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395 lines
10 KiB
JavaScript
395 lines
10 KiB
JavaScript
// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// This benchmark is based on a JavaScript log processing module used
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// by the V8 profiler to generate execution time profiles for runs of
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// JavaScript applications, and it effectively measures how fast the
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// JavaScript engine is at allocating nodes and reclaiming the memory
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// used for old nodes. Because of the way splay trees work, the engine
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// also has to deal with a lot of changes to the large tree object
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// graph.
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var Splay = new BenchmarkSuite('Splay', 81491, [
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new Benchmark("Splay", SplayRun, SplaySetup, SplayTearDown)
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]);
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// Configuration.
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var kSplayTreeSize = 8000;
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var kSplayTreeModifications = 80;
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var kSplayTreePayloadDepth = 5;
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var splayTree = null;
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function GeneratePayloadTree(depth, tag) {
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if (depth == 0) {
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return {
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array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ],
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string : 'String for key ' + tag + ' in leaf node'
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};
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} else {
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return {
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left: GeneratePayloadTree(depth - 1, tag),
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right: GeneratePayloadTree(depth - 1, tag)
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};
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}
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}
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function GenerateKey() {
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// The benchmark framework guarantees that Math.random is
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// deterministic; see base.js.
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return Math.random();
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}
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function InsertNewNode() {
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// Insert new node with a unique key.
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var key;
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do {
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key = GenerateKey();
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} while (splayTree.find(key) != null);
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var payload = GeneratePayloadTree(kSplayTreePayloadDepth, String(key));
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splayTree.insert(key, payload);
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return key;
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}
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function SplaySetup() {
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splayTree = new SplayTree();
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for (var i = 0; i < kSplayTreeSize; i++) InsertNewNode();
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}
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function SplayTearDown() {
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// Allow the garbage collector to reclaim the memory
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// used by the splay tree no matter how we exit the
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// tear down function.
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var keys = splayTree.exportKeys();
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splayTree = null;
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// Verify that the splay tree has the right size.
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var length = keys.length;
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if (length != kSplayTreeSize) {
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throw new Error("Splay tree has wrong size");
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}
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// Verify that the splay tree has sorted, unique keys.
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for (var i = 0; i < length - 1; i++) {
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if (keys[i] >= keys[i + 1]) {
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throw new Error("Splay tree not sorted");
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}
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}
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}
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function SplayRun() {
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// Replace a few nodes in the splay tree.
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for (var i = 0; i < kSplayTreeModifications; i++) {
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var key = InsertNewNode();
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var greatest = splayTree.findGreatestLessThan(key);
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if (greatest == null) splayTree.remove(key);
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else splayTree.remove(greatest.key);
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}
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}
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/**
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* Constructs a Splay tree. A splay tree is a self-balancing binary
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* search tree with the additional property that recently accessed
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* elements are quick to access again. It performs basic operations
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* such as insertion, look-up and removal in O(log(n)) amortized time.
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*
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* @constructor
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*/
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function SplayTree() {
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};
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/**
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* Pointer to the root node of the tree.
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*
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* @type {SplayTree.Node}
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* @private
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*/
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SplayTree.prototype.root_ = null;
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/**
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* @return {boolean} Whether the tree is empty.
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*/
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SplayTree.prototype.isEmpty = function() {
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return !this.root_;
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};
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/**
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* Inserts a node into the tree with the specified key and value if
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* the tree does not already contain a node with the specified key. If
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* the value is inserted, it becomes the root of the tree.
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*
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* @param {number} key Key to insert into the tree.
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* @param {*} value Value to insert into the tree.
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*/
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SplayTree.prototype.insert = function(key, value) {
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if (this.isEmpty()) {
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this.root_ = new SplayTree.Node(key, value);
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return;
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}
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// Splay on the key to move the last node on the search path for
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// the key to the root of the tree.
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this.splay_(key);
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if (this.root_.key == key) {
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return;
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}
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var node = new SplayTree.Node(key, value);
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if (key > this.root_.key) {
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node.left = this.root_;
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node.right = this.root_.right;
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this.root_.right = null;
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} else {
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node.right = this.root_;
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node.left = this.root_.left;
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this.root_.left = null;
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}
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this.root_ = node;
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};
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/**
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* Removes a node with the specified key from the tree if the tree
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* contains a node with this key. The removed node is returned. If the
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* key is not found, an exception is thrown.
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*
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* @param {number} key Key to find and remove from the tree.
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* @return {SplayTree.Node} The removed node.
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*/
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SplayTree.prototype.remove = function(key) {
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if (this.isEmpty()) {
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throw Error('Key not found: ' + key);
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}
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this.splay_(key);
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if (this.root_.key != key) {
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throw Error('Key not found: ' + key);
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}
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var removed = this.root_;
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if (!this.root_.left) {
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this.root_ = this.root_.right;
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} else {
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var right = this.root_.right;
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this.root_ = this.root_.left;
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// Splay to make sure that the new root has an empty right child.
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this.splay_(key);
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// Insert the original right child as the right child of the new
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// root.
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this.root_.right = right;
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}
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return removed;
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};
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/**
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* Returns the node having the specified key or null if the tree doesn't contain
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* a node with the specified key.
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*
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* @param {number} key Key to find in the tree.
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* @return {SplayTree.Node} Node having the specified key.
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*/
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SplayTree.prototype.find = function(key) {
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if (this.isEmpty()) {
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return null;
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}
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this.splay_(key);
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return this.root_.key == key ? this.root_ : null;
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};
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/**
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* @return {SplayTree.Node} Node having the maximum key value.
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*/
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SplayTree.prototype.findMax = function(opt_startNode) {
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if (this.isEmpty()) {
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return null;
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}
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var current = opt_startNode || this.root_;
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while (current.right) {
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current = current.right;
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}
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return current;
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};
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/**
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* @return {SplayTree.Node} Node having the maximum key value that
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* is less than the specified key value.
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*/
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SplayTree.prototype.findGreatestLessThan = function(key) {
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if (this.isEmpty()) {
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return null;
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}
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// Splay on the key to move the node with the given key or the last
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// node on the search path to the top of the tree.
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this.splay_(key);
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// Now the result is either the root node or the greatest node in
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// the left subtree.
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if (this.root_.key < key) {
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return this.root_;
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} else if (this.root_.left) {
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return this.findMax(this.root_.left);
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} else {
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return null;
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}
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};
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/**
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* @return {Array<*>} An array containing all the keys of tree's nodes.
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*/
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SplayTree.prototype.exportKeys = function() {
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var result = [];
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if (!this.isEmpty()) {
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this.root_.traverse_(function(node) { result.push(node.key); });
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}
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return result;
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};
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/**
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* Perform the splay operation for the given key. Moves the node with
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* the given key to the top of the tree. If no node has the given
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* key, the last node on the search path is moved to the top of the
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* tree. This is the simplified top-down splaying algorithm from:
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* "Self-adjusting Binary Search Trees" by Sleator and Tarjan
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*
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* @param {number} key Key to splay the tree on.
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* @private
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*/
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SplayTree.prototype.splay_ = function(key) {
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if (this.isEmpty()) {
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return;
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}
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// Create a dummy node. The use of the dummy node is a bit
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// counter-intuitive: The right child of the dummy node will hold
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// the L tree of the algorithm. The left child of the dummy node
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// will hold the R tree of the algorithm. Using a dummy node, left
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// and right will always be nodes and we avoid special cases.
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var dummy, left, right;
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dummy = left = right = new SplayTree.Node(null, null);
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var current = this.root_;
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while (true) {
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if (key < current.key) {
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if (!current.left) {
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break;
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}
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if (key < current.left.key) {
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// Rotate right.
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var tmp = current.left;
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current.left = tmp.right;
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tmp.right = current;
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current = tmp;
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if (!current.left) {
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break;
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}
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}
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// Link right.
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right.left = current;
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right = current;
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current = current.left;
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} else if (key > current.key) {
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if (!current.right) {
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break;
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}
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if (key > current.right.key) {
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// Rotate left.
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var tmp = current.right;
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current.right = tmp.left;
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tmp.left = current;
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current = tmp;
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if (!current.right) {
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break;
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}
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}
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// Link left.
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left.right = current;
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left = current;
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current = current.right;
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} else {
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break;
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}
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}
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// Assemble.
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left.right = current.left;
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right.left = current.right;
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current.left = dummy.right;
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current.right = dummy.left;
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this.root_ = current;
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};
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/**
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* Constructs a Splay tree node.
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*
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* @param {number} key Key.
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* @param {*} value Value.
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*/
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SplayTree.Node = function(key, value) {
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this.key = key;
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this.value = value;
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};
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/**
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* @type {SplayTree.Node}
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*/
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SplayTree.Node.prototype.left = null;
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/**
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* @type {SplayTree.Node}
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*/
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SplayTree.Node.prototype.right = null;
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/**
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* Performs an ordered traversal of the subtree starting at
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* this SplayTree.Node.
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*
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* @param {function(SplayTree.Node)} f Visitor function.
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* @private
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*/
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SplayTree.Node.prototype.traverse_ = function(f) {
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var current = this;
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while (current) {
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var left = current.left;
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if (left) left.traverse_(f);
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f(current);
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current = current.right;
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}
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};
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