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* Use `console.error()` for error or stderr output. * Unify comment style. * Unify link format. * Correct link URL. * Fix some typos. PR-URL: https://github.com/nodejs/node/pull/29024 Reviewed-By: Luigi Pinca <luigipinca@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: Anto Aravinth <anto.aravinth.cse@gmail.com> Reviewed-By: Rich Trott <rtrott@gmail.com>
1508 lines
58 KiB
Markdown
1508 lines
58 KiB
Markdown
# Child Process
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<!--introduced_in=v0.10.0-->
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> Stability: 2 - Stable
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The `child_process` module provides the ability to spawn child processes in
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a manner that is similar, but not identical, to popen(3). This capability
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is primarily provided by the [`child_process.spawn()`][] function:
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```js
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const { spawn } = require('child_process');
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const ls = spawn('ls', ['-lh', '/usr']);
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ls.stdout.on('data', (data) => {
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console.log(`stdout: ${data}`);
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});
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ls.stderr.on('data', (data) => {
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console.error(`stderr: ${data}`);
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});
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ls.on('close', (code) => {
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console.log(`child process exited with code ${code}`);
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});
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```
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By default, pipes for `stdin`, `stdout`, and `stderr` are established between
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the parent Node.js process and the spawned child. These pipes have
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limited (and platform-specific) capacity. If the child process writes to
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stdout in excess of that limit without the output being captured, the child
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process will block waiting for the pipe buffer to accept more data. This is
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identical to the behavior of pipes in the shell. Use the `{ stdio: 'ignore' }`
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option if the output will not be consumed.
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The [`child_process.spawn()`][] method spawns the child process asynchronously,
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without blocking the Node.js event loop. The [`child_process.spawnSync()`][]
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function provides equivalent functionality in a synchronous manner that blocks
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the event loop until the spawned process either exits or is terminated.
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For convenience, the `child_process` module provides a handful of synchronous
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and asynchronous alternatives to [`child_process.spawn()`][] and
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[`child_process.spawnSync()`][]. Each of these alternatives are implemented on
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top of [`child_process.spawn()`][] or [`child_process.spawnSync()`][].
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* [`child_process.exec()`][]: spawns a shell and runs a command within that
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shell, passing the `stdout` and `stderr` to a callback function when
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complete.
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* [`child_process.execFile()`][]: similar to [`child_process.exec()`][] except
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that it spawns the command directly without first spawning a shell by
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default.
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* [`child_process.fork()`][]: spawns a new Node.js process and invokes a
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specified module with an IPC communication channel established that allows
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sending messages between parent and child.
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* [`child_process.execSync()`][]: a synchronous version of
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[`child_process.exec()`][] that will block the Node.js event loop.
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* [`child_process.execFileSync()`][]: a synchronous version of
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[`child_process.execFile()`][] that will block the Node.js event loop.
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For certain use cases, such as automating shell scripts, the
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[synchronous counterparts][] may be more convenient. In many cases, however,
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the synchronous methods can have significant impact on performance due to
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stalling the event loop while spawned processes complete.
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## Asynchronous Process Creation
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The [`child_process.spawn()`][], [`child_process.fork()`][], [`child_process.exec()`][],
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and [`child_process.execFile()`][] methods all follow the idiomatic asynchronous
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programming pattern typical of other Node.js APIs.
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Each of the methods returns a [`ChildProcess`][] instance. These objects
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implement the Node.js [`EventEmitter`][] API, allowing the parent process to
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register listener functions that are called when certain events occur during
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the life cycle of the child process.
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The [`child_process.exec()`][] and [`child_process.execFile()`][] methods
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additionally allow for an optional `callback` function to be specified that is
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invoked when the child process terminates.
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### Spawning `.bat` and `.cmd` files on Windows
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The importance of the distinction between [`child_process.exec()`][] and
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[`child_process.execFile()`][] can vary based on platform. On Unix-type
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operating systems (Unix, Linux, macOS) [`child_process.execFile()`][] can be
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more efficient because it does not spawn a shell by default. On Windows,
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however, `.bat` and `.cmd` files are not executable on their own without a
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terminal, and therefore cannot be launched using [`child_process.execFile()`][].
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When running on Windows, `.bat` and `.cmd` files can be invoked using
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[`child_process.spawn()`][] with the `shell` option set, with
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[`child_process.exec()`][], or by spawning `cmd.exe` and passing the `.bat` or
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`.cmd` file as an argument (which is what the `shell` option and
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[`child_process.exec()`][] do). In any case, if the script filename contains
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spaces it needs to be quoted.
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```js
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// On Windows Only...
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const { spawn } = require('child_process');
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const bat = spawn('cmd.exe', ['/c', 'my.bat']);
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bat.stdout.on('data', (data) => {
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console.log(data.toString());
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});
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bat.stderr.on('data', (data) => {
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console.error(data.toString());
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});
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bat.on('exit', (code) => {
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console.log(`Child exited with code ${code}`);
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});
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```
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```js
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// OR...
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const { exec } = require('child_process');
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exec('my.bat', (err, stdout, stderr) => {
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if (err) {
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console.error(err);
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return;
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}
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console.log(stdout);
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});
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// Script with spaces in the filename:
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const bat = spawn('"my script.cmd"', ['a', 'b'], { shell: true });
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// or:
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exec('"my script.cmd" a b', (err, stdout, stderr) => {
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// ...
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});
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```
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### child_process.exec(command[, options][, callback])
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<!-- YAML
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added: v0.1.90
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changes:
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- version: v8.8.0
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pr-url: https://github.com/nodejs/node/pull/15380
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description: The `windowsHide` option is supported now.
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-->
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* `command` {string} The command to run, with space-separated arguments.
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* `options` {Object}
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* `cwd` {string} Current working directory of the child process.
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**Default:** `null`.
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* `env` {Object} Environment key-value pairs. **Default:** `process.env`.
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* `encoding` {string} **Default:** `'utf8'`
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* `shell` {string} Shell to execute the command with. See
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[Shell Requirements][] and [Default Windows Shell][]. **Default:**
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`'/bin/sh'` on Unix, `process.env.ComSpec` on Windows.
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* `timeout` {number} **Default:** `0`
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* `maxBuffer` {number} Largest amount of data in bytes allowed on stdout or
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stderr. If exceeded, the child process is terminated and any output is
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truncated. See caveat at [`maxBuffer` and Unicode][].
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**Default:** `1024 * 1024`.
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* `killSignal` {string|integer} **Default:** `'SIGTERM'`
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* `uid` {number} Sets the user identity of the process (see setuid(2)).
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* `gid` {number} Sets the group identity of the process (see setgid(2)).
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* `windowsHide` {boolean} Hide the subprocess console window that would
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normally be created on Windows systems. **Default:** `false`.
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* `callback` {Function} called with the output when process terminates.
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* `error` {Error}
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* `stdout` {string|Buffer}
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* `stderr` {string|Buffer}
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* Returns: {ChildProcess}
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Spawns a shell then executes the `command` within that shell, buffering any
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generated output. The `command` string passed to the exec function is processed
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directly by the shell and special characters (vary based on
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[shell](https://en.wikipedia.org/wiki/List_of_command-line_interpreters))
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need to be dealt with accordingly:
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```js
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exec('"/path/to/test file/test.sh" arg1 arg2');
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// Double quotes are used so that the space in the path is not interpreted as
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// a delimiter of multiple arguments.
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exec('echo "The \\$HOME variable is $HOME"');
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// The $HOME variable is escaped in the first instance, but not in the second.
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```
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**Never pass unsanitized user input to this function. Any input containing shell
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metacharacters may be used to trigger arbitrary command execution.**
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If a `callback` function is provided, it is called with the arguments
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`(error, stdout, stderr)`. On success, `error` will be `null`. On error,
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`error` will be an instance of [`Error`][]. The `error.code` property will be
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the exit code of the child process while `error.signal` will be set to the
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signal that terminated the process. Any exit code other than `0` is considered
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to be an error.
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The `stdout` and `stderr` arguments passed to the callback will contain the
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stdout and stderr output of the child process. By default, Node.js will decode
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the output as UTF-8 and pass strings to the callback. The `encoding` option
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can be used to specify the character encoding used to decode the stdout and
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stderr output. If `encoding` is `'buffer'`, or an unrecognized character
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encoding, `Buffer` objects will be passed to the callback instead.
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```js
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const { exec } = require('child_process');
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exec('cat *.js missing_file | wc -l', (error, stdout, stderr) => {
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if (error) {
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console.error(`exec error: ${error}`);
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return;
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}
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console.log(`stdout: ${stdout}`);
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console.error(`stderr: ${stderr}`);
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});
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```
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If `timeout` is greater than `0`, the parent will send the signal
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identified by the `killSignal` property (the default is `'SIGTERM'`) if the
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child runs longer than `timeout` milliseconds.
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Unlike the exec(3) POSIX system call, `child_process.exec()` does not replace
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the existing process and uses a shell to execute the command.
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If this method is invoked as its [`util.promisify()`][]ed version, it returns
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a `Promise` for an `Object` with `stdout` and `stderr` properties. The returned
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`ChildProcess` instance is attached to the `Promise` as a `child` property. In
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case of an error (including any error resulting in an exit code other than 0), a
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rejected promise is returned, with the same `error` object given in the
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callback, but with two additional properties `stdout` and `stderr`.
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```js
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const util = require('util');
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const exec = util.promisify(require('child_process').exec);
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async function lsExample() {
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const { stdout, stderr } = await exec('ls');
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console.log('stdout:', stdout);
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console.error('stderr:', stderr);
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}
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lsExample();
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```
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### child_process.execFile(file[, args][, options][, callback])
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<!-- YAML
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added: v0.1.91
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changes:
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- version: v8.8.0
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pr-url: https://github.com/nodejs/node/pull/15380
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description: The `windowsHide` option is supported now.
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-->
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* `file` {string} The name or path of the executable file to run.
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* `args` {string[]} List of string arguments.
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* `options` {Object}
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* `cwd` {string} Current working directory of the child process.
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* `env` {Object} Environment key-value pairs. **Default:** `process.env`.
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* `encoding` {string} **Default:** `'utf8'`
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* `timeout` {number} **Default:** `0`
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* `maxBuffer` {number} Largest amount of data in bytes allowed on stdout or
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stderr. If exceeded, the child process is terminated and any output is
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truncated. See caveat at [`maxBuffer` and Unicode][].
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**Default:** `1024 * 1024`.
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* `killSignal` {string|integer} **Default:** `'SIGTERM'`
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* `uid` {number} Sets the user identity of the process (see setuid(2)).
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* `gid` {number} Sets the group identity of the process (see setgid(2)).
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* `windowsHide` {boolean} Hide the subprocess console window that would
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normally be created on Windows systems. **Default:** `false`.
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* `windowsVerbatimArguments` {boolean} No quoting or escaping of arguments is
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done on Windows. Ignored on Unix. **Default:** `false`.
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* `shell` {boolean|string} If `true`, runs `command` inside of a shell. Uses
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`'/bin/sh'` on Unix, and `process.env.ComSpec` on Windows. A different
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shell can be specified as a string. See [Shell Requirements][] and
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[Default Windows Shell][]. **Default:** `false` (no shell).
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* `callback` {Function} Called with the output when process terminates.
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* `error` {Error}
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* `stdout` {string|Buffer}
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* `stderr` {string|Buffer}
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* Returns: {ChildProcess}
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The `child_process.execFile()` function is similar to [`child_process.exec()`][]
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except that it does not spawn a shell by default. Rather, the specified
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executable `file` is spawned directly as a new process making it slightly more
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efficient than [`child_process.exec()`][].
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The same options as [`child_process.exec()`][] are supported. Since a shell is
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not spawned, behaviors such as I/O redirection and file globbing are not
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supported.
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```js
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const { execFile } = require('child_process');
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const child = execFile('node', ['--version'], (error, stdout, stderr) => {
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if (error) {
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throw error;
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}
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console.log(stdout);
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});
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```
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The `stdout` and `stderr` arguments passed to the callback will contain the
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stdout and stderr output of the child process. By default, Node.js will decode
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the output as UTF-8 and pass strings to the callback. The `encoding` option
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can be used to specify the character encoding used to decode the stdout and
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stderr output. If `encoding` is `'buffer'`, or an unrecognized character
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encoding, `Buffer` objects will be passed to the callback instead.
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If this method is invoked as its [`util.promisify()`][]ed version, it returns
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a `Promise` for an `Object` with `stdout` and `stderr` properties. The returned
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`ChildProcess` instance is attached to the `Promise` as a `child` property. In
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case of an error (including any error resulting in an exit code other than 0), a
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rejected promise is returned, with the same `error` object given in the
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callback, but with two additional properties `stdout` and `stderr`.
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```js
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const util = require('util');
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const execFile = util.promisify(require('child_process').execFile);
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async function getVersion() {
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const { stdout } = await execFile('node', ['--version']);
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console.log(stdout);
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}
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getVersion();
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```
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**If the `shell` option is enabled, do not pass unsanitized user input to this
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function. Any input containing shell metacharacters may be used to trigger
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arbitrary command execution.**
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### child_process.fork(modulePath[, args][, options])
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<!-- YAML
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added: v0.5.0
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changes:
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- version: v8.0.0
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pr-url: https://github.com/nodejs/node/pull/10866
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description: The `stdio` option can now be a string.
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- version: v6.4.0
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pr-url: https://github.com/nodejs/node/pull/7811
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description: The `stdio` option is supported now.
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-->
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* `modulePath` {string} The module to run in the child.
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* `args` {string[]} List of string arguments.
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* `options` {Object}
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* `cwd` {string} Current working directory of the child process.
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* `detached` {boolean} Prepare child to run independently of its parent
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process. Specific behavior depends on the platform, see
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[`options.detached`][]).
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* `env` {Object} Environment key-value pairs. **Default:** `process.env`.
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* `execPath` {string} Executable used to create the child process.
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* `execArgv` {string[]} List of string arguments passed to the executable.
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**Default:** `process.execArgv`.
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* `silent` {boolean} If `true`, stdin, stdout, and stderr of the child will be
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piped to the parent, otherwise they will be inherited from the parent, see
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the `'pipe'` and `'inherit'` options for [`child_process.spawn()`][]'s
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[`stdio`][] for more details. **Default:** `false`.
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* `stdio` {Array|string} See [`child_process.spawn()`][]'s [`stdio`][].
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When this option is provided, it overrides `silent`. If the array variant
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is used, it must contain exactly one item with value `'ipc'` or an error
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will be thrown. For instance `[0, 1, 2, 'ipc']`.
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* `windowsVerbatimArguments` {boolean} No quoting or escaping of arguments is
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done on Windows. Ignored on Unix. **Default:** `false`.
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* `uid` {number} Sets the user identity of the process (see setuid(2)).
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* `gid` {number} Sets the group identity of the process (see setgid(2)).
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* Returns: {ChildProcess}
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The `child_process.fork()` method is a special case of
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[`child_process.spawn()`][] used specifically to spawn new Node.js processes.
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Like [`child_process.spawn()`][], a [`ChildProcess`][] object is returned. The
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returned [`ChildProcess`][] will have an additional communication channel
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built-in that allows messages to be passed back and forth between the parent and
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child. See [`subprocess.send()`][] for details.
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It is important to keep in mind that spawned Node.js child processes are
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independent of the parent with exception of the IPC communication channel
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that is established between the two. Each process has its own memory, with
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their own V8 instances. Because of the additional resource allocations
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required, spawning a large number of child Node.js processes is not
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recommended.
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By default, `child_process.fork()` will spawn new Node.js instances using the
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[`process.execPath`][] of the parent process. The `execPath` property in the
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`options` object allows for an alternative execution path to be used.
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Node.js processes launched with a custom `execPath` will communicate with the
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parent process using the file descriptor (fd) identified using the
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environment variable `NODE_CHANNEL_FD` on the child process.
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Unlike the fork(2) POSIX system call, `child_process.fork()` does not clone the
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current process.
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The `shell` option available in [`child_process.spawn()`][] is not supported by
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`child_process.fork()` and will be ignored if set.
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### child_process.spawn(command[, args][, options])
|
|
<!-- YAML
|
|
added: v0.1.90
|
|
changes:
|
|
- version: v8.8.0
|
|
pr-url: https://github.com/nodejs/node/pull/15380
|
|
description: The `windowsHide` option is supported now.
|
|
- version: v6.4.0
|
|
pr-url: https://github.com/nodejs/node/pull/7696
|
|
description: The `argv0` option is supported now.
|
|
- version: v5.7.0
|
|
pr-url: https://github.com/nodejs/node/pull/4598
|
|
description: The `shell` option is supported now.
|
|
-->
|
|
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* `command` {string} The command to run.
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* `args` {string[]} List of string arguments.
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* `options` {Object}
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* `cwd` {string} Current working directory of the child process.
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* `env` {Object} Environment key-value pairs. **Default:** `process.env`.
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* `argv0` {string} Explicitly set the value of `argv[0]` sent to the child
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process. This will be set to `command` if not specified.
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* `stdio` {Array|string} Child's stdio configuration (see
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[`options.stdio`][`stdio`]).
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* `detached` {boolean} Prepare child to run independently of its parent
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|
process. Specific behavior depends on the platform, see
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[`options.detached`][]).
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* `uid` {number} Sets the user identity of the process (see setuid(2)).
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* `gid` {number} Sets the group identity of the process (see setgid(2)).
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* `shell` {boolean|string} If `true`, runs `command` inside of a shell. Uses
|
|
`'/bin/sh'` on Unix, and `process.env.ComSpec` on Windows. A different
|
|
shell can be specified as a string. See [Shell Requirements][] and
|
|
[Default Windows Shell][]. **Default:** `false` (no shell).
|
|
* `windowsVerbatimArguments` {boolean} No quoting or escaping of arguments is
|
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done on Windows. Ignored on Unix. This is set to `true` automatically
|
|
when `shell` is specified and is CMD. **Default:** `false`.
|
|
* `windowsHide` {boolean} Hide the subprocess console window that would
|
|
normally be created on Windows systems. **Default:** `false`.
|
|
* Returns: {ChildProcess}
|
|
|
|
The `child_process.spawn()` method spawns a new process using the given
|
|
`command`, with command line arguments in `args`. If omitted, `args` defaults
|
|
to an empty array.
|
|
|
|
**If the `shell` option is enabled, do not pass unsanitized user input to this
|
|
function. Any input containing shell metacharacters may be used to trigger
|
|
arbitrary command execution.**
|
|
|
|
A third argument may be used to specify additional options, with these defaults:
|
|
|
|
```js
|
|
const defaults = {
|
|
cwd: undefined,
|
|
env: process.env
|
|
};
|
|
```
|
|
|
|
Use `cwd` to specify the working directory from which the process is spawned.
|
|
If not given, the default is to inherit the current working directory.
|
|
|
|
Use `env` to specify environment variables that will be visible to the new
|
|
process, the default is [`process.env`][].
|
|
|
|
`undefined` values in `env` will be ignored.
|
|
|
|
Example of running `ls -lh /usr`, capturing `stdout`, `stderr`, and the
|
|
exit code:
|
|
|
|
```js
|
|
const { spawn } = require('child_process');
|
|
const ls = spawn('ls', ['-lh', '/usr']);
|
|
|
|
ls.stdout.on('data', (data) => {
|
|
console.log(`stdout: ${data}`);
|
|
});
|
|
|
|
ls.stderr.on('data', (data) => {
|
|
console.error(`stderr: ${data}`);
|
|
});
|
|
|
|
ls.on('close', (code) => {
|
|
console.log(`child process exited with code ${code}`);
|
|
});
|
|
```
|
|
|
|
Example: A very elaborate way to run `ps ax | grep ssh`
|
|
|
|
```js
|
|
const { spawn } = require('child_process');
|
|
const ps = spawn('ps', ['ax']);
|
|
const grep = spawn('grep', ['ssh']);
|
|
|
|
ps.stdout.on('data', (data) => {
|
|
grep.stdin.write(data);
|
|
});
|
|
|
|
ps.stderr.on('data', (data) => {
|
|
console.error(`ps stderr: ${data}`);
|
|
});
|
|
|
|
ps.on('close', (code) => {
|
|
if (code !== 0) {
|
|
console.log(`ps process exited with code ${code}`);
|
|
}
|
|
grep.stdin.end();
|
|
});
|
|
|
|
grep.stdout.on('data', (data) => {
|
|
console.log(data.toString());
|
|
});
|
|
|
|
grep.stderr.on('data', (data) => {
|
|
console.error(`grep stderr: ${data}`);
|
|
});
|
|
|
|
grep.on('close', (code) => {
|
|
if (code !== 0) {
|
|
console.log(`grep process exited with code ${code}`);
|
|
}
|
|
});
|
|
```
|
|
|
|
Example of checking for failed `spawn`:
|
|
|
|
```js
|
|
const { spawn } = require('child_process');
|
|
const subprocess = spawn('bad_command');
|
|
|
|
subprocess.on('error', (err) => {
|
|
console.error('Failed to start subprocess.');
|
|
});
|
|
```
|
|
|
|
Certain platforms (macOS, Linux) will use the value of `argv[0]` for the process
|
|
title while others (Windows, SunOS) will use `command`.
|
|
|
|
Node.js currently overwrites `argv[0]` with `process.execPath` on startup, so
|
|
`process.argv[0]` in a Node.js child process will not match the `argv0`
|
|
parameter passed to `spawn` from the parent, retrieve it with the
|
|
`process.argv0` property instead.
|
|
|
|
#### options.detached
|
|
<!-- YAML
|
|
added: v0.7.10
|
|
-->
|
|
|
|
On Windows, setting `options.detached` to `true` makes it possible for the
|
|
child process to continue running after the parent exits. The child will have
|
|
its own console window. Once enabled for a child process, it cannot be
|
|
disabled.
|
|
|
|
On non-Windows platforms, if `options.detached` is set to `true`, the child
|
|
process will be made the leader of a new process group and session. Child
|
|
processes may continue running after the parent exits regardless of whether
|
|
they are detached or not. See setsid(2) for more information.
|
|
|
|
By default, the parent will wait for the detached child to exit. To prevent the
|
|
parent from waiting for a given `subprocess` to exit, use the
|
|
`subprocess.unref()` method. Doing so will cause the parent's event loop to not
|
|
include the child in its reference count, allowing the parent to exit
|
|
independently of the child, unless there is an established IPC channel between
|
|
the child and the parent.
|
|
|
|
When using the `detached` option to start a long-running process, the process
|
|
will not stay running in the background after the parent exits unless it is
|
|
provided with a `stdio` configuration that is not connected to the parent.
|
|
If the parent's `stdio` is inherited, the child will remain attached to the
|
|
controlling terminal.
|
|
|
|
Example of a long-running process, by detaching and also ignoring its parent
|
|
`stdio` file descriptors, in order to ignore the parent's termination:
|
|
|
|
```js
|
|
const { spawn } = require('child_process');
|
|
|
|
const subprocess = spawn(process.argv[0], ['child_program.js'], {
|
|
detached: true,
|
|
stdio: 'ignore'
|
|
});
|
|
|
|
subprocess.unref();
|
|
```
|
|
|
|
Alternatively one can redirect the child process' output into files:
|
|
|
|
```js
|
|
const fs = require('fs');
|
|
const { spawn } = require('child_process');
|
|
const out = fs.openSync('./out.log', 'a');
|
|
const err = fs.openSync('./out.log', 'a');
|
|
|
|
const subprocess = spawn('prg', [], {
|
|
detached: true,
|
|
stdio: [ 'ignore', out, err ]
|
|
});
|
|
|
|
subprocess.unref();
|
|
```
|
|
|
|
#### options.stdio
|
|
<!-- YAML
|
|
added: v0.7.10
|
|
changes:
|
|
- version: v3.3.1
|
|
pr-url: https://github.com/nodejs/node/pull/2727
|
|
description: The value `0` is now accepted as a file descriptor.
|
|
-->
|
|
|
|
The `options.stdio` option is used to configure the pipes that are established
|
|
between the parent and child process. By default, the child's stdin, stdout,
|
|
and stderr are redirected to corresponding [`subprocess.stdin`][],
|
|
[`subprocess.stdout`][], and [`subprocess.stderr`][] streams on the
|
|
[`ChildProcess`][] object. This is equivalent to setting the `options.stdio`
|
|
equal to `['pipe', 'pipe', 'pipe']`.
|
|
|
|
For convenience, `options.stdio` may be one of the following strings:
|
|
|
|
* `'pipe'` - equivalent to `['pipe', 'pipe', 'pipe']` (the default)
|
|
* `'ignore'` - equivalent to `['ignore', 'ignore', 'ignore']`
|
|
* `'inherit'` - equivalent to `['inherit', 'inherit', 'inherit']` or `[0, 1, 2]`
|
|
|
|
Otherwise, the value of `options.stdio` is an array where each index corresponds
|
|
to an fd in the child. The fds 0, 1, and 2 correspond to stdin, stdout,
|
|
and stderr, respectively. Additional fds can be specified to create additional
|
|
pipes between the parent and child. The value is one of the following:
|
|
|
|
1. `'pipe'` - Create a pipe between the child process and the parent process.
|
|
The parent end of the pipe is exposed to the parent as a property on the
|
|
`child_process` object as [`subprocess.stdio[fd]`][`subprocess.stdio`]. Pipes
|
|
created for fds 0 - 2 are also available as [`subprocess.stdin`][],
|
|
[`subprocess.stdout`][] and [`subprocess.stderr`][], respectively.
|
|
2. `'ipc'` - Create an IPC channel for passing messages/file descriptors
|
|
between parent and child. A [`ChildProcess`][] may have at most one IPC
|
|
stdio file descriptor. Setting this option enables the
|
|
[`subprocess.send()`][] method. If the child is a Node.js process, the
|
|
presence of an IPC channel will enable [`process.send()`][] and
|
|
[`process.disconnect()`][] methods, as well as [`'disconnect'`][] and
|
|
[`'message'`][] events within the child.
|
|
|
|
Accessing the IPC channel fd in any way other than [`process.send()`][]
|
|
or using the IPC channel with a child process that is not a Node.js instance
|
|
is not supported.
|
|
3. `'ignore'` - Instructs Node.js to ignore the fd in the child. While Node.js
|
|
will always open fds 0 - 2 for the processes it spawns, setting the fd to
|
|
`'ignore'` will cause Node.js to open `/dev/null` and attach it to the
|
|
child's fd.
|
|
4. `'inherit'` - Pass through the corresponding stdio stream to/from the
|
|
parent process. In the first three positions, this is equivalent to
|
|
`process.stdin`, `process.stdout`, and `process.stderr`, respectively. In
|
|
any other position, equivalent to `'ignore'`.
|
|
5. {Stream} object - Share a readable or writable stream that refers to a tty,
|
|
file, socket, or a pipe with the child process. The stream's underlying
|
|
file descriptor is duplicated in the child process to the fd that
|
|
corresponds to the index in the `stdio` array. The stream must have an
|
|
underlying descriptor (file streams do not until the `'open'` event has
|
|
occurred).
|
|
6. Positive integer - The integer value is interpreted as a file descriptor
|
|
that is currently open in the parent process. It is shared with the child
|
|
process, similar to how {Stream} objects can be shared. Passing sockets
|
|
is not supported on Windows.
|
|
7. `null`, `undefined` - Use default value. For stdio fds 0, 1, and 2 (in other
|
|
words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the
|
|
default is `'ignore'`.
|
|
|
|
```js
|
|
const { spawn } = require('child_process');
|
|
|
|
// Child will use parent's stdios.
|
|
spawn('prg', [], { stdio: 'inherit' });
|
|
|
|
// Spawn child sharing only stderr.
|
|
spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });
|
|
|
|
// Open an extra fd=4, to interact with programs presenting a
|
|
// startd-style interface.
|
|
spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });
|
|
```
|
|
|
|
*It is worth noting that when an IPC channel is established between the
|
|
parent and child processes, and the child is a Node.js process, the child
|
|
is launched with the IPC channel unreferenced (using `unref()`) until the
|
|
child registers an event handler for the [`'disconnect'`][] event
|
|
or the [`'message'`][] event. This allows the child to exit
|
|
normally without the process being held open by the open IPC channel.*
|
|
|
|
On Unix-like operating systems, the [`child_process.spawn()`][] method
|
|
performs memory operations synchronously before decoupling the event loop
|
|
from the child. Applications with a large memory footprint may find frequent
|
|
[`child_process.spawn()`][] calls to be a bottleneck. For more information,
|
|
see [V8 issue 7381](https://bugs.chromium.org/p/v8/issues/detail?id=7381).
|
|
|
|
See also: [`child_process.exec()`][] and [`child_process.fork()`][].
|
|
|
|
## Synchronous Process Creation
|
|
|
|
The [`child_process.spawnSync()`][], [`child_process.execSync()`][], and
|
|
[`child_process.execFileSync()`][] methods are synchronous and will block the
|
|
Node.js event loop, pausing execution of any additional code until the spawned
|
|
process exits.
|
|
|
|
Blocking calls like these are mostly useful for simplifying general-purpose
|
|
scripting tasks and for simplifying the loading/processing of application
|
|
configuration at startup.
|
|
|
|
### child_process.execFileSync(file[, args][, options])
|
|
<!-- YAML
|
|
added: v0.11.12
|
|
changes:
|
|
- version: v10.10.0
|
|
pr-url: https://github.com/nodejs/node/pull/22409
|
|
description: The `input` option can now be any `TypedArray` or a
|
|
`DataView`.
|
|
- version: v8.8.0
|
|
pr-url: https://github.com/nodejs/node/pull/15380
|
|
description: The `windowsHide` option is supported now.
|
|
- version: v8.0.0
|
|
pr-url: https://github.com/nodejs/node/pull/10653
|
|
description: The `input` option can now be a `Uint8Array`.
|
|
- version: v6.2.1, v4.5.0
|
|
pr-url: https://github.com/nodejs/node/pull/6939
|
|
description: The `encoding` option can now explicitly be set to `buffer`.
|
|
-->
|
|
|
|
* `file` {string} The name or path of the executable file to run.
|
|
* `args` {string[]} List of string arguments.
|
|
* `options` {Object}
|
|
* `cwd` {string} Current working directory of the child process.
|
|
* `input` {string|Buffer|TypedArray|DataView} The value which will be passed
|
|
as stdin to the spawned process. Supplying this value will override
|
|
`stdio[0]`.
|
|
* `stdio` {string|Array} Child's stdio configuration. `stderr` by default will
|
|
be output to the parent process' stderr unless `stdio` is specified.
|
|
**Default:** `'pipe'`.
|
|
* `env` {Object} Environment key-value pairs. **Default:** `process.env`.
|
|
* `uid` {number} Sets the user identity of the process (see setuid(2)).
|
|
* `gid` {number} Sets the group identity of the process (see setgid(2)).
|
|
* `timeout` {number} In milliseconds the maximum amount of time the process
|
|
is allowed to run. **Default:** `undefined`.
|
|
* `killSignal` {string|integer} The signal value to be used when the spawned
|
|
process will be killed. **Default:** `'SIGTERM'`.
|
|
* `maxBuffer` {number} Largest amount of data in bytes allowed on stdout or
|
|
stderr. If exceeded, the child process is terminated. See caveat at
|
|
[`maxBuffer` and Unicode][]. **Default:** `1024 * 1024`.
|
|
* `encoding` {string} The encoding used for all stdio inputs and outputs.
|
|
**Default:** `'buffer'`.
|
|
* `windowsHide` {boolean} Hide the subprocess console window that would
|
|
normally be created on Windows systems. **Default:** `false`.
|
|
* `shell` {boolean|string} If `true`, runs `command` inside of a shell. Uses
|
|
`'/bin/sh'` on Unix, and `process.env.ComSpec` on Windows. A different
|
|
shell can be specified as a string. See [Shell Requirements][] and
|
|
[Default Windows Shell][]. **Default:** `false` (no shell).
|
|
* Returns: {Buffer|string} The stdout from the command.
|
|
|
|
The `child_process.execFileSync()` method is generally identical to
|
|
[`child_process.execFile()`][] with the exception that the method will not
|
|
return until the child process has fully closed. When a timeout has been
|
|
encountered and `killSignal` is sent, the method won't return until the process
|
|
has completely exited.
|
|
|
|
If the child process intercepts and handles the `SIGTERM` signal and
|
|
does not exit, the parent process will still wait until the child process has
|
|
exited.
|
|
|
|
If the process times out or has a non-zero exit code, this method will throw an
|
|
[`Error`][] that will include the full result of the underlying
|
|
[`child_process.spawnSync()`][].
|
|
|
|
**If the `shell` option is enabled, do not pass unsanitized user input to this
|
|
function. Any input containing shell metacharacters may be used to trigger
|
|
arbitrary command execution.**
|
|
|
|
### child_process.execSync(command[, options])
|
|
<!-- YAML
|
|
added: v0.11.12
|
|
changes:
|
|
- version: v10.10.0
|
|
pr-url: https://github.com/nodejs/node/pull/22409
|
|
description: The `input` option can now be any `TypedArray` or a
|
|
`DataView`.
|
|
- version: v8.8.0
|
|
pr-url: https://github.com/nodejs/node/pull/15380
|
|
description: The `windowsHide` option is supported now.
|
|
- version: v8.0.0
|
|
pr-url: https://github.com/nodejs/node/pull/10653
|
|
description: The `input` option can now be a `Uint8Array`.
|
|
-->
|
|
|
|
* `command` {string} The command to run.
|
|
* `options` {Object}
|
|
* `cwd` {string} Current working directory of the child process.
|
|
* `input` {string|Buffer|TypedArray|DataView} The value which will be passed
|
|
as stdin to the spawned process. Supplying this value will override
|
|
`stdio[0]`.
|
|
* `stdio` {string|Array} Child's stdio configuration. `stderr` by default will
|
|
be output to the parent process' stderr unless `stdio` is specified.
|
|
**Default:** `'pipe'`.
|
|
* `env` {Object} Environment key-value pairs. **Default:** `process.env`.
|
|
* `shell` {string} Shell to execute the command with. See
|
|
[Shell Requirements][] and [Default Windows Shell][]. **Default:**
|
|
`'/bin/sh'` on Unix, `process.env.ComSpec` on Windows.
|
|
* `uid` {number} Sets the user identity of the process. (See setuid(2)).
|
|
* `gid` {number} Sets the group identity of the process. (See setgid(2)).
|
|
* `timeout` {number} In milliseconds the maximum amount of time the process
|
|
is allowed to run. **Default:** `undefined`.
|
|
* `killSignal` {string|integer} The signal value to be used when the spawned
|
|
process will be killed. **Default:** `'SIGTERM'`.
|
|
* `maxBuffer` {number} Largest amount of data in bytes allowed on stdout or
|
|
stderr. If exceeded, the child process is terminated and any output is
|
|
truncated. See caveat at [`maxBuffer` and Unicode][].
|
|
**Default:** `1024 * 1024`.
|
|
* `encoding` {string} The encoding used for all stdio inputs and outputs.
|
|
**Default:** `'buffer'`.
|
|
* `windowsHide` {boolean} Hide the subprocess console window that would
|
|
normally be created on Windows systems. **Default:** `false`.
|
|
* Returns: {Buffer|string} The stdout from the command.
|
|
|
|
The `child_process.execSync()` method is generally identical to
|
|
[`child_process.exec()`][] with the exception that the method will not return
|
|
until the child process has fully closed. When a timeout has been encountered
|
|
and `killSignal` is sent, the method won't return until the process has
|
|
completely exited. If the child process intercepts and handles the `SIGTERM`
|
|
signal and doesn't exit, the parent process will wait until the child process
|
|
has exited.
|
|
|
|
If the process times out or has a non-zero exit code, this method will throw.
|
|
The [`Error`][] object will contain the entire result from
|
|
[`child_process.spawnSync()`][].
|
|
|
|
**Never pass unsanitized user input to this function. Any input containing shell
|
|
metacharacters may be used to trigger arbitrary command execution.**
|
|
|
|
### child_process.spawnSync(command[, args][, options])
|
|
<!-- YAML
|
|
added: v0.11.12
|
|
changes:
|
|
- version: v10.10.0
|
|
pr-url: https://github.com/nodejs/node/pull/22409
|
|
description: The `input` option can now be any `TypedArray` or a
|
|
`DataView`.
|
|
- version: v8.8.0
|
|
pr-url: https://github.com/nodejs/node/pull/15380
|
|
description: The `windowsHide` option is supported now.
|
|
- version: v8.0.0
|
|
pr-url: https://github.com/nodejs/node/pull/10653
|
|
description: The `input` option can now be a `Uint8Array`.
|
|
- version: v6.2.1, v4.5.0
|
|
pr-url: https://github.com/nodejs/node/pull/6939
|
|
description: The `encoding` option can now explicitly be set to `buffer`.
|
|
- version: v5.7.0
|
|
pr-url: https://github.com/nodejs/node/pull/4598
|
|
description: The `shell` option is supported now.
|
|
-->
|
|
|
|
* `command` {string} The command to run.
|
|
* `args` {string[]} List of string arguments.
|
|
* `options` {Object}
|
|
* `cwd` {string} Current working directory of the child process.
|
|
* `input` {string|Buffer|TypedArray|DataView} The value which will be passed
|
|
as stdin to the spawned process. Supplying this value will override
|
|
`stdio[0]`.
|
|
* `argv0` {string} Explicitly set the value of `argv[0]` sent to the child
|
|
process. This will be set to `command` if not specified.
|
|
* `stdio` {string|Array} Child's stdio configuration.
|
|
* `env` {Object} Environment key-value pairs. **Default:** `process.env`.
|
|
* `uid` {number} Sets the user identity of the process (see setuid(2)).
|
|
* `gid` {number} Sets the group identity of the process (see setgid(2)).
|
|
* `timeout` {number} In milliseconds the maximum amount of time the process
|
|
is allowed to run. **Default:** `undefined`.
|
|
* `killSignal` {string|integer} The signal value to be used when the spawned
|
|
process will be killed. **Default:** `'SIGTERM'`.
|
|
* `maxBuffer` {number} Largest amount of data in bytes allowed on stdout or
|
|
stderr. If exceeded, the child process is terminated and any output is
|
|
truncated. See caveat at [`maxBuffer` and Unicode][].
|
|
**Default:** `1024 * 1024`.
|
|
* `encoding` {string} The encoding used for all stdio inputs and outputs.
|
|
**Default:** `'buffer'`.
|
|
* `shell` {boolean|string} If `true`, runs `command` inside of a shell. Uses
|
|
`'/bin/sh'` on Unix, and `process.env.ComSpec` on Windows. A different
|
|
shell can be specified as a string. See [Shell Requirements][] and
|
|
[Default Windows Shell][]. **Default:** `false` (no shell).
|
|
* `windowsVerbatimArguments` {boolean} No quoting or escaping of arguments is
|
|
done on Windows. Ignored on Unix. This is set to `true` automatically
|
|
when `shell` is specified and is CMD. **Default:** `false`.
|
|
* `windowsHide` {boolean} Hide the subprocess console window that would
|
|
normally be created on Windows systems. **Default:** `false`.
|
|
* Returns: {Object}
|
|
* `pid` {number} Pid of the child process.
|
|
* `output` {Array} Array of results from stdio output.
|
|
* `stdout` {Buffer|string} The contents of `output[1]`.
|
|
* `stderr` {Buffer|string} The contents of `output[2]`.
|
|
* `status` {number|null} The exit code of the subprocess, or `null` if the
|
|
subprocess terminated due to a signal.
|
|
* `signal` {string|null} The signal used to kill the subprocess, or `null` if
|
|
the subprocess did not terminate due to a signal.
|
|
* `error` {Error} The error object if the child process failed or timed out.
|
|
|
|
The `child_process.spawnSync()` method is generally identical to
|
|
[`child_process.spawn()`][] with the exception that the function will not return
|
|
until the child process has fully closed. When a timeout has been encountered
|
|
and `killSignal` is sent, the method won't return until the process has
|
|
completely exited. If the process intercepts and handles the `SIGTERM` signal
|
|
and doesn't exit, the parent process will wait until the child process has
|
|
exited.
|
|
|
|
**If the `shell` option is enabled, do not pass unsanitized user input to this
|
|
function. Any input containing shell metacharacters may be used to trigger
|
|
arbitrary command execution.**
|
|
|
|
## Class: ChildProcess
|
|
<!-- YAML
|
|
added: v2.2.0
|
|
-->
|
|
|
|
Instances of the `ChildProcess` class are [`EventEmitters`][`EventEmitter`] that
|
|
represent spawned child processes.
|
|
|
|
Instances of `ChildProcess` are not intended to be created directly. Rather,
|
|
use the [`child_process.spawn()`][], [`child_process.exec()`][],
|
|
[`child_process.execFile()`][], or [`child_process.fork()`][] methods to create
|
|
instances of `ChildProcess`.
|
|
|
|
### Event: 'close'
|
|
<!-- YAML
|
|
added: v0.7.7
|
|
-->
|
|
|
|
* `code` {number} The exit code if the child exited on its own.
|
|
* `signal` {string} The signal by which the child process was terminated.
|
|
|
|
The `'close'` event is emitted when the stdio streams of a child process have
|
|
been closed. This is distinct from the [`'exit'`][] event, since multiple
|
|
processes might share the same stdio streams.
|
|
|
|
```js
|
|
const { spawn } = require('child_process');
|
|
const ls = spawn('ls', ['-lh', '/usr']);
|
|
|
|
ls.stdout.on('data', (data) => {
|
|
console.log(`stdout: ${data}`);
|
|
});
|
|
|
|
ls.on('close', (code) => {
|
|
console.log(`child process close all stdio with code ${code}`);
|
|
});
|
|
|
|
ls.on('exit', (code) => {
|
|
console.log(`child process exited with code ${code}`);
|
|
});
|
|
```
|
|
|
|
### Event: 'disconnect'
|
|
<!-- YAML
|
|
added: v0.7.2
|
|
-->
|
|
|
|
The `'disconnect'` event is emitted after calling the
|
|
[`subprocess.disconnect()`][] method in parent process or
|
|
[`process.disconnect()`][] in child process. After disconnecting it is no longer
|
|
possible to send or receive messages, and the [`subprocess.connected`][]
|
|
property is `false`.
|
|
|
|
### Event: 'error'
|
|
|
|
* `err` {Error} The error.
|
|
|
|
The `'error'` event is emitted whenever:
|
|
|
|
1. The process could not be spawned, or
|
|
2. The process could not be killed, or
|
|
3. Sending a message to the child process failed.
|
|
|
|
The `'exit'` event may or may not fire after an error has occurred. When
|
|
listening to both the `'exit'` and `'error'` events, it is important to guard
|
|
against accidentally invoking handler functions multiple times.
|
|
|
|
See also [`subprocess.kill()`][] and [`subprocess.send()`][].
|
|
|
|
### Event: 'exit'
|
|
<!-- YAML
|
|
added: v0.1.90
|
|
-->
|
|
|
|
* `code` {number} The exit code if the child exited on its own.
|
|
* `signal` {string} The signal by which the child process was terminated.
|
|
|
|
The `'exit'` event is emitted after the child process ends. If the process
|
|
exited, `code` is the final exit code of the process, otherwise `null`. If the
|
|
process terminated due to receipt of a signal, `signal` is the string name of
|
|
the signal, otherwise `null`. One of the two will always be non-null.
|
|
|
|
When the `'exit'` event is triggered, child process stdio streams might still be
|
|
open.
|
|
|
|
Node.js establishes signal handlers for `SIGINT` and `SIGTERM` and Node.js
|
|
processes will not terminate immediately due to receipt of those signals.
|
|
Rather, Node.js will perform a sequence of cleanup actions and then will
|
|
re-raise the handled signal.
|
|
|
|
See waitpid(2).
|
|
|
|
### Event: 'message'
|
|
<!-- YAML
|
|
added: v0.5.9
|
|
-->
|
|
|
|
* `message` {Object} A parsed JSON object or primitive value.
|
|
* `sendHandle` {Handle} A [`net.Socket`][] or [`net.Server`][] object, or
|
|
undefined.
|
|
|
|
The `'message'` event is triggered when a child process uses
|
|
[`process.send()`][] to send messages.
|
|
|
|
The message goes through serialization and parsing. The resulting
|
|
message might not be the same as what is originally sent.
|
|
|
|
### subprocess.channel
|
|
<!-- YAML
|
|
added: v7.1.0
|
|
-->
|
|
|
|
* {Object} A pipe representing the IPC channel to the child process.
|
|
|
|
The `subprocess.channel` property is a reference to the child's IPC channel. If
|
|
no IPC channel currently exists, this property is `undefined`.
|
|
|
|
### subprocess.connected
|
|
<!-- YAML
|
|
added: v0.7.2
|
|
-->
|
|
|
|
* {boolean} Set to `false` after `subprocess.disconnect()` is called.
|
|
|
|
The `subprocess.connected` property indicates whether it is still possible to
|
|
send and receive messages from a child process. When `subprocess.connected` is
|
|
`false`, it is no longer possible to send or receive messages.
|
|
|
|
### subprocess.disconnect()
|
|
<!-- YAML
|
|
added: v0.7.2
|
|
-->
|
|
|
|
Closes the IPC channel between parent and child, allowing the child to exit
|
|
gracefully once there are no other connections keeping it alive. After calling
|
|
this method the `subprocess.connected` and `process.connected` properties in
|
|
both the parent and child (respectively) will be set to `false`, and it will be
|
|
no longer possible to pass messages between the processes.
|
|
|
|
The `'disconnect'` event will be emitted when there are no messages in the
|
|
process of being received. This will most often be triggered immediately after
|
|
calling `subprocess.disconnect()`.
|
|
|
|
When the child process is a Node.js instance (e.g. spawned using
|
|
[`child_process.fork()`][]), the `process.disconnect()` method can be invoked
|
|
within the child process to close the IPC channel as well.
|
|
|
|
### subprocess.kill([signal])
|
|
<!-- YAML
|
|
added: v0.1.90
|
|
-->
|
|
|
|
* `signal` {number|string}
|
|
|
|
The `subprocess.kill()` method sends a signal to the child process. If no
|
|
argument is given, the process will be sent the `'SIGTERM'` signal. See
|
|
signal(7) for a list of available signals.
|
|
|
|
```js
|
|
const { spawn } = require('child_process');
|
|
const grep = spawn('grep', ['ssh']);
|
|
|
|
grep.on('close', (code, signal) => {
|
|
console.log(
|
|
`child process terminated due to receipt of signal ${signal}`);
|
|
});
|
|
|
|
// Send SIGHUP to process.
|
|
grep.kill('SIGHUP');
|
|
```
|
|
|
|
The [`ChildProcess`][] object may emit an [`'error'`][] event if the signal
|
|
cannot be delivered. Sending a signal to a child process that has already exited
|
|
is not an error but may have unforeseen consequences. Specifically, if the
|
|
process identifier (PID) has been reassigned to another process, the signal will
|
|
be delivered to that process instead which can have unexpected results.
|
|
|
|
While the function is called `kill`, the signal delivered to the child process
|
|
may not actually terminate the process.
|
|
|
|
See kill(2) for reference.
|
|
|
|
On Linux, child processes of child processes will not be terminated
|
|
when attempting to kill their parent. This is likely to happen when running a
|
|
new process in a shell or with the use of the `shell` option of `ChildProcess`:
|
|
|
|
```js
|
|
'use strict';
|
|
const { spawn } = require('child_process');
|
|
|
|
const subprocess = spawn(
|
|
'sh',
|
|
[
|
|
'-c',
|
|
`node -e "setInterval(() => {
|
|
console.log(process.pid, 'is alive')
|
|
}, 500);"`
|
|
], {
|
|
stdio: ['inherit', 'inherit', 'inherit']
|
|
}
|
|
);
|
|
|
|
setTimeout(() => {
|
|
subprocess.kill(); // Does not terminate the Node.js process in the shell.
|
|
}, 2000);
|
|
```
|
|
|
|
### subprocess.killed
|
|
<!-- YAML
|
|
added: v0.5.10
|
|
-->
|
|
|
|
* {boolean} Set to `true` after `subprocess.kill()` is used to successfully
|
|
send a signal to the child process.
|
|
|
|
The `subprocess.killed` property indicates whether the child process
|
|
successfully received a signal from `subprocess.kill()`. The `killed` property
|
|
does not indicate that the child process has been terminated.
|
|
|
|
### subprocess.pid
|
|
<!-- YAML
|
|
added: v0.1.90
|
|
-->
|
|
|
|
* {integer}
|
|
|
|
Returns the process identifier (PID) of the child process.
|
|
|
|
```js
|
|
const { spawn } = require('child_process');
|
|
const grep = spawn('grep', ['ssh']);
|
|
|
|
console.log(`Spawned child pid: ${grep.pid}`);
|
|
grep.stdin.end();
|
|
```
|
|
|
|
### subprocess.ref()
|
|
<!-- YAML
|
|
added: v0.7.10
|
|
-->
|
|
|
|
Calling `subprocess.ref()` after making a call to `subprocess.unref()` will
|
|
restore the removed reference count for the child process, forcing the parent
|
|
to wait for the child to exit before exiting itself.
|
|
|
|
```js
|
|
const { spawn } = require('child_process');
|
|
|
|
const subprocess = spawn(process.argv[0], ['child_program.js'], {
|
|
detached: true,
|
|
stdio: 'ignore'
|
|
});
|
|
|
|
subprocess.unref();
|
|
subprocess.ref();
|
|
```
|
|
|
|
### subprocess.send(message[, sendHandle[, options]][, callback])
|
|
<!-- YAML
|
|
added: v0.5.9
|
|
changes:
|
|
- version: v5.8.0
|
|
pr-url: https://github.com/nodejs/node/pull/5283
|
|
description: The `options` parameter, and the `keepOpen` option
|
|
in particular, is supported now.
|
|
- version: v5.0.0
|
|
pr-url: https://github.com/nodejs/node/pull/3516
|
|
description: This method returns a boolean for flow control now.
|
|
- version: v4.0.0
|
|
pr-url: https://github.com/nodejs/node/pull/2620
|
|
description: The `callback` parameter is supported now.
|
|
-->
|
|
|
|
* `message` {Object}
|
|
* `sendHandle` {Handle}
|
|
* `options` {Object} The `options` argument, if present, is an object used to
|
|
parameterize the sending of certain types of handles. `options` supports
|
|
the following properties:
|
|
* `keepOpen` {boolean} A value that can be used when passing instances of
|
|
`net.Socket`. When `true`, the socket is kept open in the sending process.
|
|
**Default:** `false`.
|
|
* `callback` {Function}
|
|
* Returns: {boolean}
|
|
|
|
When an IPC channel has been established between the parent and child (
|
|
i.e. when using [`child_process.fork()`][]), the `subprocess.send()` method can
|
|
be used to send messages to the child process. When the child process is a
|
|
Node.js instance, these messages can be received via the [`'message'`][] event.
|
|
|
|
The message goes through serialization and parsing. The resulting
|
|
message might not be the same as what is originally sent.
|
|
|
|
For example, in the parent script:
|
|
|
|
```js
|
|
const cp = require('child_process');
|
|
const n = cp.fork(`${__dirname}/sub.js`);
|
|
|
|
n.on('message', (m) => {
|
|
console.log('PARENT got message:', m);
|
|
});
|
|
|
|
// Causes the child to print: CHILD got message: { hello: 'world' }
|
|
n.send({ hello: 'world' });
|
|
```
|
|
|
|
And then the child script, `'sub.js'` might look like this:
|
|
|
|
```js
|
|
process.on('message', (m) => {
|
|
console.log('CHILD got message:', m);
|
|
});
|
|
|
|
// Causes the parent to print: PARENT got message: { foo: 'bar', baz: null }
|
|
process.send({ foo: 'bar', baz: NaN });
|
|
```
|
|
|
|
Child Node.js processes will have a [`process.send()`][] method of their own
|
|
that allows the child to send messages back to the parent.
|
|
|
|
There is a special case when sending a `{cmd: 'NODE_foo'}` message. Messages
|
|
containing a `NODE_` prefix in the `cmd` property are reserved for use within
|
|
Node.js core and will not be emitted in the child's [`'message'`][]
|
|
event. Rather, such messages are emitted using the
|
|
`'internalMessage'` event and are consumed internally by Node.js.
|
|
Applications should avoid using such messages or listening for
|
|
`'internalMessage'` events as it is subject to change without notice.
|
|
|
|
The optional `sendHandle` argument that may be passed to `subprocess.send()` is
|
|
for passing a TCP server or socket object to the child process. The child will
|
|
receive the object as the second argument passed to the callback function
|
|
registered on the [`'message'`][] event. Any data that is received
|
|
and buffered in the socket will not be sent to the child.
|
|
|
|
The optional `callback` is a function that is invoked after the message is
|
|
sent but before the child may have received it. The function is called with a
|
|
single argument: `null` on success, or an [`Error`][] object on failure.
|
|
|
|
If no `callback` function is provided and the message cannot be sent, an
|
|
`'error'` event will be emitted by the [`ChildProcess`][] object. This can
|
|
happen, for instance, when the child process has already exited.
|
|
|
|
`subprocess.send()` will return `false` if the channel has closed or when the
|
|
backlog of unsent messages exceeds a threshold that makes it unwise to send
|
|
more. Otherwise, the method returns `true`. The `callback` function can be
|
|
used to implement flow control.
|
|
|
|
#### Example: sending a server object
|
|
|
|
The `sendHandle` argument can be used, for instance, to pass the handle of
|
|
a TCP server object to the child process as illustrated in the example below:
|
|
|
|
```js
|
|
const subprocess = require('child_process').fork('subprocess.js');
|
|
|
|
// Open up the server object and send the handle.
|
|
const server = require('net').createServer();
|
|
server.on('connection', (socket) => {
|
|
socket.end('handled by parent');
|
|
});
|
|
server.listen(1337, () => {
|
|
subprocess.send('server', server);
|
|
});
|
|
```
|
|
|
|
The child would then receive the server object as:
|
|
|
|
```js
|
|
process.on('message', (m, server) => {
|
|
if (m === 'server') {
|
|
server.on('connection', (socket) => {
|
|
socket.end('handled by child');
|
|
});
|
|
}
|
|
});
|
|
```
|
|
|
|
Once the server is now shared between the parent and child, some connections
|
|
can be handled by the parent and some by the child.
|
|
|
|
While the example above uses a server created using the `net` module, `dgram`
|
|
module servers use exactly the same workflow with the exceptions of listening on
|
|
a `'message'` event instead of `'connection'` and using `server.bind()` instead
|
|
of `server.listen()`. This is, however, currently only supported on Unix
|
|
platforms.
|
|
|
|
#### Example: sending a socket object
|
|
|
|
Similarly, the `sendHandler` argument can be used to pass the handle of a
|
|
socket to the child process. The example below spawns two children that each
|
|
handle connections with "normal" or "special" priority:
|
|
|
|
```js
|
|
const { fork } = require('child_process');
|
|
const normal = fork('subprocess.js', ['normal']);
|
|
const special = fork('subprocess.js', ['special']);
|
|
|
|
// Open up the server and send sockets to child. Use pauseOnConnect to prevent
|
|
// the sockets from being read before they are sent to the child process.
|
|
const server = require('net').createServer({ pauseOnConnect: true });
|
|
server.on('connection', (socket) => {
|
|
|
|
// If this is special priority...
|
|
if (socket.remoteAddress === '74.125.127.100') {
|
|
special.send('socket', socket);
|
|
return;
|
|
}
|
|
// This is normal priority.
|
|
normal.send('socket', socket);
|
|
});
|
|
server.listen(1337);
|
|
```
|
|
|
|
The `subprocess.js` would receive the socket handle as the second argument
|
|
passed to the event callback function:
|
|
|
|
```js
|
|
process.on('message', (m, socket) => {
|
|
if (m === 'socket') {
|
|
if (socket) {
|
|
// Check that the client socket exists.
|
|
// It is possible for the socket to be closed between the time it is
|
|
// sent and the time it is received in the child process.
|
|
socket.end(`Request handled with ${process.argv[2]} priority`);
|
|
}
|
|
}
|
|
});
|
|
```
|
|
|
|
Once a socket has been passed to a child, the parent is no longer capable of
|
|
tracking when the socket is destroyed. To indicate this, the `.connections`
|
|
property becomes `null`. It is recommended not to use `.maxConnections` when
|
|
this occurs.
|
|
|
|
It is also recommended that any `'message'` handlers in the child process
|
|
verify that `socket` exists, as the connection may have been closed during the
|
|
time it takes to send the connection to the child.
|
|
|
|
### subprocess.stderr
|
|
<!-- YAML
|
|
added: v0.1.90
|
|
-->
|
|
|
|
* {stream.Readable}
|
|
|
|
A `Readable Stream` that represents the child process's `stderr`.
|
|
|
|
If the child was spawned with `stdio[2]` set to anything other than `'pipe'`,
|
|
then this will be `null`.
|
|
|
|
`subprocess.stderr` is an alias for `subprocess.stdio[2]`. Both properties will
|
|
refer to the same value.
|
|
|
|
### subprocess.stdin
|
|
<!-- YAML
|
|
added: v0.1.90
|
|
-->
|
|
|
|
* {stream.Writable}
|
|
|
|
A `Writable Stream` that represents the child process's `stdin`.
|
|
|
|
If a child process waits to read all of its input, the child will not continue
|
|
until this stream has been closed via `end()`.
|
|
|
|
If the child was spawned with `stdio[0]` set to anything other than `'pipe'`,
|
|
then this will be `null`.
|
|
|
|
`subprocess.stdin` is an alias for `subprocess.stdio[0]`. Both properties will
|
|
refer to the same value.
|
|
|
|
### subprocess.stdio
|
|
<!-- YAML
|
|
added: v0.7.10
|
|
-->
|
|
|
|
* {Array}
|
|
|
|
A sparse array of pipes to the child process, corresponding with positions in
|
|
the [`stdio`][] option passed to [`child_process.spawn()`][] that have been set
|
|
to the value `'pipe'`. `subprocess.stdio[0]`, `subprocess.stdio[1]`, and
|
|
`subprocess.stdio[2]` are also available as `subprocess.stdin`,
|
|
`subprocess.stdout`, and `subprocess.stderr`, respectively.
|
|
|
|
In the following example, only the child's fd `1` (stdout) is configured as a
|
|
pipe, so only the parent's `subprocess.stdio[1]` is a stream, all other values
|
|
in the array are `null`.
|
|
|
|
```js
|
|
const assert = require('assert');
|
|
const fs = require('fs');
|
|
const child_process = require('child_process');
|
|
|
|
const subprocess = child_process.spawn('ls', {
|
|
stdio: [
|
|
0, // Use parent's stdin for child.
|
|
'pipe', // Pipe child's stdout to parent.
|
|
fs.openSync('err.out', 'w') // Direct child's stderr to a file.
|
|
]
|
|
});
|
|
|
|
assert.strictEqual(subprocess.stdio[0], null);
|
|
assert.strictEqual(subprocess.stdio[0], subprocess.stdin);
|
|
|
|
assert(subprocess.stdout);
|
|
assert.strictEqual(subprocess.stdio[1], subprocess.stdout);
|
|
|
|
assert.strictEqual(subprocess.stdio[2], null);
|
|
assert.strictEqual(subprocess.stdio[2], subprocess.stderr);
|
|
```
|
|
|
|
### subprocess.stdout
|
|
<!-- YAML
|
|
added: v0.1.90
|
|
-->
|
|
|
|
* {stream.Readable}
|
|
|
|
A `Readable Stream` that represents the child process's `stdout`.
|
|
|
|
If the child was spawned with `stdio[1]` set to anything other than `'pipe'`,
|
|
then this will be `null`.
|
|
|
|
`subprocess.stdout` is an alias for `subprocess.stdio[1]`. Both properties will
|
|
refer to the same value.
|
|
|
|
```js
|
|
const { spawn } = require('child_process');
|
|
|
|
const subprocess = spawn('ls');
|
|
|
|
subprocess.stdout.on('data', (data) => {
|
|
console.log(`Received chunk ${data}`);
|
|
});
|
|
```
|
|
|
|
### subprocess.unref()
|
|
<!-- YAML
|
|
added: v0.7.10
|
|
-->
|
|
|
|
By default, the parent will wait for the detached child to exit. To prevent the
|
|
parent from waiting for a given `subprocess` to exit, use the
|
|
`subprocess.unref()` method. Doing so will cause the parent's event loop to not
|
|
include the child in its reference count, allowing the parent to exit
|
|
independently of the child, unless there is an established IPC channel between
|
|
the child and the parent.
|
|
|
|
```js
|
|
const { spawn } = require('child_process');
|
|
|
|
const subprocess = spawn(process.argv[0], ['child_program.js'], {
|
|
detached: true,
|
|
stdio: 'ignore'
|
|
});
|
|
|
|
subprocess.unref();
|
|
```
|
|
|
|
## `maxBuffer` and Unicode
|
|
|
|
The `maxBuffer` option specifies the largest number of bytes allowed on `stdout`
|
|
or `stderr`. If this value is exceeded, then the child process is terminated.
|
|
This impacts output that includes multibyte character encodings such as UTF-8 or
|
|
UTF-16. For instance, `console.log('中文测试')` will send 13 UTF-8 encoded bytes
|
|
to `stdout` although there are only 4 characters.
|
|
|
|
## Shell Requirements
|
|
|
|
The shell should understand the `-c` switch. If the shell is `'cmd.exe'`, it
|
|
should understand the `/d /s /c` switches and command line parsing should be
|
|
compatible.
|
|
|
|
## Default Windows Shell
|
|
|
|
Although Microsoft specifies `%COMSPEC%` must contain the path to
|
|
`'cmd.exe'` in the root environment, child processes are not always subject to
|
|
the same requirement. Thus, in `child_process` functions where a shell can be
|
|
spawned, `'cmd.exe'` is used as a fallback if `process.env.ComSpec` is
|
|
unavailable.
|
|
|
|
[`'disconnect'`]: process.html#process_event_disconnect
|
|
[`'error'`]: #child_process_event_error
|
|
[`'exit'`]: #child_process_event_exit
|
|
[`'message'`]: process.html#process_event_message
|
|
[`ChildProcess`]: #child_process_child_process
|
|
[`Error`]: errors.html#errors_class_error
|
|
[`EventEmitter`]: events.html#events_class_eventemitter
|
|
[`child_process.exec()`]: #child_process_child_process_exec_command_options_callback
|
|
[`child_process.execFile()`]: #child_process_child_process_execfile_file_args_options_callback
|
|
[`child_process.execFileSync()`]: #child_process_child_process_execfilesync_file_args_options
|
|
[`child_process.execSync()`]: #child_process_child_process_execsync_command_options
|
|
[`child_process.fork()`]: #child_process_child_process_fork_modulepath_args_options
|
|
[`child_process.spawn()`]: #child_process_child_process_spawn_command_args_options
|
|
[`child_process.spawnSync()`]: #child_process_child_process_spawnsync_command_args_options
|
|
[`maxBuffer` and Unicode]: #child_process_maxbuffer_and_unicode
|
|
[`net.Server`]: net.html#net_class_net_server
|
|
[`net.Socket`]: net.html#net_class_net_socket
|
|
[`options.detached`]: #child_process_options_detached
|
|
[`process.disconnect()`]: process.html#process_process_disconnect
|
|
[`process.env`]: process.html#process_process_env
|
|
[`process.execPath`]: process.html#process_process_execpath
|
|
[`process.send()`]: process.html#process_process_send_message_sendhandle_options_callback
|
|
[`stdio`]: #child_process_options_stdio
|
|
[`subprocess.connected`]: #child_process_subprocess_connected
|
|
[`subprocess.disconnect()`]: #child_process_subprocess_disconnect
|
|
[`subprocess.kill()`]: #child_process_subprocess_kill_signal
|
|
[`subprocess.send()`]: #child_process_subprocess_send_message_sendhandle_options_callback
|
|
[`subprocess.stderr`]: #child_process_subprocess_stderr
|
|
[`subprocess.stdin`]: #child_process_subprocess_stdin
|
|
[`subprocess.stdio`]: #child_process_subprocess_stdio
|
|
[`subprocess.stdout`]: #child_process_subprocess_stdout
|
|
[`util.promisify()`]: util.html#util_util_promisify_original
|
|
[Default Windows Shell]: #child_process_default_windows_shell
|
|
[Shell Requirements]: #child_process_shell_requirements
|
|
[synchronous counterparts]: #child_process_synchronous_process_creation
|