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PR-URL: https://github.com/nodejs/node/pull/31186 Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Richard Lau <riclau@uk.ibm.com>
407 lines
13 KiB
Markdown
407 lines
13 KiB
Markdown
# C++ Style Guide
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See also the [C++ codebase README](src/README.md) for C++ idioms in the Node.js
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codebase not related to stylistic issues.
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## Table of Contents
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* [Guides and References](#guides-and-references)
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* [Formatting](#formatting)
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* [Left-leaning (C++ style) asterisks for pointer declarations](#left-leaning-c-style-asterisks-for-pointer-declarations)
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* [C++ style comments](#c-style-comments)
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* [2 spaces of indentation for blocks or bodies of conditionals](#2-spaces-of-indentation-for-blocks-or-bodies-of-conditionals)
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* [4 spaces of indentation for statement continuations](#4-spaces-of-indentation-for-statement-continuations)
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* [Align function arguments vertically](#align-function-arguments-vertically)
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* [Initialization lists](#initialization-lists)
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* [CamelCase for methods, functions, and classes](#camelcase-for-methods-functions-and-classes)
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* [`snake_case` for local variables and parameters](#snake_case-for-local-variables-and-parameters)
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* [`snake_case_` for private class fields](#snake_case_-for-private-class-fields)
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* [`snake_case` for C-like structs](#snake_case-for-c-like-structs)
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* [Space after `template`](#space-after-template)
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* [Memory Management](#memory-management)
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* [Memory allocation](#memory-allocation)
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* [Use `nullptr` instead of `NULL` or `0`](#use-nullptr-instead-of-null-or-0)
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* [Use explicit pointer comparisons](#use-explicit-pointer-comparisons)
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* [Ownership and Smart Pointers](#ownership-and-smart-pointers)
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* [Avoid non-const references](#avoid-non-const-references)
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* [Use AliasedBuffers to manipulate TypedArrays](#use-aliasedbuffers-to-manipulate-typedarrays)
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* [Others](#others)
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* [Type casting](#type-casting)
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* [Using `auto`](#using-auto)
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* [Do not include `*.h` if `*-inl.h` has already been included](#do-not-include-h-if--inlh-has-already-been-included)
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* [Avoid throwing JavaScript errors in C++ methods](#avoid-throwing-javascript-errors-in-c)
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* [Avoid throwing JavaScript errors in nested C++ methods](#avoid-throwing-javascript-errors-in-nested-c-methods)
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## Guides and References
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The Node.js C++ codebase strives to be consistent in its use of language
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features and idioms, as well as have some specific guidelines for the use of
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runtime features.
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Coding guidelines are based on the following guides (highest priority first):
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1. This document
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2. The [Google C++ Style Guide][]
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3. The ISO [C++ Core Guidelines][]
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In general code should follow the C++ Core Guidelines, unless overridden by the
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Google C++ Style Guide or this document. At the moment these guidelines are
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checked manually by reviewers, with the goal to validate this with automatic
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tools.
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## Formatting
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Unfortunately, the C++ linter (based on [Google’s `cpplint`][]), which can be
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run explicitly via `make lint-cpp`, does not currently catch a lot of rules that
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are specific to the Node.js C++ code base. This document explains the most
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common of these rules:
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### Left-leaning (C++ style) asterisks for pointer declarations
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`char* buffer;` instead of `char *buffer;`
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### C++ style comments
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Use C++ style comments (`//`) for both single-line and multi-line comments.
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Comments should also start with uppercase and finish with a dot.
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Examples:
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```c++
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// A single-line comment.
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// Multi-line comments
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// should also use C++
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// style comments.
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```
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The codebase may contain old C style comments (`/* */`) from before this was the
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preferred style. Feel free to update old comments to the preferred style when
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working on code in the immediate vicinity or when changing/improving those
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comments.
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### 2 spaces of indentation for blocks or bodies of conditionals
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```c++
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if (foo)
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bar();
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```
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or
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```c++
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if (foo) {
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bar();
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baz();
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}
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```
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Braces are optional if the statement body only has one line.
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`namespace`s receive no indentation on their own.
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### 4 spaces of indentation for statement continuations
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```c++
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VeryLongTypeName very_long_result = SomeValueWithAVeryLongName +
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SomeOtherValueWithAVeryLongName;
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```
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Operators are before the line break in these cases.
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### Align function arguments vertically
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```c++
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void FunctionWithAVeryLongName(int parameter_with_a_very_long_name,
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double other_parameter_with_a_very_long_name,
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...);
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```
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If that doesn’t work, break after the `(` and use 4 spaces of indentation:
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```c++
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void FunctionWithAReallyReallyReallyLongNameSeriouslyStopIt(
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int okay_there_is_no_space_left_in_the_previous_line,
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...);
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```
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### Initialization lists
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Long initialization lists are formatted like this:
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```c++
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HandleWrap::HandleWrap(Environment* env,
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Local<Object> object,
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uv_handle_t* handle,
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AsyncWrap::ProviderType provider)
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: AsyncWrap(env, object, provider),
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state_(kInitialized),
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handle_(handle) {
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```
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### CamelCase for methods, functions, and classes
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Exceptions are simple getters/setters, which are named `property_name()` and
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`set_property_name()`, respectively.
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```c++
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class FooBar {
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public:
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void DoSomething();
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static void DoSomethingButItsStaticInstead();
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void set_foo_flag(int flag_value);
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int foo_flag() const; // Use const-correctness whenever possible.
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};
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```
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### `snake_case` for local variables and parameters
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```c++
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int FunctionThatDoesSomething(const char* important_string) {
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const char* pointer_into_string = important_string;
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}
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```
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### `snake_case_` for private class fields
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```c++
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class Foo {
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private:
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int counter_ = 0;
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};
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```
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### `snake_case` for C-like structs
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For plain C-like structs snake_case can be used.
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```c++
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struct foo_bar {
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int name;
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}
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```
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### Space after `template`
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```c++
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template <typename T>
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class FancyContainer {
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...
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}
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```
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## Memory Management
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### Memory allocation
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* `Malloc()`, `Calloc()`, etc. from `util.h` abort in Out-of-Memory situations
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* `UncheckedMalloc()`, etc. return `nullptr` in OOM situations
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### Use `nullptr` instead of `NULL` or `0`
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Further reading in the [C++ Core Guidelines][ES.47].
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### Use explicit pointer comparisons
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Use explicit comparisons to `nullptr` when testing pointers, i.e.
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`if (foo == nullptr)` instead of `if (foo)` and
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`foo != nullptr` instead of `!foo`.
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### Ownership and Smart Pointers
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* [R.20][]: Use `std::unique_ptr` or `std::shared_ptr` to represent ownership
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* [R.21][]: Prefer `unique_ptr` over `shared_ptr` unless you need to share
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ownership
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Use `std::unique_ptr` to make ownership transfer explicit. For example:
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```cpp
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std::unique_ptr<Foo> FooFactory();
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void FooConsumer(std::unique_ptr<Foo> ptr);
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```
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Since `std::unique_ptr` has only move semantics, passing one by value transfers
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ownership to the callee and invalidates the caller's instance.
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Don't use `std::auto_ptr`, it is deprecated ([Reference][cppref_auto_ptr]).
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### Avoid non-const references
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Using non-const references often obscures which values are changed by an
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assignment. Consider using a pointer instead, which requires more explicit
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syntax to indicate that modifications take place.
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```c++
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class ExampleClass {
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public:
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explicit ExampleClass(OtherClass* other_ptr) : pointer_to_other_(other_ptr) {}
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void SomeMethod(const std::string& input_param,
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std::string* in_out_param); // Pointer instead of reference
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const std::string& get_foo() const { return foo_string_; }
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void set_foo(const std::string& new_value) { foo_string_ = new_value; }
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void ReplaceCharacterInFoo(char from, char to) {
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// A non-const reference is okay here, because the method name already tells
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// users that this modifies 'foo_string_' -- if that is not the case,
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// it can still be better to use an indexed for loop, or leave appropriate
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// comments.
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for (char& character : foo_string_) {
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if (character == from)
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character = to;
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}
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}
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private:
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std::string foo_string_;
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// Pointer instead of reference. If this object 'owns' the other object,
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// this should be a `std::unique_ptr<OtherClass>`; a
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// `std::shared_ptr<OtherClass>` can also be a better choice.
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OtherClass* pointer_to_other_;
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};
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```
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### Use AliasedBuffers to manipulate TypedArrays
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When working with typed arrays that involve direct data modification
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from C++, use an `AliasedBuffer` when possible. The API abstraction and
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the usage scope of `AliasedBuffer` are documented in [aliased_buffer.h][].
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```c++
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// Create an AliasedBuffer.
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AliasedBuffer<uint32_t, v8::Uint32Array> data;
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...
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// Modify the data through natural operator semantics.
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data[0] = 12345;
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```
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## Others
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### Type casting
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* Use `static_cast<T>` if casting is required, and it is valid
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* Use `reinterpret_cast` only when it is necessary
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* Avoid C-style casts (`(type)value`)
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* `dynamic_cast` does not work because Node.js is built without
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[Run Time Type Information][]
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Further reading:
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* [ES.48][]: Avoid casts
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* [ES.49][]: If you must use a cast, use a named cast
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### Using `auto`
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Being explicit about types is usually preferred over using `auto`.
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Use `auto` to avoid type names that are noisy, obvious, or unimportant. When
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doing so, keep in mind that explicit types often help with readability and
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verifying the correctness of code.
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```cpp
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for (const auto& item : some_map) {
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const KeyType& key = item.first;
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const ValType& value = item.second;
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// The rest of the loop can now just refer to key and value,
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// a reader can see the types in question, and we've avoided
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// the too-common case of extra copies in this iteration.
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}
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```
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### Do not include `*.h` if `*-inl.h` has already been included
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Do
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```cpp
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#include "util-inl.h" // already includes util.h
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```
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instead of
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```cpp
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#include "util.h"
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#include "util-inl.h"
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```
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### Avoid throwing JavaScript errors in C++
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When there is a need to throw errors from a C++ binding method, try to
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return the data necessary for constructing the errors to JavaScript,
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then construct and throw the errors [using `lib/internal/errors.js`][errors].
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In general, type-checks on arguments should be done in JavaScript
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before the arguments are passed into C++. Then in the C++ binding, simply using
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`CHECK` assertions to guard against invalid arguments should be enough.
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If the return value of the binding cannot be used to signal failures or return
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the necessary data for constructing errors in JavaScript, pass a context object
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to the binding and put the necessary data inside in C++. For example:
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```cpp
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void Foo(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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// Let the JavaScript handle the actual type-checking,
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// only assertions are placed in C++
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CHECK_EQ(args.Length(), 2);
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CHECK(args[0]->IsString());
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CHECK(args[1]->IsObject());
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int err = DoSomethingWith(args[0].As<String>());
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if (err) {
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// Put the data inside the error context
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Local<Object> ctx = args[1].As<Object>();
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Local<String> key = FIXED_ONE_BYTE_STRING(env->isolate(), "code");
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ctx->Set(env->context(), key, err).FromJust();
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} else {
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args.GetReturnValue().Set(something_to_return);
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}
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}
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// In the initialize function
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env->SetMethod(target, "foo", Foo);
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```
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```js
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exports.foo = function(str) {
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// Prefer doing the type-checks in JavaScript
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if (typeof str !== 'string') {
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throw new errors.codes.ERR_INVALID_ARG_TYPE('str', 'string');
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}
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const ctx = {};
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const result = binding.foo(str, ctx);
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if (ctx.code !== undefined) {
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throw new errors.codes.ERR_ERROR_NAME(ctx.code);
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}
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return result;
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};
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```
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#### Avoid throwing JavaScript errors in nested C++ methods
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When you need to throw a JavaScript exception from C++ (i.e.
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`isolate()->ThrowException()`) prefer to do it as close to the return to JS as
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possible, and not inside of nested C++ calls. Since this changes the JS
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execution state doing it closest to where it is consumed reduces the chances of
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side effects.
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Node.js is built [without C++ exception handling][], so code using `throw` or
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even `try` and `catch` **will** break.
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[C++ Core Guidelines]: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines
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[Google C++ Style Guide]: https://google.github.io/styleguide/cppguide.html
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[Google’s `cpplint`]: https://github.com/google/styleguide
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[errors]: https://github.com/nodejs/node/blob/master/doc/guides/using-internal-errors.md
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[ES.47]: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Res-nullptr
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[ES.48]: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Res-casts
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[ES.49]: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Res-casts-named
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[R.20]: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rr-owner
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[R.21]: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rr-unique
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[Run Time Type Information]: https://en.wikipedia.org/wiki/Run-time_type_information
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[cppref_auto_ptr]: https://en.cppreference.com/w/cpp/memory/auto_ptr
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[without C++ exception handling]: https://gcc.gnu.org/onlinedocs/libstdc++/manual/using_exceptions.html#intro.using.exception.no
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[aliased_buffer.h]: https://github.com/nodejs/node/blob/master/src/aliased_buffer.h#L12
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