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nodejs/lib/net.js
Anna Henningsen 64a3fadf71
src: remove StreamBase::kFlagHasWritev
Since libuv 1.21.0, pipes on Windows support `writev` on the
libuv side.

This allows for some simplification, and makes the `StreamBase`
API more uniform (multi-buffer `Write()` is always supported now,
including when used by other non-JS consumers like HTTP/2).

PR-URL: https://github.com/nodejs/node/pull/21527
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
2018-06-30 15:52:54 +02:00

1741 lines
45 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
'use strict';
const EventEmitter = require('events');
const stream = require('stream');
const util = require('util');
const internalUtil = require('internal/util');
const {
isIP,
isIPv4,
isIPv6,
isLegalPort,
normalizedArgsSymbol,
makeSyncWrite
} = require('internal/net');
const assert = require('assert');
const {
UV_EADDRINUSE,
UV_EINVAL,
UV_EOF
} = process.binding('uv');
const { Buffer } = require('buffer');
const TTYWrap = process.binding('tty_wrap');
const { ShutdownWrap } = process.binding('stream_wrap');
const {
TCP,
TCPConnectWrap,
constants: TCPConstants
} = process.binding('tcp_wrap');
const {
Pipe,
PipeConnectWrap,
constants: PipeConstants
} = process.binding('pipe_wrap');
const {
newAsyncId,
defaultTriggerAsyncIdScope,
symbols: { async_id_symbol }
} = require('internal/async_hooks');
const {
createWriteWrap,
writevGeneric,
writeGeneric
} = require('internal/stream_base_commons');
const errors = require('internal/errors');
const {
ERR_INVALID_ADDRESS_FAMILY,
ERR_INVALID_ARG_TYPE,
ERR_INVALID_FD_TYPE,
ERR_INVALID_IP_ADDRESS,
ERR_INVALID_OPT_VALUE,
ERR_SERVER_ALREADY_LISTEN,
ERR_SERVER_NOT_RUNNING,
ERR_SOCKET_BAD_PORT,
ERR_SOCKET_CLOSED
} = errors.codes;
const { validateInt32 } = require('internal/validators');
const kLastWriteQueueSize = Symbol('lastWriteQueueSize');
// Lazy loaded to improve startup performance.
let cluster;
let dns;
const { errnoException, exceptionWithHostPort } = errors;
const {
kTimeout,
setUnrefTimeout,
validateTimerDuration
} = require('internal/timers');
function noop() {}
function createHandle(fd, is_server) {
validateInt32(fd, 'fd', 0);
const type = TTYWrap.guessHandleType(fd);
if (type === 'PIPE') {
return new Pipe(
is_server ? PipeConstants.SERVER : PipeConstants.SOCKET
);
}
if (type === 'TCP') {
return new TCP(
is_server ? TCPConstants.SERVER : TCPConstants.SOCKET
);
}
throw new ERR_INVALID_FD_TYPE(type);
}
function getNewAsyncId(handle) {
return (!handle || typeof handle.getAsyncId !== 'function') ?
newAsyncId() : handle.getAsyncId();
}
const debug = util.debuglog('net');
function isPipeName(s) {
return typeof s === 'string' && toNumber(s) === false;
}
function createServer(options, connectionListener) {
return new Server(options, connectionListener);
}
// Target API:
//
// var s = net.connect({port: 80, host: 'google.com'}, function() {
// ...
// });
//
// There are various forms:
//
// connect(options, [cb])
// connect(port, [host], [cb])
// connect(path, [cb]);
//
function connect(...args) {
var normalized = normalizeArgs(args);
var options = normalized[0];
debug('createConnection', normalized);
var socket = new Socket(options);
if (options.timeout) {
socket.setTimeout(options.timeout);
}
return Socket.prototype.connect.call(socket, normalized);
}
// Returns an array [options, cb], where options is an object,
// cb is either a function or null.
// Used to normalize arguments of Socket.prototype.connect() and
// Server.prototype.listen(). Possible combinations of parameters:
// (options[...][, cb])
// (path[...][, cb])
// ([port][, host][...][, cb])
// For Socket.prototype.connect(), the [...] part is ignored
// For Server.prototype.listen(), the [...] part is [, backlog]
// but will not be handled here (handled in listen())
function normalizeArgs(args) {
var arr;
if (args.length === 0) {
arr = [{}, null];
arr[normalizedArgsSymbol] = true;
return arr;
}
const arg0 = args[0];
var options = {};
if (typeof arg0 === 'object' && arg0 !== null) {
// (options[...][, cb])
options = arg0;
} else if (isPipeName(arg0)) {
// (path[...][, cb])
options.path = arg0;
} else {
// ([port][, host][...][, cb])
options.port = arg0;
if (args.length > 1 && typeof args[1] === 'string') {
options.host = args[1];
}
}
var cb = args[args.length - 1];
if (typeof cb !== 'function')
arr = [options, null];
else
arr = [options, cb];
arr[normalizedArgsSymbol] = true;
return arr;
}
// called when creating new Socket, or when re-using a closed Socket
function initSocketHandle(self) {
self._undestroy();
self._sockname = null;
// Handle creation may be deferred to bind() or connect() time.
if (self._handle) {
self._handle.owner = self;
self._handle.onread = onread;
self[async_id_symbol] = getNewAsyncId(self._handle);
}
}
const kBytesRead = Symbol('kBytesRead');
const kBytesWritten = Symbol('kBytesWritten');
function Socket(options) {
if (!(this instanceof Socket)) return new Socket(options);
this.connecting = false;
// Problem with this is that users can supply their own handle, that may not
// have _handle.getAsyncId(). In this case an[async_id_symbol] should
// probably be supplied by async_hooks.
this[async_id_symbol] = -1;
this._hadError = false;
this._handle = null;
this._parent = null;
this._host = null;
this[kLastWriteQueueSize] = 0;
this[kTimeout] = null;
if (typeof options === 'number')
options = { fd: options }; // Legacy interface.
else
options = util._extend({}, options);
options.readable = options.readable || false;
options.writable = options.writable || false;
const { allowHalfOpen } = options;
// Prevent the "no-half-open enforcer" from being inherited from `Duplex`.
options.allowHalfOpen = true;
// For backwards compat do not emit close on destroy.
options.emitClose = false;
stream.Duplex.call(this, options);
// Default to *not* allowing half open sockets.
this.allowHalfOpen = Boolean(allowHalfOpen);
if (options.handle) {
this._handle = options.handle; // private
this[async_id_symbol] = getNewAsyncId(this._handle);
} else if (options.fd !== undefined) {
const { fd } = options;
let err;
this._handle = createHandle(fd, false);
err = this._handle.open(fd);
if (err)
throw errnoException(err, 'open');
this[async_id_symbol] = this._handle.getAsyncId();
// options.fd can be string (since it is user-defined),
// so changing this to === would be semver-major
// See: https://github.com/nodejs/node/pull/11513
// eslint-disable-next-line eqeqeq
if ((fd == 1 || fd == 2) &&
(this._handle instanceof Pipe) &&
process.platform === 'win32') {
// Make stdout and stderr blocking on Windows
err = this._handle.setBlocking(true);
if (err)
throw errnoException(err, 'setBlocking');
this._writev = null;
this._write = makeSyncWrite(fd);
// makeSyncWrite adjusts this value like the original handle would, so
// we need to let it do that by turning it into a writable, own property.
Object.defineProperty(this._handle, 'bytesWritten', {
value: 0, writable: true
});
}
}
// shut down the socket when we're finished with it.
this.on('end', onReadableStreamEnd);
initSocketHandle(this);
this._pendingData = null;
this._pendingEncoding = '';
// handle strings directly
this._writableState.decodeStrings = false;
// if we have a handle, then start the flow of data into the
// buffer. if not, then this will happen when we connect
if (this._handle && options.readable !== false) {
if (options.pauseOnCreate) {
// stop the handle from reading and pause the stream
this._handle.reading = false;
this._handle.readStop();
this.readableFlowing = false;
} else if (!options.manualStart) {
this.read(0);
}
}
// Reserve properties
this.server = null;
this._server = null;
// Used after `.destroy()`
this[kBytesRead] = 0;
this[kBytesWritten] = 0;
}
util.inherits(Socket, stream.Duplex);
// Refresh existing timeouts.
Socket.prototype._unrefTimer = function _unrefTimer() {
for (var s = this; s !== null; s = s._parent) {
if (s[kTimeout])
s[kTimeout].refresh();
}
};
function shutdownSocket(self, callback) {
var req = new ShutdownWrap();
req.oncomplete = afterShutdown;
req.handle = self._handle;
req.callback = callback;
return self._handle.shutdown(req);
}
// the user has called .end(), and all the bytes have been
// sent out to the other side.
Socket.prototype._final = function(cb) {
// If still connecting - defer handling `_final` until 'connect' will happen
if (this.connecting) {
debug('_final: not yet connected');
return this.once('connect', () => this._final(cb));
}
if (!this.readable || this._readableState.ended) {
debug('_final: ended, destroy', this._readableState);
cb();
return this.destroy();
}
debug('_final: not ended, call shutdown()');
// otherwise, just shutdown, or destroy() if not possible
if (!this._handle || !this._handle.shutdown) {
cb();
return this.destroy();
}
var err = defaultTriggerAsyncIdScope(
this[async_id_symbol], shutdownSocket, this, cb
);
if (err)
return this.destroy(errnoException(err, 'shutdown'));
};
function afterShutdown(status, handle) {
var self = handle.owner;
debug('afterShutdown destroyed=%j', self.destroyed,
self._readableState);
this.callback();
// callback may come after call to destroy.
if (self.destroyed)
return;
if (self._readableState.ended) {
debug('readableState ended, destroying');
self.destroy();
}
}
// Provide a better error message when we call end() as a result
// of the other side sending a FIN. The standard 'write after end'
// is overly vague, and makes it seem like the user's code is to blame.
function writeAfterFIN(chunk, encoding, cb) {
if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
// eslint-disable-next-line no-restricted-syntax
var er = new Error('This socket has been ended by the other party');
er.code = 'EPIPE';
// TODO: defer error events consistently everywhere, not just the cb
this.emit('error', er);
if (typeof cb === 'function') {
defaultTriggerAsyncIdScope(this[async_id_symbol], process.nextTick, cb, er);
}
}
Socket.prototype.setTimeout = function(msecs, callback) {
// Type checking identical to timers.enroll()
msecs = validateTimerDuration(msecs);
// Attempt to clear an existing timer in both cases -
// even if it will be rescheduled we don't want to leak an existing timer.
clearTimeout(this[kTimeout]);
if (msecs === 0) {
if (callback) {
this.removeListener('timeout', callback);
}
} else {
this[kTimeout] = setUnrefTimeout(this._onTimeout.bind(this), msecs);
if (callback) {
this.once('timeout', callback);
}
}
return this;
};
Socket.prototype._onTimeout = function() {
const handle = this._handle;
const lastWriteQueueSize = this[kLastWriteQueueSize];
if (lastWriteQueueSize > 0 && handle) {
// `lastWriteQueueSize !== writeQueueSize` means there is
// an active write in progress, so we suppress the timeout.
const { writeQueueSize } = handle;
if (lastWriteQueueSize !== writeQueueSize) {
this[kLastWriteQueueSize] = writeQueueSize;
this._unrefTimer();
return;
}
}
debug('_onTimeout');
this.emit('timeout');
};
Socket.prototype.setNoDelay = function(enable) {
if (!this._handle) {
this.once('connect',
enable ? this.setNoDelay : () => this.setNoDelay(enable));
return this;
}
// backwards compatibility: assume true when `enable` is omitted
if (this._handle.setNoDelay)
this._handle.setNoDelay(enable === undefined ? true : !!enable);
return this;
};
Socket.prototype.setKeepAlive = function(setting, msecs) {
if (!this._handle) {
this.once('connect', () => this.setKeepAlive(setting, msecs));
return this;
}
if (this._handle.setKeepAlive)
this._handle.setKeepAlive(setting, ~~(msecs / 1000));
return this;
};
Socket.prototype.address = function() {
return this._getsockname();
};
Object.defineProperty(Socket.prototype, '_connecting', {
get: function() {
return this.connecting;
}
});
Object.defineProperty(Socket.prototype, 'readyState', {
get: function() {
if (this.connecting) {
return 'opening';
} else if (this.readable && this.writable) {
return 'open';
} else if (this.readable && !this.writable) {
return 'readOnly';
} else if (!this.readable && this.writable) {
return 'writeOnly';
} else {
return 'closed';
}
}
});
Object.defineProperty(Socket.prototype, 'bufferSize', {
get: function() {
if (this._handle) {
return this[kLastWriteQueueSize] + this.writableLength;
}
}
});
// Just call handle.readStart until we have enough in the buffer
Socket.prototype._read = function(n) {
debug('_read');
if (this.connecting || !this._handle) {
debug('_read wait for connection');
this.once('connect', () => this._read(n));
} else if (!this._handle.reading) {
// not already reading, start the flow
debug('Socket._read readStart');
this._handle.reading = true;
var err = this._handle.readStart();
if (err)
this.destroy(errnoException(err, 'read'));
}
};
Socket.prototype.end = function(data, encoding, callback) {
stream.Duplex.prototype.end.call(this, data, encoding, callback);
DTRACE_NET_STREAM_END(this);
return this;
};
// Called when the 'end' event is emitted.
function onReadableStreamEnd() {
if (!this.allowHalfOpen) {
this.write = writeAfterFIN;
if (this.writable)
this.end();
}
maybeDestroy(this);
}
// Call whenever we set writable=false or readable=false
function maybeDestroy(socket) {
if (!socket.readable &&
!socket.writable &&
!socket.destroyed &&
!socket.connecting &&
!socket.writableLength) {
socket.destroy();
}
}
Socket.prototype.destroySoon = function() {
if (this.writable)
this.end();
if (this._writableState.finished)
this.destroy();
else
this.once('finish', this.destroy);
};
Socket.prototype._destroy = function(exception, cb) {
debug('destroy');
this.connecting = false;
this.readable = this.writable = false;
for (var s = this; s !== null; s = s._parent) {
clearTimeout(s[kTimeout]);
}
debug('close');
if (this._handle) {
if (this !== process.stderr)
debug('close handle');
var isException = exception ? true : false;
// `bytesRead` and `kBytesWritten` should be accessible after `.destroy()`
this[kBytesRead] = this._handle.bytesRead;
this[kBytesWritten] = this._handle.bytesWritten;
this._handle.close(() => {
debug('emit close');
this.emit('close', isException);
});
this._handle.onread = noop;
this._handle = null;
this._sockname = null;
}
cb(exception);
if (this._server) {
COUNTER_NET_SERVER_CONNECTION_CLOSE(this);
debug('has server');
this._server._connections--;
if (this._server._emitCloseIfDrained) {
this._server._emitCloseIfDrained();
}
}
};
// This function is called whenever the handle gets a
// buffer, or when there's an error reading.
function onread(nread, buffer) {
var handle = this;
var self = handle.owner;
assert(handle === self._handle, 'handle != self._handle');
self._unrefTimer();
debug('onread', nread);
if (nread > 0) {
debug('got data');
// read success.
// In theory (and in practice) calling readStop right now
// will prevent this from being called again until _read() gets
// called again.
// Optimization: emit the original buffer with end points
var ret = self.push(buffer);
if (handle.reading && !ret) {
handle.reading = false;
debug('readStop');
var err = handle.readStop();
if (err)
self.destroy(errnoException(err, 'read'));
}
return;
}
// if we didn't get any bytes, that doesn't necessarily mean EOF.
// wait for the next one.
if (nread === 0) {
debug('not any data, keep waiting');
return;
}
// Error, possibly EOF.
if (nread !== UV_EOF) {
return self.destroy(errnoException(nread, 'read'));
}
debug('EOF');
// push a null to signal the end of data.
// Do it before `maybeDestroy` for correct order of events:
// `end` -> `close`
self.push(null);
self.read(0);
}
Socket.prototype._getpeername = function() {
if (!this._peername) {
if (!this._handle || !this._handle.getpeername) {
return {};
}
var out = {};
var err = this._handle.getpeername(out);
if (err) return {}; // FIXME(bnoordhuis) Throw?
this._peername = out;
}
return this._peername;
};
function protoGetter(name, callback) {
Object.defineProperty(Socket.prototype, name, {
configurable: false,
enumerable: true,
get: callback
});
}
protoGetter('bytesRead', function bytesRead() {
return this._handle ? this._handle.bytesRead : this[kBytesRead];
});
protoGetter('remoteAddress', function remoteAddress() {
return this._getpeername().address;
});
protoGetter('remoteFamily', function remoteFamily() {
return this._getpeername().family;
});
protoGetter('remotePort', function remotePort() {
return this._getpeername().port;
});
Socket.prototype._getsockname = function() {
if (!this._handle || !this._handle.getsockname) {
return {};
}
if (!this._sockname) {
var out = {};
var err = this._handle.getsockname(out);
if (err) return {}; // FIXME(bnoordhuis) Throw?
this._sockname = out;
}
return this._sockname;
};
protoGetter('localAddress', function localAddress() {
return this._getsockname().address;
});
protoGetter('localPort', function localPort() {
return this._getsockname().port;
});
Socket.prototype._writeGeneric = function(writev, data, encoding, cb) {
// If we are still connecting, then buffer this for later.
// The Writable logic will buffer up any more writes while
// waiting for this one to be done.
if (this.connecting) {
this._pendingData = data;
this._pendingEncoding = encoding;
this.once('connect', function connect() {
this._writeGeneric(writev, data, encoding, cb);
});
return;
}
this._pendingData = null;
this._pendingEncoding = '';
if (!this._handle) {
this.destroy(new ERR_SOCKET_CLOSED(), cb);
return false;
}
this._unrefTimer();
var req = createWriteWrap(this._handle, afterWrite);
if (writev)
writevGeneric(this, req, data, cb);
else
writeGeneric(this, req, data, encoding, cb);
if (req.async)
this[kLastWriteQueueSize] = req.bytes;
};
Socket.prototype._writev = function(chunks, cb) {
this._writeGeneric(true, chunks, '', cb);
};
Socket.prototype._write = function(data, encoding, cb) {
this._writeGeneric(false, data, encoding, cb);
};
// Legacy alias. Having this is probably being overly cautious, but it doesn't
// really hurt anyone either. This can probably be removed safely if desired.
protoGetter('_bytesDispatched', function _bytesDispatched() {
return this._handle ? this._handle.bytesWritten : this[kBytesWritten];
});
protoGetter('bytesWritten', function bytesWritten() {
var bytes = this._bytesDispatched;
const state = this._writableState;
const data = this._pendingData;
const encoding = this._pendingEncoding;
if (!state)
return undefined;
this.writableBuffer.forEach(function(el) {
if (el.chunk instanceof Buffer)
bytes += el.chunk.length;
else
bytes += Buffer.byteLength(el.chunk, el.encoding);
});
if (Array.isArray(data)) {
// was a writev, iterate over chunks to get total length
for (var i = 0; i < data.length; i++) {
const chunk = data[i];
if (data.allBuffers || chunk instanceof Buffer)
bytes += chunk.length;
else
bytes += Buffer.byteLength(chunk.chunk, chunk.encoding);
}
} else if (data) {
// Writes are either a string or a Buffer.
if (typeof data !== 'string')
bytes += data.length;
else
bytes += Buffer.byteLength(data, encoding);
}
return bytes;
});
function afterWrite(status, handle, err) {
var self = handle.owner;
if (self !== process.stderr && self !== process.stdout)
debug('afterWrite', status);
if (this.async)
self[kLastWriteQueueSize] = 0;
// callback may come after call to destroy.
if (self.destroyed) {
debug('afterWrite destroyed');
return;
}
if (status < 0) {
var ex = errnoException(status, 'write', this.error);
debug('write failure', ex);
self.destroy(ex, this.callback);
return;
}
self._unrefTimer();
if (self !== process.stderr && self !== process.stdout)
debug('afterWrite call cb');
if (this.callback)
this.callback.call(undefined);
}
function checkBindError(err, port, handle) {
// EADDRINUSE may not be reported until we call listen() or connect().
// To complicate matters, a failed bind() followed by listen() or connect()
// will implicitly bind to a random port. Ergo, check that the socket is
// bound to the expected port before calling listen() or connect().
//
// FIXME(bnoordhuis) Doesn't work for pipe handles, they don't have a
// getsockname() method. Non-issue for now, the cluster module doesn't
// really support pipes anyway.
if (err === 0 && port > 0 && handle.getsockname) {
var out = {};
err = handle.getsockname(out);
if (err === 0 && port !== out.port) {
debug(`checkBindError, bound to ${out.port} instead of ${port}`);
err = UV_EADDRINUSE;
}
}
return err;
}
function internalConnect(
self, address, port, addressType, localAddress, localPort) {
// TODO return promise from Socket.prototype.connect which
// wraps _connectReq.
assert(self.connecting);
var err;
if (localAddress || localPort) {
if (addressType === 4) {
localAddress = localAddress || '0.0.0.0';
err = self._handle.bind(localAddress, localPort);
} else if (addressType === 6) {
localAddress = localAddress || '::';
err = self._handle.bind6(localAddress, localPort);
} else {
self.destroy(new ERR_INVALID_ADDRESS_FAMILY(addressType));
return;
}
debug('binding to localAddress: %s and localPort: %d (addressType: %d)',
localAddress, localPort, addressType);
err = checkBindError(err, localPort, self._handle);
if (err) {
const ex = exceptionWithHostPort(err, 'bind', localAddress, localPort);
self.destroy(ex);
return;
}
}
if (addressType === 6 || addressType === 4) {
const req = new TCPConnectWrap();
req.oncomplete = afterConnect;
req.address = address;
req.port = port;
req.localAddress = localAddress;
req.localPort = localPort;
if (addressType === 4)
err = self._handle.connect(req, address, port);
else
err = self._handle.connect6(req, address, port);
} else {
const req = new PipeConnectWrap();
req.address = address;
req.oncomplete = afterConnect;
err = self._handle.connect(req, address, afterConnect);
}
if (err) {
var sockname = self._getsockname();
var details;
if (sockname) {
details = sockname.address + ':' + sockname.port;
}
const ex = exceptionWithHostPort(err, 'connect', address, port, details);
self.destroy(ex);
}
}
Socket.prototype.connect = function(...args) {
let normalized;
// If passed an array, it's treated as an array of arguments that have
// already been normalized (so we don't normalize more than once). This has
// been solved before in https://github.com/nodejs/node/pull/12342, but was
// reverted as it had unintended side effects.
if (Array.isArray(args[0]) && args[0][normalizedArgsSymbol]) {
normalized = args[0];
} else {
normalized = normalizeArgs(args);
}
var options = normalized[0];
var cb = normalized[1];
if (this.write !== Socket.prototype.write)
this.write = Socket.prototype.write;
if (this.destroyed) {
this._undestroy();
this._handle = null;
this._peername = null;
this._sockname = null;
}
const { path } = options;
var pipe = !!path;
debug('pipe', pipe, path);
if (!this._handle) {
this._handle = pipe ?
new Pipe(PipeConstants.SOCKET) :
new TCP(TCPConstants.SOCKET);
initSocketHandle(this);
}
if (cb !== null) {
this.once('connect', cb);
}
this._unrefTimer();
this.connecting = true;
this.writable = true;
if (pipe) {
if (typeof path !== 'string') {
throw new ERR_INVALID_ARG_TYPE('options.path', 'string', path);
}
defaultTriggerAsyncIdScope(
this[async_id_symbol], internalConnect, this, path
);
} else {
lookupAndConnect(this, options);
}
return this;
};
function lookupAndConnect(self, options) {
var { port, localAddress, localPort } = options;
var host = options.host || 'localhost';
if (localAddress && !isIP(localAddress)) {
throw new ERR_INVALID_IP_ADDRESS(localAddress);
}
if (localPort && typeof localPort !== 'number') {
throw new ERR_INVALID_ARG_TYPE('options.localPort', 'number', localPort);
}
if (typeof port !== 'undefined') {
if (typeof port !== 'number' && typeof port !== 'string') {
throw new ERR_INVALID_ARG_TYPE('options.port',
['number', 'string'], port);
}
if (!isLegalPort(port)) {
throw new ERR_SOCKET_BAD_PORT(port);
}
}
port |= 0;
// If host is an IP, skip performing a lookup
var addressType = isIP(host);
if (addressType) {
defaultTriggerAsyncIdScope(self[async_id_symbol], process.nextTick, () => {
if (self.connecting)
defaultTriggerAsyncIdScope(
self[async_id_symbol],
internalConnect,
self, host, port, addressType, localAddress, localPort
);
});
return;
}
if (options.lookup && typeof options.lookup !== 'function')
throw new ERR_INVALID_ARG_TYPE('options.lookup',
'Function', options.lookup);
if (dns === undefined) dns = require('dns');
var dnsopts = {
family: options.family,
hints: options.hints || 0
};
if (process.platform !== 'win32' &&
dnsopts.family !== 4 &&
dnsopts.family !== 6 &&
dnsopts.hints === 0) {
dnsopts.hints = dns.ADDRCONFIG;
}
debug('connect: find host', host);
debug('connect: dns options', dnsopts);
self._host = host;
var lookup = options.lookup || dns.lookup;
defaultTriggerAsyncIdScope(self[async_id_symbol], function() {
lookup(host, dnsopts, function emitLookup(err, ip, addressType) {
self.emit('lookup', err, ip, addressType, host);
// It's possible we were destroyed while looking this up.
// XXX it would be great if we could cancel the promise returned by
// the look up.
if (!self.connecting) return;
if (err) {
// net.createConnection() creates a net.Socket object and
// immediately calls net.Socket.connect() on it (that's us).
// There are no event listeners registered yet so defer the
// error event to the next tick.
err.host = options.host;
err.port = options.port;
err.message = err.message + ' ' + options.host + ':' + options.port;
process.nextTick(connectErrorNT, self, err);
} else if (addressType !== 4 && addressType !== 6) {
err = new ERR_INVALID_ADDRESS_FAMILY(addressType);
err.host = options.host;
err.port = options.port;
err.message = err.message + ' ' + options.host + ':' + options.port;
process.nextTick(connectErrorNT, self, err);
} else {
self._unrefTimer();
defaultTriggerAsyncIdScope(
self[async_id_symbol],
internalConnect,
self, ip, port, addressType, localAddress, localPort
);
}
});
});
}
function connectErrorNT(self, err) {
self.destroy(err);
}
Socket.prototype.ref = function() {
if (!this._handle) {
this.once('connect', this.ref);
return this;
}
if (typeof this._handle.ref === 'function') {
this._handle.ref();
}
return this;
};
Socket.prototype.unref = function() {
if (!this._handle) {
this.once('connect', this.unref);
return this;
}
if (typeof this._handle.unref === 'function') {
this._handle.unref();
}
return this;
};
function afterConnect(status, handle, req, readable, writable) {
var self = handle.owner;
// callback may come after call to destroy
if (self.destroyed) {
return;
}
// Update handle if it was wrapped
// TODO(indutny): assert that the handle is actually an ancestor of old one
handle = self._handle;
debug('afterConnect');
assert(self.connecting);
self.connecting = false;
self._sockname = null;
if (status === 0) {
self.readable = readable;
if (!self._writableState.ended)
self.writable = writable;
self._unrefTimer();
self.emit('connect');
self.emit('ready');
// start the first read, or get an immediate EOF.
// this doesn't actually consume any bytes, because len=0.
if (readable && !self.isPaused())
self.read(0);
} else {
self.connecting = false;
var details;
if (req.localAddress && req.localPort) {
details = req.localAddress + ':' + req.localPort;
}
var ex = exceptionWithHostPort(status,
'connect',
req.address,
req.port,
details);
if (details) {
ex.localAddress = req.localAddress;
ex.localPort = req.localPort;
}
self.destroy(ex);
}
}
function Server(options, connectionListener) {
if (!(this instanceof Server))
return new Server(options, connectionListener);
EventEmitter.call(this);
if (typeof options === 'function') {
connectionListener = options;
options = {};
this.on('connection', connectionListener);
} else if (options == null || typeof options === 'object') {
options = options || {};
if (typeof connectionListener === 'function') {
this.on('connection', connectionListener);
}
} else {
throw new ERR_INVALID_ARG_TYPE('options', 'Object', options);
}
this._connections = 0;
Object.defineProperty(this, 'connections', {
get: internalUtil.deprecate(() => {
if (this._usingWorkers) {
return null;
}
return this._connections;
}, 'Server.connections property is deprecated. ' +
'Use Server.getConnections method instead.', 'DEP0020'),
set: internalUtil.deprecate((val) => (this._connections = val),
'Server.connections property is deprecated.',
'DEP0020'),
configurable: true, enumerable: false
});
this[async_id_symbol] = -1;
this._handle = null;
this._usingWorkers = false;
this._workers = [];
this._unref = false;
this.allowHalfOpen = options.allowHalfOpen || false;
this.pauseOnConnect = !!options.pauseOnConnect;
}
util.inherits(Server, EventEmitter);
function toNumber(x) { return (x = Number(x)) >= 0 ? x : false; }
// Returns handle if it can be created, or error code if it can't
function createServerHandle(address, port, addressType, fd) {
var err = 0;
// assign handle in listen, and clean up if bind or listen fails
var handle;
var isTCP = false;
if (typeof fd === 'number' && fd >= 0) {
try {
handle = createHandle(fd, true);
} catch (e) {
// Not a fd we can listen on. This will trigger an error.
debug('listen invalid fd=%d:', fd, e.message);
return UV_EINVAL;
}
err = handle.open(fd);
if (err)
return err;
handle.readable = true;
handle.writable = true;
assert(!address && !port);
} else if (port === -1 && addressType === -1) {
handle = new Pipe(PipeConstants.SERVER);
if (process.platform === 'win32') {
var instances = parseInt(process.env.NODE_PENDING_PIPE_INSTANCES);
if (!Number.isNaN(instances)) {
handle.setPendingInstances(instances);
}
}
} else {
handle = new TCP(TCPConstants.SERVER);
isTCP = true;
}
if (address || port || isTCP) {
debug('bind to', address || 'any');
if (!address) {
// Try binding to ipv6 first
err = handle.bind6('::', port);
if (err) {
handle.close();
// Fallback to ipv4
return createServerHandle('0.0.0.0', port);
}
} else if (addressType === 6) {
err = handle.bind6(address, port);
} else {
err = handle.bind(address, port);
}
}
if (err) {
handle.close();
return err;
}
return handle;
}
function setupListenHandle(address, port, addressType, backlog, fd) {
debug('setupListenHandle', address, port, addressType, backlog, fd);
// If there is not yet a handle, we need to create one and bind.
// In the case of a server sent via IPC, we don't need to do this.
if (this._handle) {
debug('setupListenHandle: have a handle already');
} else {
debug('setupListenHandle: create a handle');
var rval = null;
// Try to bind to the unspecified IPv6 address, see if IPv6 is available
if (!address && typeof fd !== 'number') {
rval = createServerHandle('::', port, 6, fd);
if (typeof rval === 'number') {
rval = null;
address = '0.0.0.0';
addressType = 4;
} else {
address = '::';
addressType = 6;
}
}
if (rval === null)
rval = createServerHandle(address, port, addressType, fd);
if (typeof rval === 'number') {
var error = exceptionWithHostPort(rval, 'listen', address, port);
process.nextTick(emitErrorNT, this, error);
return;
}
this._handle = rval;
}
this[async_id_symbol] = getNewAsyncId(this._handle);
this._handle.onconnection = onconnection;
this._handle.owner = this;
// Use a backlog of 512 entries. We pass 511 to the listen() call because
// the kernel does: backlogsize = roundup_pow_of_two(backlogsize + 1);
// which will thus give us a backlog of 512 entries.
var err = this._handle.listen(backlog || 511);
if (err) {
var ex = exceptionWithHostPort(err, 'listen', address, port);
this._handle.close();
this._handle = null;
defaultTriggerAsyncIdScope(this[async_id_symbol],
process.nextTick,
emitErrorNT,
this,
ex);
return;
}
// generate connection key, this should be unique to the connection
this._connectionKey = addressType + ':' + address + ':' + port;
// unref the handle if the server was unref'ed prior to listening
if (this._unref)
this.unref();
defaultTriggerAsyncIdScope(this[async_id_symbol],
process.nextTick,
emitListeningNT,
this);
}
Server.prototype._listen2 = setupListenHandle; // legacy alias
function emitErrorNT(self, err) {
self.emit('error', err);
}
function emitListeningNT(self) {
// ensure handle hasn't closed
if (self._handle)
self.emit('listening');
}
function listenInCluster(server, address, port, addressType,
backlog, fd, exclusive) {
exclusive = !!exclusive;
if (cluster === undefined) cluster = require('cluster');
if (cluster.isMaster || exclusive) {
// Will create a new handle
// _listen2 sets up the listened handle, it is still named like this
// to avoid breaking code that wraps this method
server._listen2(address, port, addressType, backlog, fd);
return;
}
const serverQuery = {
address: address,
port: port,
addressType: addressType,
fd: fd,
flags: 0
};
// Get the master's server handle, and listen on it
cluster._getServer(server, serverQuery, listenOnMasterHandle);
function listenOnMasterHandle(err, handle) {
err = checkBindError(err, port, handle);
if (err) {
var ex = exceptionWithHostPort(err, 'bind', address, port);
return server.emit('error', ex);
}
// Reuse master's server handle
server._handle = handle;
// _listen2 sets up the listened handle, it is still named like this
// to avoid breaking code that wraps this method
server._listen2(address, port, addressType, backlog, fd);
}
}
Server.prototype.listen = function(...args) {
var normalized = normalizeArgs(args);
var options = normalized[0];
var cb = normalized[1];
if (this._handle) {
throw new ERR_SERVER_ALREADY_LISTEN();
}
if (cb !== null) {
this.once('listening', cb);
}
var backlogFromArgs =
// (handle, backlog) or (path, backlog) or (port, backlog)
toNumber(args.length > 1 && args[1]) ||
toNumber(args.length > 2 && args[2]); // (port, host, backlog)
options = options._handle || options.handle || options;
// (handle[, backlog][, cb]) where handle is an object with a handle
if (options instanceof TCP) {
this._handle = options;
this[async_id_symbol] = this._handle.getAsyncId();
listenInCluster(this, null, -1, -1, backlogFromArgs);
return this;
}
// (handle[, backlog][, cb]) where handle is an object with a fd
if (typeof options.fd === 'number' && options.fd >= 0) {
listenInCluster(this, null, null, null, backlogFromArgs, options.fd);
return this;
}
// ([port][, host][, backlog][, cb]) where port is omitted,
// that is, listen(), listen(null), listen(cb), or listen(null, cb)
// or (options[, cb]) where options.port is explicitly set as undefined or
// null, bind to an arbitrary unused port
if (args.length === 0 || typeof args[0] === 'function' ||
(typeof options.port === 'undefined' && 'port' in options) ||
options.port === null) {
options.port = 0;
}
// ([port][, host][, backlog][, cb]) where port is specified
// or (options[, cb]) where options.port is specified
// or if options.port is normalized as 0 before
var backlog;
if (typeof options.port === 'number' || typeof options.port === 'string') {
if (!isLegalPort(options.port)) {
throw new ERR_SOCKET_BAD_PORT(options.port);
}
backlog = options.backlog || backlogFromArgs;
// start TCP server listening on host:port
if (options.host) {
lookupAndListen(this, options.port | 0, options.host, backlog,
options.exclusive);
} else { // Undefined host, listens on unspecified address
// Default addressType 4 will be used to search for master server
listenInCluster(this, null, options.port | 0, 4,
backlog, undefined, options.exclusive);
}
return this;
}
// (path[, backlog][, cb]) or (options[, cb])
// where path or options.path is a UNIX domain socket or Windows pipe
if (options.path && isPipeName(options.path)) {
var pipeName = this._pipeName = options.path;
backlog = options.backlog || backlogFromArgs;
listenInCluster(this, pipeName, -1, -1,
backlog, undefined, options.exclusive);
let mode = 0;
if (options.readableAll === true)
mode |= PipeConstants.UV_READABLE;
if (options.writableAll === true)
mode |= PipeConstants.UV_WRITABLE;
if (mode !== 0) {
const err = this._handle.fchmod(mode);
if (err) {
this._handle.close();
this._handle = null;
throw errnoException(err, 'uv_pipe_chmod');
}
}
return this;
}
throw new ERR_INVALID_OPT_VALUE('options', util.inspect(options));
};
function lookupAndListen(self, port, address, backlog, exclusive) {
if (dns === undefined) dns = require('dns');
dns.lookup(address, function doListen(err, ip, addressType) {
if (err) {
self.emit('error', err);
} else {
addressType = ip ? addressType : 4;
listenInCluster(self, ip, port, addressType,
backlog, undefined, exclusive);
}
});
}
Object.defineProperty(Server.prototype, 'listening', {
get: function() {
return !!this._handle;
},
configurable: true,
enumerable: true
});
Server.prototype.address = function() {
if (this._handle && this._handle.getsockname) {
var out = {};
var err = this._handle.getsockname(out);
if (err) {
throw errnoException(err, 'address');
}
return out;
} else if (this._pipeName) {
return this._pipeName;
} else {
return null;
}
};
function onconnection(err, clientHandle) {
var handle = this;
var self = handle.owner;
debug('onconnection');
if (err) {
self.emit('error', errnoException(err, 'accept'));
return;
}
if (self.maxConnections && self._connections >= self.maxConnections) {
clientHandle.close();
return;
}
var socket = new Socket({
handle: clientHandle,
allowHalfOpen: self.allowHalfOpen,
pauseOnCreate: self.pauseOnConnect,
readable: true,
writable: true
});
self._connections++;
socket.server = self;
socket._server = self;
DTRACE_NET_SERVER_CONNECTION(socket);
COUNTER_NET_SERVER_CONNECTION(socket);
self.emit('connection', socket);
}
Server.prototype.getConnections = function(cb) {
const self = this;
function end(err, connections) {
defaultTriggerAsyncIdScope(self[async_id_symbol],
process.nextTick,
cb,
err,
connections);
}
if (!this._usingWorkers) {
end(null, this._connections);
return this;
}
// Poll workers
var left = this._workers.length;
var total = this._connections;
function oncount(err, count) {
if (err) {
left = -1;
return end(err);
}
total += count;
if (--left === 0) return end(null, total);
}
for (var n = 0; n < this._workers.length; n++) {
this._workers[n].getConnections(oncount);
}
return this;
};
Server.prototype.close = function(cb) {
if (typeof cb === 'function') {
if (!this._handle) {
this.once('close', function close() {
cb(new ERR_SERVER_NOT_RUNNING());
});
} else {
this.once('close', cb);
}
}
if (this._handle) {
this._handle.close();
this._handle = null;
}
if (this._usingWorkers) {
var left = this._workers.length;
const onWorkerClose = () => {
if (--left !== 0) return;
this._connections = 0;
this._emitCloseIfDrained();
};
// Increment connections to be sure that, even if all sockets will be closed
// during polling of workers, `close` event will be emitted only once.
this._connections++;
// Poll workers
for (var n = 0; n < this._workers.length; n++)
this._workers[n].close(onWorkerClose);
} else {
this._emitCloseIfDrained();
}
return this;
};
Server.prototype._emitCloseIfDrained = function() {
debug('SERVER _emitCloseIfDrained');
if (this._handle || this._connections) {
debug('SERVER handle? %j connections? %d',
!!this._handle, this._connections);
return;
}
defaultTriggerAsyncIdScope(this[async_id_symbol],
process.nextTick,
emitCloseNT,
this);
};
function emitCloseNT(self) {
debug('SERVER: emit close');
self.emit('close');
}
Server.prototype.listenFD = internalUtil.deprecate(function(fd, type) {
return this.listen({ fd: fd });
}, 'Server.listenFD is deprecated. Use Server.listen({fd: <number>}) instead.',
'DEP0021');
Server.prototype._setupWorker = function(socketList) {
this._usingWorkers = true;
this._workers.push(socketList);
socketList.once('exit', (socketList) => {
const index = this._workers.indexOf(socketList);
this._workers.splice(index, 1);
});
};
Server.prototype.ref = function() {
this._unref = false;
if (this._handle)
this._handle.ref();
return this;
};
Server.prototype.unref = function() {
this._unref = true;
if (this._handle)
this._handle.unref();
return this;
};
var _setSimultaneousAccepts;
if (process.platform === 'win32') {
var simultaneousAccepts;
_setSimultaneousAccepts = function(handle) {
if (handle === undefined) {
return;
}
if (simultaneousAccepts === undefined) {
simultaneousAccepts = (process.env.NODE_MANY_ACCEPTS &&
process.env.NODE_MANY_ACCEPTS !== '0');
}
if (handle._simultaneousAccepts !== simultaneousAccepts) {
handle.setSimultaneousAccepts(simultaneousAccepts);
handle._simultaneousAccepts = simultaneousAccepts;
}
};
} else {
_setSimultaneousAccepts = function() {};
}
module.exports = {
_createServerHandle: createServerHandle,
_normalizeArgs: normalizeArgs,
_setSimultaneousAccepts,
connect,
createConnection: connect,
createServer,
isIP: isIP,
isIPv4: isIPv4,
isIPv6: isIPv6,
Server,
Socket,
Stream: Socket, // Legacy naming
};