77 KiB
node(1) -- evented I/O for V8 JavaScript
Synopsis
An example of a web server written with Node which responds with 'Hello World':
var sys = require('sys'),
http = require('http');
http.createServer(function (request, response) {
response.writeHead(200, {'Content-Type': 'text/plain'});
response.end('Hello World\n');
}).listen(8000);
sys.puts('Server running at http://127.0.0.1:8000/');
To run the server, put the code into a file called example.js
and execute
it with the node program
> node example.js
Server running at http://127.0.0.1:8000/
All of the examples in the documentation can be run similarly.
Standard Modules
Node comes with a number of modules that are compiled in to the process,
most of which are documented below. The most common way to use these modules
is with require('name')
and then assigning the return value to a local
variable with the same name as the module.
Example:
var sys = require('sys');
It is possible to extend node with other modules. See 'Modules'
Buffers
Pure Javascript is Unicode friendly but not nice to binary data. When dealing with TCP streams or the file system, it's necessary to handle octet streams. Node has several strategies for manipulating, creating, and consuming octet streams.
Raw data is stored in instances of the Buffer
class. A Buffer
is similar
to an array of integers but corresponds to a raw memory allocation outside
the V8 heap. A Buffer
cannot be resized.
Access the class with require('buffer').Buffer
.
Converting between Buffers and JavaScript string objects requires an explicit encoding
method. Node supports 3 string encodings: UTF-8 ('utf8'
), ASCII ('ascii'
), and
Binary ('binary'
).
-
'ascii'
- for 7 bit ASCII data only. This encoding method is very fast, and will strip the high bit if set. -
'binary'
- for 8 bit binary data such as images. -
'utf8'
- Unicode characters. Many web pages and other document formats use UTF-8.
new Buffer(size)
Allocates a new buffer of size
octets.
buffer.write(string, encoding, offset)
Writes string
to the buffer at offset
using the given encoding. Returns
number of octets written. If buffer
did not contain enough space to fit
the entire string it will write a partial amount of the string. In the case
of 'utf8'
encoding, the method will not write partial characters.
Example: write a utf8 string into a buffer, then print it
var sys = require('sys'),
Buffer = require('buffer').Buffer,
buf = new Buffer(256),
len;
len = buf.write('\u00bd + \u00bc = \u00be', 'utf8', 0);
sys.puts(len + " bytes: " + buf.toString('utf8', 0, len));
// 12 bytes: ½ + ¼ = ¾
buffer.toString(encoding, start, end)
Decodes and returns a string from buffer data encoded with encoding
beginning at start
and ending at end
.
See buffer.write()
example, above.
buffer[index]
Get and set the octet at index
. The values refer to individual bytes,
so the legal range is between 0x00
and 0xFF
hex or 0
and 255
.
Example: copy an ASCII string into a buffer, one byte at a time:
var sys = require('sys'),
Buffer = require('buffer').Buffer,
str = "node.js",
buf = new Buffer(str.length),
i;
for (i = 0; i < str.length ; i += 1) {
buf[i] = str.charCodeAt(i);
}
sys.puts(buf);
// node.js
Buffer.byteLength(string, encoding)
Gives the actual byte length of a string. This is not the same as
String.prototype.length
since that returns the number of characters in a
string.
Example:
var sys = require('sys'),
Buffer = require('buffer').Buffer,
str = '\u00bd + \u00bc = \u00be';
sys.puts(str + ": " + str.length + " characters, " +
Buffer.byteLength(str, 'utf8') + " bytes");
// ½ + ¼ = ¾: 9 characters, 12 bytes
buffer.length
The size of the buffer in bytes. Note that this is not necessarily the size
of the contents. length
refers to the amount of memory allocated for the
buffer object. It does not change when the contents of the buffer are changed.
var sys = require('sys'),
Buffer = require('buffer').Buffer,
buf = new Buffer(1234);
sys.puts(buf.length);
buf.write("some string", "ascii", 0);
sys.puts(buf.length);
// 1234
// 1234
buffer.copy(targetBuffer, targetStart, sourceStart, sourceEnd)
Does a memcpy() between buffers.
Example: build two Buffers, then copy buf1
from byte 16 through byte 20
into buf2
, starting at the 8th byte in buf2
.
var sys = require('sys'),
Buffer = require('buffer').Buffer,
buf1 = new Buffer(26),
buf2 = new Buffer(26),
i;
for (i = 0 ; i < 26 ; i += 1) {
buf1[i] = i + 97; // 97 is ASCII a
buf2[i] = 33; // ASCII !
}
buf1.copy(buf2, 8, 16, 20);
sys.puts(buf2.toString('ascii', 0, 25));
// !!!!!!!!qrst!!!!!!!!!!!!!
buffer.slice(start, end)
Returns a new buffer which references the
same memory as the old, but offset and cropped by the start
and end
indexes.
Modifying the new buffer slice will modify memory in the original buffer!
Example: build a Buffer with the ASCII alphabet, take a slice, then modify one byte from the original Buffer.
var sys = require('sys'),
Buffer = require('buffer').Buffer,
buf1 = new Buffer(26), buf2,
i;
for (i = 0 ; i < 26 ; i += 1) {
buf1[i] = i + 97; // 97 is ASCII a
}
buf2 = buf1.slice(0, 3);
sys.puts(buf2.toString('ascii', 0, buf2.length));
buf1[0] = 33;
sys.puts(buf2.toString('ascii', 0, buf2.length));
// abc
// !bc
EventEmitter
Many objects in Node emit events: a TCP server emits an event each time
there is a stream, a child process emits an event when it exits. All
objects which emit events are instances of events.EventEmitter
.
Events are represented by a camel-cased string. Here are some examples:
'stream'
, 'data'
, 'messageBegin'
.
Functions can be then be attached to objects, to be executed when an event is emitted. These functions are called listeners.
require('events').EventEmitter
to access the EventEmitter
class.
All EventEmitters emit the event 'newListener'
when new listeners are
added.
Event: 'newListener'
function (event, listener) { }
This event is made any time someone adds a new listener.
emitter.addListener(event, listener)
Adds a listener to the end of the listeners array for the specified event.
server.addListener('stream', function (stream) {
sys.puts('someone connected!');
});
emitter.removeListener(event, listener)
Remove a listener from the listener array for the specified event. Caution: changes array indices in the listener array behind the listener.
emitter.removeAllListeners(event)
Removes all listeners from the listener array for the specified event.
emitter.listeners(event)
Returns an array of listeners for the specified event. This array can be manipulated, e.g. to remove listeners.
emitter.emit(event, arg1, arg2, ...)
Execute each of the listeners in order with the supplied arguments.
Streams
A stream is an abstract interface implemented by various objects in Node.
For example a request to an HTTP server is a stream, as is stdout. Streams
are readable, writable, or both. All streams are instances of EventEmitter
.
Readable Stream
A readable stream has the following methods, members, and events.
Event: 'data'
function (data) { }
The 'data'
event emits either a Buffer
(by default) or a string if
setEncoding()
was used.
Event: 'end'
function () { }
Emitted when the stream has received an EOF (FIN in TCP terminology).
Indicates that no more 'data'
events will happen. If the stream is also
writable, it may be possible to continue writing.
Event: 'error'
function (exception) { }
Emitted if there was an error receiving data.
Event: 'close'
function () { }
Emitted when the underlying file descriptor has be closed. Not all streams
will emit this. (For example, an incoming HTTP request will not emit
'close'
.)
stream.setEncoding(encoding)
Makes the data event emit a string instead of a Buffer
. encoding
can be
'utf8'
, 'ascii'
, or 'binary'
.
stream.pause()
Pauses the incoming 'data'
events.
stream.resume()
Resumes the incoming 'data'
events after a pause()
.
stream.destroy()
Closes the underlying file descriptor. Stream will not emit any more events.
Writable Stream
A writable stream has the following methods, members, and events.
Event: 'drain'
function () { }
Emitted after a write()
method was called that returned false
to
indicate that it is safe to write again.
Event: 'error'
function (exception) { }
Emitted on error with the exception e
.
Event: 'close'
function () { }
Emitted when the underlying file descriptor has been closed.
stream.write(string, encoding)
Writes string
with the given encoding
to the stream. Returns true
if
the string has been flushed to the kernel buffer. Returns false
to
indicate that the kernel buffer is full, and the data will be sent out in
the future. The 'drain'
event will indicate when the kernel buffer is
empty again. The encoding
defaults to 'utf8'
.
stream.write(buffer)
Same as the above except with a raw buffer.
stream.end()
Terminates the stream with EOF or FIN.
stream.end(string, encoding)
Sends string
with the given encoding
and terminates the stream with EOF
or FIN. This is useful to reduce the number of packets sent.
stream.end(buffer)
Same as above but with a buffer
.
stream.destroy()
Closes the underlying file descriptor. Stream will not emit any more events.
Global Objects
These object are available in the global scope and can be accessed from anywhere.
global
The global namespace object.
process
The process object. Most stuff lives in here. See the 'process object'
section.
require()
To require modules. See the 'Modules'
section.
require.paths
An array of search paths for require()
. This array can be modified to add custom paths.
Example: add a new path to the beginning of the search list
var sys = require('sys');
require.paths.unshift('/usr/local/node');
sys.puts(require.paths);
// /usr/local/node,/Users/mjr/.node_libraries
__filename
The filename of the script being executed. This is the absolute path, and not necessarily the same filename passed in as a command line argument.
__dirname
The dirname of the script being executed.
Example: running node example.js
from /Users/mjr
var sys = require('sys');
sys.puts(__filename);
sys.puts(__dirname);
// /Users/mjr/example.js
// /Users/mjr
module
A reference to the current module (of type process.Module
). In particular
module.exports
is the same as the exports
object. See src/process.js
for more information.
process
The process
object is a global object and can be accessed from anywhere.
It is an instance of EventEmitter
.
Event: 'exit'
function () {}
Emitted when the process is about to exit. This is a good hook to perform constant time checks of the module's state (like for unit tests). The main event loop will no longer be run after the 'exit' callback finishes, so timers may not be scheduled.
Example of listening for exit
:
var sys = require('sys');
process.addListener('exit', function () {
process.nextTick(function () {
sys.puts('This will not run');
});
sys.puts('About to exit.');
});
Event: 'uncaughtException'
function (err) { }
Emitted when an exception bubbles all the way back to the event loop. If a listener is added for this exception, the default action (which is to print a stack trace and exit) will not occur.
Example of listening for uncaughtException
:
var sys = require('sys');
process.addListener('uncaughtException', function (err) {
sys.puts('Caught exception: ' + err);
});
setTimeout(function () {
sys.puts('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistantFunc();
sys.puts('This will not run.');
Note that uncaughtException
is a very crude mechanism for exception
handling. Using try / catch in your program will give you more control over
your program's flow. Especially for server programs that are designed to
stay running forever, uncaughtException
can be a useful safety mechanism.
Signal Events
function () {}
Emitted when the processes receives a signal. See sigaction(2) for a list of standard POSIX signal names such as SIGINT, SIGUSR1, etc.
Example of listening for SIGINT
:
var sys = require('sys'),
stdin = process.openStdin();
process.addListener('SIGINT', function () {
sys.puts('Got SIGINT. Press Control-D to exit.');
});
An easy way to send the SIGINT
signal is with Control-C
in most terminal
programs.
process.stdout
A writable stream to stdout
.
Example: the definition of sys.puts
exports.puts = function (d) {
process.stdout.write(d + '\n');
};
process.openStdin()
Opens the standard input stream, returns a readable stream.
Example of opening standard input and listening for both events:
var stdin = process.openStdin();
stdin.setEncoding('utf8');
stdin.addListener('data', function (chunk) {
process.stdout.write('data: ' + chunk);
});
stdin.addListener('end', function () {
process.stdout.write('end');
});
process.argv
An array containing the command line arguments. The first element will be 'node', the second element will be the name of the JavaScript file. The next elements will be any additional command line arguments.
// print process.argv
var sys = require('sys');
process.argv.forEach(function (val, index, array) {
sys.puts(index + ': ' + val);
});
This will generate:
$ node process-2.js one two=three four
0: node
1: /Users/mjr/work/node/process-2.js
2: one
3: two=three
4: four
process.chdir(directory)
Changes the current working directory of the process or throws an exception if that fails.
var sys = require('sys');
sys.puts('Starting directory: ' + process.cwd());
try {
process.chdir('/tmp');
sys.puts('New directory: ' + process.cwd());
}
catch (err) {
sys.puts('chdir: ' + err);
}
process.compile(code, filename)
Similar to eval
except that you can specify a filename
for better
error reporting and the code
cannot see the local scope. The value of filename
will be used as a filename if a stack trace is generated by the compiled code.
Example of using process.compile
and eval
to run the same code:
var sys = require('sys'),
localVar = 123,
compiled, evaled;
compiled = process.compile('localVar = 1;', 'myfile.js');
sys.puts('localVar: ' + localVar + ', compiled: ' + compiled);
evaled = eval('localVar = 1;');
sys.puts('localVar: ' + localVar + ', evaled: ' + evaled);
// localVar: 123, compiled: 1
// localVar: 1, evaled: 1
process.compile
does not have access to the local scope, so localVar
is unchanged.
eval
does have access to the local scope, so localVar
is changed.
In case of syntax error in code
, process.compile
exits node.
See also: Script
process.cwd()
Returns the current working directory of the process.
require('sys').puts('Current directory: ' + process.cwd());
process.env
An object containing the user environment. See environ(7).
process.exit(code)
Ends the process with the specified code
. If omitted, exit uses the
'success' code 0
.
To exit with a 'failure' code:
process.exit(1);
The shell that executed node should see the exit code as 1.
process.getgid(), process.setgid(id)
Gets/sets the group identity of the process. (See setgid(2).) This is the numerical group id, not the group name.
var sys = require('sys');
sys.puts('Current gid: ' + process.getgid());
try {
process.setgid(501);
sys.puts('New gid: ' + process.getgid());
}
catch (err) {
sys.puts('Failed to set gid: ' + err);
}
process.getuid(), process.setuid(id)
Gets/sets the user identity of the process. (See setuid(2).) This is the numerical userid, not the username.
var sys = require('sys');
sys.puts('Current uid: ' + process.getuid());
try {
process.setuid(501);
sys.puts('New uid: ' + process.getuid());
}
catch (err) {
sys.puts('Failed to set uid: ' + err);
}
process.installPrefix
A compiled-in property that exposes NODE_PREFIX
.
require('sys').puts('Prefix: ' + process.installPrefix);
process.kill(pid, signal)
Send a signal to a process. pid
is the process id and signal
is the
string describing the signal to send. Signal names are strings like
'SIGINT' or 'SIGUSR1'. If omitted, the signal will be 'SIGINT'.
See kill(2) for more information.
Note that just because the name of this function is process.kill
, it is
really just a signal sender, like the kill
system call. The signal sent
may do something other than kill the target process.
Example of sending a signal to yourself:
var sys = require('sys');
process.addListener('SIGHUP', function () {
sys.puts('Got SIGHUP signal.');
});
setTimeout(function () {
sys.puts('Exiting.');
process.exit(0);
}, 100);
process.kill(process.pid, 'SIGHUP');
process.pid
The PID of the process.
require('sys').puts('This process is pid ' + process.pid);
process.platform
What platform you're running on. 'linux2'
, 'darwin'
, etc.
require('sys').puts('This platform is ' + process.platform);
process.memoryUsage()
Returns an object describing the memory usage of the Node process.
var sys = require('sys');
sys.puts(sys.inspect(process.memoryUsage()));
This will generate:
{ rss: 4935680
, vsize: 41893888
, heapTotal: 1826816
, heapUsed: 650472
}
heapTotal
and heapUsed
refer to V8's memory usage.
process.nextTick(callback)
On the next loop around the event loop call this callback.
This is not a simple alias to setTimeout(fn, 0)
, it's much more
efficient.
var sys = require('sys');
process.nextTick(function () {
sys.puts('nextTick callback');
});
process.umask(mask)
Sets or read the process's file mode creation mask. Child processes inherit
the mask from the parent process. Returns the old mask if mask
argument is
given, otherwise returns the current mask.
var sys = require('sys'),
oldmask, newmask = 0644;
oldmask = process.umask(newmask);
// these octal numbers don't display right in JavaScript
sys.puts('Changed umask from: ' + oldmask + ' to ' + newmask);
sys
These functions are in the module 'sys'
. Use require('sys')
to access
them.
sys.puts(string)
Outputs string
and a trailing new-line to stdout
.
require('sys').puts('String with a newline');
sys.print(string)
Like puts()
but without the trailing new-line.
require('sys').print('String with no newline');
sys.debug(string)
A synchronous output function. Will block the process and
output string
immediately to stderr
.
require('sys').debug('message on stderr');
sys.log(string)
Output with timestamp on stdout
.
require('sys').log('Timestmaped message.');
sys.inspect(object, showHidden, depth)
Return a string representation of object
, which is useful for debugging.
If showHidden
is true
, then the object's non-enumerable properties will be
shown too.
If depth
is provided, it tells inspect
how many times to recurse while
formatting the object. This is useful for inspecting large complicated objects.
The default is to only recurse twice. To make it recurse indefinitely, pass
in null
for depth
.
Example of inspecting all properties of the sys
object:
var sys = require('sys');
sys.puts(sys.inspect(sys, true, null));
Timers
setTimeout(callback, delay, [arg, ...])
To schedule execution of callback
after delay
milliseconds. Returns a
timeoutId
for possible use with clearTimeout()
.
clearTimeout(timeoutId)
Prevents a timeout from triggering.
setInterval(callback, delay, [arg, ...])
To schedule the repeated execution of callback
every delay
milliseconds.
Returns a intervalId
for possible use with clearInterval()
.
Optionally, you can also pass arguments to the callback.
clearInterval(intervalId)
Stops a interval from triggering.
Child Processes
Node provides a tri-directional popen(3)
facility through the ChildProcess
class.
It is possible to stream data through the child's stdin
, stdout
, and
stderr
in a fully non-blocking way.
To create a child process use require('child_process').spawn()
.
Child processes always have three streams associated with them. child.stdin
,
child.stdout
, and child.stderr
.
ChildProcess
is an EventEmitter.
Event: 'exit'
function (code, signal) {}
This event is emitted after the child process ends. If the process terminated
normally, code
is the final exit code of the process, otherwise null
. If
the process terminated due to receipt of a signal, signal
is the string name
of the signal, otherwise null
.
After this event is emitted, the 'output'
and 'error'
callbacks will no
longer be made.
See waitpid(2)
child_process.spawn(command, args, env)
Launches a new process with the given command
, command line arguments, and
environment variables. If omitted, args
defaults to an empty Array, and env
defaults to process.env
.
Example of running ls -lh /usr
, capturing stdout
, stderr
, and the exit code:
var sys = require('sys'),
spawn = require('child_process').spawn,
ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.addListener('data', function (data) {
sys.print('stdout: ' + data);
});
ls.stderr.addListener('data', function (data) {
sys.print('stderr: ' + data);
});
ls.addListener('exit', function (code) {
sys.puts('child process exited with code ' + code);
});
Example of checking for failed exec:
var sys = require('sys'),
spawn = require('child_process').spawn,
child = spawn('bad_command');
child.stderr.addListener('data', function (data) {
if (/^execvp\(\)/.test(data.asciiSlice(0,data.length))) {
sys.puts('Failed to start child process.');
}
});
See also: child_process.exec()
child.kill(signal)
Send a signal to the child process. If no argument is given, the process will
be sent 'SIGTERM'
. See signal(7)
for a list of available signals.
var sys = require('sys'),
spawn = require('child_process').spawn,
grep = spawn('grep', ['ssh']);
grep.addListener('exit', function (code, signal) {
sys.puts('child process terminated due to receipt of signal '+signal);
});
// send SIGHUP to process
grep.kill('SIGHUP');
Note that while the function is called kill
, the signal delivered to the child
process may not actually kill it. kill
really just sends a signal to a process.
See kill(2)
child.pid
The PID of the child process.
Example:
var sys = require('sys'),
spawn = require('child_process').spawn,
grep = spawn('grep', ['ssh']);
sys.puts('Spawned child pid: ' + grep.pid);
grep.stdin.end();
child.stdin.write(data, encoding)
Write data to the child process's stdin
. The second argument is optional and
specifies the encoding: possible values are 'utf8'
, 'ascii'
, and
'binary'
.
Example: A very elaborate way to run 'ps ax | grep ssh'
var sys = require('sys'),
spawn = require('child_process').spawn,
ps = spawn('ps', ['ax']),
grep = spawn('grep', ['ssh']);
ps.stdout.addListener('data', function (data) {
grep.stdin.write(data);
});
ps.stderr.addListener('data', function (data) {
sys.print('ps stderr: ' + data);
});
ps.addListener('exit', function (code) {
if (code !== 0) {
sys.puts('ps process exited with code ' + code);
}
grep.stdin.end();
});
grep.stdout.addListener('data', function (data) {
sys.print(data);
});
grep.stderr.addListener('data', function (data) {
sys.print('grep stderr: ' + data);
});
grep.addListener('exit', function (code) {
if (code !== 0) {
sys.puts('grep process exited with code ' + code);
}
});
child.stdin.end()
Closes the child process's stdin
stream. This often causes the child process to terminate.
Example:
var sys = require('sys'),
spawn = require('child_process').spawn,
grep = spawn('grep', ['ssh']);
grep.addListener('exit', function (code) {
sys.puts('child process exited with code ' + code);
});
grep.stdin.end();
child_process.exec(command, [options, ] callback)
High-level way to execute a command as a child process, buffer the output, and return it all in a callback.
var sys = require('sys'),
exec = require('child_process').exec,
child;
child = exec('cat *.js bad_file | wc -l',
function (error, stdout, stderr) {
sys.print('stdout: ' + stdout);
sys.print('stderr: ' + stderr);
if (error !== null) {
sys.puts('exec error: ' + error);
}
});
The callback gets the arguments (error, stdout, stderr)
. On success, error
will be null
. On error, error
will be an instance of Error
and err.code
will be the exit code of the child process, and err.signal
will be set to the
signal that terminated the process.
There is a second optional argument to specify several options. The default options are
{ encoding: 'utf8'
, timeout: 0
, maxBuffer: 200*1024
, killSignal: 'SIGKILL'
}
If timeout
is greater than 0, then it will kill the child process
if it runs longer than timeout
milliseconds. The child process is killed with
killSignal
(default: 'SIGKILL'
). maxBuffer
specifies the largest
amount of data allowed on stdout or stderr - if this value is exceeded then
the child process is killed.
Script
Script
class compiles and runs JavaScript code. You can access this class with:
var Script = process.binding('evals').Script;
New JavaScript code can be compiled and run immediately or compiled, saved, and run later.
Script.runInThisContext(code, filename)
Similar to process.compile
. Script.runInThisContext
compiles code
as if it were loaded from filename
,
runs it and returns the result. Running code does not have access to local scope. filename
is optional.
Example of using Script.runInThisContext
and eval
to run the same code:
var sys = require('sys'),
localVar = 123,
usingscript, evaled,
Script = process.binding('evals').Script;
usingscript = Script.runInThisContext('localVar = 1;',
'myfile.js');
sys.puts('localVar: ' + localVar + ', usingscript: ' +
usingscript);
evaled = eval('localVar = 1;');
sys.puts('localVar: ' + localVar + ', evaled: ' +
evaled);
// localVar: 123, usingscript: 1
// localVar: 1, evaled: 1
Script.runInThisContext
does not have access to the local scope, so localVar
is unchanged.
eval
does have access to the local scope, so localVar
is changed.
In case of syntax error in code
, Script.runInThisContext
emits the syntax error to stderr
and throws.an exception.
Script.runInNewContext(code, sandbox, filename)
Script.runInNewContext
compiles code
to run in sandbox
as if it were loaded from filename
,
then runs it and returns the result. Running code does not have access to local scope and
the object sandbox
will be used as the global object for code
.
sandbox
and filename
are optional.
Example: compile and execute code that increments a global variable and sets a new one. These globals are contained in the sandbox.
var sys = require('sys'),
Script = process.binding('evals').Script,
sandbox = {
animal: 'cat',
count: 2
};
Script.runInNewContext(
'count += 1; name = "kitty"', sandbox, 'myfile.js');
sys.puts(sys.inspect(sandbox));
// { animal: 'cat', count: 3, name: 'kitty' }
Note that running untrusted code is a tricky business requiring great care. To prevent accidental
global variable leakage, Script.runInNewContext
is quite useful, but safely running untrusted code
requires a separate process.
In case of syntax error in code
, Script.runInThisContext
emits the syntax error to stderr
and throws an exception.
new Script(code, filename)
new Script
compiles code
as if it were loaded from filename
,
but does not run it. Instead, it returns a Script
object representing this compiled code.
This script can be run later many times using methods below.
The returned script is not bound to any global object.
It is bound before each run, just for that run. filename
is optional.
In case of syntax error in code
, new Script
emits the syntax error to stderr
and throws an exception.
script.runInThisContext()
Similar to Script.runInThisContext
(note capital 'S'), but now being a method of a precompiled Script object.
script.runInThisContext
runs the code of script
and returns the result.
Running code does not have access to local scope, but does have access to the global
object
(v8: in actual context).
Example of using script.runInThisContext
to compile code once and run it multiple times:
var sys = require('sys'),
Script = process.binding('evals').Script,
scriptObj, i;
globalVar = 0;
scriptObj = new Script('globalVar += 1', 'myfile.js');
for (i = 0; i < 1000 ; i += 1) {
scriptObj.runInThisContext();
}
sys.puts(globalVar);
// 1000
script.runInNewContext(sandbox)
Similar to Script.runInNewContext
(note capital 'S'), but now being a method of a precompiled Script object.
script.runInNewContext
runs the code of script
with sandbox
as the global object and returns the result.
Running code does not have access to local scope. sandbox
is optional.
Example: compile code that increments a global variable and sets one, then execute this code multiple times. These globals are contained in the sandbox.
var sys = require('sys'),
Script = process.binding('evals').Script,
scriptObj, i,
sandbox = {
animal: 'cat',
count: 2
};
scriptObj = new Script(
'count += 1; name = "kitty"', 'myfile.js');
for (i = 0; i < 10 ; i += 1) {
scriptObj.runInNewContext(sandbox);
}
sys.puts(sys.inspect(sandbox));
// { animal: 'cat', count: 12, name: 'kitty' }
Note that running untrusted code is a tricky business requiring great care. To prevent accidental
global variable leakage, script.runInNewContext
is quite useful, but safely running untrusted code
requires a separate process.
File System
File I/O is provided by simple wrappers around standard POSIX functions. To
use this module do require('fs')
. All the methods have asynchronous and
synchronous forms.
The asynchronous form always take a completion callback as its last argument.
The arguments passed to the completion callback depend on the method, but the
first argument is always reserved for an exception. If the operation was
completed successfully, then the first argument will be null
or undefined
.
Here is an example of the asynchronous version:
var fs = require('fs'),
sys = require('sys');
fs.unlink('/tmp/hello', function (err) {
if (err) throw err;
sys.puts('successfully deleted /tmp/hello');
});
Here is the synchronous version:
var fs = require('fs'),
sys = require('sys');
fs.unlinkSync('/tmp/hello')
sys.puts('successfully deleted /tmp/hello');
With the asynchronous methods there is no guaranteed ordering. So the following is prone to error:
fs.rename('/tmp/hello', '/tmp/world', function (err) {
if (err) throw err;
sys.puts('renamed complete');
});
fs.stat('/tmp/world', function (err, stats) {
if (err) throw err;
sys.puts('stats: ' + JSON.stringify(stats));
});
It could be that fs.stat
is executed before fs.rename
.
The correct way to do this is to chain the callbacks.
fs.rename('/tmp/hello', '/tmp/world', function (err) {
if (err) throw err;
fs.stat('/tmp/world', function (err, stats) {
if (err) throw err;
sys.puts('stats: ' + JSON.stringify(stats));
});
});
In busy processes, the programmer is strongly encouraged to use the asynchronous versions of these calls. The synchronous versions will block the entire process until they complete--halting all connections.
fs.rename(path1, path2, callback)
Asynchronous rename(2). No arguments other than a possible exception are given to the completion callback.
fs.renameSync(path1, path2)
Synchronous rename(2).
fs.truncate(fd, len, callback)
Asynchronous ftruncate(2). No arguments other than a possible exception are given to the completion callback.
fs.truncateSync(fd, len)
Synchronous ftruncate(2).
fs.chmod(path, mode, callback)
Asynchronous chmod(2). No arguments other than a possible exception are given to the completion callback.
fs.chmodSync(path, mode)
Synchronous chmod(2).
fs.stat(path, callback), fs.lstat(path, callback)
Asynchronous stat(2) or lstat(2). The callback gets two arguments (err, stats)
where stats
is a fs.Stats
object. It looks like this:
{ dev: 2049
, ino: 305352
, mode: 16877
, nlink: 12
, uid: 1000
, gid: 1000
, rdev: 0
, size: 4096
, blksize: 4096
, blocks: 8
, atime: '2009-06-29T11:11:55Z'
, mtime: '2009-06-29T11:11:40Z'
, ctime: '2009-06-29T11:11:40Z'
}
See the fs.Stats
section below for more information.
fs.statSync(path), fs.lstatSync(path)
Synchronous stat(2) or lstat(2). Returns an instance of fs.Stats
.
fs.link(srcpath, dstpath, callback)
Asynchronous link(2). No arguments other than a possible exception are given to the completion callback.
fs.linkSync(dstpath, srcpath)
Synchronous link(2).
fs.symlink(linkdata, path, callback)
Asynchronous symlink(2). No arguments other than a possible exception are given to the completion callback.
fs.symlinkSync(linkdata, path)
Synchronous symlink(2).
fs.readlink(path, callback)
Asynchronous readlink(2). The callback gets two arguments (err, resolvedPath)
.
fs.readlinkSync(path)
Synchronous readlink(2). Returns the resolved path.
fs.realpath(path, callback)
Asynchronous realpath(2). The callback gets two arguments (err, resolvedPath)
.
fs.realpathSync(path)
Synchronous realpath(2). Returns the resolved path.
fs.unlink(path, callback)
Asynchronous unlink(2). No arguments other than a possible exception are given to the completion callback.
fs.unlinkSync(path)
Synchronous unlink(2).
fs.rmdir(path, callback)
Asynchronous rmdir(2). No arguments other than a possible exception are given to the completion callback.
fs.rmdirSync(path)
Synchronous rmdir(2).
fs.mkdir(path, mode, callback)
Asynchronous mkdir(2). No arguments other than a possible exception are given to the completion callback.
fs.mkdirSync(path, mode)
Synchronous mkdir(2).
fs.readdir(path, callback)
Asynchronous readdir(3). Reads the contents of a directory.
The callback gets two arguments (err, files)
where files
is an array of
the names of the files in the directory excluding '.'
and '..'
.
fs.readdirSync(path)
Synchronous readdir(3). Returns an array of filenames excluding '.'
and
'..'
.
fs.close(fd, callback)
Asynchronous close(2). No arguments other than a possible exception are given to the completion callback.
fs.closeSync(fd)
Synchronous close(2).
fs.open(path, flags, mode, callback)
Asynchronous file open. See open(2). Flags can be 'r', 'r+', 'w', 'w+', 'a',
or 'a+'. The callback gets two arguments (err, fd)
.
fs.openSync(path, flags, mode)
Synchronous open(2).
fs.write(fd, data, position, encoding, callback)
Write data to the file specified by fd
. position
refers to the offset
from the beginning of the file where this data should be written. If
position
is null
, the data will be written at the current position.
See pwrite(2).
The callback will be given two arguments (err, written)
where written
specifies how many bytes were written.
fs.writeSync(fd, data, position, encoding)
Synchronous version of fs.write()
. Returns the number of bytes written.
fs.read(fd, length, position, encoding, callback)
Read data from the file specified by fd
.
length
is an integer specifying the number of bytes to read.
position
is an integer specifying where to begin reading from in the file.
The callback is given three arguments, (err, data, bytesRead)
where data
is a string--what was read--and bytesRead
is the number of bytes read.
fs.readSync(fd, length, position, encoding)
Synchronous version of fs.read
. Returns an array [data, bytesRead]
.
fs.readFile(filename, encoding='utf8', callback)
Asynchronously reads the entire contents of a file. Example:
fs.readFile('/etc/passwd', function (err, data) {
if (err) throw err;
sys.puts(data);
});
The callback is passed two arguments (err, data)
, where data
is the
contents of the file.
fs.readFileSync(filename, encoding='utf8')
Synchronous version of fs.readFile
. Returns the contents of the filename
.
fs.writeFile(filename, data, encoding='utf8', callback)
Asynchronously writes data to a file. Example:
fs.writeFile('message.txt', 'Hello Node', function (err) {
if (err) throw err;
sys.puts('It's saved!');
});
fs.writeFileSync(filename, data, encoding='utf8')
The synchronous version of fs.writeFile
.
fs.watchFile(filename, [options,] listener)
Watch for changes on filename
. The callback listener
will be called each
time the file changes.
The second argument is optional. The options
if provided should be an object
containing two members a boolean, persistent
, and interval
, a polling
value in milliseconds. The default is {persistent: true, interval: 0}
.
The listener
gets two arguments the current stat object and the previous
stat object:
fs.watchFile(f, function (curr, prev) {
sys.puts('the current mtime is: ' + curr.mtime);
sys.puts('the previous mtime was: ' + prev.mtime);
});
These stat objects are instances of fs.Stat
.
fs.unwatchFile(filename)
Stop watching for changes on filename
.
fs.Stats
Objects returned from fs.stat()
and fs.lstat()
are of this type.
stats.isFile()
stats.isDirectory()
stats.isBlockDevice()
stats.isCharacterDevice()
stats.isSymbolicLink()
stats.isFIFO()
stats.isSocket()
fs.ReadStream
ReadStream
is a readable stream.
fs.createReadStream(path, [options])
Returns a new ReadStream object.
options
is an object with the following defaults:
{ 'flags': 'r'
, 'encoding': 'binary'
, 'mode': 0666
, 'bufferSize': 4 * 1024
}
readStream.readable
A boolean that is true
by default, but turns false
after an 'error'
occured, the stream came to an 'end', or destroy()
was called.
readStream.pause()
Stops the stream from reading further data. No 'data'
event will be fired
until the stream is resumed.
readStream.resume()
Resumes the stream. Together with pause()
this useful to throttle reading.
readStream.destroy()
Allows to close the stream before the 'end'
is reached. No more events other
than 'close'
will be fired after this method has been called.
fs.WriteStream
WriteStream
is a writable stream.
fs.createWriteStream(path, [options])
Returns a new WriteStream object.
options
is an object with the following defaults:
{ 'flags': 'w'
, 'encoding': 'binary'
, 'mode': 0666
}
writeStream.writeable
A boolean that is true
by default, but turns false
after an 'error'
occurred or end()
/ destroy()
was called.
writeStream.write(data, encoding='utf8')
Returns true
if the data was flushed to the kernel, and false
if it was
queued up for being written later. A 'drain'
will fire after all queued data
has been written.
The second optional parameter specifies the encoding of for the string.
writeStream.end()
Closes the stream right after all queued write()
calls have finished.
writeStream.destroy()
Allows to close the stream regardless of its current state.
HTTP
To use the HTTP server and client one must require('http')
.
The HTTP interfaces in Node are designed to support many features of the protocol which have been traditionally difficult to use. In particular, large, possibly chunk-encoded, messages. The interface is careful to never buffer entire requests or responses--the user is able to stream data.
HTTP message headers are represented by an object like this:
{ 'content-length': '123'
, 'content-type': 'text/plain'
, 'stream': 'keep-alive'
, 'accept': '*/*'
}
Keys are lowercased. Values are not modified.
In order to support the full spectrum of possible HTTP applications, Node's HTTP API is very low-level. It deals with stream handling and message parsing only. It parses a message into headers and body but it does not parse the actual headers or the body.
http.Server
This is an EventEmitter with the following events:
Event: 'request'
function (request, response) { }
request
is an instance of http.ServerRequest
and response
is
an instance of http.ServerResponse
Event: 'stream'
function (stream) { }
When a new TCP stream is established.
stream
is an object of type http.Connection
. Usually users
will not want to access this event. The stream
can also be
accessed at request.stream
.
Event: 'close'
function (errno) { }
Emitted when the server closes.
http.createServer(requestListener, [options])
Returns a new web server object.
The options
argument is optional. The
options
argument accepts the same values as the
options argument for net.Server
.
The requestListener
is a function which is automatically
added to the 'request'
event.
Event: 'request'
function (request, response) {}
Emitted each time there is request. Note that there may be multiple requests per connection (in the case of keep-alive connections).
Event: 'upgrade'
function (request, socket, head)
Emitted each time a client requests a http upgrade. If this event isn't listened for, then clients requesting an upgrade will have their connections closed.
request
is the arguments for the http request, as it is in the request event.socket
is the network socket between the server and client.head
is an instance of Buffer, the first packet of the upgraded stream, this may be empty.
After this event is emitted, the request's socket will not have a data
event listener, meaning you will need to bind to it in order to handle data
sent to the server on that socket.
Event: 'clientError'
function (exception) {}
If a client connection emits an 'error' event - it will forwarded here.
server.listen(port, hostname)
Begin accepting connections on the specified port and hostname. If the hostname is omitted, the server will accept connections directed to any address.
To listen to a unix socket, supply a filename instead of port and hostname.
If you give a port number as a string, the system will interpret it as a filename in the current directory and create a unix socket.
This function is asynchronous. listening
will be emitted when the server
is ready to accept connections.
server.listen(path)
Start a UNIX socket server listening for connections on the given path
.
This function is asynchronous. listening
will be emitted when the server
is ready to accept connections.
server.close()
Stops the server from accepting new connections.
http.ServerRequest
This object is created internally by a HTTP server--not by
the user--and passed as the first argument to a 'request'
listener.
This is an EventEmitter with the following events:
Event: 'data'
function (chunk) { }
Emitted when a piece of the message body is received.
Example: A chunk of the body is given as the single
argument. The transfer-encoding has been decoded. The
body chunk is a string. The body encoding is set with
request.setBodyEncoding()
.
Event: 'end'
function () { }
Emitted exactly once for each message. No arguments. After emitted no other events will be emitted on the request.
request.method
The request method as a string. Read only. Example:
'GET'
, 'DELETE'
.
request.url
Request URL string. This contains only the URL that is present in the actual HTTP request. If the request is:
GET /status?name=ryan HTTP/1.1\r\n
Accept: text/plain\r\n
\r\n
Then request.url
will be:
'/status?name=ryan'
If you would like to parse the URL into its parts, you can use
require('url').parse(request.url)
. Example:
node> require('url').parse('/status?name=ryan')
{ href: '/status?name=ryan'
, search: '?name=ryan'
, query: 'name=ryan'
, pathname: '/status'
}
If you would like to extract the params from the query string,
you can use the require('querystring').parse
function, or pass
true
as the second argument to require('url').parse
. Example:
node> require('url').parse('/status?name=ryan', true)
{ href: '/status?name=ryan'
, search: '?name=ryan'
, query: { name: 'ryan' }
, pathname: '/status'
}
request.headers
Read only.
request.httpVersion
The HTTP protocol version as a string. Read only. Examples:
'1.1'
, '1.0'
.
Also request.httpVersionMajor
is the first integer and
request.httpVersionMinor
is the second.
request.setEncoding(encoding='binary')
Set the encoding for the request body. Either 'utf8'
or 'binary'
. Defaults
to 'binary'
.
request.pause()
Pauses request from emitting events. Useful to throttle back an upload.
request.resume()
Resumes a paused request.
request.connection
The net.Stream
object assocated with the connection.
http.ServerResponse
This object is created internally by a HTTP server--not by the user. It is
passed as the second parameter to the 'request'
event. It is a writable stream.
response.writeHead(statusCode[, reasonPhrase] , headers)
Sends a response header to the request. The status code is a 3-digit HTTP
status code, like 404
. The last argument, headers
, are the response headers.
Optionally one can give a human-readable reasonPhrase
as the second
argument.
Example:
var body = 'hello world';
response.writeHead(200, {
'Content-Length': body.length,
'Content-Type': 'text/plain'
});
This method must only be called once on a message and it must
be called before response.end()
is called.
response.write(chunk, encoding)
This method must be called after writeHead
was
called. It sends a chunk of the response body. This method may
be called multiple times to provide successive parts of the body.
If chunk
is a string, the second parameter
specifies how to encode it into a byte stream. By default the
encoding
is 'ascii'
.
Note: This is the raw HTTP body and has nothing to do with higher-level multi-part body encodings that may be used.
The first time response.write()
is called, it will send the buffered
header information and the first body to the client. The second time
response.write()
is called, Node assumes you're going to be streaming
data, and sends that separately. That is, the response is buffered up to the
first chunk of body.
response.end()
This method signals to the server that all of the response headers and body
has been sent; that server should consider this message complete.
The method, response.end()
, MUST be called on each
response.
http.Client
An HTTP client is constructed with a server address as its argument, the returned handle is then used to issue one or more requests. Depending on the server connected to, the client might pipeline the requests or reestablish the stream after each stream. Currently the implementation does not pipeline requests.
Example of connecting to google.com
:
var sys = require('sys'),
http = require('http');
var google = http.createClient(80, 'www.google.com');
var request = google.request('GET', '/',
{'host': 'www.google.com'});
request.addListener('response', function (response) {
sys.puts('STATUS: ' + response.statusCode);
sys.puts('HEADERS: ' + JSON.stringify(response.headers));
response.setEncoding('utf8');
response.addListener('data', function (chunk) {
sys.puts('BODY: ' + chunk);
});
});
request.end();
http.createClient(port, host)
Constructs a new HTTP client. port
and
host
refer to the server to be connected to. A
stream is not established until a request is issued.
client.request([method], path, [request_headers])
Issues a request; if necessary establishes stream. Returns a http.ClientRequest
instance.
method
is optional and defaults to 'GET' if omitted.
request_headers
is optional.
Additional request headers might be added internally
by Node. Returns a ClientRequest
object.
Do remember to include the Content-Length
header if you
plan on sending a body. If you plan on streaming the body, perhaps
set Transfer-Encoding: chunked
.
NOTE: the request is not complete. This method only sends the header of
the request. One needs to call request.end()
to finalize the request and
retrieve the response. (This sounds convoluted but it provides a chance for
the user to stream a body to the server with request.write()
.)
http.ClientRequest
This object is created internally and returned from the request()
method
of a http.Client
. It represents an in-progress request whose header has
already been sent.
To get the response, add a listener for 'response'
to the request object.
'response'
will be emitted from the request object when the response
headers have been received. The 'response'
event is executed with one
argument which is an instance of http.ClientResponse
.
During the 'response'
event, one can add listeners to the
response object; particularly to listen for the 'data'
event. Note that
the 'response'
event is called before any part of the response body is received,
so there is no need to worry about racing to catch the first part of the
body. As long as a listener for 'data'
is added during the 'response'
event, the entire body will be caught.
// Good
request.addListener('response', function (response) {
response.addListener('data', function (chunk) {
sys.puts('BODY: ' + chunk);
});
});
// Bad - misses all or part of the body
request.addListener('response', function (response) {
setTimeout(function () {
response.addListener('data', function (chunk) {
sys.puts('BODY: ' + chunk);
});
}, 10);
});
This is a writable stream.
This is an EventEmitter
with the following events:
Event 'response'
function (response) { }
Emitted when a response is received to this request. This event is emitted only once. The
response
argument will be an instance of http.ClientResponse
.
request.write(chunk, encoding='ascii')
Sends a chunk of the body. By calling this method
many times, the user can stream a request body to a
server--in that case it is suggested to use the
['Transfer-Encoding', 'chunked']
header line when
creating the request.
The chunk
argument should be an array of integers
or a string.
The encoding
argument is optional and only
applies when chunk
is a string. The encoding
argument should be either 'utf8'
or
'ascii'
. By default the body uses ASCII encoding,
as it is faster.
request.end()
Finishes sending the request. If any parts of the body are
unsent, it will flush them to the stream. If the request is
chunked, this will send the terminating '0\r\n\r\n'
.
http.ClientResponse
This object is created when making a request with http.Client
. It is
passed to the 'response'
event of the request object.
The response implements the readable stream interface.
Event: 'data'
function (chunk) {}
Emitted when a piece of the message body is received.
Example: A chunk of the body is given as the single
argument. The transfer-encoding has been decoded. The
body chunk a String. The body encoding is set with
`response.setBodyEncoding()`.
Event: 'end'
function () {}
Emitted exactly once for each message. No arguments. After emitted no other events will be emitted on the response.
response.statusCode
The 3-digit HTTP response status code. E.G. 404
.
response.httpVersion
The HTTP version of the connected-to server. Probably either
'1.1'
or '1.0'
.
Also response.httpVersionMajor
is the first integer and
response.httpVersionMinor
is the second.
response.headers
The response headers.
response.setEncoding(encoding)
Set the encoding for the response body. Either 'utf8'
or 'binary'
.
Defaults to 'binary'
.
response.pause()
Pauses response from emitting events. Useful to throttle back a download.
response.resume()
Resumes a paused response.
response.client
A reference to the http.Client
that this response belongs to.
net.Server
This class is used to create a TCP or UNIX server.
Here is an example of a echo server which listens for connections on port 7000:
var net = require('net');
var server = net.createServer(function (stream) {
stream.setEncoding('utf8');
stream.addListener('connect', function () {
stream.write('hello\r\n');
});
stream.addListener('data', function (data) {
stream.write(data);
});
stream.addListener('end', function () {
stream.write('goodbye\r\n');
stream.end();
});
});
server.listen(7000, 'localhost');
To listen on the socket '/tmp/echo.sock'
, the last line would just be
changed to
server.listen('/tmp/echo.sock');
This is an EventEmitter with the following events:
Event: 'listening'
function () {}
After listen()
is called, this event will notify that the server is ready
to accept connections.
Event: 'connection'
function (stream) {}
Emitted when a new connection is made. stream
is an instance of
net.Stream
.
Event: 'close'
function () {}
Emitted when the server closes.
net.createServer(connectionListener)
Creates a new TCP server. The connection_listener
argument is
automatically set as a listener for the 'connection'
event.
server.listen(port, host=null)
Tells the server to listen for TCP connections to port
and host
.
host
is optional. If host
is not specified the server will accept client
connections on any network address.
This function is asynchronous. The server will emit 'listening'
when it is
safe to connect to it.
server.close()
Stops the server from accepting new connections. This function is
asynchronous, the server is finally closed when the server emits a 'close'
event.
net.Stream
This object is an abstraction of of a TCP or UNIX socket. net.Stream
instance implement a duplex stream interface. They can be created by the
user and used as a client (with connect()
) or they can be created by Node
and passed to the user through the 'connection'
event of a server.
net.Stream
instances are an EventEmitters with the following events:
Event: 'connect'
function () { }
Emitted when a stream connection successfully is established.
See connect()
.
Event: 'data'
function (data) { }
Emitted when data is received. The argument data
will be a Buffer
or
String
. Encoding of data is set by stream.setEncoding()
.
(See the section on Readable Streams for more infromation.)
Event: 'end'
function () { }
Emitted when the other end of the stream sends a FIN packet. After this is
emitted the readyState
will be 'writeOnly'
. One should probably just
call stream.end()
when this event is emitted.
Event: 'timeout'
function () { }
Emitted if the stream times out from inactivity. The
'close'
event will be emitted immediately following this event.
Event: 'drain'
function () { }
Emitted when the write buffer becomes empty. Can be used to throttle uploads.
Event: 'error'
function (exception) { }
Emitted when an error occurs. The 'close'
event will be called directly
following this event.
Event: 'close'
function () { }
Emitted once the stream is fully closed. The argument had_error
is a boolean which says if
the stream was closed due to a transmission
error.
net.createConnection(port, host='127.0.0.1')
Construct a new stream object and opens a stream to the specified port
and host
. If the second parameter is omitted, localhost is assumed.
When the stream is established the 'connect'
event will be emitted.
stream.connect(port, host='127.0.0.1')
Opens a stream to the specified port
and host
. createConnection()
also opens a stream; normally this method is not needed. Use this only if
a stream is closed and you want to reuse the object to connect to another
server.
This function is asynchronous. When the 'connect'
event is emitted the
stream is established. If there is a problem connecting, the 'connect'
event will not be emitted, the 'error'
event will be emitted with
the exception.
stream.remoteAddress
The string representation of the remote IP address. For example,
'74.125.127.100'
or '2001:4860:a005::68'
.
This member is only present in server-side connections.
stream.readyState
Either 'closed'
, 'open'
, 'opening'
, 'readOnly'
, or 'writeOnly'
.
stream.setEncoding(encoding)
Sets the encoding (either 'ascii'
, 'utf8'
, or 'binary'
) for data that is
received.
stream.write(data, encoding='ascii')
Sends data on the stream. The second parameter specifies the encoding in the case of a string--it defaults to ASCII because encoding to UTF8 is rather slow.
Returns true
if the entire data was flushed successfully to the kernel
buffer. Returns false
if all or part of the data was queued in user memory.
'drain'
will be emitted when the buffer is again free.
stream.end()
Half-closes the stream. I.E., it sends a FIN packet. It is possible the
server will still send some data. After calling this readyState
will be
'readOnly'
.
stream.destroy()
Ensures that no more I/O activity happens on this stream. Only necessary in case of errors (parse error or so).
stream.pause()
Pauses the reading of data. That is, 'data'
events will not be emitted.
Useful to throttle back an upload.
stream.resume()
Resumes reading after a call to pause()
.
stream.setTimeout(timeout)
Sets the stream to timeout after timeout
milliseconds of inactivity on
the stream. By default all net.Stream
objects have a timeout of 60
seconds (60000 ms).
If timeout
is 0, then the idle timeout is disabled.
stream.setNoDelay(noDelay=true)
Disables the Nagle algorithm. By default TCP connections use the Nagle
algorithm, they buffer data before sending it off. Setting noDelay
will
immediately fire off data each time stream.write()
is called.
stream.setKeepAlive(enable=false, initialDelay)
Enable/disable keep-alive functionality, and optionally set the initial
delay before the first keepalive probe is sent on an idle stream.
Set initialDelay
(in milliseconds) to set the delay between the last
data packet received and the first keepalive probe. Setting 0 for
initialDelay will leave the value unchanged from the default
(or previous) setting.
DNS
Use require('dns')
to access this module.
Here is an example which resolves 'www.google.com'
then reverse
resolves the IP addresses which are returned.
var dns = require('dns'),
sys = require('sys');
dns.resolve4('www.google.com', function (err, addresses) {
if (err) throw err;
sys.puts('addresses: ' + JSON.stringify(addresses));
for (var i = 0; i < addresses.length; i++) {
var a = addresses[i];
dns.reverse(a, function (err, domains) {
if (err) {
sys.puts('reverse for ' + a + ' failed: ' +
err.message);
} else {
sys.puts('reverse for ' + a + ': ' +
JSON.stringify(domains));
}
});
}
});
dns.resolve(domain, rrtype = 'A', callback)
Resolves a domain (e.g. 'google.com'
) into an array of the record types
specified by rrtype. Valid rrtypes are A
(IPV4 addresses), AAAA
(IPV6
addresses), MX
(mail exchange records), TXT
(text records), SRV
(SRV
records), and PTR
(used for reverse IP lookups).
The callback has arguments (err, addresses)
. The type of each item
in addresses
is determined by the record type, and described in the
documentation for the corresponding lookup methods below.
On error, err
would be an instanceof Error
object, where err.errno
is
one of the error codes listed below and err.message
is a string describing
the error in English.
dns.resolve4(domain, callback)
The same as dns.resolve()
, but only for IPv4 queries (A
records).
addresses
is an array of IPv4 addresses (e.g.
['74.125.79.104', '74.125.79.105', '74.125.79.106']
).
dns.resolve6(domain, callback)
The same as dns.resolve4()
except for IPv6 queries (an AAAA
query).
dns.resolveMx(domain, callback)
The same as dns.resolve()
, but only for mail exchange queries (MX
records).
addresses
is an array of MX records, each with a priority and an exchange
attribute (e.g. [{'priority': 10, 'exchange': 'mx.example.com'},...]
).
dns.resolveTxt(domain, callback)
The same as dns.resolve()
, but only for text queries (TXT
records).
addresses
is an array of the text records available for domain
(e.g.,
['v=spf1 ip4:0.0.0.0 ~all']
).
dns.resolveSrv(domain, callback)
The same as dns.resolve()
, but only for service records (SRV
records).
addresses
is an array of the SRV records available for domain
. Properties
of SRV records are priority, weight, port, and name (e.g.,
[{'priority': 10, {'weight': 5, 'port': 21223, 'name': 'service.example.com'}, ...]
).
dns.reverse(ip, callback)
Reverse resolves an ip address to an array of domain names.
The callback has arguments (err, domains)
.
If there an an error, err
will be non-null and an instanceof the Error
object.
Each DNS query can return an error code.
dns.TEMPFAIL
: timeout, SERVFAIL or similar.dns.PROTOCOL
: got garbled reply.dns.NXDOMAIN
: domain does not exists.dns.NODATA
: domain exists but no data of reqd type.dns.NOMEM
: out of memory while processing.dns.BADQUERY
: the query is malformed.
Assert
This module is used for writing unit tests for your applications, you can
access it with require('assert')
.
assert.fail(actual, expected, message, operator)
Tests if actual
is equal to expected
using the operator provided.
assert.ok(value, message)
Tests if value is a true
value, it is equivalent to assert.equal(true, value, message);
assert.equal(actual, expected, message)
Tests shallow, coercive equality with the equal comparison operator ( ==
).
assert.notEqual(actual, expected, message)
Tests shallow, coercive non-equality with the not equal comparison operator ( !=
).
assert.deepEqual(actual, expected, message)
Tests for deep equality.
assert.notDeepEqual(actual, expected, message)
Tests for any deep inequality.
assert.strictEqual(actual, expected, message)
Tests strict equality, as determined by the strict equality operator ( ===
)
assert.notStrictEqual(actual, expected, message)
Tests strict non-equality, as determined by the strict not equal operator ( !==
)
assert.throws(block, error, message)
Expects block
to throw an error.
assert.doesNotThrow(block, error, message)
Expects block
not to throw an error.
Path
This module contains utilities for dealing with file paths. Use
require('path')
to use it. It provides the following methods:
path.join(/* path1, path2, ... */)
Join all arguments together and resolve the resulting path. Example:
node> require('path').join(
... '/foo', 'bar', 'baz/asdf', 'quux', '..')
'/foo/bar/baz/asdf'
path.normalizeArray(arr)
Normalize an array of path parts, taking care of '..'
and '.'
parts. Example:
path.normalizeArray(['',
'foo', 'bar', 'baz', 'asdf', 'quux', '..'])
// returns
[ '', 'foo', 'bar', 'baz', 'asdf' ]
path.normalize(p)
Normalize a string path, taking care of '..'
and '.'
parts. Example:
path.normalize('/foo/bar/baz/asdf/quux/..')
// returns
'/foo/bar/baz/asdf'
path.dirname(p)
Return the directory name of a path. Similar to the Unix dirname
command. Example:
path.dirname('/foo/bar/baz/asdf/quux')
// returns
'/foo/bar/baz/asdf'
path.basename(p, ext)
Return the last portion of a path. Similar to the Unix basename
command. Example:
path.basename('/foo/bar/baz/asdf/quux.html')
// returns
'quux.html'
path.basename('/foo/bar/baz/asdf/quux.html', '.html')
// returns
'quux'
path.extname(p)
Return the extension of the path. Everything after the last '.', if there is no '.' then it returns an empty string. Examples:
path.extname('index.html')
// returns
'.html'
path.extname('index')
// returns
''
path.exists(p, callback)
Test whether or not the given path exists. Then, call the callback
argument with either true or false. Example:
path.exists('/etc/passwd', function (exists) {
sys.debug(exists ? "it's there" : "no passwd!");
});
URL
This module has utilities for URL resolution and parsing.
Call require('url')
to use it.
Parsed URL objects have some or all of the following fields, depending on whether or not they exist in the URL string. Any parts that are not in the URL string will not be in the parsed object. Examples are shown for the URL
'http://user:pass@host.com:8080/p/a/t/h?query=string#hash'
-
href
The full URL that was originally parsed. Example:
'http://user:pass@host.com:8080/p/a/t/h?query=string#hash'
-
protocol
The request protocol. Example:
'http:'
-
host
The full host portion of the URL, including port and authentication information. Example:
'user:pass@host.com:8080'
-
auth
The authentication information portion of a URL. Example:
'user:pass'
-
hostname
Just the hostname portion of the host. Example:
'host.com'
-
port
The port number portion of the host. Example:
'8080'
-
pathname
The path section of the URL, that comes after the host and before the query, including the initial slash if present. Example:
'/p/a/t/h'
-
search
The 'query string' portion of the URL, including the leading question mark. Example:
'?query=string'
-
query
Either the 'params' portion of the query string, or a querystring-parsed object. Example:
'query=string'
or{'query':'string'}
-
hash
The 'fragment' portion of the URL including the pound-sign. Example:
'#hash'
The following methods are provided by the URL module:
url.parse(urlStr, parseQueryString=false)
Take a URL string, and return an object. Pass true
as the second argument to also parse
the query string using the querystring
module.
url.format(urlObj)
Take a parsed URL object, and return a formatted URL string.
url.resolve(from, to)
Take a base URL, and a href URL, and resolve them as a browser would for an anchor tag.
Query String
This module provides utilities for dealing with query strings. It provides the following methods:
querystring.stringify(obj, sep='&', eq='=', munge=true)
Serialize an object to a query string. Optionally override the default separator and assignment characters. Example:
querystring.stringify({foo: 'bar'})
// returns
'foo=bar'
querystring.stringify({foo: 'bar', baz: 'bob'}, ';', ':')
// returns
'foo:bar;baz:bob'
By default, this function will perform PHP/Rails-style parameter mungeing for arrays and objects used as
values within obj
.
Example:
querystring.stringify({foo: 'bar', foo: 'baz', foo: 'boz'})
// returns
'foo[]=bar&foo[]=baz&foo[]=boz'
querystring.stringify({foo: {bar: 'baz'}})
// returns
'foo[bar]=baz'
If you wish to disable the array mungeing (e.g. when generating parameters for a Java servlet), you
can set the munge
argument to false
.
Example:
querystring.stringify({foo: 'bar', foo: 'baz', foo: 'boz'}, '&', '=', false)
// returns
'foo=bar&foo=baz&foo=boz'
Note that when munge
is false
, parameter names with object values will still be munged.
querystring.parse(str, sep='&', eq='=')
Deserialize a query string to an object. Optionally override the default separator and assignment characters.
querystring.parse('a=b&b=c')
// returns
{ 'a': 'b'
, 'b': 'c'
}
This function can parse both munged and unmunged query strings (see stringify
for details).
querystring.escape
The escape function used by querystring.stringify
, provided so that it could be overridden if necessary.
querystring.unescape
The unescape function used by querystring.parse
, provided so that it could be overridden if necessary.
REPL
A Read-Eval-Print-Loop is available both as a standalone program and easily includable in other programs. REPL provides a way to interactively run JavaScript and see the results. It can be used for debugging, testing, or just trying things out.
The standalone REPL is called node-repl
and is installed at
$PREFIX/bin/node-repl
.
mjr:~$ /usr/local/bin/node-repl
Welcome to the Node.js REPL.
Enter ECMAScript at the prompt.
Tip 1: Use 'rlwrap node-repl' for a better interface
Tip 2: Type Control-D to exit.
Type '.help' for options.
node> a = [ 1, 2, 3];
[ 1, 2, 3 ]
node> a.forEach(function (v) {
... sys.puts(v);
... });
1
2
3
repl.start(prompt, stream)
Starts a REPL with prompt
as the prompt and stream
for all I/O. pomrpt
is optional and defaults to node>
. stream
is optional and defaults to
process.openStdin()
.
Multiple REPLs may be started against the same running instance of node. Each will share the same global object but will have unique I/O.
Here is an example that starts a REPL on stdin, a Unix socket, and a TCP socket:
var sys = require("sys"),
net = require("net"),
repl = require("repl");
connections = 0;
repl.start("node via stdin> ");
net.createServer(function (socket) {
connections += 1;
repl.start("node via Unix socket> ", socket);
}).listen("/tmp/node-repl-sock");
net.createServer(function (socket) {
connections += 1;
repl.start("node via TCP socket> ", socket);
}).listen(5001);
Running this program from the command line will start a REPL on stdin. Other
REPL clients may connect through the Unix socket or TCP socket. telnet
is useful
for connecting to TCP sockets, and socat
can be used to connect to both Unix and
TCP sockets.
By starting a REPL from a Unix socket-based server instead of stdin, you can connect to a long-running node process without restarting it.
readline support
Interactive command history for REPL is available from external programs like rlwrap
or socat
. These programs are available from many Unix package managers.
To start the standalone REPL with rlwrap
:
rlwarp node-repl
It might be convenient to use this alias in your shell configuration:
alias repl='rlwrap node-repl'
Using socat
to connect to a Unix socket:
socat READLINE UNIX-CONNECT:/tmp/node-repl-sock
Using socat
to connect to a TCP socket on localhost:
socat READLINE TCP-CONNECT:localhost:5001
REPL Features
Inside the REPL, Control+D will exit. Multi-line expressions can be input.
The special variable _
(underscore) contains the result of the last expression.
node> [ "a", "b", "c" ]
[ 'a', 'b', 'c' ]
node> _.length
3
node> _ += 1
4
The REPL provides access to any variables in the global scope. You can expose a variable
to the REPL explicitly by assigning it to the scope
object associated with each
REPLServer
. For example:
// repl_test.js
var repl = require("repl"),
msg = "message";
repl.start().scope.m = msg;
Things in the scope
object appear as local within the REPL:
mjr:~$ node repl_test.js
node> m
'message'
There are a few special REPL commands:
-
.break
- While inputting a multi-line expression, sometimes you get lost or just don't care about completing it..break
will start over. -
.clear
- Resets thescope
object to an empty object and clears any multi-line expression. -
.exit
- Close the I/O stream, which will cause the REPL to exit. -
.help
- Show this list of special commands.
Modules
Node uses the CommonJS module system.
Node has a simple module loading system. In Node, files and modules are in
one-to-one correspondence. As an example, foo.js
loads the module
circle.js
in the same directory.
The contents of foo.js
:
var circle = require('./circle'),
sys = require('sys');
sys.puts( 'The area of a circle of radius 4 is '
+ circle.area(4));
The contents of circle.js
:
var PI = 3.14;
exports.area = function (r) {
return PI * r * r;
};
exports.circumference = function (r) {
return 2 * PI * r;
};
The module circle.js
has exported the functions area()
and
circumference()
. To export an object, add to the special exports
object. (Alternatively, one can use this
instead of exports
.) Variables
local to the module will be private. In this example the variable PI
is
private to circle.js
. The function puts()
comes from the module 'sys'
,
which is a built-in module. Modules which are not prefixed by './'
are
built-in module--more about this later.
A module prefixed with './'
is relative to the file calling require()
.
That is, circle.js
must be in the same directory as foo.js
for
require('./circle')
to find it.
Without the leading './'
, like require('assert')
the module is searched
for in the require.paths
array. require.paths
on my system looks like
this:
[ '/home/ryan/.node_libraries' ]
That is, when require('assert')
is called Node looks for:
- 1:
/home/ryan/.node_libraries/assert.js
- 2:
/home/ryan/.node_libraries/assert.node
- 3:
/home/ryan/.node_libraries/assert/index.js
- 4:
/home/ryan/.node_libraries/assert/index.node
interrupting once a file is found. Files ending in '.node'
are binary Addon
Modules; see 'Addons' below. 'index.js'
allows one to package a module as
a directory.
require.paths
can be modified at runtime by simply unshifting new
paths onto it, or at startup with the NODE_PATH
environmental
variable (which should be a list of paths, colon separated).
Addons
Addons are dynamically linked shared objects. They can provide glue to C and C++ libraries. The API (at the moment) is rather complex, involving knowledge of several libraries:
-
V8 JavaScript, a C++ library. Used for interfacing with JavaScript: creating objects, calling functions, etc. Documented mostly in the
v8.h
header file (deps/v8/include/v8.h
in the Node source tree). -
libev, C event loop library. Anytime one needs to wait for a file descriptor to become readable, wait for a timer, or wait for a signal to received one will need to interface with libev. That is, if you perform any I/O, libev will need to be used. Node uses the
EV_DEFAULT
event loop. Documentation can be found http:/cvs.schmorp.de/libev/ev.html[here]. -
libeio, C thread pool library. Used to execute blocking POSIX system calls asynchronously. Mostly wrappers already exist for such calls, in
src/file.cc
so you will probably not need to use it. If you do need it, look at the header filedeps/libeio/eio.h
. -
Internal Node libraries. Most importantly is the
node::EventEmitter
class which you will likely want to derive from. -
Others. Look in
deps/
for what else is available.
Node statically compiles all its dependencies into the executable. When compiling your module, you don't need to worry about linking to any of these libraries.
To get started let's make a small Addon which does the following except in C++:
exports.hello = 'world';
To get started we create a file hello.cc
:
#include <v8.h>
using namespace v8;
extern 'C' void
init (Handle<Object> target)
{
HandleScope scope;
target->Set(String::New("hello"), String::New("World"));
}
This source code needs to be built into hello.node
, the binary Addon. To
do this we create a file called wscript
which is python code and looks
like this:
srcdir = '.'
blddir = 'build'
VERSION = '0.0.1'
def set_options(opt):
opt.tool_options('compiler_cxx')
def configure(conf):
conf.check_tool('compiler_cxx')
conf.check_tool('node_addon')
def build(bld):
obj = bld.new_task_gen('cxx', 'shlib', 'node_addon')
obj.target = 'hello'
obj.source = 'hello.cc'
Running node-waf configure build
will create a file
build/default/hello.node
which is our Addon.
node-waf
is just http://code.google.com/p/waf/[WAF], the python-based build system. node-waf
is
provided for the ease of users.
All Node addons must export a function called init
with this signature:
extern 'C' void init (Handle<Object> target)
For the moment, that is all the documentation on addons. Please see http://github.com/ry/node_postgres for a real example.