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nodejs/doc/api/process.markdown
Julien Fontanet 95726b0fce doc: note stdout and stderr special behaviors.
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
2014-10-01 11:45:23 -07:00

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Markdown

# process
<!-- type=global -->
The `process` object is a global object and can be accessed from anywhere.
It is an instance of [EventEmitter][].
## Exit Codes
Node will normally exit with a `0` status code when no more async
operations are pending. The following status codes are used in other
cases:
* `1` **Uncaught Fatal Exception** - There was an uncaught exception,
and it was not handled by a domain or an `uncaughtException` event
handler.
* `2` - Unused (reserved by Bash for builtin misuse)
* `3` **Internal JavaScript Parse Error** - The JavaScript source code
internal in Node's bootstrapping process caused a parse error. This
is extremely rare, and generally can only happen during development
of Node itself.
* `4` **Internal JavaScript Evaluation Failure** - The JavaScript
source code internal in Node's bootstrapping process failed to
return a function value when evaluated. This is extremely rare, and
generally can only happen during development of Node itself.
* `5` **Fatal Error** - There was a fatal unrecoverable error in V8.
Typically a message will be printed to stderr with the prefix `FATAL
ERROR`.
* `6` **Non-function Internal Exception Handler** - There was an
uncaught exception, but the internal fatal exception handler
function was somehow set to a non-function, and could not be called.
* `7` **Internal Exception Handler Run-Time Failure** - There was an
uncaught exception, and the internal fatal exception handler
function itself threw an error while attempting to handle it. This
can happen, for example, if a `process.on('uncaughtException')` or
`domain.on('error')` handler throws an error.
* `8` - Unused. In previous versions of Node, exit code 8 sometimes
indicated an uncaught exception.
* `9` - **Invalid Argument** - Either an unknown option was specified,
or an option requiring a value was provided without a value.
* `10` **Internal JavaScript Run-Time Failure** - The JavaScript
source code internal in Node's bootstrapping process threw an error
when the bootstrapping function was called. This is extremely rare,
and generally can only happen during development of Node itself.
* `12` **Invalid Debug Argument** - The `--debug` and/or `--debug-brk`
options were set, but an invalid port number was chosen.
* `>128` **Signal Exits** - If Node receives a fatal signal such as
`SIGKILL` or `SIGHUP`, then its exit code will be `128` plus the
value of the signal code. This is a standard Unix practice, since
exit codes are defined to be 7-bit integers, and signal exits set
the high-order bit, and then contain the value of the signal code.
## Event: 'exit'
Emitted when the process is about to exit. There is no way to prevent the
exiting of the event loop at this point, and once all `exit` listeners have
finished running the process will exit. Therefore you **must** only perform
**synchronous** operations in this handler. This is a good hook to perform
checks on the module's state (like for unit tests). The callback takes one
argument, the code the process is exiting with.
Example of listening for `exit`:
process.on('exit', function(code) {
// do *NOT* do this
setTimeout(function() {
console.log('This will not run');
}, 0);
console.log('About to exit with code:', code);
});
## Event: 'beforeExit'
This event is emitted when node empties it's event loop and has nothing else to
schedule. Normally, node exits when there is no work scheduled, but a listener
for 'beforeExit' can make asynchronous calls, and cause node to continue.
'beforeExit' is not emitted for conditions causing explicit termination, such as
`process.exit()` or uncaught exceptions, and should not be used as an
alternative to the 'exit' event unless the intention is to schedule more work.
## Event: 'uncaughtException'
Emitted when an exception bubbles all the way back to the event loop. If a
listener is added for this exception, the default action (which is to print
a stack trace and exit) will not occur.
Example of listening for `uncaughtException`:
process.on('uncaughtException', function(err) {
console.log('Caught exception: ' + err);
});
setTimeout(function() {
console.log('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
Note that `uncaughtException` is a very crude mechanism for exception
handling.
Don't use it, use [domains](domain.html) instead. If you do use it, restart
your application after every unhandled exception!
Do *not* use it as the node.js equivalent of `On Error Resume Next`. An
unhandled exception means your application - and by extension node.js itself -
is in an undefined state. Blindly resuming means *anything* could happen.
Think of resuming as pulling the power cord when you are upgrading your system.
Nine out of ten times nothing happens - but the 10th time, your system is bust.
You have been warned.
## Signal Events
<!--type=event-->
<!--name=SIGINT, SIGHUP, etc.-->
Emitted when the processes receives a signal. See sigaction(2) for a list of
standard POSIX signal names such as SIGINT, SIGHUP, etc.
Example of listening for `SIGINT`:
// Start reading from stdin so we don't exit.
process.stdin.resume();
process.on('SIGINT', function() {
console.log('Got SIGINT. Press Control-D to exit.');
});
An easy way to send the `SIGINT` signal is with `Control-C` in most terminal
programs.
Note:
- `SIGUSR1` is reserved by node.js to start the debugger. It's possible to
install a listener but that won't stop the debugger from starting.
- `SIGTERM` and `SIGINT` have default handlers on non-Windows platforms that resets
the terminal mode before exiting with code `128 + signal number`. If one of
these signals has a listener installed, its default behaviour will be removed
(node will no longer exit).
- `SIGPIPE` is ignored by default, it can have a listener installed.
- `SIGHUP` is generated on Windows when the console window is closed, and on other
platforms under various similar conditions, see signal(7). It can have a
listener installed, however node will be unconditionally terminated by Windows
about 10 seconds later. On non-Windows platforms, the default behaviour of
`SIGHUP` is to terminate node, but once a listener has been installed its
default behaviour will be removed.
- `SIGTERM` is not supported on Windows, it can be listened on.
- `SIGINT` from the terminal is supported on all platforms, and can usually be
generated with `CTRL+C` (though this may be configurable). It is not generated
when terminal raw mode is enabled.
- `SIGBREAK` is delivered on Windows when `CTRL+BREAK` is pressed, on non-Windows
platforms it can be listened on, but there is no way to send or generate it.
- `SIGWINCH` is delivered when the console has been resized. On Windows, this will
only happen on write to the console when the cursor is being moved, or when a
readable tty is used in raw mode.
- `SIGKILL` cannot have a listener installed, it will unconditionally terminate
node on all platforms.
- `SIGSTOP` cannot have a listener installed.
Note that Windows does not support sending Signals, but node offers some
emulation with `process.kill()`, and `child_process.kill()`:
- Sending signal `0` can be used to search for the existence of a process
- Sending `SIGINT`, `SIGTERM`, and `SIGKILL` cause the unconditional exit of the
target process.
## process.stdout
A `Writable Stream` to `stdout`.
Example: the definition of `console.log`
console.log = function(d) {
process.stdout.write(d + '\n');
};
`process.stderr` and `process.stdout` are unlike other streams in Node in
that they cannot be closed (`end()` will throw), they never emit the `finish`
event and that writes are usually blocking.
- They are blocking in the case that they refer to regular files or TTY file
descriptors.
- In the case they refer to pipes:
- They are blocking in Linux/Unix.
- They are non-blocking like other streams in Windows.
To check if Node is being run in a TTY context, read the `isTTY` property
on `process.stderr`, `process.stdout`, or `process.stdin`:
$ node -p "Boolean(process.stdin.isTTY)"
true
$ echo "foo" | node -p "Boolean(process.stdin.isTTY)"
false
$ node -p "Boolean(process.stdout.isTTY)"
true
$ node -p "Boolean(process.stdout.isTTY)" | cat
false
See [the tty docs](tty.html#tty_tty) for more information.
## process.stderr
A writable stream to stderr.
`process.stderr` and `process.stdout` are unlike other streams in Node in
that they cannot be closed (`end()` will throw), they never emit the `finish`
event and that writes are usually blocking.
- They are blocking in the case that they refer to regular files or TTY file
descriptors.
- In the case they refer to pipes:
- They are blocking in Linux/Unix.
- They are non-blocking like other streams in Windows.
## process.stdin
A `Readable Stream` for stdin.
Example of opening standard input and listening for both events:
process.stdin.setEncoding('utf8');
process.stdin.on('readable', function() {
var chunk = process.stdin.read();
if (chunk !== null) {
process.stdout.write('data: ' + chunk);
}
});
process.stdin.on('end', function() {
process.stdout.write('end');
});
As a Stream, `process.stdin` can also be used in "old" mode that is compatible
with scripts written for node prior v0.10.
For more information see
[Stream compatibility](stream.html#stream_compatibility_with_older_node_versions).
In "old" Streams mode the stdin stream is paused by default, so one
must call `process.stdin.resume()` to read from it. Note also that calling
`process.stdin.resume()` itself would switch stream to "old" mode.
If you are starting a new project you should prefer a more recent "new" Streams
mode over "old" one.
## process.argv
An array containing the command line arguments. The first element will be
'node', the second element will be the name of the JavaScript file. The
next elements will be any additional command line arguments.
// print process.argv
process.argv.forEach(function(val, index, array) {
console.log(index + ': ' + val);
});
This will generate:
$ node process-2.js one two=three four
0: node
1: /Users/mjr/work/node/process-2.js
2: one
3: two=three
4: four
## process.execPath
This is the absolute pathname of the executable that started the process.
Example:
/usr/local/bin/node
## process.execArgv
This is the set of node-specific command line options from the
executable that started the process. These options do not show up in
`process.argv`, and do not include the node executable, the name of
the script, or any options following the script name. These options
are useful in order to spawn child processes with the same execution
environment as the parent.
Example:
$ node --harmony script.js --version
results in process.execArgv:
['--harmony']
and process.argv:
['/usr/local/bin/node', 'script.js', '--version']
## process.abort()
This causes node to emit an abort. This will cause node to exit and
generate a core file.
## process.chdir(directory)
Changes the current working directory of the process or throws an exception if that fails.
console.log('Starting directory: ' + process.cwd());
try {
process.chdir('/tmp');
console.log('New directory: ' + process.cwd());
}
catch (err) {
console.log('chdir: ' + err);
}
## process.cwd()
Returns the current working directory of the process.
console.log('Current directory: ' + process.cwd());
## process.env
An object containing the user environment. See environ(7).
An example of this object looks like:
{ TERM: 'xterm-256color',
SHELL: '/usr/local/bin/bash',
USER: 'maciej',
PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
PWD: '/Users/maciej',
EDITOR: 'vim',
SHLVL: '1',
HOME: '/Users/maciej',
LOGNAME: 'maciej',
_: '/usr/local/bin/node' }
You can write to this object, but changes won't be reflected outside of your
process. That means that the following won't work:
node -e 'process.env.foo = "bar"' && echo $foo
But this will:
process.env.foo = 'bar';
console.log(process.env.foo);
## process.exit([code])
Ends the process with the specified `code`. If omitted, exit uses the
'success' code `0`.
To exit with a 'failure' code:
process.exit(1);
The shell that executed node should see the exit code as 1.
## process.exitCode
A number which will be the process exit code, when the process either
exits gracefully, or is exited via `process.exit()` without specifying
a code.
Specifying a code to `process.exit(code)` will override any previous
setting of `process.exitCode`.
## process.getgid()
Note: this function is only available on POSIX platforms (i.e. not Windows,
Android)
Gets the group identity of the process. (See getgid(2).)
This is the numerical group id, not the group name.
if (process.getgid) {
console.log('Current gid: ' + process.getgid());
}
## process.setgid(id)
Note: this function is only available on POSIX platforms (i.e. not Windows,
Android)
Sets the group identity of the process. (See setgid(2).) This accepts either
a numerical ID or a groupname string. If a groupname is specified, this method
blocks while resolving it to a numerical ID.
if (process.getgid && process.setgid) {
console.log('Current gid: ' + process.getgid());
try {
process.setgid(501);
console.log('New gid: ' + process.getgid());
}
catch (err) {
console.log('Failed to set gid: ' + err);
}
}
## process.getuid()
Note: this function is only available on POSIX platforms (i.e. not Windows,
Android)
Gets the user identity of the process. (See getuid(2).)
This is the numerical userid, not the username.
if (process.getuid) {
console.log('Current uid: ' + process.getuid());
}
## process.setuid(id)
Note: this function is only available on POSIX platforms (i.e. not Windows,
Android)
Sets the user identity of the process. (See setuid(2).) This accepts either
a numerical ID or a username string. If a username is specified, this method
blocks while resolving it to a numerical ID.
if (process.getuid && process.setuid) {
console.log('Current uid: ' + process.getuid());
try {
process.setuid(501);
console.log('New uid: ' + process.getuid());
}
catch (err) {
console.log('Failed to set uid: ' + err);
}
}
## process.getgroups()
Note: this function is only available on POSIX platforms (i.e. not Windows,
Android)
Returns an array with the supplementary group IDs. POSIX leaves it unspecified
if the effective group ID is included but node.js ensures it always is.
## process.setgroups(groups)
Note: this function is only available on POSIX platforms (i.e. not Windows,
Android)
Sets the supplementary group IDs. This is a privileged operation, meaning you
need to be root or have the CAP_SETGID capability.
The list can contain group IDs, group names or both.
## process.initgroups(user, extra_group)
Note: this function is only available on POSIX platforms (i.e. not Windows,
Android)
Reads /etc/group and initializes the group access list, using all groups of
which the user is a member. This is a privileged operation, meaning you need
to be root or have the CAP_SETGID capability.
`user` is a user name or user ID. `extra_group` is a group name or group ID.
Some care needs to be taken when dropping privileges. Example:
console.log(process.getgroups()); // [ 0 ]
process.initgroups('bnoordhuis', 1000); // switch user
console.log(process.getgroups()); // [ 27, 30, 46, 1000, 0 ]
process.setgid(1000); // drop root gid
console.log(process.getgroups()); // [ 27, 30, 46, 1000 ]
## process.version
A compiled-in property that exposes `NODE_VERSION`.
console.log('Version: ' + process.version);
## process.versions
A property exposing version strings of node and its dependencies.
console.log(process.versions);
Will print something like:
{ http_parser: '1.0',
node: '0.10.4',
v8: '3.14.5.8',
ares: '1.9.0-DEV',
uv: '0.10.3',
zlib: '1.2.3',
modules: '11',
openssl: '1.0.1e' }
## process.config
An Object containing the JavaScript representation of the configure options
that were used to compile the current node executable. This is the same as
the "config.gypi" file that was produced when running the `./configure` script.
An example of the possible output looks like:
{ target_defaults:
{ cflags: [],
default_configuration: 'Release',
defines: [],
include_dirs: [],
libraries: [] },
variables:
{ host_arch: 'x64',
node_install_npm: 'true',
node_prefix: '',
node_shared_cares: 'false',
node_shared_http_parser: 'false',
node_shared_libuv: 'false',
node_shared_v8: 'false',
node_shared_zlib: 'false',
node_use_dtrace: 'false',
node_use_openssl: 'true',
node_shared_openssl: 'false',
strict_aliasing: 'true',
target_arch: 'x64',
v8_use_snapshot: 'true' } }
## process.kill(pid[, signal])
Send a signal to a process. `pid` is the process id and `signal` is the
string describing the signal to send. Signal names are strings like
'SIGINT' or 'SIGHUP'. If omitted, the signal will be 'SIGTERM'.
See [Signal Events](#process_signal_events) and kill(2) for more information.
Will throw an error if target does not exist, and as a special case, a signal of
`0` can be used to test for the existence of a process.
Note that just because the name of this function is `process.kill`, it is
really just a signal sender, like the `kill` system call. The signal sent
may do something other than kill the target process.
Example of sending a signal to yourself:
process.on('SIGHUP', function() {
console.log('Got SIGHUP signal.');
});
setTimeout(function() {
console.log('Exiting.');
process.exit(0);
}, 100);
process.kill(process.pid, 'SIGHUP');
Note: When SIGUSR1 is received by Node.js it starts the debugger, see
[Signal Events](#process_signal_events).
## process.pid
The PID of the process.
console.log('This process is pid ' + process.pid);
## process.title
Getter/setter to set what is displayed in 'ps'.
When used as a setter, the maximum length is platform-specific and probably
short.
On Linux and OS X, it's limited to the size of the binary name plus the
length of the command line arguments because it overwrites the argv memory.
v0.8 allowed for longer process title strings by also overwriting the environ
memory but that was potentially insecure/confusing in some (rather obscure)
cases.
## process.arch
What processor architecture you're running on: `'arm'`, `'ia32'`, or `'x64'`.
console.log('This processor architecture is ' + process.arch);
## process.platform
What platform you're running on:
`'darwin'`, `'freebsd'`, `'linux'`, `'sunos'` or `'win32'`
console.log('This platform is ' + process.platform);
## process.memoryUsage()
Returns an object describing the memory usage of the Node process
measured in bytes.
var util = require('util');
console.log(util.inspect(process.memoryUsage()));
This will generate:
{ rss: 4935680,
heapTotal: 1826816,
heapUsed: 650472 }
`heapTotal` and `heapUsed` refer to V8's memory usage.
## process.nextTick(callback)
* `callback` {Function}
Once the current event loop turn runs to completion, call the callback
function.
This is *not* a simple alias to `setTimeout(fn, 0)`, it's much more
efficient. It runs before any additional I/O events (including
timers) fire in subsequent ticks of the event loop.
console.log('start');
process.nextTick(function() {
console.log('nextTick callback');
});
console.log('scheduled');
// Output:
// start
// scheduled
// nextTick callback
This is important in developing APIs where you want to give the user the
chance to assign event handlers after an object has been constructed,
but before any I/O has occurred.
function MyThing(options) {
this.setupOptions(options);
process.nextTick(function() {
this.startDoingStuff();
}.bind(this));
}
var thing = new MyThing();
thing.getReadyForStuff();
// thing.startDoingStuff() gets called now, not before.
It is very important for APIs to be either 100% synchronous or 100%
asynchronous. Consider this example:
// WARNING! DO NOT USE! BAD UNSAFE HAZARD!
function maybeSync(arg, cb) {
if (arg) {
cb();
return;
}
fs.stat('file', cb);
}
This API is hazardous. If you do this:
maybeSync(true, function() {
foo();
});
bar();
then it's not clear whether `foo()` or `bar()` will be called first.
This approach is much better:
function definitelyAsync(arg, cb) {
if (arg) {
process.nextTick(cb);
return;
}
fs.stat('file', cb);
}
Note: the nextTick queue is completely drained on each pass of the
event loop **before** additional I/O is processed. As a result,
recursively setting nextTick callbacks will block any I/O from
happening, just like a `while(true);` loop.
## process.umask([mask])
Sets or reads the process's file mode creation mask. Child processes inherit
the mask from the parent process. Returns the old mask if `mask` argument is
given, otherwise returns the current mask.
var oldmask, newmask = 0644;
oldmask = process.umask(newmask);
console.log('Changed umask from: ' + oldmask.toString(8) +
' to ' + newmask.toString(8));
## process.uptime()
Number of seconds Node has been running.
## process.hrtime()
Returns the current high-resolution real time in a `[seconds, nanoseconds]`
tuple Array. It is relative to an arbitrary time in the past. It is not
related to the time of day and therefore not subject to clock drift. The
primary use is for measuring performance between intervals.
You may pass in the result of a previous call to `process.hrtime()` to get
a diff reading, useful for benchmarks and measuring intervals:
var time = process.hrtime();
// [ 1800216, 25 ]
setTimeout(function() {
var diff = process.hrtime(time);
// [ 1, 552 ]
console.log('benchmark took %d nanoseconds', diff[0] * 1e9 + diff[1]);
// benchmark took 1000000527 nanoseconds
}, 1000);
## process.mainModule
Alternate way to retrieve
[`require.main`](modules.html#modules_accessing_the_main_module).
The difference is that if the main module changes at runtime, `require.main`
might still refer to the original main module in modules that were required
before the change occurred. Generally it's safe to assume that the two refer
to the same module.
As with `require.main`, it will be `undefined` if there was no entry script.
[EventEmitter]: events.html#events_class_events_eventemitter