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sqlite/src/hash.c
larrybr bc91738e66 Add a C-source spell-checking facility. make misspell (on Nix)
FossilOrigin-Name: 26c1bb4bd9e9f56613c3aa87407a7f562fd4ebde5bfd6dece02078001d9a45f8
2023-06-07 08:40:31 +00:00

271 lines
7.9 KiB
C

/*
** 2001 September 22
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
**
*************************************************************************
** This is the implementation of generic hash-tables
** used in SQLite.
*/
#include "sqliteInt.h"
#include <assert.h>
/* Turn bulk memory into a hash table object by initializing the
** fields of the Hash structure.
**
** "pNew" is a pointer to the hash table that is to be initialized.
*/
void sqlite3HashInit(Hash *pNew){
assert( pNew!=0 );
pNew->first = 0;
pNew->count = 0;
pNew->htsize = 0;
pNew->ht = 0;
}
/* Remove all entries from a hash table. Reclaim all memory.
** Call this routine to delete a hash table or to reset a hash table
** to the empty state.
*/
void sqlite3HashClear(Hash *pH){
HashElem *elem; /* For looping over all elements of the table */
assert( pH!=0 );
elem = pH->first;
pH->first = 0;
sqlite3_free(pH->ht);
pH->ht = 0;
pH->htsize = 0;
while( elem ){
HashElem *next_elem = elem->next;
sqlite3_free(elem);
elem = next_elem;
}
pH->count = 0;
}
/*
** The hashing function.
*/
static unsigned int strHash(const char *z){
unsigned int h = 0;
unsigned char c;
while( (c = (unsigned char)*z++)!=0 ){ /*OPTIMIZATION-IF-TRUE*/
/* Knuth multiplicative hashing. (Sorting & Searching, p. 510).
** 0x9e3779b1 is 2654435761 which is the closest prime number to
** (2**32)*golden_ratio, where golden_ratio = (sqrt(5) - 1)/2. */
h += sqlite3UpperToLower[c];
h *= 0x9e3779b1;
}
return h;
}
/* Link pNew element into the hash table pH. If pEntry!=0 then also
** insert pNew into the pEntry hash bucket.
*/
static void insertElement(
Hash *pH, /* The complete hash table */
struct _ht *pEntry, /* The entry into which pNew is inserted */
HashElem *pNew /* The element to be inserted */
){
HashElem *pHead; /* First element already in pEntry */
if( pEntry ){
pHead = pEntry->count ? pEntry->chain : 0;
pEntry->count++;
pEntry->chain = pNew;
}else{
pHead = 0;
}
if( pHead ){
pNew->next = pHead;
pNew->prev = pHead->prev;
if( pHead->prev ){ pHead->prev->next = pNew; }
else { pH->first = pNew; }
pHead->prev = pNew;
}else{
pNew->next = pH->first;
if( pH->first ){ pH->first->prev = pNew; }
pNew->prev = 0;
pH->first = pNew;
}
}
/* Resize the hash table so that it contains "new_size" buckets.
**
** The hash table might fail to resize if sqlite3_malloc() fails or
** if the new size is the same as the prior size.
** Return TRUE if the resize occurs and false if not.
*/
static int rehash(Hash *pH, unsigned int new_size){
struct _ht *new_ht; /* The new hash table */
HashElem *elem, *next_elem; /* For looping over existing elements */
#if SQLITE_MALLOC_SOFT_LIMIT>0
if( new_size*sizeof(struct _ht)>SQLITE_MALLOC_SOFT_LIMIT ){
new_size = SQLITE_MALLOC_SOFT_LIMIT/sizeof(struct _ht);
}
if( new_size==pH->htsize ) return 0;
#endif
/* The inability to allocates space for a larger hash table is
** a performance hit but it is not a fatal error. So mark the
** allocation as a benign. Use sqlite3Malloc()/memset(0) instead of
** sqlite3MallocZero() to make the allocation, as sqlite3MallocZero()
** only zeroes the requested number of bytes whereas this module will
** use the actual amount of space allocated for the hash table (which
** may be larger than the requested amount).
*/
sqlite3BeginBenignMalloc();
new_ht = (struct _ht *)sqlite3Malloc( new_size*sizeof(struct _ht) );
sqlite3EndBenignMalloc();
if( new_ht==0 ) return 0;
sqlite3_free(pH->ht);
pH->ht = new_ht;
pH->htsize = new_size = sqlite3MallocSize(new_ht)/sizeof(struct _ht);
memset(new_ht, 0, new_size*sizeof(struct _ht));
for(elem=pH->first, pH->first=0; elem; elem = next_elem){
unsigned int h = strHash(elem->pKey) % new_size;
next_elem = elem->next;
insertElement(pH, &new_ht[h], elem);
}
return 1;
}
/* This function (for internal use only) locates an element in an
** hash table that matches the given key. If no element is found,
** a pointer to a static null element with HashElem.data==0 is returned.
** If pH is not NULL, then the hash for this key is written to *pH.
*/
static HashElem *findElementWithHash(
const Hash *pH, /* The pH to be searched */
const char *pKey, /* The key we are searching for */
unsigned int *pHash /* Write the hash value here */
){
HashElem *elem; /* Used to loop thru the element list */
unsigned int count; /* Number of elements left to test */
unsigned int h; /* The computed hash */
static HashElem nullElement = { 0, 0, 0, 0 };
if( pH->ht ){ /*OPTIMIZATION-IF-TRUE*/
struct _ht *pEntry;
h = strHash(pKey) % pH->htsize;
pEntry = &pH->ht[h];
elem = pEntry->chain;
count = pEntry->count;
}else{
h = 0;
elem = pH->first;
count = pH->count;
}
if( pHash ) *pHash = h;
while( count ){
assert( elem!=0 );
if( sqlite3StrICmp(elem->pKey,pKey)==0 ){
return elem;
}
elem = elem->next;
count--;
}
return &nullElement;
}
/* Remove a single entry from the hash table given a pointer to that
** element and a hash on the element's key.
*/
static void removeElementGivenHash(
Hash *pH, /* The pH containing "elem" */
HashElem* elem, /* The element to be removed from the pH */
unsigned int h /* Hash value for the element */
){
struct _ht *pEntry;
if( elem->prev ){
elem->prev->next = elem->next;
}else{
pH->first = elem->next;
}
if( elem->next ){
elem->next->prev = elem->prev;
}
if( pH->ht ){
pEntry = &pH->ht[h];
if( pEntry->chain==elem ){
pEntry->chain = elem->next;
}
assert( pEntry->count>0 );
pEntry->count--;
}
sqlite3_free( elem );
pH->count--;
if( pH->count==0 ){
assert( pH->first==0 );
assert( pH->count==0 );
sqlite3HashClear(pH);
}
}
/* Attempt to locate an element of the hash table pH with a key
** that matches pKey. Return the data for this element if it is
** found, or NULL if there is no match.
*/
void *sqlite3HashFind(const Hash *pH, const char *pKey){
assert( pH!=0 );
assert( pKey!=0 );
return findElementWithHash(pH, pKey, 0)->data;
}
/* Insert an element into the hash table pH. The key is pKey
** and the data is "data".
**
** If no element exists with a matching key, then a new
** element is created and NULL is returned.
**
** If another element already exists with the same key, then the
** new data replaces the old data and the old data is returned.
** The key is not copied in this instance. If a malloc fails, then
** the new data is returned and the hash table is unchanged.
**
** If the "data" parameter to this function is NULL, then the
** element corresponding to "key" is removed from the hash table.
*/
void *sqlite3HashInsert(Hash *pH, const char *pKey, void *data){
unsigned int h; /* the hash of the key modulo hash table size */
HashElem *elem; /* Used to loop thru the element list */
HashElem *new_elem; /* New element added to the pH */
assert( pH!=0 );
assert( pKey!=0 );
elem = findElementWithHash(pH,pKey,&h);
if( elem->data ){
void *old_data = elem->data;
if( data==0 ){
removeElementGivenHash(pH,elem,h);
}else{
elem->data = data;
elem->pKey = pKey;
}
return old_data;
}
if( data==0 ) return 0;
new_elem = (HashElem*)sqlite3Malloc( sizeof(HashElem) );
if( new_elem==0 ) return data;
new_elem->pKey = pKey;
new_elem->data = data;
pH->count++;
if( pH->count>=10 && pH->count > 2*pH->htsize ){
if( rehash(pH, pH->count*2) ){
assert( pH->htsize>0 );
h = strHash(pKey) % pH->htsize;
}
}
insertElement(pH, pH->ht ? &pH->ht[h] : 0, new_elem);
return 0;
}