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nodejs/lib/zlib.js
Rich Trott dd928b04fc zlib: be strict about what strategies are accepted
Currently, strategy constants are integers but Node.js will accept
string versions of those integers. Users should be using the provided
zlib constants and not hardcoding numbers, strings, or anything else. As
such, Node.js should be strict about accepting only exactly those values
that are in the provided zlib constants.

PR-URL: https://github.com/nodejs/node/pull/10934
Fixes: https://github.com/nodejs/node/issues/10932
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
2017-01-25 14:07:43 -08:00

630 lines
17 KiB
JavaScript

'use strict';
const Buffer = require('buffer').Buffer;
const Transform = require('_stream_transform');
const binding = process.binding('zlib');
const util = require('util');
const assert = require('assert').ok;
const kMaxLength = require('buffer').kMaxLength;
const kRangeErrorMessage = 'Cannot create final Buffer. It would be larger ' +
'than 0x' + kMaxLength.toString(16) + ' bytes';
const constants = process.binding('constants').zlib;
// These should be considered deprecated
// expose all the zlib constants
const bkeys = Object.keys(constants);
for (var bk = 0; bk < bkeys.length; bk++) {
var bkey = bkeys[bk];
Object.defineProperty(exports, bkey, {
enumerable: true, value: constants[bkey], writable: false
});
}
Object.defineProperty(exports, 'constants', {
configurable: false,
enumerable: true,
value: constants
});
// translation table for return codes.
const codes = {
Z_OK: constants.Z_OK,
Z_STREAM_END: constants.Z_STREAM_END,
Z_NEED_DICT: constants.Z_NEED_DICT,
Z_ERRNO: constants.Z_ERRNO,
Z_STREAM_ERROR: constants.Z_STREAM_ERROR,
Z_DATA_ERROR: constants.Z_DATA_ERROR,
Z_MEM_ERROR: constants.Z_MEM_ERROR,
Z_BUF_ERROR: constants.Z_BUF_ERROR,
Z_VERSION_ERROR: constants.Z_VERSION_ERROR
};
const ckeys = Object.keys(codes);
for (var ck = 0; ck < ckeys.length; ck++) {
var ckey = ckeys[ck];
codes[codes[ckey]] = ckey;
}
Object.defineProperty(exports, 'codes', {
enumerable: true, value: Object.freeze(codes), writable: false
});
exports.Deflate = Deflate;
exports.Inflate = Inflate;
exports.Gzip = Gzip;
exports.Gunzip = Gunzip;
exports.DeflateRaw = DeflateRaw;
exports.InflateRaw = InflateRaw;
exports.Unzip = Unzip;
exports.createDeflate = function(o) {
return new Deflate(o);
};
exports.createInflate = function(o) {
return new Inflate(o);
};
exports.createDeflateRaw = function(o) {
return new DeflateRaw(o);
};
exports.createInflateRaw = function(o) {
return new InflateRaw(o);
};
exports.createGzip = function(o) {
return new Gzip(o);
};
exports.createGunzip = function(o) {
return new Gunzip(o);
};
exports.createUnzip = function(o) {
return new Unzip(o);
};
// Convenience methods.
// compress/decompress a string or buffer in one step.
exports.deflate = function(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new Deflate(opts), buffer, callback);
};
exports.deflateSync = function(buffer, opts) {
return zlibBufferSync(new Deflate(opts), buffer);
};
exports.gzip = function(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new Gzip(opts), buffer, callback);
};
exports.gzipSync = function(buffer, opts) {
return zlibBufferSync(new Gzip(opts), buffer);
};
exports.deflateRaw = function(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new DeflateRaw(opts), buffer, callback);
};
exports.deflateRawSync = function(buffer, opts) {
return zlibBufferSync(new DeflateRaw(opts), buffer);
};
exports.unzip = function(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new Unzip(opts), buffer, callback);
};
exports.unzipSync = function(buffer, opts) {
return zlibBufferSync(new Unzip(opts), buffer);
};
exports.inflate = function(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new Inflate(opts), buffer, callback);
};
exports.inflateSync = function(buffer, opts) {
return zlibBufferSync(new Inflate(opts), buffer);
};
exports.gunzip = function(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new Gunzip(opts), buffer, callback);
};
exports.gunzipSync = function(buffer, opts) {
return zlibBufferSync(new Gunzip(opts), buffer);
};
exports.inflateRaw = function(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new InflateRaw(opts), buffer, callback);
};
exports.inflateRawSync = function(buffer, opts) {
return zlibBufferSync(new InflateRaw(opts), buffer);
};
function zlibBuffer(engine, buffer, callback) {
var buffers = [];
var nread = 0;
engine.on('error', onError);
engine.on('end', onEnd);
engine.end(buffer);
flow();
function flow() {
var chunk;
while (null !== (chunk = engine.read())) {
buffers.push(chunk);
nread += chunk.length;
}
engine.once('readable', flow);
}
function onError(err) {
engine.removeListener('end', onEnd);
engine.removeListener('readable', flow);
callback(err);
}
function onEnd() {
var buf;
var err = null;
if (nread >= kMaxLength) {
err = new RangeError(kRangeErrorMessage);
} else {
buf = Buffer.concat(buffers, nread);
}
buffers = [];
engine.close();
callback(err, buf);
}
}
function zlibBufferSync(engine, buffer) {
if (typeof buffer === 'string')
buffer = Buffer.from(buffer);
if (!(buffer instanceof Buffer))
throw new TypeError('Not a string or buffer');
var flushFlag = engine._finishFlushFlag;
return engine._processChunk(buffer, flushFlag);
}
// generic zlib
// minimal 2-byte header
function Deflate(opts) {
if (!(this instanceof Deflate)) return new Deflate(opts);
Zlib.call(this, opts, constants.DEFLATE);
}
function Inflate(opts) {
if (!(this instanceof Inflate)) return new Inflate(opts);
Zlib.call(this, opts, constants.INFLATE);
}
// gzip - bigger header, same deflate compression
function Gzip(opts) {
if (!(this instanceof Gzip)) return new Gzip(opts);
Zlib.call(this, opts, constants.GZIP);
}
function Gunzip(opts) {
if (!(this instanceof Gunzip)) return new Gunzip(opts);
Zlib.call(this, opts, constants.GUNZIP);
}
// raw - no header
function DeflateRaw(opts) {
if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts);
Zlib.call(this, opts, constants.DEFLATERAW);
}
function InflateRaw(opts) {
if (!(this instanceof InflateRaw)) return new InflateRaw(opts);
Zlib.call(this, opts, constants.INFLATERAW);
}
// auto-detect header.
function Unzip(opts) {
if (!(this instanceof Unzip)) return new Unzip(opts);
Zlib.call(this, opts, constants.UNZIP);
}
function isValidFlushFlag(flag) {
return flag === constants.Z_NO_FLUSH ||
flag === constants.Z_PARTIAL_FLUSH ||
flag === constants.Z_SYNC_FLUSH ||
flag === constants.Z_FULL_FLUSH ||
flag === constants.Z_FINISH ||
flag === constants.Z_BLOCK;
}
const strategies = [constants.Z_FILTERED,
constants.Z_HUFFMAN_ONLY,
constants.Z_RLE,
constants.Z_FIXED,
constants.Z_DEFAULT_STRATEGY];
// the Zlib class they all inherit from
// This thing manages the queue of requests, and returns
// true or false if there is anything in the queue when
// you call the .write() method.
function Zlib(opts, mode) {
this._opts = opts = opts || {};
this._chunkSize = opts.chunkSize || constants.Z_DEFAULT_CHUNK;
Transform.call(this, opts);
if (opts.flush && !isValidFlushFlag(opts.flush)) {
throw new Error('Invalid flush flag: ' + opts.flush);
}
if (opts.finishFlush && !isValidFlushFlag(opts.finishFlush)) {
throw new Error('Invalid flush flag: ' + opts.finishFlush);
}
this._flushFlag = opts.flush || constants.Z_NO_FLUSH;
this._finishFlushFlag = typeof opts.finishFlush !== 'undefined' ?
opts.finishFlush : constants.Z_FINISH;
if (opts.chunkSize) {
if (opts.chunkSize < constants.Z_MIN_CHUNK) {
throw new Error('Invalid chunk size: ' + opts.chunkSize);
}
}
if (opts.windowBits) {
if (opts.windowBits < constants.Z_MIN_WINDOWBITS ||
opts.windowBits > constants.Z_MAX_WINDOWBITS) {
throw new Error('Invalid windowBits: ' + opts.windowBits);
}
}
if (opts.level) {
if (opts.level < constants.Z_MIN_LEVEL ||
opts.level > constants.Z_MAX_LEVEL) {
throw new Error('Invalid compression level: ' + opts.level);
}
}
if (opts.memLevel) {
if (opts.memLevel < constants.Z_MIN_MEMLEVEL ||
opts.memLevel > constants.Z_MAX_MEMLEVEL) {
throw new Error('Invalid memLevel: ' + opts.memLevel);
}
}
if (opts.strategy && !(strategies.includes(opts.strategy)))
throw new Error('Invalid strategy: ' + opts.strategy);
if (opts.dictionary) {
if (!(opts.dictionary instanceof Buffer)) {
throw new Error('Invalid dictionary: it should be a Buffer instance');
}
}
this._handle = new binding.Zlib(mode);
var self = this;
this._hadError = false;
this._handle.onerror = function(message, errno) {
// there is no way to cleanly recover.
// continuing only obscures problems.
_close(self);
self._hadError = true;
var error = new Error(message);
error.errno = errno;
error.code = exports.codes[errno];
self.emit('error', error);
};
var level = constants.Z_DEFAULT_COMPRESSION;
if (typeof opts.level === 'number') level = opts.level;
var strategy = constants.Z_DEFAULT_STRATEGY;
if (typeof opts.strategy === 'number') strategy = opts.strategy;
this._handle.init(opts.windowBits || constants.Z_DEFAULT_WINDOWBITS,
level,
opts.memLevel || constants.Z_DEFAULT_MEMLEVEL,
strategy,
opts.dictionary);
this._buffer = Buffer.allocUnsafe(this._chunkSize);
this._offset = 0;
this._level = level;
this._strategy = strategy;
this.once('end', this.close);
Object.defineProperty(this, '_closed', {
get: () => !this._handle,
configurable: true,
enumerable: true
});
}
util.inherits(Zlib, Transform);
Zlib.prototype.params = function(level, strategy, callback) {
if (level < constants.Z_MIN_LEVEL ||
level > constants.Z_MAX_LEVEL) {
throw new RangeError('Invalid compression level: ' + level);
}
if (!(strategies.includes(strategy)))
throw new TypeError('Invalid strategy: ' + strategy);
if (this._level !== level || this._strategy !== strategy) {
var self = this;
this.flush(constants.Z_SYNC_FLUSH, function flushCallback() {
assert(self._handle, 'zlib binding closed');
self._handle.params(level, strategy);
if (!self._hadError) {
self._level = level;
self._strategy = strategy;
if (callback) callback();
}
});
} else {
process.nextTick(callback);
}
};
Zlib.prototype.reset = function() {
assert(this._handle, 'zlib binding closed');
return this._handle.reset();
};
// This is the _flush function called by the transform class,
// internally, when the last chunk has been written.
Zlib.prototype._flush = function(callback) {
this._transform(Buffer.alloc(0), '', callback);
};
Zlib.prototype.flush = function(kind, callback) {
var ws = this._writableState;
if (typeof kind === 'function' || (kind === undefined && !callback)) {
callback = kind;
kind = constants.Z_FULL_FLUSH;
}
if (ws.ended) {
if (callback)
process.nextTick(callback);
} else if (ws.ending) {
if (callback)
this.once('end', callback);
} else if (ws.needDrain) {
if (callback) {
const drainHandler = () => this.flush(kind, callback);
this.once('drain', drainHandler);
}
} else {
this._flushFlag = kind;
this.write(Buffer.alloc(0), '', callback);
}
};
Zlib.prototype.close = function(callback) {
_close(this, callback);
process.nextTick(emitCloseNT, this);
};
function _close(engine, callback) {
if (callback)
process.nextTick(callback);
// Caller may invoke .close after a zlib error (which will null _handle).
if (!engine._handle)
return;
engine._handle.close();
engine._handle = null;
}
function emitCloseNT(self) {
self.emit('close');
}
Zlib.prototype._transform = function(chunk, encoding, cb) {
var flushFlag;
var ws = this._writableState;
var ending = ws.ending || ws.ended;
var last = ending && (!chunk || ws.length === chunk.length);
if (chunk !== null && !(chunk instanceof Buffer))
return cb(new Error('invalid input'));
if (!this._handle)
return cb(new Error('zlib binding closed'));
// If it's the last chunk, or a final flush, we use the Z_FINISH flush flag
// (or whatever flag was provided using opts.finishFlush).
// If it's explicitly flushing at some other time, then we use
// Z_FULL_FLUSH. Otherwise, use Z_NO_FLUSH for maximum compression
// goodness.
if (last)
flushFlag = this._finishFlushFlag;
else {
flushFlag = this._flushFlag;
// once we've flushed the last of the queue, stop flushing and
// go back to the normal behavior.
if (chunk.length >= ws.length) {
this._flushFlag = this._opts.flush || constants.Z_NO_FLUSH;
}
}
this._processChunk(chunk, flushFlag, cb);
};
Zlib.prototype._processChunk = function(chunk, flushFlag, cb) {
var availInBefore = chunk && chunk.length;
var availOutBefore = this._chunkSize - this._offset;
var inOff = 0;
var self = this;
var async = typeof cb === 'function';
if (!async) {
var buffers = [];
var nread = 0;
var error;
this.on('error', function(er) {
error = er;
});
assert(this._handle, 'zlib binding closed');
do {
var res = this._handle.writeSync(flushFlag,
chunk, // in
inOff, // in_off
availInBefore, // in_len
this._buffer, // out
this._offset, //out_off
availOutBefore); // out_len
} while (!this._hadError && callback(res[0], res[1]));
if (this._hadError) {
throw error;
}
if (nread >= kMaxLength) {
_close(this);
throw new RangeError(kRangeErrorMessage);
}
var buf = Buffer.concat(buffers, nread);
_close(this);
return buf;
}
assert(this._handle, 'zlib binding closed');
var req = this._handle.write(flushFlag,
chunk, // in
inOff, // in_off
availInBefore, // in_len
this._buffer, // out
this._offset, //out_off
availOutBefore); // out_len
req.buffer = chunk;
req.callback = callback;
function callback(availInAfter, availOutAfter) {
// When the callback is used in an async write, the callback's
// context is the `req` object that was created. The req object
// is === this._handle, and that's why it's important to null
// out the values after they are done being used. `this._handle`
// can stay in memory longer than the callback and buffer are needed.
if (this) {
this.buffer = null;
this.callback = null;
}
if (self._hadError)
return;
var have = availOutBefore - availOutAfter;
assert(have >= 0, 'have should not go down');
if (have > 0) {
var out = self._buffer.slice(self._offset, self._offset + have);
self._offset += have;
// serve some output to the consumer.
if (async) {
self.push(out);
} else {
buffers.push(out);
nread += out.length;
}
}
// exhausted the output buffer, or used all the input create a new one.
if (availOutAfter === 0 || self._offset >= self._chunkSize) {
availOutBefore = self._chunkSize;
self._offset = 0;
self._buffer = Buffer.allocUnsafe(self._chunkSize);
}
if (availOutAfter === 0) {
// Not actually done. Need to reprocess.
// Also, update the availInBefore to the availInAfter value,
// so that if we have to hit it a third (fourth, etc.) time,
// it'll have the correct byte counts.
inOff += (availInBefore - availInAfter);
availInBefore = availInAfter;
if (!async)
return true;
var newReq = self._handle.write(flushFlag,
chunk,
inOff,
availInBefore,
self._buffer,
self._offset,
self._chunkSize);
newReq.callback = callback; // this same function
newReq.buffer = chunk;
return;
}
if (!async)
return false;
// finished with the chunk.
cb();
}
};
util.inherits(Deflate, Zlib);
util.inherits(Inflate, Zlib);
util.inherits(Gzip, Zlib);
util.inherits(Gunzip, Zlib);
util.inherits(DeflateRaw, Zlib);
util.inherits(InflateRaw, Zlib);
util.inherits(Unzip, Zlib);