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Moved all the URLs in API docs to the bottom of the files as reference-style links. PR-URL: https://github.com/nodejs/node/pull/3845 Reviewed-By: James M Snell <jasnell@gmail.com>
195 lines
6.5 KiB
Markdown
195 lines
6.5 KiB
Markdown
# Events
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Stability: 2 - Stable
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<!--type=module-->
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Many objects in Node.js emit events: a [`net.Server`][] emits an event each
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time a peer connects to it, a [`fs.ReadStream`][] emits an event when the file
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is opened. All objects which emit events are instances of `events.EventEmitter`.
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You can access this module by doing: `require("events");`
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Typically, event names are represented by a camel-cased string, however,
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there aren't any strict restrictions on that, as any string will be accepted.
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Functions can then be attached to objects, to be executed when an event
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is emitted. These functions are called _listeners_. Inside a listener
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function, `this` refers to the `EventEmitter` that the listener was
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attached to.
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## Class: events.EventEmitter
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Use `require('events')` to access the EventEmitter class.
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```javascript
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var EventEmitter = require('events');
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```
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When an `EventEmitter` instance experiences an error, the typical action is
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to emit an `'error'` event. Error events are treated as a special case in
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Node.js. If there is no listener for it, then the default action is to print
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a stack trace and exit the program.
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All EventEmitters emit the event `'newListener'` when new listeners are
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added and `'removeListener'` when a listener is removed.
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### Inheriting from 'EventEmitter'
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Inheriting from `EventEmitter` is no different from inheriting from any other
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constructor function. For example:
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'use strict';
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const util = require('util');
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const EventEmitter = require('events');
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function MyEventEmitter() {
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// Initialize necessary properties from `EventEmitter` in this instance
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EventEmitter.call(this);
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}
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// Inherit functions from `EventEmitter`'s prototype
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util.inherits(MyEventEmitter, EventEmitter);
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### Class Method: EventEmitter.listenerCount(emitter, event)
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Stability: 0 - Deprecated: Use [emitter.listenerCount][] instead.
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Returns the number of listeners for a given event.
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### Event: 'newListener'
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* `event` {String} The event name
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* `listener` {Function} The event handler function
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This event is emitted *before* a listener is added. When this event is
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triggered, the listener has not been added to the array of listeners for the
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`event`. Any listeners added to the event `name` in the newListener event
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callback will be added *before* the listener that is in the process of being
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added.
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### Event: 'removeListener'
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* `event` {String} The event name
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* `listener` {Function} The event handler function
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This event is emitted *after* a listener is removed. When this event is
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triggered, the listener has been removed from the array of listeners for the
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`event`.
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### EventEmitter.defaultMaxListeners
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[`emitter.setMaxListeners(n)`][] sets the maximum on a per-instance basis.
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This class property lets you set it for *all* `EventEmitter` instances,
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current and future, effective immediately. Use with care.
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Note that [`emitter.setMaxListeners(n)`][] still has precedence over
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`EventEmitter.defaultMaxListeners`.
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### emitter.addListener(event, listener)
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Alias for `emitter.on(event, listener)`.
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### emitter.emit(event[, arg1][, arg2][, ...])
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Calls each of the listeners in order with the supplied arguments.
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Returns `true` if event had listeners, `false` otherwise.
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### emitter.getMaxListeners()
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Returns the current max listener value for the emitter which is either set by
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[`emitter.setMaxListeners(n)`][] or defaults to
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[`EventEmitter.defaultMaxListeners`][].
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This can be useful to increment/decrement max listeners to avoid the warning
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while not being irresponsible and setting a too big number.
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emitter.setMaxListeners(emitter.getMaxListeners() + 1);
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emitter.once('event', function () {
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// do stuff
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emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
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});
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### emitter.listenerCount(type)
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* `type` {Value} The type of event
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Returns the number of listeners listening to the `type` of event.
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### emitter.listeners(event)
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Returns a copy of the array of listeners for the specified event.
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server.on('connection', function (stream) {
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console.log('someone connected!');
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});
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console.log(util.inspect(server.listeners('connection'))); // [ [Function] ]
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### emitter.on(event, listener)
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Adds a listener to the end of the listeners array for the specified `event`.
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No checks are made to see if the `listener` has already been added. Multiple
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calls passing the same combination of `event` and `listener` will result in the
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`listener` being added multiple times.
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server.on('connection', function (stream) {
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console.log('someone connected!');
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});
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Returns emitter, so calls can be chained.
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### emitter.once(event, listener)
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Adds a **one time** listener for the event. This listener is
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invoked only the next time the event is fired, after which
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it is removed.
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server.once('connection', function (stream) {
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console.log('Ah, we have our first user!');
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});
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Returns emitter, so calls can be chained.
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### emitter.removeAllListeners([event])
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Removes all listeners, or those of the specified event. It's not a good idea to
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remove listeners that were added elsewhere in the code, especially when it's on
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an emitter that you didn't create (e.g. sockets or file streams).
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Returns emitter, so calls can be chained.
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### emitter.removeListener(event, listener)
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Removes a listener from the listener array for the specified event.
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**Caution**: changes array indices in the listener array behind the listener.
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var callback = function(stream) {
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console.log('someone connected!');
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};
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server.on('connection', callback);
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// ...
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server.removeListener('connection', callback);
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`removeListener` will remove, at most, one instance of a listener from the
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listener array. If any single listener has been added multiple times to the
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listener array for the specified `event`, then `removeListener` must be called
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multiple times to remove each instance.
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Returns emitter, so calls can be chained.
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### emitter.setMaxListeners(n)
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By default EventEmitters will print a warning if more than 10 listeners are
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added for a particular event. This is a useful default which helps finding
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memory leaks. Obviously not all Emitters should be limited to 10. This function
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allows that to be increased. Set to `Infinity` (or `0`) for unlimited.
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Returns emitter, so calls can be chained.
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[`net.Server`]: net.html#net_class_net_server
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[`fs.ReadStream`]: fs.html#fs_class_fs_readstream
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[`emitter.setMaxListeners(n)`]: #events_emitter_setmaxlisteners_n
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[`EventEmitter.defaultMaxListeners`]: #events_eventemitter_defaultmaxlisteners
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[emitter.listenerCount]: #events_emitter_listenercount_type
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