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a58b48bc3b
* Fix markdown code sample in releases.md, it was <a id="x.y.x></a>" * Fix some markdown errors, e.g. in changelogs * Fix broken defs links, e.g. in domain-postmortem.md * Fix other broken refs, by addaleax * Add links to some defs that were present but not linked to * Remove dead defs * Move defs to the bottom (one file affected) * Add language indicators to all code blocks, using `txt` when no specific language could be chosen * Some minor formatting changes (spaces, ident, headings) PR-URL: https://github.com/nodejs/node/pull/7637 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Roman Reiss <me@silverwind.io>
540 lines
20 KiB
Markdown
540 lines
20 KiB
Markdown
# Errors
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<!--type=misc-->
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Applications running in Node.js will generally experience four categories of
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errors:
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- Standard JavaScript errors such as:
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- {EvalError} : thrown when a call to `eval()` fails.
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- {SyntaxError} : thrown in response to improper JavaScript language
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syntax.
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- {RangeError} : thrown when a value is not within an expected range
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- {ReferenceError} : thrown when using undefined variables
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- {TypeError} : thrown when passing arguments of the wrong type
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- {URIError} : thrown when a global URI handling function is misused.
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- System errors triggered by underlying operating system constraints such
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as attempting to open a file that does not exist, attempting to send data
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over a closed socket, etc;
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- And User-specified errors triggered by application code.
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- Assertion Errors are a special class of error that can be triggered whenever
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Node.js detects an exceptional logic violation that should never occur. These
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are raised typically by the `assert` module.
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All JavaScript and System errors raised by Node.js inherit from, or are
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instances of, the standard JavaScript {Error} class and are guaranteed
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to provide *at least* the properties available on that class.
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## Error Propagation and Interception
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<!--type=misc-->
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Node.js supports several mechanisms for propagating and handling errors that
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occur while an application is running. How these errors are reported and
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handled depends entirely on the type of Error and the style of the API that is
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called.
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All JavaScript errors are handled as exceptions that *immediately* generate
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and throw an error using the standard JavaScript `throw` mechanism. These
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are handled using the [`try / catch` construct][try-catch] provided by the JavaScript
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language.
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```js
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// Throws with a ReferenceError because z is undefined
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try {
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const m = 1;
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const n = m + z;
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} catch (err) {
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// Handle the error here.
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}
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```
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Any use of the JavaScript `throw` mechanism will raise an exception that
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*must* be handled using `try / catch` or the Node.js process will exit
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immediately.
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With few exceptions, _Synchronous_ APIs (any blocking method that does not
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accept a `callback` function, such as [`fs.readFileSync`][]), will use `throw`
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to report errors.
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Errors that occur within _Asynchronous APIs_ may be reported in multiple ways:
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- Most asynchronous methods that accept a `callback` function will accept an
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`Error` object passed as the first argument to that function. If that first
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argument is not `null` and is an instance of `Error`, then an error occurred
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that should be handled.
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```js
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const fs = require('fs');
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fs.readFile('a file that does not exist', (err, data) => {
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if (err) {
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console.error('There was an error reading the file!', err);
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return;
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}
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// Otherwise handle the data
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});
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```
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- When an asynchronous method is called on an object that is an `EventEmitter`,
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errors can be routed to that object's `'error'` event.
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```js
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const net = require('net');
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const connection = net.connect('localhost');
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// Adding an 'error' event handler to a stream:
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connection.on('error', (err) => {
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// If the connection is reset by the server, or if it can't
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// connect at all, or on any sort of error encountered by
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// the connection, the error will be sent here.
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console.error(err);
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});
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connection.pipe(process.stdout);
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```
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- A handful of typically asynchronous methods in the Node.js API may still
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use the `throw` mechanism to raise exceptions that must be handled using
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`try / catch`. There is no comprehensive list of such methods; please
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refer to the documentation of each method to determine the appropriate
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error handling mechanism required.
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The use of the `'error'` event mechanism is most common for [stream-based][]
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and [event emitter-based][] APIs, which themselves represent a series of
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asynchronous operations over time (as opposed to a single operation that may
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pass or fail).
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For *all* `EventEmitter` objects, if an `'error'` event handler is not
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provided, the error will be thrown, causing the Node.js process to report an
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unhandled exception and crash unless either: The [`domain`][domains] module is used
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appropriately or a handler has been registered for the
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[`process.on('uncaughtException')`][] event.
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```js
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const EventEmitter = require('events');
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const ee = new EventEmitter();
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setImmediate(() => {
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// This will crash the process because no 'error' event
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// handler has been added.
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ee.emit('error', new Error('This will crash'));
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});
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```
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Errors generated in this way *cannot* be intercepted using `try / catch` as
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they are thrown *after* the calling code has already exited.
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Developers must refer to the documentation for each method to determine
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exactly how errors raised by those methods are propagated.
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### Node.js style callbacks
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<!--type=misc-->
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Most asynchronous methods exposed by the Node.js core API follow an idiomatic
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pattern referred to as a "Node.js style callback". With this pattern, a
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callback function is passed to the method as an argument. When the operation
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either completes or an error is raised, the callback function is called with
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the Error object (if any) passed as the first argument. If no error was raised,
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the first argument will be passed as `null`.
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```js
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const fs = require('fs');
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function nodeStyleCallback(err, data) {
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if (err) {
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console.error('There was an error', err);
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return;
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}
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console.log(data);
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}
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fs.readFile('/some/file/that/does-not-exist', nodeStyleCallback);
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fs.readFile('/some/file/that/does-exist', nodeStyleCallback)
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```
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The JavaScript `try / catch` mechanism **cannot** be used to intercept errors
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generated by asynchronous APIs. A common mistake for beginners is to try to
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use `throw` inside a Node.js style callback:
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```js
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// THIS WILL NOT WORK:
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const fs = require('fs');
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try {
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fs.readFile('/some/file/that/does-not-exist', (err, data) => {
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// mistaken assumption: throwing here...
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if (err) {
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throw err;
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}
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});
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} catch(err) {
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// This will not catch the throw!
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console.log(err);
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}
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```
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This will not work because the callback function passed to `fs.readFile()` is
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called asynchronously. By the time the callback has been called, the
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surrounding code (including the `try { } catch(err) { }` block will have
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already exited. Throwing an error inside the callback **can crash the Node.js
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process** in most cases. If [domains][] are enabled, or a handler has been
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registered with `process.on('uncaughtException')`, such errors can be
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intercepted.
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## Class: Error
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<!--type=class-->
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A generic JavaScript `Error` object that does not denote any specific
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circumstance of why the error occurred. `Error` objects capture a "stack trace"
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detailing the point in the code at which the `Error` was instantiated, and may
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provide a text description of the error.
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All errors generated by Node.js, including all System and JavaScript errors,
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will either be instances of, or inherit from, the `Error` class.
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### new Error(message)
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Creates a new `Error` object and sets the `error.message` property to the
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provided text message. If an object is passed as `message`, the text message
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is generated by calling `message.toString()`. The `error.stack` property will
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represent the point in the code at which `new Error()` was called. Stack traces
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are dependent on [V8's stack trace API][]. Stack traces extend only to either
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(a) the beginning of *synchronous code execution*, or (b) the number of frames
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given by the property `Error.stackTraceLimit`, whichever is smaller.
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### Error.captureStackTrace(targetObject[, constructorOpt])
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Creates a `.stack` property on `targetObject`, which when accessed returns
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a string representing the location in the code at which
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`Error.captureStackTrace()` was called.
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```js
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const myObject = {};
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Error.captureStackTrace(myObject);
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myObject.stack // similar to `new Error().stack`
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```
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The first line of the trace, instead of being prefixed with `ErrorType:
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message`, will be the result of calling `targetObject.toString()`.
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The optional `constructorOpt` argument accepts a function. If given, all frames
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above `constructorOpt`, including `constructorOpt`, will be omitted from the
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generated stack trace.
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The `constructorOpt` argument is useful for hiding implementation
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details of error generation from an end user. For instance:
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```js
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function MyError() {
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Error.captureStackTrace(this, MyError);
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}
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// Without passing MyError to captureStackTrace, the MyError
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// frame would show up in the .stack property. By passing
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// the constructor, we omit that frame and all frames above it.
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new MyError().stack
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```
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### Error.stackTraceLimit
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The `Error.stackTraceLimit` property specifies the number of stack frames
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collected by a stack trace (whether generated by `new Error().stack` or
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`Error.captureStackTrace(obj)`).
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The default value is `10` but may be set to any valid JavaScript number. Changes
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will affect any stack trace captured *after* the value has been changed.
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If set to a non-number value, or set to a negative number, stack traces will
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not capture any frames.
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#### error.message
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Returns the string description of error as set by calling `new Error(message)`.
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The `message` passed to the constructor will also appear in the first line of
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the stack trace of the `Error`, however changing this property after the
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`Error` object is created *may not* change the first line of the stack trace.
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```js
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const err = new Error('The message');
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console.log(err.message);
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// Prints: The message
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```
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#### error.stack
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Returns a string describing the point in the code at which the `Error` was
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instantiated.
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For example:
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```txt
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Error: Things keep happening!
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at /home/gbusey/file.js:525:2
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at Frobnicator.refrobulate (/home/gbusey/business-logic.js:424:21)
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at Actor.<anonymous> (/home/gbusey/actors.js:400:8)
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at increaseSynergy (/home/gbusey/actors.js:701:6)
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```
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The first line is formatted as `<error class name>: <error message>`, and
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is followed by a series of stack frames (each line beginning with "at ").
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Each frame describes a call site within the code that lead to the error being
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generated. V8 attempts to display a name for each function (by variable name,
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function name, or object method name), but occasionally it will not be able to
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find a suitable name. If V8 cannot determine a name for the function, only
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location information will be displayed for that frame. Otherwise, the
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determined function name will be displayed with location information appended
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in parentheses.
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It is important to note that frames are **only** generated for JavaScript
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functions. If, for example, execution synchronously passes through a C++ addon
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function called `cheetahify`, which itself calls a JavaScript function, the
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frame representing the `cheetahify` call will **not** be present in the stack
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traces:
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```js
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const cheetahify = require('./native-binding.node');
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function makeFaster() {
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// cheetahify *synchronously* calls speedy.
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cheetahify(function speedy() {
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throw new Error('oh no!');
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});
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}
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makeFaster(); // will throw:
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// /home/gbusey/file.js:6
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// throw new Error('oh no!');
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// ^
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// Error: oh no!
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// at speedy (/home/gbusey/file.js:6:11)
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// at makeFaster (/home/gbusey/file.js:5:3)
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// at Object.<anonymous> (/home/gbusey/file.js:10:1)
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// at Module._compile (module.js:456:26)
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// at Object.Module._extensions..js (module.js:474:10)
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// at Module.load (module.js:356:32)
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// at Function.Module._load (module.js:312:12)
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// at Function.Module.runMain (module.js:497:10)
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// at startup (node.js:119:16)
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// at node.js:906:3
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```
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The location information will be one of:
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* `native`, if the frame represents a call internal to V8 (as in `[].forEach`).
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* `plain-filename.js:line:column`, if the frame represents a call internal
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to Node.js.
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* `/absolute/path/to/file.js:line:column`, if the frame represents a call in
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a user program, or its dependencies.
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The string representing the stack trace is lazily generated when the
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`error.stack` property is **accessed**.
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The number of frames captured by the stack trace is bounded by the smaller of
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`Error.stackTraceLimit` or the number of available frames on the current event
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loop tick.
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System-level errors are generated as augmented `Error` instances, which are
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detailed [here](#errors_system_errors).
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## Class: RangeError
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A subclass of `Error` that indicates that a provided argument was not within the
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set or range of acceptable values for a function; whether that is a numeric
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range, or outside the set of options for a given function parameter.
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For example:
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```js
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require('net').connect(-1);
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// throws RangeError, port should be > 0 && < 65536
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```
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Node.js will generate and throw `RangeError` instances *immediately* as a form
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of argument validation.
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## Class: ReferenceError
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A subclass of `Error` that indicates that an attempt is being made to access a
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variable that is not defined. Such errors commonly indicate typos in code, or
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an otherwise broken program.
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While client code may generate and propagate these errors, in practice, only V8
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will do so.
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```js
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doesNotExist;
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// throws ReferenceError, doesNotExist is not a variable in this program.
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```
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`ReferenceError` instances will have an `error.arguments` property whose value
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is an array containing a single element: a string representing the variable
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that was not defined.
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```js
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const assert = require('assert');
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try {
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doesNotExist;
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} catch(err) {
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assert(err.arguments[0], 'doesNotExist');
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}
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```
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Unless an application is dynamically generating and running code,
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`ReferenceError` instances should always be considered a bug in the code
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or its dependencies.
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## Class: SyntaxError
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A subclass of `Error` that indicates that a program is not valid JavaScript.
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These errors may only be generated and propagated as a result of code
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evaluation. Code evaluation may happen as a result of `eval`, `Function`,
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`require`, or [vm][]. These errors are almost always indicative of a broken
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program.
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```js
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try {
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require('vm').runInThisContext('binary ! isNotOk');
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} catch(err) {
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// err will be a SyntaxError
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}
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```
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`SyntaxError` instances are unrecoverable in the context that created them –
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they may only be caught by other contexts.
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## Class: TypeError
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A subclass of `Error` that indicates that a provided argument is not an
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allowable type. For example, passing a function to a parameter which expects a
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string would be considered a TypeError.
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```js
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require('url').parse(() => { });
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// throws TypeError, since it expected a string
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```
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Node.js will generate and throw `TypeError` instances *immediately* as a form
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of argument validation.
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## Exceptions vs. Errors
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<!--type=misc-->
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A JavaScript exception is a value that is thrown as a result of an invalid
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operation or as the target of a `throw` statement. While it is not required
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that these values are instances of `Error` or classes which inherit from
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`Error`, all exceptions thrown by Node.js or the JavaScript runtime *will* be
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instances of Error.
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Some exceptions are *unrecoverable* at the JavaScript layer. Such exceptions
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will *always* cause the Node.js process to crash. Examples include `assert()`
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checks or `abort()` calls in the C++ layer.
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## System Errors
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System errors are generated when exceptions occur within the program's
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runtime environment. Typically, these are operational errors that occur
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when an application violates an operating system constraint such as attempting
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to read a file that does not exist or when the user does not have sufficient
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permissions.
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System errors are typically generated at the syscall level: an exhaustive list
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of error codes and their meanings is available by running `man 2 intro` or
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`man 3 errno` on most Unices; or [online][].
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In Node.js, system errors are represented as augmented `Error` objects with
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added properties.
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### Class: System Error
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#### error.code
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#### error.errno
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Returns a string representing the error code, which is always `E` followed by
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a sequence of capital letters, and may be referenced in `man 2 intro`.
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The properties `error.code` and `error.errno` are aliases of one another and
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return the same value.
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#### error.syscall
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Returns a string describing the [syscall][] that failed.
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### Common System Errors
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This list is **not exhaustive**, but enumerates many of the common system
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errors encountered when writing a Node.js program. An exhaustive list may be
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found [here][online].
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- `EACCES` (Permission denied): An attempt was made to access a file in a way
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forbidden by its file access permissions.
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- `EADDRINUSE` (Address already in use): An attempt to bind a server
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([`net`][], [`http`][], or [`https`][]) to a local address failed due to
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another server on the local system already occupying that address.
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- `ECONNREFUSED` (Connection refused): No connection could be made because the
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target machine actively refused it. This usually results from trying to
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connect to a service that is inactive on the foreign host.
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- `ECONNRESET` (Connection reset by peer): A connection was forcibly closed by
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a peer. This normally results from a loss of the connection on the remote
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socket due to a timeout or reboot. Commonly encountered via the [`http`][]
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and [`net`][] modules.
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- `EEXIST` (File exists): An existing file was the target of an operation that
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required that the target not exist.
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- `EISDIR` (Is a directory): An operation expected a file, but the given
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pathname was a directory.
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- `EMFILE` (Too many open files in system): Maximum number of
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[file descriptors][] allowable on the system has been reached, and
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requests for another descriptor cannot be fulfilled until at least one
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has been closed. This is encountered when opening many files at once in
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parallel, especially on systems (in particular, OS X) where there is a low
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file descriptor limit for processes. To remedy a low limit, run
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`ulimit -n 2048` in the same shell that will run the Node.js process.
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- `ENOENT` (No such file or directory): Commonly raised by [`fs`][] operations
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to indicate that a component of the specified pathname does not exist -- no
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entity (file or directory) could be found by the given path.
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||
|
||
- `ENOTDIR` (Not a directory): A component of the given pathname existed, but
|
||
was not a directory as expected. Commonly raised by [`fs.readdir`][].
|
||
|
||
- `ENOTEMPTY` (Directory not empty): A directory with entries was the target
|
||
of an operation that requires an empty directory -- usually [`fs.unlink`][].
|
||
|
||
- `EPERM` (Operation not permitted): An attempt was made to perform an
|
||
operation that requires elevated privileges.
|
||
|
||
- `EPIPE` (Broken pipe): A write on a pipe, socket, or FIFO for which there is
|
||
no process to read the data. Commonly encountered at the [`net`][] and
|
||
[`http`][] layers, indicative that the remote side of the stream being
|
||
written to has been closed.
|
||
|
||
- `ETIMEDOUT` (Operation timed out): A connect or send request failed because
|
||
the connected party did not properly respond after a period of time. Usually
|
||
encountered by [`http`][] or [`net`][] -- often a sign that a `socket.end()`
|
||
was not properly called.
|
||
|
||
[`fs.readdir`]: fs.html#fs_fs_readdir_path_options_callback
|
||
[`fs.readFileSync`]: fs.html#fs_fs_readfilesync_file_options
|
||
[`fs.unlink`]: fs.html#fs_fs_unlink_path_callback
|
||
[`fs`]: fs.html
|
||
[`http`]: http.html
|
||
[`https`]: https.html
|
||
[`net`]: net.html
|
||
[`process.on('uncaughtException')`]: process.html#process_event_uncaughtexception
|
||
[domains]: domain.html
|
||
[event emitter-based]: events.html#events_class_eventemitter
|
||
[file descriptors]: https://en.wikipedia.org/wiki/File_descriptor
|
||
[online]: http://man7.org/linux/man-pages/man3/errno.3.html
|
||
[stream-based]: stream.html
|
||
[syscall]: http://man7.org/linux/man-pages/man2/syscall.2.html
|
||
[try-catch]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/try...catch
|
||
[V8's stack trace API]: https://github.com/v8/v8/wiki/Stack-Trace-API
|
||
[vm]: vm.html
|