© Copyright 2009 Ryan Dahl
You are granted a license to use, reproduce and create derivative works of this document.
This specification defines a javascript API for creating servers and clients based around an event loop. It is provided to document Node's interface and provide a specification for similar efforts.
This specification defines an API for creating evented servers and clients in javascript. It can be considered documentation for the Node project and will be versioned with that software. However, in places the API is only a specification and does not reflect Node's behavior—there I will try to note the difference.
Unless otherwise noted, all functions can be considered non-blocking. Non-blocking means that program execution will continue without waiting for some I/O event (be that network or device).
The program is run event loop. There are no concurrent operations. As long as there are pending events the program will continue running. If however there arn't any pending callbacks waiting for something to happen, the program will exit.
Only one callback is executed at a time.
Global data is shared between callbacks.
spawn()
to start a new context/event loop?
[Constructor(in String host, in String port)] interface HTTPServer { readonly attribute String host; readonly attribute String port; // networking attribute Function onRequest; void close(); // yet not implemented };
interface HTTPRequest { readonly attribute String path; readonly attribute String uri; readonly attribute String query_string; readonly attribute String fragment; readonly attribute String method; readonly attribute String http_version; readonly attribute Object headers; attribute Function onBody; void respond(in String data); };
A request object is what is passed to HTTPServer.onRequest
.
it represents a single HTTP request. Clients might preform HTTP
pipelining (Keep-Alive) and send multiple requests per TCP
connection—this does not affect this interface.
[Constructor(in String host, in String port)] interface TCPClient { readonly attribute String host; readonly attribute String port; // ready state const unsigned short CONNECTING = 0; const unsigned short OPEN = 1; const unsigned short CLOSED = 2; readonly attribute long readyState; // networking attribute Function onopen; attribute Function onread; attribute Function onclose; void write(in String data); void disconnect(); };
TCPClient(host, port)
When a TCPClient
object is
created, the the interpreter must try to establish a connection.
If the host
parameter is not an IP address it
will be looked up using the DNS.
write(data)
Transmits data using the connection. If the connection is not yet
established, it must raise an INVALID_STATE_ERR
exception.
write(null)
sends an EOF to the peer. Further writing
is disabled. However the onread
callback may still
be executed.
disconnect()
Closes the connection, if it is open. If the connection is already
closed, it does nothing. Closing the connection causes a
onclose
callback to be made and the
readyState
attribute's value to
change to CLOSED
.
Note that a connection might not be closed instantaniously. In the
case of secure connection some "goodbye" transmission might be sent.
The readyState
attribute
represents the state of the connection. When the object is created it must
be set to CONNECTING
.
Once a connection is established, the readyState
attribute's value must be changed to OPEN
, and the
onopen
callback will be made.
When data is received, the onread
callback
will be made with a single parameter: a String
containing a
chunk of data. The user does not have the ability to control how much data
is received nor the ability to stop the input besides disconnecting.
When the connection is closed, the readyState
attribute's value must be changed to CLOSED
, and the onclose
callback
will be made.
Timers allow one to schedule an event at a later date.
There are four globally exposed functions
setTimeout
,
clearTimeout
,
setInterval
, and
clearInterval
.
These functions work similarly
as in the browser except that
the timerID
and intervalID
do not necessarily have
type long
but are rather opaque objects.
setTimeout(function, milliseconds)
This method calls the function once after a specified number of
milliseconds elapses, until canceled by a call to clearTimeout
.
The methods returns a timerID
which may be used in a
subsequent call to clearTimeout
to cancel the callback.
setInterval(function, milliseconds)
This method calls the function every time a specified number of
milliseconds elapses, until canceled by a call to clearInterval
.
The methods returns a intervalID
which may be used in a
subsequent call to clearInterval
to cancel the interval.
clearTimeout(timerID)
Cancels a timeout that was set with the setTimeout
method.
clearInterval(intervalID)
Cancels an interval that was set with the setInterval
method.