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mirror of https://github.com/nodejs/node.git synced 2024-11-30 07:27:22 +01:00
nodejs/lib/_stream_writable.js
Robert Nagy fb8cc72e73 stream: construct
Provide a standardized way of asynchronously creating and
initializing resources before performing any work.

Refs: https://github.com/nodejs/node/issues/29314

PR-URL: https://github.com/nodejs/node/pull/29656
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Denys Otrishko <shishugi@gmail.com>
2020-05-27 10:24:05 +02:00

817 lines
23 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// A bit simpler than readable streams.
// Implement an async ._write(chunk, encoding, cb), and it'll handle all
// the drain event emission and buffering.
'use strict';
const {
FunctionPrototype,
ObjectDefineProperty,
ObjectDefineProperties,
ObjectSetPrototypeOf,
Symbol,
SymbolHasInstance,
} = primordials;
module.exports = Writable;
Writable.WritableState = WritableState;
const EE = require('events');
const Stream = require('stream');
const { Buffer } = require('buffer');
const destroyImpl = require('internal/streams/destroy');
const {
getHighWaterMark,
getDefaultHighWaterMark
} = require('internal/streams/state');
const {
ERR_INVALID_ARG_TYPE,
ERR_METHOD_NOT_IMPLEMENTED,
ERR_MULTIPLE_CALLBACK,
ERR_STREAM_CANNOT_PIPE,
ERR_STREAM_DESTROYED,
ERR_STREAM_ALREADY_FINISHED,
ERR_STREAM_NULL_VALUES,
ERR_STREAM_WRITE_AFTER_END,
ERR_UNKNOWN_ENCODING
} = require('internal/errors').codes;
const { errorOrDestroy } = destroyImpl;
ObjectSetPrototypeOf(Writable.prototype, Stream.prototype);
ObjectSetPrototypeOf(Writable, Stream);
function nop() {}
function WritableState(options, stream, isDuplex) {
// Duplex streams are both readable and writable, but share
// the same options object.
// However, some cases require setting options to different
// values for the readable and the writable sides of the duplex stream,
// e.g. options.readableObjectMode vs. options.writableObjectMode, etc.
if (typeof isDuplex !== 'boolean')
isDuplex = stream instanceof Stream.Duplex;
// Object stream flag to indicate whether or not this stream
// contains buffers or objects.
this.objectMode = !!(options && options.objectMode);
if (isDuplex)
this.objectMode = this.objectMode ||
!!(options && options.writableObjectMode);
// The point at which write() starts returning false
// Note: 0 is a valid value, means that we always return false if
// the entire buffer is not flushed immediately on write().
this.highWaterMark = options ?
getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex) :
getDefaultHighWaterMark(false);
// if _final has been called.
this.finalCalled = false;
// drain event flag.
this.needDrain = false;
// At the start of calling end()
this.ending = false;
// When end() has been called, and returned.
this.ended = false;
// When 'finish' is emitted.
this.finished = false;
// Has it been destroyed
this.destroyed = false;
// Should we decode strings into buffers before passing to _write?
// this is here so that some node-core streams can optimize string
// handling at a lower level.
const noDecode = !!(options && options.decodeStrings === false);
this.decodeStrings = !noDecode;
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
// Everything else in the universe uses 'utf8', though.
this.defaultEncoding = (options && options.defaultEncoding) || 'utf8';
// Not an actual buffer we keep track of, but a measurement
// of how much we're waiting to get pushed to some underlying
// socket or file.
this.length = 0;
// A flag to see when we're in the middle of a write.
this.writing = false;
// When true all writes will be buffered until .uncork() call.
this.corked = 0;
// A flag to be able to tell if the onwrite cb is called immediately,
// or on a later tick. We set this to true at first, because any
// actions that shouldn't happen until "later" should generally also
// not happen before the first write call.
this.sync = true;
// A flag to know if we're processing previously buffered items, which
// may call the _write() callback in the same tick, so that we don't
// end up in an overlapped onwrite situation.
this.bufferProcessing = false;
// The callback that's passed to _write(chunk, cb).
this.onwrite = onwrite.bind(undefined, stream);
// The callback that the user supplies to write(chunk, encoding, cb).
this.writecb = null;
// The amount that is being written when _write is called.
this.writelen = 0;
// Storage for data passed to the afterWrite() callback in case of
// synchronous _write() completion.
this.afterWriteTickInfo = null;
resetBuffer(this);
// Number of pending user-supplied write callbacks
// this must be 0 before 'finish' can be emitted.
this.pendingcb = 0;
// Stream is still being constructed and cannot be
// destroyed until construction finished or failed.
// Async construction is opt in, therefore we start as
// constructed.
this.constructed = true;
// Emit prefinish if the only thing we're waiting for is _write cbs
// This is relevant for synchronous Transform streams.
this.prefinished = false;
// True if the error was already emitted and should not be thrown again.
this.errorEmitted = false;
// Should close be emitted on destroy. Defaults to true.
this.emitClose = !options || options.emitClose !== false;
// Should .destroy() be called after 'finish' (and potentially 'end').
this.autoDestroy = !options || options.autoDestroy !== false;
// Indicates whether the stream has errored. When true all write() calls
// should return false. This is needed since when autoDestroy
// is disabled we need a way to tell whether the stream has failed.
this.errored = false;
// Indicates whether the stream has finished destroying.
this.closed = false;
// True if close has been emitted or would have been emitted
// depending on emitClose.
this.closeEmitted = false;
}
function resetBuffer(state) {
state.buffered = [];
state.bufferedIndex = 0;
state.allBuffers = true;
state.allNoop = true;
}
WritableState.prototype.getBuffer = function getBuffer() {
return this.buffered.slice(this.bufferedIndex);
};
ObjectDefineProperty(WritableState.prototype, 'bufferedRequestCount', {
get() {
return this.buffered.length - this.bufferedIndex;
}
});
// Test _writableState for inheritance to account for Duplex streams,
// whose prototype chain only points to Readable.
let realHasInstance;
if (typeof Symbol === 'function' && SymbolHasInstance) {
realHasInstance = FunctionPrototype[SymbolHasInstance];
ObjectDefineProperty(Writable, SymbolHasInstance, {
value: function(object) {
if (realHasInstance.call(this, object))
return true;
if (this !== Writable)
return false;
return object && object._writableState instanceof WritableState;
}
});
} else {
realHasInstance = function(object) {
return object instanceof this;
};
}
function Writable(options) {
// Writable ctor is applied to Duplexes, too.
// `realHasInstance` is necessary because using plain `instanceof`
// would return false, as no `_writableState` property is attached.
// Trying to use the custom `instanceof` for Writable here will also break the
// Node.js LazyTransform implementation, which has a non-trivial getter for
// `_writableState` that would lead to infinite recursion.
// Checking for a Stream.Duplex instance is faster here instead of inside
// the WritableState constructor, at least with V8 6.5.
const isDuplex = (this instanceof Stream.Duplex);
if (!isDuplex && !realHasInstance.call(Writable, this))
return new Writable(options);
this._writableState = new WritableState(options, this, isDuplex);
if (options) {
if (typeof options.write === 'function')
this._write = options.write;
if (typeof options.writev === 'function')
this._writev = options.writev;
if (typeof options.destroy === 'function')
this._destroy = options.destroy;
if (typeof options.final === 'function')
this._final = options.final;
if (typeof options.construct === 'function')
this._construct = options.construct;
}
Stream.call(this, options);
destroyImpl.construct(this, () => {
const state = this._writableState;
if (!state.writing) {
clearBuffer(this, state);
}
finishMaybe(this, state);
});
}
// Otherwise people can pipe Writable streams, which is just wrong.
Writable.prototype.pipe = function() {
errorOrDestroy(this, new ERR_STREAM_CANNOT_PIPE());
};
Writable.prototype.write = function(chunk, encoding, cb) {
const state = this._writableState;
if (typeof encoding === 'function') {
cb = encoding;
encoding = state.defaultEncoding;
} else {
if (!encoding)
encoding = state.defaultEncoding;
else if (encoding !== 'buffer' && !Buffer.isEncoding(encoding))
throw new ERR_UNKNOWN_ENCODING(encoding);
if (typeof cb !== 'function')
cb = nop;
}
if (chunk === null) {
throw new ERR_STREAM_NULL_VALUES();
} else if (!state.objectMode) {
if (typeof chunk === 'string') {
if (state.decodeStrings !== false) {
chunk = Buffer.from(chunk, encoding);
encoding = 'buffer';
}
} else if (chunk instanceof Buffer) {
encoding = 'buffer';
} else if (Stream._isUint8Array(chunk)) {
chunk = Stream._uint8ArrayToBuffer(chunk);
encoding = 'buffer';
} else {
throw new ERR_INVALID_ARG_TYPE(
'chunk', ['string', 'Buffer', 'Uint8Array'], chunk);
}
}
let err;
if (state.ending) {
err = new ERR_STREAM_WRITE_AFTER_END();
} else if (state.destroyed) {
err = new ERR_STREAM_DESTROYED('write');
}
if (err) {
process.nextTick(cb, err);
errorOrDestroy(this, err, true);
return false;
}
state.pendingcb++;
return writeOrBuffer(this, state, chunk, encoding, cb);
};
Writable.prototype.cork = function() {
this._writableState.corked++;
};
Writable.prototype.uncork = function() {
const state = this._writableState;
if (state.corked) {
state.corked--;
if (!state.writing)
clearBuffer(this, state);
}
};
Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
// node::ParseEncoding() requires lower case.
if (typeof encoding === 'string')
encoding = encoding.toLowerCase();
if (!Buffer.isEncoding(encoding))
throw new ERR_UNKNOWN_ENCODING(encoding);
this._writableState.defaultEncoding = encoding;
return this;
};
// If we're already writing something, then just put this
// in the queue, and wait our turn. Otherwise, call _write
// If we return false, then we need a drain event, so set that flag.
function writeOrBuffer(stream, state, chunk, encoding, callback) {
const len = state.objectMode ? 1 : chunk.length;
state.length += len;
if (state.writing || state.corked || state.errored || !state.constructed) {
state.buffered.push({ chunk, encoding, callback });
if (state.allBuffers && encoding !== 'buffer') {
state.allBuffers = false;
}
if (state.allNoop && callback !== nop) {
state.allNoop = false;
}
} else {
state.writelen = len;
state.writecb = callback;
state.writing = true;
state.sync = true;
stream._write(chunk, encoding, state.onwrite);
state.sync = false;
}
const ret = state.length < state.highWaterMark;
// We must ensure that previous needDrain will not be reset to false.
if (!ret)
state.needDrain = true;
// Return false if errored or destroyed in order to break
// any synchronous while(stream.write(data)) loops.
return ret && !state.errored && !state.destroyed;
}
function doWrite(stream, state, writev, len, chunk, encoding, cb) {
state.writelen = len;
state.writecb = cb;
state.writing = true;
state.sync = true;
if (state.destroyed)
state.onwrite(new ERR_STREAM_DESTROYED('write'));
else if (writev)
stream._writev(chunk, state.onwrite);
else
stream._write(chunk, encoding, state.onwrite);
state.sync = false;
}
function onwriteError(stream, state, er, cb) {
--state.pendingcb;
cb(er);
// Ensure callbacks are invoked even when autoDestroy is
// not enabled. Passing `er` here doesn't make sense since
// it's related to one specific write, not to the buffered
// writes.
errorBuffer(state, new ERR_STREAM_DESTROYED('write'));
// This can emit error, but error must always follow cb.
errorOrDestroy(stream, er);
}
function onwrite(stream, er) {
const state = stream._writableState;
const sync = state.sync;
const cb = state.writecb;
if (typeof cb !== 'function') {
errorOrDestroy(stream, new ERR_MULTIPLE_CALLBACK());
return;
}
state.writing = false;
state.writecb = null;
state.length -= state.writelen;
state.writelen = 0;
if (er) {
state.errored = true;
// In case of duplex streams we need to notify the readable side of the
// error.
if (stream._readableState) {
stream._readableState.errored = true;
}
if (sync) {
process.nextTick(onwriteError, stream, state, er, cb);
} else {
onwriteError(stream, state, er, cb);
}
} else {
if (state.buffered.length > state.bufferedIndex) {
clearBuffer(stream, state);
}
if (sync) {
// It is a common case that the callback passed to .write() is always
// the same. In that case, we do not schedule a new nextTick(), but
// rather just increase a counter, to improve performance and avoid
// memory allocations.
if (state.afterWriteTickInfo !== null &&
state.afterWriteTickInfo.cb === cb) {
state.afterWriteTickInfo.count++;
} else {
state.afterWriteTickInfo = { count: 1, cb, stream, state };
process.nextTick(afterWriteTick, state.afterWriteTickInfo);
}
} else {
afterWrite(stream, state, 1, cb);
}
}
}
function afterWriteTick({ stream, state, count, cb }) {
state.afterWriteTickInfo = null;
return afterWrite(stream, state, count, cb);
}
function afterWrite(stream, state, count, cb) {
const needDrain = !state.ending && !stream.destroyed && state.length === 0 &&
state.needDrain;
if (needDrain) {
state.needDrain = false;
stream.emit('drain');
}
while (count-- > 0) {
state.pendingcb--;
cb();
}
if (state.destroyed) {
errorBuffer(state, new ERR_STREAM_DESTROYED('write'));
}
finishMaybe(stream, state);
}
// If there's something in the buffer waiting, then invoke callbacks.
function errorBuffer(state, err) {
if (state.writing) {
return;
}
for (let n = state.bufferedIndex; n < state.buffered.length; ++n) {
const { chunk, callback } = state.buffered[n];
const len = state.objectMode ? 1 : chunk.length;
state.length -= len;
callback(err);
}
resetBuffer(state);
}
// If there's something in the buffer waiting, then process it.
function clearBuffer(stream, state) {
if (state.corked ||
state.bufferProcessing ||
state.destroyed ||
!state.constructed) {
return;
}
const { buffered, bufferedIndex, objectMode } = state;
const bufferedLength = buffered.length - bufferedIndex;
if (!bufferedLength) {
return;
}
let i = bufferedIndex;
state.bufferProcessing = true;
if (bufferedLength > 1 && stream._writev) {
state.pendingcb -= bufferedLength - 1;
const callback = state.allNoop ? nop : (err) => {
for (let n = i; n < buffered.length; ++n) {
buffered[n].callback(err);
}
};
// Make a copy of `buffered` if it's going to be used by `callback` above,
// since `doWrite` will mutate the array.
const chunks = state.allNoop && i === 0 ? buffered : buffered.slice(i);
chunks.allBuffers = state.allBuffers;
doWrite(stream, state, true, state.length, chunks, '', callback);
resetBuffer(state);
} else {
do {
const { chunk, encoding, callback } = buffered[i];
buffered[i++] = null;
const len = objectMode ? 1 : chunk.length;
doWrite(stream, state, false, len, chunk, encoding, callback);
} while (i < buffered.length && !state.writing);
if (i === buffered.length) {
resetBuffer(state);
} else if (i > 256) {
buffered.splice(0, i);
state.bufferedIndex = 0;
} else {
state.bufferedIndex = i;
}
}
state.bufferProcessing = false;
}
Writable.prototype._write = function(chunk, encoding, cb) {
if (this._writev) {
this._writev([{ chunk, encoding }], cb);
} else {
throw new ERR_METHOD_NOT_IMPLEMENTED('_write()');
}
};
Writable.prototype._writev = null;
Writable.prototype.end = function(chunk, encoding, cb) {
const state = this._writableState;
if (typeof chunk === 'function') {
cb = chunk;
chunk = null;
encoding = null;
} else if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
if (chunk !== null && chunk !== undefined)
this.write(chunk, encoding);
// .end() fully uncorks.
if (state.corked) {
state.corked = 1;
this.uncork();
}
// This is forgiving in terms of unnecessary calls to end() and can hide
// logic errors. However, usually such errors are harmless and causing a
// hard error can be disproportionately destructive. It is not always
// trivial for the user to determine whether end() needs to be called or not.
let err;
if (!state.errored && !state.ending) {
state.ending = true;
finishMaybe(this, state, true);
state.ended = true;
} else if (state.finished) {
err = new ERR_STREAM_ALREADY_FINISHED('end');
} else if (state.destroyed) {
err = new ERR_STREAM_DESTROYED('end');
}
if (typeof cb === 'function') {
if (err || state.finished)
process.nextTick(cb, err);
else
onFinished(this, cb);
}
return this;
};
function needFinish(state) {
return (state.ending &&
state.constructed &&
state.length === 0 &&
!state.errored &&
state.buffered.length === 0 &&
!state.finished &&
!state.writing);
}
function callFinal(stream, state) {
state.sync = true;
state.pendingcb++;
stream._final((err) => {
state.pendingcb--;
if (err) {
errorOrDestroy(stream, err, state.sync);
} else if (needFinish(state)) {
state.prefinished = true;
stream.emit('prefinish');
// Backwards compat. Don't check state.sync here.
// Some streams assume 'finish' will be emitted
// asynchronously relative to _final callback.
state.pendingcb++;
process.nextTick(finish, stream, state);
}
});
state.sync = false;
}
function prefinish(stream, state) {
if (!state.prefinished && !state.finalCalled) {
if (typeof stream._final === 'function' && !state.destroyed) {
state.finalCalled = true;
callFinal(stream, state);
} else {
state.prefinished = true;
stream.emit('prefinish');
}
}
}
function finishMaybe(stream, state, sync) {
if (needFinish(state)) {
prefinish(stream, state);
if (state.pendingcb === 0 && needFinish(state)) {
state.pendingcb++;
if (sync) {
process.nextTick(finish, stream, state);
} else {
finish(stream, state);
}
}
}
}
function finish(stream, state) {
state.pendingcb--;
// TODO (ronag): Unify with needFinish.
if (state.errorEmitted || state.closeEmitted)
return;
state.finished = true;
stream.emit('finish');
if (state.autoDestroy) {
// In case of duplex streams we need a way to detect
// if the readable side is ready for autoDestroy as well.
const rState = stream._readableState;
const autoDestroy = !rState || (
rState.autoDestroy &&
// We don't expect the readable to ever 'end'
// if readable is explicitly set to false.
(rState.endEmitted || rState.readable === false)
);
if (autoDestroy) {
stream.destroy();
}
}
}
// TODO(ronag): Avoid using events to implement internal logic.
function onFinished(stream, cb) {
function onerror(err) {
stream.removeListener('finish', onfinish);
stream.removeListener('error', onerror);
cb(err);
if (stream.listenerCount('error') === 0) {
stream.emit('error', err);
}
}
function onfinish() {
stream.removeListener('finish', onfinish);
stream.removeListener('error', onerror);
cb();
}
stream.on('finish', onfinish);
stream.prependListener('error', onerror);
}
ObjectDefineProperties(Writable.prototype, {
destroyed: {
get() {
return this._writableState ? this._writableState.destroyed : false;
},
set(value) {
// Backward compatibility, the user is explicitly managing destroyed.
if (this._writableState) {
this._writableState.destroyed = value;
}
}
},
writable: {
get() {
const w = this._writableState;
// w.writable === false means that this is part of a Duplex stream
// where the writable side was disabled upon construction.
// Compat. The user might manually disable writable side through
// deprecated setter.
return !!w && w.writable !== false && !w.destroyed && !w.errored &&
!w.ending && !w.ended;
},
set(val) {
// Backwards compatible.
if (this._writableState) {
this._writableState.writable = !!val;
}
}
},
writableFinished: {
get() {
return this._writableState ? this._writableState.finished : false;
}
},
writableObjectMode: {
get() {
return this._writableState ? this._writableState.objectMode : false;
}
},
writableBuffer: {
get() {
return this._writableState && this._writableState.getBuffer();
}
},
writableEnded: {
get() {
return this._writableState ? this._writableState.ending : false;
}
},
writableHighWaterMark: {
get() {
return this._writableState && this._writableState.highWaterMark;
}
},
writableCorked: {
get() {
return this._writableState ? this._writableState.corked : 0;
}
},
writableLength: {
get() {
return this._writableState && this._writableState.length;
}
}
});
const destroy = destroyImpl.destroy;
Writable.prototype.destroy = function(err, cb) {
const state = this._writableState;
if (!state.destroyed) {
process.nextTick(errorBuffer, state, new ERR_STREAM_DESTROYED('write'));
}
destroy.call(this, err, cb);
return this;
};
Writable.prototype._undestroy = destroyImpl.undestroy;
Writable.prototype._destroy = function(err, cb) {
cb(err);
};
Writable.prototype[EE.captureRejectionSymbol] = function(err) {
this.destroy(err);
};