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062beb08df
* id values of -1 are allowed. They indicate that the id was never correctly assigned to the async resource. These will appear in any call graph, and will only be apparent to those using the async_hooks module, then reported in an issue. * ids < -1 are still not allowed and will cause the application to exit the process; because there is no scenario where this should ever happen. * Add asyncId range checks to emitAfterScript(). * Fix emitBeforeScript() range checks which should have been || not &&. * Replace errors with entries in internal/errors. * Fix async_hooks tests that check for exceptions to match new internal/errors entries. NOTE: emit{Before,After,Destroy}() must continue to exit the process because in the case of an exception during hook execution the state of the application is unknowable. For example, an exception could cause a memory leak: const id_map = new Map(); before(id) { id_map.set(id, /* data object or similar */); }, after(id) { throw new Error('id never dies!'); id_map.delete(id); } Allowing a recoverable exception may also cause an abort because of a stack check in Environment::AsyncHooks::pop_ids() that verifies the async id and pop'd ids match. This case would be more difficult to debug than if fatalError() (lib/async_hooks.js) was called immediately. try { async_hooks.emitBefore(null, NaN); } catch (e) { } // do something async_hooks.emitAfter(5); It also allows an edge case where emitBefore() could be called twice and not have the pop_ids() CHECK fail: try { async_hooks.emitBefore(5, NaN); } catch (e) { } async_hooks.emitBefore(5); // do something async_hooks.emitAfter(5); There is the option of allowing mismatches in the stack and ignoring the check if no async hooks are enabled, but I don't believe going this far is necessary. PR-URL: https://github.com/nodejs/node/pull/14722 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Refael Ackermann <refack@gmail.com>
487 lines
17 KiB
JavaScript
487 lines
17 KiB
JavaScript
'use strict';
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const async_wrap = process.binding('async_wrap');
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const errors = require('internal/errors');
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/* async_hook_fields is a Uint32Array wrapping the uint32_t array of
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* Environment::AsyncHooks::fields_[]. Each index tracks the number of active
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* hooks for each type.
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*
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* async_uid_fields is a Float64Array wrapping the double array of
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* Environment::AsyncHooks::uid_fields_[]. Each index contains the ids for the
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* various asynchronous states of the application. These are:
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* kCurrentAsyncId: The async_id assigned to the resource responsible for the
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* current execution stack.
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* kCurrentTriggerId: The trigger_async_id of the resource responsible for the
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* current execution stack.
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* kAsyncUidCntr: Incremental counter tracking the next assigned async_id.
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* kInitTriggerId: Written immediately before a resource's constructor that
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* sets the value of the init()'s triggerAsyncId. The order of retrieving
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* the triggerAsyncId value is passing directly to the constructor -> value
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* set in kInitTriggerId -> executionAsyncId of the current resource.
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*/
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const { async_hook_fields, async_uid_fields } = async_wrap;
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// Store the pair executionAsyncId and triggerAsyncId in a std::stack on
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// Environment::AsyncHooks::ids_stack_ tracks the resource responsible for the
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// current execution stack. This is unwound as each resource exits. In the case
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// of a fatal exception this stack is emptied after calling each hook's after()
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// callback.
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const { pushAsyncIds, popAsyncIds } = async_wrap;
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// For performance reasons, only track Proimses when a hook is enabled.
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const { enablePromiseHook, disablePromiseHook } = async_wrap;
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// Properties in active_hooks are used to keep track of the set of hooks being
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// executed in case another hook is enabled/disabled. The new set of hooks is
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// then restored once the active set of hooks is finished executing.
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const active_hooks = {
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// Array of all AsyncHooks that will be iterated whenever an async event
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// fires. Using var instead of (preferably const) in order to assign
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// active_hooks.tmp_array if a hook is enabled/disabled during hook
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// execution.
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array: [],
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// Use a counter to track nested calls of async hook callbacks and make sure
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// the active_hooks.array isn't altered mid execution.
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call_depth: 0,
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// Use to temporarily store and updated active_hooks.array if the user
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// enables or disables a hook while hooks are being processed. If a hook is
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// enabled() or disabled() during hook execution then the current set of
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// active hooks is duplicated and set equal to active_hooks.tmp_array. Any
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// subsequent changes are on the duplicated array. When all hooks have
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// completed executing active_hooks.tmp_array is assigned to
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// active_hooks.array.
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tmp_array: null,
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// Keep track of the field counts held in active_hooks.tmp_array. Because the
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// async_hook_fields can't be reassigned, store each uint32 in an array that
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// is written back to async_hook_fields when active_hooks.array is restored.
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tmp_fields: null
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};
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// Each constant tracks how many callbacks there are for any given step of
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// async execution. These are tracked so if the user didn't include callbacks
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// for a given step, that step can bail out early.
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const { kInit, kBefore, kAfter, kDestroy, kTotals, kCurrentAsyncId,
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kCurrentTriggerId, kAsyncUidCntr,
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kInitTriggerId } = async_wrap.constants;
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// Symbols used to store the respective ids on both AsyncResource instances and
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// internal resources. They will also be assigned to arbitrary objects passed
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// in by the user that take place of internally constructed objects.
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const { async_id_symbol, trigger_id_symbol } = async_wrap;
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// Used in AsyncHook and AsyncResource.
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const init_symbol = Symbol('init');
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const before_symbol = Symbol('before');
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const after_symbol = Symbol('after');
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const destroy_symbol = Symbol('destroy');
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const emitBeforeNative = emitHookFactory(before_symbol, 'emitBeforeNative');
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const emitAfterNative = emitHookFactory(after_symbol, 'emitAfterNative');
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const emitDestroyNative = emitHookFactory(destroy_symbol, 'emitDestroyNative');
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// TODO(refack): move to node-config.cc
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const abort_regex = /^--abort[_-]on[_-]uncaught[_-]exception$/;
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// Setup the callbacks that node::AsyncWrap will call when there are hooks to
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// process. They use the same functions as the JS embedder API. These callbacks
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// are setup immediately to prevent async_wrap.setupHooks() from being hijacked
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// and the cost of doing so is negligible.
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async_wrap.setupHooks({ init: emitInitNative,
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before: emitBeforeNative,
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after: emitAfterNative,
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destroy: emitDestroyNative });
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// Used to fatally abort the process if a callback throws.
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function fatalError(e) {
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if (typeof e.stack === 'string') {
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process._rawDebug(e.stack);
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} else {
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const o = { message: e };
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Error.captureStackTrace(o, fatalError);
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process._rawDebug(o.stack);
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}
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if (process.execArgv.some((e) => abort_regex.test(e))) {
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process.abort();
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}
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process.exit(1);
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}
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// Public API //
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class AsyncHook {
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constructor({ init, before, after, destroy }) {
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if (init !== undefined && typeof init !== 'function')
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throw new errors.TypeError('ERR_ASYNC_CALLBACK', 'init');
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if (before !== undefined && typeof before !== 'function')
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throw new errors.TypeError('ERR_ASYNC_CALLBACK', 'before');
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if (after !== undefined && typeof after !== 'function')
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throw new errors.TypeError('ERR_ASYNC_CALLBACK', 'before');
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if (destroy !== undefined && typeof destroy !== 'function')
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throw new errors.TypeError('ERR_ASYNC_CALLBACK', 'before');
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this[init_symbol] = init;
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this[before_symbol] = before;
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this[after_symbol] = after;
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this[destroy_symbol] = destroy;
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}
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enable() {
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// The set of callbacks for a hook should be the same regardless of whether
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// enable()/disable() are run during their execution. The following
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// references are reassigned to the tmp arrays if a hook is currently being
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// processed.
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const [hooks_array, hook_fields] = getHookArrays();
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// Each hook is only allowed to be added once.
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if (hooks_array.includes(this))
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return this;
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const prev_kTotals = hook_fields[kTotals];
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hook_fields[kTotals] = 0;
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// createHook() has already enforced that the callbacks are all functions,
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// so here simply increment the count of whether each callbacks exists or
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// not.
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hook_fields[kTotals] += hook_fields[kInit] += +!!this[init_symbol];
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hook_fields[kTotals] += hook_fields[kBefore] += +!!this[before_symbol];
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hook_fields[kTotals] += hook_fields[kAfter] += +!!this[after_symbol];
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hook_fields[kTotals] += hook_fields[kDestroy] += +!!this[destroy_symbol];
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hooks_array.push(this);
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if (prev_kTotals === 0 && hook_fields[kTotals] > 0)
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enablePromiseHook();
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return this;
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}
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disable() {
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const [hooks_array, hook_fields] = getHookArrays();
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const index = hooks_array.indexOf(this);
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if (index === -1)
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return this;
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const prev_kTotals = hook_fields[kTotals];
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hook_fields[kTotals] = 0;
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hook_fields[kTotals] += hook_fields[kInit] -= +!!this[init_symbol];
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hook_fields[kTotals] += hook_fields[kBefore] -= +!!this[before_symbol];
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hook_fields[kTotals] += hook_fields[kAfter] -= +!!this[after_symbol];
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hook_fields[kTotals] += hook_fields[kDestroy] -= +!!this[destroy_symbol];
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hooks_array.splice(index, 1);
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if (prev_kTotals > 0 && hook_fields[kTotals] === 0)
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disablePromiseHook();
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return this;
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}
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}
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function getHookArrays() {
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if (active_hooks.call_depth === 0)
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return [active_hooks.array, async_hook_fields];
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// If this hook is being enabled while in the middle of processing the array
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// of currently active hooks then duplicate the current set of active hooks
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// and store this there. This shouldn't fire until the next time hooks are
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// processed.
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if (active_hooks.tmp_array === null)
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storeActiveHooks();
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return [active_hooks.tmp_array, active_hooks.tmp_fields];
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}
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function storeActiveHooks() {
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active_hooks.tmp_array = active_hooks.array.slice();
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// Don't want to make the assumption that kInit to kDestroy are indexes 0 to
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// 4. So do this the long way.
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active_hooks.tmp_fields = [];
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active_hooks.tmp_fields[kInit] = async_hook_fields[kInit];
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active_hooks.tmp_fields[kBefore] = async_hook_fields[kBefore];
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active_hooks.tmp_fields[kAfter] = async_hook_fields[kAfter];
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active_hooks.tmp_fields[kDestroy] = async_hook_fields[kDestroy];
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}
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// Then restore the correct hooks array in case any hooks were added/removed
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// during hook callback execution.
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function restoreActiveHooks() {
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active_hooks.array = active_hooks.tmp_array;
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async_hook_fields[kInit] = active_hooks.tmp_fields[kInit];
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async_hook_fields[kBefore] = active_hooks.tmp_fields[kBefore];
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async_hook_fields[kAfter] = active_hooks.tmp_fields[kAfter];
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async_hook_fields[kDestroy] = active_hooks.tmp_fields[kDestroy];
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active_hooks.tmp_array = null;
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active_hooks.tmp_fields = null;
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}
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function createHook(fns) {
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return new AsyncHook(fns);
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}
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function executionAsyncId() {
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return async_uid_fields[kCurrentAsyncId];
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}
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function triggerAsyncId() {
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return async_uid_fields[kCurrentTriggerId];
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}
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// Embedder API //
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class AsyncResource {
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constructor(type, triggerAsyncId = initTriggerId()) {
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// Unlike emitInitScript, AsyncResource doesn't supports null as the
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// triggerAsyncId.
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if (!Number.isSafeInteger(triggerAsyncId) || triggerAsyncId < -1) {
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throw new errors.RangeError('ERR_INVALID_ASYNC_ID',
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'triggerAsyncId',
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triggerAsyncId);
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}
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this[async_id_symbol] = ++async_uid_fields[kAsyncUidCntr];
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this[trigger_id_symbol] = triggerAsyncId;
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emitInitScript(this[async_id_symbol], type, this[trigger_id_symbol], this);
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}
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emitBefore() {
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emitBeforeScript(this[async_id_symbol], this[trigger_id_symbol]);
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return this;
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}
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emitAfter() {
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emitAfterScript(this[async_id_symbol]);
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return this;
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}
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emitDestroy() {
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emitDestroyScript(this[async_id_symbol]);
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return this;
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}
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asyncId() {
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return this[async_id_symbol];
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}
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triggerAsyncId() {
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return this[trigger_id_symbol];
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}
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}
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function runInAsyncIdScope(asyncId, cb) {
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// Store the async id now to make sure the stack is still good when the ids
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// are popped off the stack.
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const prevId = executionAsyncId();
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pushAsyncIds(asyncId, prevId);
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try {
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cb();
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} finally {
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popAsyncIds(asyncId);
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}
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}
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// Sensitive Embedder API //
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// Increment the internal id counter and return the value. Important that the
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// counter increment first. Since it's done the same way in
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// Environment::new_async_uid()
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function newUid() {
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return ++async_uid_fields[kAsyncUidCntr];
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}
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// Return the triggerAsyncId meant for the constructor calling it. It's up to
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// the user to safeguard this call and make sure it's zero'd out when the
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// constructor is complete.
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function initTriggerId() {
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var tId = async_uid_fields[kInitTriggerId];
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// Reset value after it's been called so the next constructor doesn't
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// inherit it by accident.
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async_uid_fields[kInitTriggerId] = 0;
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if (tId <= 0)
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tId = async_uid_fields[kCurrentAsyncId];
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return tId;
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}
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function setInitTriggerId(triggerAsyncId) {
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// CHECK(Number.isSafeInteger(triggerAsyncId))
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// CHECK(triggerAsyncId > 0)
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async_uid_fields[kInitTriggerId] = triggerAsyncId;
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}
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function emitInitScript(asyncId, type, triggerAsyncId, resource) {
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// Short circuit all checks for the common case. Which is that no hooks have
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// been set. Do this to remove performance impact for embedders (and core).
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// Even though it bypasses all the argument checks. The performance savings
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// here is critical.
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if (async_hook_fields[kInit] === 0)
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return;
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// This can run after the early return check b/c running this function
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// manually means that the embedder must have used initTriggerId().
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if (triggerAsyncId === null) {
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triggerAsyncId = initTriggerId();
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} else {
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// If a triggerAsyncId was passed, any kInitTriggerId still must be null'd.
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async_uid_fields[kInitTriggerId] = 0;
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}
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if (!Number.isSafeInteger(asyncId) || asyncId < -1) {
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throw new errors.RangeError('ERR_INVALID_ASYNC_ID', 'asyncId', asyncId);
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}
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if (!Number.isSafeInteger(triggerAsyncId) || triggerAsyncId < -1) {
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throw new errors.RangeError('ERR_INVALID_ASYNC_ID',
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'triggerAsyncId',
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triggerAsyncId);
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}
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if (typeof type !== 'string' || type.length <= 0) {
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throw new errors.TypeError('ERR_ASYNC_TYPE', type);
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}
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emitInitNative(asyncId, type, triggerAsyncId, resource);
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}
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function emitHookFactory(symbol, name) {
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// Called from native. The asyncId stack handling is taken care of there
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// before this is called.
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// eslint-disable-next-line func-style
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const fn = function(asyncId) {
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active_hooks.call_depth += 1;
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// Use a single try/catch for all hook to avoid setting up one per
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// iteration.
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try {
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for (var i = 0; i < active_hooks.array.length; i++) {
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if (typeof active_hooks.array[i][symbol] === 'function') {
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active_hooks.array[i][symbol](asyncId);
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}
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}
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} catch (e) {
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fatalError(e);
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} finally {
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active_hooks.call_depth -= 1;
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}
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// Hooks can only be restored if there have been no recursive hook calls.
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// Also the active hooks do not need to be restored if enable()/disable()
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// weren't called during hook execution, in which case
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// active_hooks.tmp_array will be null.
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if (active_hooks.call_depth === 0 && active_hooks.tmp_array !== null) {
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restoreActiveHooks();
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}
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};
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// Set the name property of the anonymous function as it looks good in the
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// stack trace.
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Object.defineProperty(fn, 'name', {
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value: name
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});
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return fn;
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}
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function emitBeforeScript(asyncId, triggerAsyncId) {
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// Validate the ids. An id of -1 means it was never set and is visible on the
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// call graph. An id < -1 should never happen in any circumstance. Throw
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// on user calls because async state should still be recoverable.
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if (!Number.isSafeInteger(asyncId) || asyncId < -1) {
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fatalError(
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new errors.RangeError('ERR_INVALID_ASYNC_ID', 'asyncId', asyncId));
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}
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if (!Number.isSafeInteger(triggerAsyncId) || triggerAsyncId < -1) {
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fatalError(new errors.RangeError('ERR_INVALID_ASYNC_ID',
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'triggerAsyncId',
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triggerAsyncId));
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}
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pushAsyncIds(asyncId, triggerAsyncId);
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if (async_hook_fields[kBefore] > 0)
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emitBeforeNative(asyncId);
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}
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function emitAfterScript(asyncId) {
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if (!Number.isSafeInteger(asyncId) || asyncId < -1) {
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fatalError(
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new errors.RangeError('ERR_INVALID_ASYNC_ID', 'asyncId', asyncId));
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}
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if (async_hook_fields[kAfter] > 0)
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emitAfterNative(asyncId);
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popAsyncIds(asyncId);
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}
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function emitDestroyScript(asyncId) {
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if (!Number.isSafeInteger(asyncId) || asyncId < -1) {
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fatalError(
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new errors.RangeError('ERR_INVALID_ASYNC_ID', 'asyncId', asyncId));
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}
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// Return early if there are no destroy callbacks, or invalid asyncId.
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if (async_hook_fields[kDestroy] === 0 || asyncId <= 0)
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return;
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async_wrap.addIdToDestroyList(asyncId);
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}
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// Used by C++ to call all init() callbacks. Because some state can be setup
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// from C++ there's no need to perform all the same operations as in
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// emitInitScript.
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function emitInitNative(asyncId, type, triggerAsyncId, resource) {
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active_hooks.call_depth += 1;
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// Use a single try/catch for all hook to avoid setting up one per iteration.
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try {
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for (var i = 0; i < active_hooks.array.length; i++) {
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if (typeof active_hooks.array[i][init_symbol] === 'function') {
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active_hooks.array[i][init_symbol](
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asyncId, type, triggerAsyncId,
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resource
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);
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}
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}
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} catch (e) {
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fatalError(e);
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} finally {
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active_hooks.call_depth -= 1;
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}
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// Hooks can only be restored if there have been no recursive hook calls.
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// Also the active hooks do not need to be restored if enable()/disable()
|
|
// weren't called during hook execution, in which case active_hooks.tmp_array
|
|
// will be null.
|
|
if (active_hooks.call_depth === 0 && active_hooks.tmp_array !== null) {
|
|
restoreActiveHooks();
|
|
}
|
|
}
|
|
|
|
|
|
// Placing all exports down here because the exported classes won't export
|
|
// otherwise.
|
|
module.exports = {
|
|
// Public API
|
|
createHook,
|
|
executionAsyncId,
|
|
triggerAsyncId,
|
|
// Embedder API
|
|
AsyncResource,
|
|
runInAsyncIdScope,
|
|
// Sensitive Embedder API
|
|
newUid,
|
|
initTriggerId,
|
|
setInitTriggerId,
|
|
emitInit: emitInitScript,
|
|
emitBefore: emitBeforeScript,
|
|
emitAfter: emitAfterScript,
|
|
emitDestroy: emitDestroyScript,
|
|
};
|