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Mostly quite minor edits. Those possibly of more interest are: emitter.setMaxListeners(n) That the limit is per event name for an emitter. fs.readlink() Not a path, but rather the symbolic link's string value, which would be at best a partial path, certainly not a 'resolvedPath' global.__filename This may be "well-known" but this is a full path to the module that referencing code is running in. It is not the main program's path, unless you are in the main program. Each module knows only its own path. server.listen(port,...) I actually needed this functionality... "gimme just _any_ next port" stream.end() stream.destroy() Yeah, everybody knows what happens to the queued data, but let's make it *really* explicit for the first readers.
92 lines
2.6 KiB
Markdown
92 lines
2.6 KiB
Markdown
## Global Objects
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These objects are available in all modules. Some of these objects aren't
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actually in the global scope but in the module scope - this will be noted.
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### global
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The global namespace object.
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In browsers, the top-level scope is the global scope. That means that in
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browsers if you're in the global scope `var something` will define a global
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variable. In Node this is different. The top-level scope is not the global
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scope; `var something` inside a Node module will be local to that module.
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### process
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The process object. See the [process object](process.html#process) section.
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### console
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Used to print to stdout and stderr. See the [stdio](stdio.html) section.
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### Buffer
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Used to handle binary data. See the [buffers](buffers.html) section.
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### require()
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To require modules. See the [Modules](modules.html#modules) section.
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`require` isn't actually a global but rather local to each module.
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### require.resolve()
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Use the internal `require()` machinery to look up the location of a module,
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but rather than loading the module, just return the resolved filename.
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### require.cache
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Modules are cached in this object when they are required. By deleting a key
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value from this object, the next `require` will reload the module.
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### __filename
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The filename of the code being executed. This is the resolved absolute path
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of this code file. For a main program this is not necessarily the same
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filename used in the command line. The value inside a module is the path
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to that module file.
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Example: running `node example.js` from `/Users/mjr`
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console.log(__filename);
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// /Users/mjr/example.js
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`__filename` isn't actually a global but rather local to each module.
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### __dirname
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The name of the directory that the currently executing script resides in.
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Example: running `node example.js` from `/Users/mjr`
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console.log(__dirname);
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// /Users/mjr
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`__dirname` isn't actually a global but rather local to each module.
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### module
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A reference to the current module. In particular
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`module.exports` is the same as the `exports` object. See `src/node.js`
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for more information.
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`module` isn't actually a global but rather local to each module.
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### exports
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An object which is shared between all instances of the current module and
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made accessible through `require()`.
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`exports` is the same as the `module.exports` object. See `src/node.js`
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for more information.
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`exports` isn't actually a global but rather local to each module.
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### setTimeout(cb, ms)
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### clearTimeout(t)
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### setInterval(cb, ms)
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### clearInterval(t)
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The timer functions are global variables. See the [timers](timers.html) section.
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