the poststates of every predecessor point in the CFG.
  • The previous three steps are repeated until no typestates in the block change.

The typestate algorithm is a very conventional dataflow calculation, and can be performed using bit-set operations, with one bit per predicate and one bit-set per condition.

After the typestates of a block are computed, the typestate algorithm checks that every constraint in the precondition of a statement is satisfied by its prestate. If any preconditions are not satisfied, the mismatch is considered a static (compile-time) error.

Typestate checks

The key mechanism that connects run-time semantics and compile-time analysis of typestates is the use of check expressions. A check expression guarantees that if control were to proceed past it, the predicate associated with the check would have succeeded, so the constraint being checked statically holds in subsequent points.^[A check expression is similar to an assert call in a C program, with the significant difference that the Rust compiler tracks the constraint that each check expression enforces. Naturally, check expressions cannot be omitted from a "production build" of a Rust program the same way asserts are frequently disabled in deployed C programs.}

It is important to understand that the typestate system has no insight into the meaning of a particular predicate. Predicates and constraints are not evaluated in any way at compile time. Predicates are treated as specific (but unknown) functions applied to specific (also unknown) slots. All the typestate system does is track which of those predicates -- whatever they calculate -- must have been checked already in order for program control to reach a particular point in the CFG. The fundamental building block, therefore, is the check statement, which tells the typestate system "if control passes this point, the checked predicate holds".

From this building block, constraints can be propagated to function signatures and constrained types, and the responsibility to check a constraint pushed further and further away from the site at which the program requires it to hold in order to execute properly.

Memory and concurrency models

Rust has a memory model centered around concurrently-executing tasks. Thus its memory model and its concurrency model are best discussed simultaneously, as parts of each only make sense when considered from the perspective of the other.

When reading about the memory model, keep in mind that it is partitioned in order to support tasks; and when reading about tasks, keep in mind that their isolation and communication mechanisms are only possible due to the ownership and lifetime semantics of the memory model.

Memory model

A Rust task's memory consists of a static set of items, a set of tasks each with its own stack, and a heap. Immutable portions of the heap may be shared between tasks, mutable portions may not.

Allocations in the stack consist of slots, and allocations in the heap consist of boxes.

Memory allocation and lifetime

The items of a program are those functions, objects, modules and types that have their value calculated at compile-time and stored uniquely in the memory image of the rust process. Items are neither dynamically allocated nor freed.

A task's stack consists of activation frames automatically allocated on entry to each function as the task executes. A stack allocation is reclaimed when control leaves the frame containing it.

The heap is a general term that describes two separate sets of boxes: shared boxes -- which may be subject to garbage collection -- and unique boxes. The lifetime of an allocation in the heap depends on the lifetime of the box values pointing to it. Since box values may themselves be passed in and out of frames, or stored in the heap, heap allocations may outlive the frame they are allocated within.

Memory ownership

A task owns all memory it can safely reach through local variables, shared or unique boxes, and/or references. Sharing memory between tasks can only be accomplished using unsafe constructs, such as raw pointer operations or calling C code.

When a task sends a value satisfying the send interface over a channel, it loses ownership of the value sent and can no longer refer to it. This is statically guaranteed by the combined use of "move semantics" and the compiler-checked meaning of the send interface: it is only instantiated for (transitively) unique kinds of data constructor and pointers, never shared pointers.

When a stack frame is exited, its local allocations are all released, and its references to boxes (both shared and owned) are dropped.

A shared box may (in the case of a recursive, mutable shared type) be cyclic; in this case the release of memory inside the shared structure may be deferred until task-local garbage collection can reclaim it. Code can ensure no such delayed deallocation occurs by restricting itself to unique boxes and similar unshared kinds of data.

When a task finishes, its stack is necessarily empty and it therefore has no references to any boxes; the remainder of its heap is immediately freed.

Memory slots

A task's stack contains slots.

A slot is a component of a stack frame. A slot is either local or a reference.

A local slot (or stack-local allocation) holds a value directly, allocated within the stack's memory. The value is a part of the stack frame.

A reference references a value outside the frame. It may refer to a value allocated in another frame or a boxed value in the heap. The reference-formation rules ensure that the referent will outlive the reference.

Local slots are always implicitly mutable.

Local slots are not initialized when allocated; the entire frame worth of local slots are allocated at once, on frame-entry, in an uninitialized state. Subsequent statements within a function may or may not initialize the local slots. Local slots can be used only after they have been initialized; this condition is guaranteed by the typestate system.

References are created for function arguments. If the compiler can not prove that the referred-to value will outlive the reference, it will try to set aside a copy of that value to refer to. If this is not semantically safe (for example, if the referred-to value contains mutable fields), it will reject the program. If the compiler deems copying the value expensive, it will warn.

A function can be declared to take an argument by mutable reference. This allows the function to write to the slot that the reference refers to.

An example function that accepts an value by mutable reference:

fn incr(&i: int) {
    i = i + 1;
}

Memory boxes

A box is a reference to a heap allocation holding another value. There are two kinds of boxes: shared boxes and unique boxes.

A shared box type or value is constructed by the prefix at sigil @.

A unique box type or value is constructed by the prefix tilde sigil ~.

Multiple shared box values can point to the same heap allocation; copying a shared box value makes a shallow copy of the pointer (optionally incrementing a reference count, if the shared box is implemented through reference-counting).

Unique box values exist in 1:1 correspondence with their heap allocation; copying a unique box value makes a deep copy of the heap allocation and produces a pointer to the new allocation.

An example of constructing one shared box type and value, and one unique box type and value:

let x: @int = @10;
let x: ~int = ~10;

Some operations implicitly dereference boxes. Examples of such @dfn{implicit dereference} operations are:

  • arithmetic operators (x + y - z)
  • field selection (x.y.z)

An example of an implicit-dereference operation performed on box values:

let x: @int = @10;
let y: @int = @12;
assert (x + y == 22);

Other operations act on box values as single-word-sized address values. For these operations, to access the value held in the box requires an explicit dereference of the box value. Explicitly dereferencing a box is indicated with the unary star operator *. Examples of such @dfn{explicit dereference} operations are:

  • copying box values (x = y)
  • passing box values to functions (f(x,y))

An example of an explicit-dereference operation performed on box values:

fn takes_boxed(b: @int) {
}

fn takes_unboxed(b: int) {
}

fn main() {
    let x: @int = @10;
    takes_boxed(x);
    takes_unboxed(*x);
}

Tasks

An executing Rust program consists of a tree of tasks. A Rust task consists of an entry function, a stack, a set of outgoing communication channels and incoming communication ports, and ownership of some portion of the heap of a single operating-system process.

Multiple Rust tasks may coexist in a single operating-system process. The runtime scheduler maps tasks to a certain number of operating-system threads; by default a number of threads is used based on the number of concurrent physical CPUs detected at startup, but this can be changed dynamically at runtime. When the number of tasks exceeds the number of threads -- which is quite possible -- the tasks are multiplexed onto the threads ^[This is an M:N scheduler, which is known to give suboptimal results for CPU-bound concurrency problems. In such cases, running with the same number of threads as tasks can give better results. The M:N scheduling in Rust exists to support very large numbers of tasks in contexts where threads are too resource-intensive to use in a similar volume. The cost of threads varies substantially per operating system, and is sometimes quite low, so this flexibility is not always worth exploiting.]

Communication between tasks

With the exception of unsafe blocks, Rust tasks are isolated from interfering with one another's memory directly. Instead of manipulating shared storage, Rust tasks communicate with one another using a typed, asynchronous, simplex message-passing system.

A port is a communication endpoint that can receive messages. Ports receive messages from channels.

A channel is a communication endpoint that can send messages. Channels send messages to ports.

Each port is implicitly boxed and mutable; as such a port has a unique per-task identity and cannot be replicated or transmitted. If a port value is copied, both copies refer to the same port. New ports can be constructed dynamically and stored in data structures.

Each channel is bound to a port when the channel is constructed, so the destination port for a channel must exist before the channel itself. A channel cannot be rebound to a different port from the one it was constructed with.

Channels are weak: a channel does not keep the port it is bound to alive. Ports are owned by their allocating task and cannot be sent over channels; if a task dies its ports die with it, and all channels bound to those ports no longer function. Messages sent to a channel connected to a dead port will be dropped.

Channels are immutable types with meaning known to the runtime; channels can be sent over channels.

Many channels can be bound to the same port, but each channel is bound to a single port. In other words, channels and ports exist in an N:1 relationship, N channels to 1 port. ^[It may help to remember nautical terminology when differentiating channels from ports. Many different waterways -- channels -- may lead to the same port.}

Each port and channel can carry only one type of message. The message type is encoded as a parameter of the channel or port type. The message type of a channel is equal to the message type of the port it is bound to. The types of messages must satisfy the send built-in interface.

Messages are generally sent asynchronously, with optional rate-limiting on the transmit side. A channel contains a message queue and asynchronously sending a message merely inserts it into the sending channel's queue; message receipt is the responsibility of the receiving task.

Messages are sent on channels and received on ports using standard library functions.

Task lifecycle

The lifecycle of a task consists of a finite set of states and events that cause transitions between the states. The lifecycle states of a task are:

  • running
  • blocked
  • failing
  • dead

A task begins its lifecycle -- once it has been spawned -- in the running state. In this state it executes the statements of its entry function, and any functions called by the entry function.

A task may transition from the running state to the blocked state any time it makes a blocking recieve call on a port, or attempts a rate-limited blocking send on a channel. When the communication expression can be completed -- when a message arrives at a sender, or a queue drains sufficiently to complete a rate-limited send -- then the blocked task will unblock and transition back to running.

A task may transition to the failing state at any time, due being killed by some external event or internally, from the evaluation of a fail expression. Once failing, a task unwinds its stack and transitions to the dead state. Unwinding the stack of a task is done by the task itself, on its own control stack. If a value with a destructor is freed during unwinding, the code for the destructor is run, also on the task's control stack. Running the destructor code causes a temporary transition to a running state, and allows the destructor code to cause any subsequent state transitions. The original task of unwinding and failing thereby may suspend temporarily, and may involve (recursive) unwinding of the stack of a failed destructor. Nonetheless, the outermost unwinding activity will continue until the stack is unwound and the task transitions to the dead state. There is no way to "recover" from task failure. Once a task has temporarily suspended its unwinding in the failing state, failure occurring from within this destructor results in hard failure. The unwinding procedure of hard failure frees resources but does not execute destructors. The original (soft) failure is still resumed at the point where it was temporarily suspended.

A task in the dead state cannot transition to other states; it exists only to have its termination status inspected by other tasks, and/or to await reclamation when the last reference to it drops.

Task scheduling

The currently scheduled task is given a finite time slice in which to execute, after which it is descheduled at a loop-edge or similar preemption point, and another task within is scheduled, pseudo-randomly.

An executing task can yield control at any time, by making a library call to std::task::yield, which deschedules it immediately. Entering any other non-executing state (blocked, dead) similarly deschedules the task.

Spawning tasks

A call to std::task::spawn, passing a 0-argument function as its single argument, causes the runtime to construct a new task executing the passed function. The passed function is referred to as the entry function for the spawned task, and any captured environment is carries is moved from the spawning task to the spawned task before the spawned task begins execution.

The result of a spawn call is a std::task::task value.

An example of a spawn call:

import std::task::*;
import std::comm::*;

fn helper(c: chan<u8>) {
    // do some work.
    let result = ...;
    send(c, result);
}

let p: port<u8>;

spawn(bind helper(chan(p)));
// let task run, do other things.
// ...
let result = recv(p);

Sending values into channels

Sending a value into a channel is done by a library call to std::comm::send, which takes a channel and a value to send, and moves the value into the channel's outgoing buffer.

An example of a send:

import std::comm::*;
let c: chan<str> = ...;
send(c, "hello, world");

Receiving values from ports

Receiving a value is done by a call to the recv method, on a value of type std::comm::port. This call causes the receiving task to enter the blocked reading state until a task is sending a value to the port, at which point the runtime pseudo-randomly selects a sending task and moves a value from the head of one of the task queues to the call's return value, and un-blocks the receiving task. See communication system.

An example of a receive:

import std::comm::*;
let p: port<str> = ...;
let s: str = recv(p);

Runtime services, linkage and debugging

Appendix: Rationales and design tradeoffs

TODO.

Appendix: Influences and further references

Influences

The essential problem that must be solved in making a fault-tolerant software system is therefore that of fault-isolation. Different programmers will write different modules, some modules will be correct, others will have errors. We do not want the errors in one module to adversely affect the behaviour of a module which does not have any errors.

— Joe Armstrong

In our approach, all data is private to some process, and processes can only communicate through communications channels. Security, as used in this paper, is the property which guarantees that processes in a system cannot affect each other except by explicit communication.

When security is absent, nothing which can be proven about a single module in isolation can be guaranteed to hold when that module is embedded in a system [...]

— Robert Strom and Shaula Yemini

Concurrent and applicative programming complement each other. The ability to send messages on channels provides I/O without side effects, while the avoidance of shared data helps keep concurrent processes from colliding.

— Rob Pike

Rust is not a particularly original language. It may however appear unusual by contemporary standards, as its design elements are drawn from a number of "historical" languages that have, with a few exceptions, fallen out of favour. Five prominent lineages contribute the most, though their influences have come and gone during the course of Rust's development:

  • The NIL (1981) and Hermes (1990) family. These languages were developed by Robert Strom, Shaula Yemini, David Bacon and others in their group at IBM Watson Research Center (Yorktown Heights, NY, USA).

  • The Erlang (1987) language, developed by Joe Armstrong, Robert Virding, Claes Wikström, Mike Williams and others in their group at the Ericsson Computer Science Laboratory (Älvsjö, Stockholm, Sweden) .

  • The Sather (1990) language, developed by Stephen Omohundro, Chu-Cheow Lim, Heinz Schmidt and others in their group at The International Computer Science Institute of the University of California, Berkeley (Berkeley, CA, USA).

  • The Newsqueak (1988), Alef (1995), and Limbo (1996) family. These languages were developed by Rob Pike, Phil Winterbottom, Sean Dorward and others in their group at Bell labs Computing Sciences Reserch Center (Murray Hill, NJ, USA).

  • The Napier (1985) and Napier88 (1988) family. These languages were developed by Malcolm Atkinson, Ron Morrison and others in their group at the University of St. Andrews (St. Andrews, Fife, UK).

Additional specific influences can be seen from the following languages:

  • The stack-growth implementation of Go.
  • The structural algebraic types and compilation manager of SML.
  • The attribute and assembly systems of C#.
  • The deterministic destructor system of C++.
  • The typeclass system of Haskell.
  • The lexical identifier rule of Python.
  • The block syntax of Ruby.

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