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577 lines
18 KiB
Markdown
577 lines
18 KiB
Markdown
# Cluster
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Stability: 1 - Experimental
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A single instance of Node runs in a single thread. To take advantage of
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multi-core systems the user will sometimes want to launch a cluster of Node
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processes to handle the load.
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The cluster module allows you to easily create child processes that
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all share server ports.
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var cluster = require('cluster');
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var http = require('http');
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var numCPUs = require('os').cpus().length;
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if (cluster.isMaster) {
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// Fork workers.
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for (var i = 0; i < numCPUs; i++) {
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cluster.fork();
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}
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cluster.on('exit', function(worker, code, signal) {
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console.log('worker ' + worker.process.pid + ' died');
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});
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} else {
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// Workers can share any TCP connection
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// In this case its a HTTP server
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http.createServer(function(req, res) {
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res.writeHead(200);
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res.end("hello world\n");
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}).listen(8000);
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}
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Running node will now share port 8000 between the workers:
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% NODE_DEBUG=cluster node server.js
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23521,Master Worker 23524 online
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23521,Master Worker 23526 online
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23521,Master Worker 23523 online
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23521,Master Worker 23528 online
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This feature was introduced recently, and may change in future versions.
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Please try it out and provide feedback.
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Also note that, on Windows, it is not yet possible to set up a named pipe
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server in a worker.
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## How It Works
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<!--type=misc-->
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The worker processes are spawned using the `child_process.fork` method,
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so that they can communicate with the parent via IPC and pass server
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handles back and forth.
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When you call `server.listen(...)` in a worker, it serializes the
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arguments and passes the request to the master process. If the master
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process already has a listening server matching the worker's
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requirements, then it passes the handle to the worker. If it does not
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already have a listening server matching that requirement, then it will
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create one, and pass the handle to the worker.
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This causes potentially surprising behavior in three edge cases:
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1. `server.listen({fd: 7})` Because the message is passed to the master,
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file descriptor 7 **in the parent** will be listened on, and the
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handle passed to the worker, rather than listening to the worker's
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idea of what the number 7 file descriptor references.
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2. `server.listen(handle)` Listening on handles explicitly will cause
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the worker to use the supplied handle, rather than talk to the master
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process. If the worker already has the handle, then it's presumed
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that you know what you are doing.
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3. `server.listen(0)` Normally, this will cause servers to listen on a
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random port. However, in a cluster, each worker will receive the
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same "random" port each time they do `listen(0)`. In essence, the
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port is random the first time, but predictable thereafter. If you
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want to listen on a unique port, generate a port number based on the
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cluster worker ID.
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When multiple processes are all `accept()`ing on the same underlying
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resource, the operating system load-balances across them very
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efficiently. There is no routing logic in Node.js, or in your program,
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and no shared state between the workers. Therefore, it is important to
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design your program such that it does not rely too heavily on in-memory
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data objects for things like sessions and login.
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Because workers are all separate processes, they can be killed or
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re-spawned depending on your program's needs, without affecting other
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workers. As long as there are some workers still alive, the server will
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continue to accept connections. Node does not automatically manage the
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number of workers for you, however. It is your responsibility to manage
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the worker pool for your application's needs.
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## cluster.settings
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* {Object}
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* `exec` {String} file path to worker file. (Default=`process.argv[1]`)
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* `args` {Array} string arguments passed to worker.
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(Default=`process.argv.slice(2)`)
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* `silent` {Boolean} whether or not to send output to parent's stdio.
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(Default=`false`)
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After calling `.setupMaster()` (or `.fork()`) this settings object will contain
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the settings, including the default values.
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It is effectively frozen after being set, because `.setupMaster()` can
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only be called once.
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This object is not supposed to be changed or set manually, by you.
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## cluster.isMaster
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* {Boolean}
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True if the process is a master. This is determined
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by the `process.env.NODE_UNIQUE_ID`. If `process.env.NODE_UNIQUE_ID` is
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undefined, then `isMaster` is `true`.
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## cluster.isWorker
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* {Boolean}
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True if the process is not a master (it is the negation of `cluster.isMaster`).
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## Event: 'fork'
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* `worker` {Worker object}
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When a new worker is forked the cluster module will emit a 'fork' event.
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This can be used to log worker activity, and create you own timeout.
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var timeouts = [];
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function errorMsg() {
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console.error("Something must be wrong with the connection ...");
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}
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cluster.on('fork', function(worker) {
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timeouts[worker.id] = setTimeout(errorMsg, 2000);
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});
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cluster.on('listening', function(worker, address) {
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clearTimeout(timeouts[worker.id]);
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});
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cluster.on('exit', function(worker, code, signal) {
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clearTimeout(timeouts[worker.id]);
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errorMsg();
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});
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## Event: 'online'
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* `worker` {Worker object}
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After forking a new worker, the worker should respond with an online message.
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When the master receives an online message it will emit this event.
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The difference between 'fork' and 'online' is that fork is emitted when the
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master forks a worker, and 'online' is emitted when the worker is running.
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cluster.on('online', function(worker) {
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console.log("Yay, the worker responded after it was forked");
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});
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## Event: 'listening'
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* `worker` {Worker object}
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* `address` {Object}
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After calling `listen()` from a worker, when the 'listening' event is emitted on
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the server, a listening event will also be emitted on `cluster` in the master.
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The event handler is executed with two arguments, the `worker` contains the worker
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object and the `address` object contains the following connection properties:
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`address`, `port` and `addressType`. This is very useful if the worker is listening
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on more than one address.
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cluster.on('listening', function(worker, address) {
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console.log("A worker is now connected to " + address.address + ":" + address.port);
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});
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The `addressType` is one of:
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* `4` (TCPv4)
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* `6` (TCPv6)
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* `-1` (unix domain socket)
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* `"udp4"` or `"udp6"` (UDP v4 or v6)
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## Event: 'disconnect'
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* `worker` {Worker object}
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Emitted after the worker IPC channel has disconnected. This can occur when a
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worker exits gracefully, is killed, or is disconnected manually (such as with
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worker.disconnect()).
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There may be a delay between the `disconnect` and `exit` events. These events
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can be used to detect if the process is stuck in a cleanup or if there are
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long-living connections.
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cluster.on('disconnect', function(worker) {
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console.log('The worker #' + worker.id + ' has disconnected');
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});
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## Event: 'exit'
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* `worker` {Worker object}
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* `code` {Number} the exit code, if it exited normally.
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* `signal` {String} the name of the signal (eg. `'SIGHUP'`) that caused
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the process to be killed.
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When any of the workers die the cluster module will emit the 'exit' event.
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This can be used to restart the worker by calling `.fork()` again.
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cluster.on('exit', function(worker, code, signal) {
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console.log('worker %d died (%s). restarting...',
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worker.process.pid, signal || code);
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cluster.fork();
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});
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See [child_process event: 'exit'](child_process.html#child_process_event_exit).
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## Event: 'setup'
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Emitted the first time that `.setupMaster()` is called.
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## cluster.setupMaster([settings])
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* `settings` {Object}
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* `exec` {String} file path to worker file. (Default=`process.argv[1]`)
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* `args` {Array} string arguments passed to worker.
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(Default=`process.argv.slice(2)`)
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* `silent` {Boolean} whether or not to send output to parent's stdio.
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(Default=`false`)
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`setupMaster` is used to change the default 'fork' behavior. Once called,
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the settings will be present in `cluster.settings`.
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Note that:
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* Only the first call to `.setupMaster()` has any effect, subsequent calls are
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ignored
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* That because of the above, the *only* attribute of a worker that may be
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customized per-worker is the `env` passed to `.fork()`
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* `.fork()` calls `.setupMaster()` internally to establish the defaults, so to
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have any effect, `.setupMaster()` must be called *before* any calls to
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`.fork()`
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Example:
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var cluster = require("cluster");
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cluster.setupMaster({
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exec : "worker.js",
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args : ["--use", "https"],
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silent : true
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});
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cluster.fork();
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This can only be called from the master process.
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## cluster.fork([env])
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* `env` {Object} Key/value pairs to add to worker process environment.
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* return {Worker object}
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Spawn a new worker process.
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This can only be called from the master process.
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## cluster.disconnect([callback])
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* `callback` {Function} called when all workers are disconnected and handles are
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closed
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Calls `.disconnect()` on each worker in `cluster.workers`.
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When they are disconnected all internal handles will be closed, allowing the
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master process to die gracefully if no other event is waiting.
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The method takes an optional callback argument which will be called when finished.
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This can only be called from the master process.
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## cluster.worker
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* {Object}
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A reference to the current worker object. Not available in the master process.
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var cluster = require('cluster');
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if (cluster.isMaster) {
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console.log('I am master');
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cluster.fork();
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cluster.fork();
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} else if (cluster.isWorker) {
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console.log('I am worker #' + cluster.worker.id);
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}
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## cluster.workers
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* {Object}
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A hash that stores the active worker objects, keyed by `id` field. Makes it
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easy to loop through all the workers. It is only available in the master
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process.
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A worker is removed from cluster.workers just before the `'disconnect'` or
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`'exit'` event is emitted.
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// Go through all workers
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function eachWorker(callback) {
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for (var id in cluster.workers) {
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callback(cluster.workers[id]);
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}
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}
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eachWorker(function(worker) {
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worker.send('big announcement to all workers');
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});
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Should you wish to reference a worker over a communication channel, using
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the worker's unique id is the easiest way to find the worker.
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socket.on('data', function(id) {
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var worker = cluster.workers[id];
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});
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## Class: Worker
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A Worker object contains all public information and method about a worker.
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In the master it can be obtained using `cluster.workers`. In a worker
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it can be obtained using `cluster.worker`.
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### worker.id
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* {String}
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Each new worker is given its own unique id, this id is stored in the
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`id`.
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While a worker is alive, this is the key that indexes it in
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cluster.workers
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### worker.process
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* {ChildProcess object}
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All workers are created using `child_process.fork()`, the returned object
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from this function is stored as `.process`. In a worker, the global `process`
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is stored.
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See: [Child Process module](
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child_process.html#child_process_child_process_fork_modulepath_args_options)
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Note that workers will call `process.exit(0)` if the `'disconnect'` event occurs
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on `process` and `.suicide` is not `true`. This protects against accidental
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disconnection.
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### worker.suicide
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* {Boolean}
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Set by calling `.kill()` or `.disconnect()`, until then it is `undefined`.
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The boolean `worker.suicide` lets you distinguish between voluntary and accidental
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exit, the master may choose not to respawn a worker based on this value.
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cluster.on('exit', function(worker, code, signal) {
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if (worker.suicide === true) {
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console.log('Oh, it was just suicide\' – no need to worry').
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}
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});
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// kill worker
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worker.kill();
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### worker.send(message, [sendHandle])
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* `message` {Object}
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* `sendHandle` {Handle object}
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This function is equal to the send methods provided by
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`child_process.fork()`. In the master you should use this function to
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send a message to a specific worker.
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In a worker you can also use `process.send(message)`, it is the same function.
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This example will echo back all messages from the master:
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if (cluster.isMaster) {
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var worker = cluster.fork();
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worker.send('hi there');
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} else if (cluster.isWorker) {
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process.on('message', function(msg) {
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process.send(msg);
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});
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}
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### worker.kill([signal='SIGTERM'])
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* `signal` {String} Name of the kill signal to send to the worker
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process.
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This function will kill the worker. In the master, it does this by disconnecting
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the `worker.process`, and once disconnected, killing with `signal`. In the
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worker, it does it by disconnecting the channel, and then exiting with code `0`.
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Causes `.suicide` to be set.
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This method is aliased as `worker.destroy()` for backwards compatibility.
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Note that in a worker, `process.kill()` exists, but it is not this function,
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it is [kill](process.html#process_process_kill_pid_signal).
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### worker.disconnect()
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In a worker, this function will close all servers, wait for the 'close' event on
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those servers, and then disconnect the IPC channel.
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In the master, an internal message is sent to the worker causing it to call
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`.disconnect()` on itself.
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Causes `.suicide` to be set.
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Note that after a server is closed, it will no longer accept new connections,
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but connections may be accepted by any other listening worker. Existing
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connections will be allowed to close as usual. When no more connections exist,
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see [server.close()](net.html#net_event_close), the IPC channel to the worker
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will close allowing it to die gracefully.
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The above applies *only* to server connections, client connections are not
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automatically closed by workers, and disconnect does not wait for them to close
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before exiting.
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Note that in a worker, `process.disconnect` exists, but it is not this function,
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it is [disconnect](child_process.html#child_process_child_disconnect).
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Because long living server connections may block workers from disconnecting, it
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may be useful to send a message, so application specific actions may be taken to
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close them. It also may be useful to implement a timeout, killing a worker if
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the `disconnect` event has not been emitted after some time.
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if (cluster.isMaster) {
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var worker = cluster.fork();
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var timeout;
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worker.on('listening', function(address) {
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worker.send('shutdown');
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worker.disconnect();
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timeout = setTimeout(function() {
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worker.kill();
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}, 2000);
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});
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worker.on('disconnect', function() {
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clearTimeout(timeout);
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});
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} else if (cluster.isWorker) {
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var net = require('net');
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var server = net.createServer(function(socket) {
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// connections never end
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});
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server.listen(8000);
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process.on('message', function(msg) {
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if(msg === 'shutdown') {
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// initiate graceful close of any connections to server
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}
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});
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}
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### Event: 'message'
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* `message` {Object}
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This event is the same as the one provided by `child_process.fork()`.
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In a worker you can also use `process.on('message')`.
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As an example, here is a cluster that keeps count of the number of requests
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in the master process using the message system:
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var cluster = require('cluster');
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var http = require('http');
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if (cluster.isMaster) {
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// Keep track of http requests
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var numReqs = 0;
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setInterval(function() {
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console.log("numReqs =", numReqs);
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}, 1000);
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// Count requestes
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function messageHandler(msg) {
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if (msg.cmd && msg.cmd == 'notifyRequest') {
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numReqs += 1;
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}
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}
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// Start workers and listen for messages containing notifyRequest
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var numCPUs = require('os').cpus().length;
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for (var i = 0; i < numCPUs; i++) {
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cluster.fork();
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}
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Object.keys(cluster.workers).forEach(function(id) {
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cluster.workers[id].on('message', messageHandler);
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});
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} else {
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// Worker processes have a http server.
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http.Server(function(req, res) {
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res.writeHead(200);
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res.end("hello world\n");
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// notify master about the request
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process.send({ cmd: 'notifyRequest' });
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}).listen(8000);
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}
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### Event: 'online'
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Similar to the `cluster.on('online')` event, but specific to this worker.
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cluster.fork().on('online', function() {
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// Worker is online
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});
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It is not emitted in the worker.
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### Event: 'listening'
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* `address` {Object}
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Similar to the `cluster.on('listening')` event, but specific to this worker.
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cluster.fork().on('listening', function(address) {
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// Worker is listening
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});
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It is not emitted in the worker.
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### Event: 'disconnect'
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Similar to the `cluster.on('disconnect')` event, but specfic to this worker.
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cluster.fork().on('disconnect', function() {
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// Worker has disconnected
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});
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### Event: 'exit'
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* `code` {Number} the exit code, if it exited normally.
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* `signal` {String} the name of the signal (eg. `'SIGHUP'`) that caused
|
||
the process to be killed.
|
||
|
||
Similar to the `cluster.on('exit')` event, but specific to this worker.
|
||
|
||
var worker = cluster.fork();
|
||
worker.on('exit', function(code, signal) {
|
||
if( signal ) {
|
||
console.log("worker was killed by signal: "+signal);
|
||
} else if( code !== 0 ) {
|
||
console.log("worker exited with error code: "+code);
|
||
} else {
|
||
console.log("worker success!");
|
||
}
|
||
});
|
||
|
||
### Event: 'error'
|
||
|
||
This event is the same as the one provided by `child_process.fork()`.
|
||
|
||
In a worker you can also use `process.on('error')`.
|