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libuv 1.39.0 will begin requiring uv_setup_args() to be called before attempting to access the process title. This commit adds uv_setup_args() calls that were missing in order for the test suite to pass (and updates the documentation). PR-URL: https://github.com/nodejs/node/pull/34751 Reviewed-By: Richard Lau <riclau@uk.ibm.com> Reviewed-By: David Carlier <devnexen@gmail.com> Reviewed-By: Rich Trott <rtrott@gmail.com>
228 lines
8.6 KiB
Markdown
228 lines
8.6 KiB
Markdown
# C++ embedder API
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<!--introduced_in=v14.0.0-->
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Node.js provides a number of C++ APIs that can be used to execute JavaScript
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in a Node.js environment from other C++ software.
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The documentation for these APIs can be found in [src/node.h][] in the Node.js
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source tree. In addition to the APIs exposed by Node.js, some required concepts
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are provided by the V8 embedder API.
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Because using Node.js as an embedded library is different from writing code
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that is executed by Node.js, breaking changes do not follow typical Node.js
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[deprecation policy][] and may occur on each semver-major release without prior
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warning.
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## Example embedding application
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The following sections will provide an overview over how to use these APIs
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to create an application from scratch that will perform the equivalent of
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`node -e <code>`, i.e. that will take a piece of JavaScript and run it in
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a Node.js-specific environment.
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The full code can be found [in the Node.js source tree][embedtest.cc].
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### Setting up per-process state
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Node.js requires some per-process state management in order to run:
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* Arguments parsing for Node.js [CLI options][],
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* V8 per-process requirements, such as a `v8::Platform` instance.
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The following example shows how these can be set up. Some class names are from
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the `node` and `v8` C++ namespaces, respectively.
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```cpp
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int main(int argc, char** argv) {
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argv = uv_setup_args(argc, argv);
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std::vector<std::string> args(argv, argv + argc);
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std::vector<std::string> exec_args;
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std::vector<std::string> errors;
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// Parse Node.js CLI options, and print any errors that have occurred while
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// trying to parse them.
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int exit_code = node::InitializeNodeWithArgs(&args, &exec_args, &errors);
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for (const std::string& error : errors)
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fprintf(stderr, "%s: %s\n", args[0].c_str(), error.c_str());
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if (exit_code != 0) {
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return exit_code;
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}
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// Create a v8::Platform instance. `MultiIsolatePlatform::Create()` is a way
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// to create a v8::Platform instance that Node.js can use when creating
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// Worker threads. When no `MultiIsolatePlatform` instance is present,
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// Worker threads are disabled.
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std::unique_ptr<MultiIsolatePlatform> platform =
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MultiIsolatePlatform::Create(4);
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V8::InitializePlatform(platform.get());
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V8::Initialize();
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// See below for the contents of this function.
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int ret = RunNodeInstance(platform.get(), args, exec_args);
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V8::Dispose();
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V8::ShutdownPlatform();
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return ret;
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}
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```
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### Per-instance state
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Node.js has a concept of a “Node.js instance”, that is commonly being referred
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to as `node::Environment`. Each `node::Environment` is associated with:
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* Exactly one `v8::Isolate`, i.e. one JS Engine instance,
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* Exactly one `uv_loop_t`, i.e. one event loop, and
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* A number of `v8::Context`s, but exactly one main `v8::Context`.
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* One `node::IsolateData` instance that contains information that could be
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shared by multiple `node::Environment`s that use the same `v8::Isolate`.
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Currently, no testing if performed for this scenario.
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In order to set up a `v8::Isolate`, an `v8::ArrayBuffer::Allocator` needs
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to be provided. One possible choice is the default Node.js allocator, which
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can be created through `node::ArrayBufferAllocator::Create()`. Using the Node.js
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allocator allows minor performance optimizations when addons use the Node.js
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C++ `Buffer` API, and is required in order to track `ArrayBuffer` memory in
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[`process.memoryUsage()`][].
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Additionally, each `v8::Isolate` that is used for a Node.js instance needs to
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be registered and unregistered with the `MultiIsolatePlatform` instance, if one
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is being used, in order for the platform to know which event loop to use
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for tasks scheduled by the `v8::Isolate`.
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The `node::NewIsolate()` helper function creates a `v8::Isolate`,
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sets it up with some Node.js-specific hooks (e.g. the Node.js error handler),
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and registers it with the platform automatically.
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```cpp
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int RunNodeInstance(MultiIsolatePlatform* platform,
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const std::vector<std::string>& args,
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const std::vector<std::string>& exec_args) {
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int exit_code = 0;
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// Set up a libuv event loop.
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uv_loop_t loop;
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int ret = uv_loop_init(&loop);
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if (ret != 0) {
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fprintf(stderr, "%s: Failed to initialize loop: %s\n",
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args[0].c_str(),
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uv_err_name(ret));
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return 1;
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}
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std::shared_ptr<ArrayBufferAllocator> allocator =
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ArrayBufferAllocator::Create();
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Isolate* isolate = NewIsolate(allocator, &loop, platform);
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if (isolate == nullptr) {
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fprintf(stderr, "%s: Failed to initialize V8 Isolate\n", args[0].c_str());
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return 1;
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}
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{
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Locker locker(isolate);
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Isolate::Scope isolate_scope(isolate);
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// Create a node::IsolateData instance that will later be released using
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// node::FreeIsolateData().
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std::unique_ptr<IsolateData, decltype(&node::FreeIsolateData)> isolate_data(
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node::CreateIsolateData(isolate, &loop, platform, allocator.get()),
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node::FreeIsolateData);
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// Set up a new v8::Context.
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HandleScope handle_scope(isolate);
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Local<Context> context = node::NewContext(isolate);
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if (context.IsEmpty()) {
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fprintf(stderr, "%s: Failed to initialize V8 Context\n", args[0].c_str());
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return 1;
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}
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// The v8::Context needs to be entered when node::CreateEnvironment() and
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// node::LoadEnvironment() are being called.
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Context::Scope context_scope(context);
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// Create a node::Environment instance that will later be released using
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// node::FreeEnvironment().
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std::unique_ptr<Environment, decltype(&node::FreeEnvironment)> env(
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node::CreateEnvironment(isolate_data.get(), context, args, exec_args),
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node::FreeEnvironment);
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// Set up the Node.js instance for execution, and run code inside of it.
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// There is also a variant that takes a callback and provides it with
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// the `require` and `process` objects, so that it can manually compile
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// and run scripts as needed.
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// The `require` function inside this script does *not* access the file
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// system, and can only load built-in Node.js modules.
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// `module.createRequire()` is being used to create one that is able to
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// load files from the disk, and uses the standard CommonJS file loader
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// instead of the internal-only `require` function.
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MaybeLocal<Value> loadenv_ret = node::LoadEnvironment(
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env.get(),
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"const publicRequire ="
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" require('module').createRequire(process.cwd() + '/');"
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"globalThis.require = publicRequire;"
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"require('vm').runInThisContext(process.argv[1]);");
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if (loadenv_ret.IsEmpty()) // There has been a JS exception.
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return 1;
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{
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// SealHandleScope protects against handle leaks from callbacks.
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SealHandleScope seal(isolate);
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bool more;
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do {
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uv_run(&loop, UV_RUN_DEFAULT);
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// V8 tasks on background threads may end up scheduling new tasks in the
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// foreground, which in turn can keep the event loop going. For example,
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// WebAssembly.compile() may do so.
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platform->DrainTasks(isolate);
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// If there are new tasks, continue.
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more = uv_loop_alive(&loop);
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if (more) continue;
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// node::EmitBeforeExit() is used to emit the 'beforeExit' event on
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// the `process` object.
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node::EmitBeforeExit(env.get());
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// 'beforeExit' can also schedule new work that keeps the event loop
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// running.
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more = uv_loop_alive(&loop);
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} while (more == true);
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}
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// node::EmitExit() returns the current exit code.
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exit_code = node::EmitExit(env.get());
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// node::Stop() can be used to explicitly stop the event loop and keep
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// further JavaScript from running. It can be called from any thread,
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// and will act like worker.terminate() if called from another thread.
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node::Stop(env.get());
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}
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// Unregister the Isolate with the platform and add a listener that is called
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// when the Platform is done cleaning up any state it had associated with
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// the Isolate.
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bool platform_finished = false;
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platform->AddIsolateFinishedCallback(isolate, [](void* data) {
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*static_cast<bool*>(data) = true;
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}, &platform_finished);
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platform->UnregisterIsolate(isolate);
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isolate->Dispose();
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// Wait until the platform has cleaned up all relevant resources.
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while (!platform_finished)
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uv_run(&loop, UV_RUN_ONCE);
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int err = uv_loop_close(&loop);
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assert(err == 0);
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return exit_code;
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}
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```
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[`process.memoryUsage()`]: process.html#process_process_memoryusage
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[CLI options]: cli.html
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[deprecation policy]: deprecations.html
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[embedtest.cc]: https://github.com/nodejs/node/blob/master/test/embedding/embedtest.cc
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[src/node.h]: https://github.com/nodejs/node/blob/master/src/node.h
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