Instead of allocating a new 64KB buffer each time when checking if there is
something to transform, continue to use the same buffer. Once the buffer is
exhausted, allocate a new buffer. This solves the problem of huge allocations
when small fragments of data are processed, but will also continue to work
well with big pieces of data.
Said test adds little value and only serves to annoy me when moving around
modules. It was broken anyway: it passed inside the test runner and failed
when run from the command line thanks to the environment sniffing it did.
Prevents alignment issues when people create a typed array from a buffer.
Unaligned loads or stores are less efficent and (on some architectures) unsafe.
This should only be minimally used, since the `terminal` value will usually be
what you are expecting. This option is specifically for the case where `terminal`
is false, but you still want colors to be output (or vice-versa).
Previously this was a module-level setting, meaning that all REPL instances
had to share the same writer function. Turning it into one of the options
allows individual REPL instances to use their own writer function.
Use v8::Debug::EnableAgent(_, _, true) to wait for incoming
debugger-client connection before emitting any break (or other) events.
This commit should fix test/simple/test-debugger-repl faults.
The overall goal here is to make readline more interoperable with other node
Streams like say a net.Socket instance, in "terminal" mode.
See #2922 for all the details.
Closes #2922.
The 'Can't backtrace now' message takes over 10 seconds to return.
That's too much time to have to wait for a test, and when it times
out, it was causing an orphaned node process.
This cleans up the node process, and also removes the test that's
timing out, so that the case is hit less often.
Todo: Make the backtrace message come back faster.
* It incorrectly uses assert(a, b) instead of assert.equal(a, b), meaning all
relevant assertions will pass regardless of whether they're supposed to when
a == true.
* It makes the assumption that elements in typed arrays for numerical types
spanning more than one byte, like Uint32Array, are stored little-endian first
on all machines.
* It contains assorted mistakes like assert(Int32Array, typeof v4) (that one
only passes thanks to point 1).
This reverts commit 443071db57.
Patch was overly compilicated and made some incorrect assumptions about the
position of the cursor being at the bottom of the screen. @rlidwka and I are
working on getting a proper implementation written.