mirror of
https://github.com/nodejs/node.git
synced 2024-11-29 23:16:30 +01:00
872 lines
20 KiB
JavaScript
872 lines
20 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
// copy of this software and associated documentation files (the
|
|
// "Software"), to deal in the Software without restriction, including
|
|
// without limitation the rights to use, copy, modify, merge, publish,
|
|
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|
// persons to whom the Software is furnished to do so, subject to the
|
|
// following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included
|
|
// in all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
var events = require('events');
|
|
var stream = require('stream');
|
|
var timers = require('timers');
|
|
var util = require('util');
|
|
var assert = require('assert');
|
|
|
|
function noop() {};
|
|
|
|
// constructor for lazy loading
|
|
function createPipe() {
|
|
var Pipe = process.binding('pipe_wrap').Pipe;
|
|
return new Pipe();
|
|
}
|
|
|
|
// constructor for lazy loading
|
|
function createTCP() {
|
|
var TCP = process.binding('tcp_wrap').TCP;
|
|
return new TCP();
|
|
}
|
|
|
|
|
|
/* Bit flags for socket._flags */
|
|
var FLAG_GOT_EOF = 1 << 0;
|
|
var FLAG_SHUTDOWN = 1 << 1;
|
|
var FLAG_DESTROY_SOON = 1 << 2;
|
|
var FLAG_SHUTDOWNQUED = 1 << 3;
|
|
|
|
|
|
var debug;
|
|
if (process.env.NODE_DEBUG && /net/.test(process.env.NODE_DEBUG)) {
|
|
debug = function(x) { console.error('NET:', x); };
|
|
} else {
|
|
debug = function() { };
|
|
}
|
|
|
|
|
|
function isPipeName(s) {
|
|
return typeof s === 'string' && toPort(s) === false;
|
|
}
|
|
|
|
|
|
exports.createServer = function() {
|
|
return new Server(arguments[0], arguments[1]);
|
|
};
|
|
|
|
|
|
exports.connect = exports.createConnection = function(port /* [host], [cb] */) {
|
|
var s;
|
|
|
|
if (isPipeName(port)) {
|
|
s = new Socket({ handle: createPipe() });
|
|
} else {
|
|
s = new Socket();
|
|
}
|
|
|
|
return s.connect(port, arguments[1], arguments[2]);
|
|
};
|
|
|
|
/* called when creating new Socket, or when re-using a closed Socket */
|
|
function initSocketHandle(self) {
|
|
self._pendingWriteReqs = 0;
|
|
|
|
self._flags = 0;
|
|
self._connectQueueSize = 0;
|
|
self.destroyed = false;
|
|
self.bytesRead = 0;
|
|
self.bytesWritten = 0;
|
|
|
|
// Handle creation may be deferred to bind() or connect() time.
|
|
if (self._handle) {
|
|
self._handle.socket = self;
|
|
self._handle.onread = onread;
|
|
}
|
|
}
|
|
|
|
function Socket(options) {
|
|
if (!(this instanceof Socket)) return new Socket(options);
|
|
|
|
stream.Stream.call(this);
|
|
|
|
if (typeof options == 'number') {
|
|
// Legacy interface.
|
|
// Must support legacy interface. NPM depends on it.
|
|
// https://github.com/isaacs/npm/blob/c7824f412f0cb59d6f55cf0bc220253c39e6029f/lib/utils/output.js#L110
|
|
var fd = options;
|
|
|
|
// Uncomment the following lines after libuv backend is stable and API
|
|
// compatibile with legaacy.
|
|
// console.error('Deprecated interface net.Socket(fd).');
|
|
// console.trace();
|
|
this._handle = createPipe();
|
|
this._handle.open(fd);
|
|
this.readable = this.writable = true;
|
|
initSocketHandle(this);
|
|
} else {
|
|
// private
|
|
this._handle = options && options.handle;
|
|
initSocketHandle(this);
|
|
this.allowHalfOpen = options && options.allowHalfOpen;
|
|
}
|
|
}
|
|
util.inherits(Socket, stream.Stream);
|
|
|
|
|
|
exports.Socket = Socket;
|
|
exports.Stream = Socket; // Legacy naming.
|
|
|
|
|
|
Socket.prototype.listen = function() {
|
|
var self = this;
|
|
self.on('connection', arguments[0]);
|
|
listen(self, null, null);
|
|
};
|
|
|
|
|
|
Socket.prototype.setTimeout = function(msecs, callback) {
|
|
if (msecs > 0) {
|
|
timers.enroll(this, msecs);
|
|
timers.active(this);
|
|
if (callback) {
|
|
this.once('timeout', callback);
|
|
}
|
|
} else if (msecs === 0) {
|
|
timers.unenroll(this);
|
|
}
|
|
};
|
|
|
|
|
|
Socket.prototype._onTimeout = function() {
|
|
this.emit('timeout');
|
|
};
|
|
|
|
|
|
Socket.prototype.setNoDelay = function() {
|
|
if (this._handle && this._handle.setNoDelay)
|
|
this._handle.setNoDelay();
|
|
};
|
|
|
|
|
|
Socket.prototype.setKeepAlive = function(setting, msecs) {
|
|
if (this._handle && this._handle.setKeepAlive)
|
|
this._handle.setKeepAlive(setting, ~~(msecs / 1000));
|
|
};
|
|
|
|
|
|
Socket.prototype.address = function() {
|
|
return this._handle.getsockname();
|
|
};
|
|
|
|
|
|
Object.defineProperty(Socket.prototype, 'readyState', {
|
|
get: function() {
|
|
if (this._connecting) {
|
|
return 'opening';
|
|
} else if (this.readable && this.writable) {
|
|
return 'open';
|
|
} else if (this.readable && !this.writable) {
|
|
return 'readOnly';
|
|
} else if (!this.readable && this.writable) {
|
|
return 'writeOnly';
|
|
} else {
|
|
return 'closed';
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
Object.defineProperty(Socket.prototype, 'bufferSize', {
|
|
get: function() {
|
|
return this._handle.writeQueueSize + this._connectQueueSize;
|
|
}
|
|
});
|
|
|
|
|
|
Socket.prototype.pause = function() {
|
|
this._handle.readStop();
|
|
};
|
|
|
|
|
|
Socket.prototype.resume = function() {
|
|
if (this._handle) {
|
|
this._handle.readStart();
|
|
}
|
|
};
|
|
|
|
|
|
Socket.prototype.end = function(data, encoding) {
|
|
if (this._connecting && ((this._flags & FLAG_SHUTDOWNQUED) == 0)) {
|
|
// still connecting, add data to buffer
|
|
if (data) this.write(data, encoding);
|
|
this.writable = false;
|
|
this._flags |= FLAG_SHUTDOWNQUED;
|
|
}
|
|
|
|
if (!this.writable) return;
|
|
this.writable = false;
|
|
|
|
if (data) this.write(data, encoding);
|
|
DTRACE_NET_STREAM_END(this);
|
|
|
|
if (!this.readable) {
|
|
this.destroySoon();
|
|
} else {
|
|
this._flags |= FLAG_SHUTDOWN;
|
|
var shutdownReq = this._handle.shutdown();
|
|
|
|
if (!shutdownReq) {
|
|
this.destroy(errnoException(errno, 'shutdown'));
|
|
return false;
|
|
}
|
|
|
|
shutdownReq.oncomplete = afterShutdown;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
|
|
function afterShutdown(status, handle, req) {
|
|
var self = handle.socket;
|
|
|
|
assert.ok(self._flags & FLAG_SHUTDOWN);
|
|
assert.ok(!self.writable);
|
|
|
|
// callback may come after call to destroy.
|
|
if (self.destroyed) {
|
|
return;
|
|
}
|
|
|
|
if (self._flags & FLAG_GOT_EOF || !self.readable) {
|
|
self.destroy();
|
|
} else {
|
|
}
|
|
}
|
|
|
|
|
|
Socket.prototype.destroySoon = function() {
|
|
this.writable = false;
|
|
this._flags |= FLAG_DESTROY_SOON;
|
|
|
|
if (this._pendingWriteReqs == 0) {
|
|
this.destroy();
|
|
}
|
|
};
|
|
|
|
|
|
Socket.prototype._connectQueueCleanUp = function(exception) {
|
|
this._connecting = false;
|
|
this._connectQueueSize = 0;
|
|
this._connectQueue = null;
|
|
};
|
|
|
|
|
|
Socket.prototype.destroy = function(exception) {
|
|
var self = this;
|
|
|
|
self._connectQueueCleanUp();
|
|
|
|
debug('destroy');
|
|
|
|
this.readable = this.writable = false;
|
|
|
|
timers.unenroll(this);
|
|
|
|
if (this.server && !this.destroyed) {
|
|
this.server.connections--;
|
|
this.server._emitCloseIfDrained();
|
|
}
|
|
|
|
debug('close');
|
|
if (this._handle) {
|
|
this._handle.close();
|
|
this._handle.onread = noop;
|
|
this._handle = null;
|
|
}
|
|
|
|
process.nextTick(function() {
|
|
if (exception) self.emit('error', exception);
|
|
self.emit('close', exception ? true : false);
|
|
});
|
|
|
|
this.destroyed = true;
|
|
};
|
|
|
|
|
|
function onread(buffer, offset, length) {
|
|
var handle = this;
|
|
var self = handle.socket;
|
|
assert.equal(handle, self._handle);
|
|
|
|
timers.active(self);
|
|
|
|
var end = offset + length;
|
|
|
|
if (buffer) {
|
|
// Emit 'data' event.
|
|
|
|
if (self._decoder) {
|
|
// Emit a string.
|
|
var string = self._decoder.write(buffer.slice(offset, end));
|
|
if (string.length) self.emit('data', string);
|
|
} else {
|
|
// Emit a slice. Attempt to avoid slicing the buffer if no one is
|
|
// listening for 'data'.
|
|
if (self._events && self._events['data']) {
|
|
self.emit('data', buffer.slice(offset, end));
|
|
}
|
|
}
|
|
|
|
self.bytesRead += length;
|
|
|
|
// Optimization: emit the original buffer with end points
|
|
if (self.ondata) self.ondata(buffer, offset, end);
|
|
|
|
} else if (errno == 'EOF') {
|
|
// EOF
|
|
self.readable = false;
|
|
|
|
assert.ok(!(self._flags & FLAG_GOT_EOF));
|
|
self._flags |= FLAG_GOT_EOF;
|
|
|
|
// We call destroy() before end(). 'close' not emitted until nextTick so
|
|
// the 'end' event will come first as required.
|
|
if (!self.writable) self.destroy();
|
|
|
|
if (!self.allowHalfOpen) self.end();
|
|
if (self._events && self._events['end']) self.emit('end');
|
|
if (self.onend) self.onend();
|
|
} else {
|
|
// Error
|
|
if (errno == 'ECONNRESET') {
|
|
self.destroy();
|
|
} else {
|
|
self.destroy(errnoException(errno, 'read'));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
Socket.prototype.setEncoding = function(encoding) {
|
|
var StringDecoder = require('string_decoder').StringDecoder; // lazy load
|
|
this._decoder = new StringDecoder(encoding);
|
|
};
|
|
|
|
|
|
Socket.prototype._getpeername = function() {
|
|
if (!this._handle || !this._handle.getpeername) {
|
|
return {};
|
|
}
|
|
if (!this._peername) {
|
|
this._peername = this._handle.getpeername();
|
|
}
|
|
return this._peername;
|
|
};
|
|
|
|
|
|
Socket.prototype.__defineGetter__('remoteAddress', function() {
|
|
return this._getpeername().address;
|
|
});
|
|
|
|
|
|
Socket.prototype.__defineGetter__('remotePort', function() {
|
|
return this._getpeername().port;
|
|
});
|
|
|
|
|
|
/*
|
|
* Arguments data, [encoding], [cb]
|
|
*/
|
|
Socket.prototype.write = function(data, arg1, arg2) {
|
|
var encoding, cb;
|
|
|
|
// parse arguments
|
|
if (arg1) {
|
|
if (typeof arg1 === 'string') {
|
|
encoding = arg1;
|
|
cb = arg2;
|
|
} else if (typeof arg1 === 'function') {
|
|
cb = arg1;
|
|
} else {
|
|
throw new Error("bad arg");
|
|
}
|
|
}
|
|
|
|
// Change strings to buffers. SLOW
|
|
if (typeof data == 'string') {
|
|
data = new Buffer(data, encoding);
|
|
}
|
|
|
|
this.bytesWritten += data.length;
|
|
|
|
// If we are still connecting, then buffer this for later.
|
|
if (this._connecting) {
|
|
this._connectQueueSize += data.length;
|
|
if (this._connectQueue) {
|
|
this._connectQueue.push([data, encoding, cb]);
|
|
} else {
|
|
this._connectQueue = [[data, encoding, cb]];
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return this._write(data, encoding, cb);
|
|
};
|
|
|
|
|
|
Socket.prototype._write = function(data, encoding, cb) {
|
|
timers.active(this);
|
|
|
|
// `encoding` is unused right now, `data` is always a buffer.
|
|
var writeReq = this._handle.write(data);
|
|
|
|
if (!writeReq) {
|
|
this.destroy(errnoException(errno, 'write'));
|
|
return false;
|
|
}
|
|
|
|
writeReq.oncomplete = afterWrite;
|
|
writeReq.cb = cb;
|
|
this._pendingWriteReqs++;
|
|
|
|
return this._handle.writeQueueSize == 0;
|
|
};
|
|
|
|
|
|
function afterWrite(status, handle, req, buffer) {
|
|
var self = handle.socket;
|
|
|
|
// callback may come after call to destroy.
|
|
if (self.destroyed) {
|
|
return;
|
|
}
|
|
// TODO check status.
|
|
|
|
timers.active(this);
|
|
|
|
self._pendingWriteReqs--;
|
|
|
|
if (self._pendingWriteReqs == 0) {
|
|
// TODO remove all uses of ondrain - this is not a good hack.
|
|
if (self.ondrain) self.ondrain();
|
|
self.emit('drain');
|
|
}
|
|
|
|
if (req.cb) req.cb();
|
|
|
|
if (self._pendingWriteReqs == 0 && self._flags & FLAG_DESTROY_SOON) {
|
|
self.destroy();
|
|
}
|
|
}
|
|
|
|
|
|
function connect(self, address, port, addressType) {
|
|
if (port) {
|
|
self.remotePort = port;
|
|
}
|
|
self.remoteAddress = address;
|
|
|
|
// TODO return promise from Socket.prototype.connect which
|
|
// wraps _connectReq.
|
|
|
|
assert.ok(self._connecting);
|
|
|
|
var connectReq;
|
|
if (addressType == 6) {
|
|
connectReq = self._handle.connect6(address, port);
|
|
} else if (addressType == 4) {
|
|
connectReq = self._handle.connect(address, port);
|
|
} else {
|
|
connectReq = self._handle.connect(address, afterConnect);
|
|
}
|
|
|
|
if (connectReq !== null) {
|
|
connectReq.oncomplete = afterConnect;
|
|
} else {
|
|
self.destroy(errnoException(errno, 'connect'));
|
|
}
|
|
}
|
|
|
|
|
|
Socket.prototype.connect = function(port /* [host], [cb] */) {
|
|
var self = this;
|
|
|
|
var pipe = isPipeName(port);
|
|
|
|
if (this.destroyed || !this._handle) {
|
|
this._handle = pipe ? createPipe() : createTCP();
|
|
initSocketHandle(this);
|
|
}
|
|
|
|
var host;
|
|
if (typeof arguments[1] === 'function') {
|
|
self.on('connect', arguments[1]);
|
|
} else {
|
|
host = arguments[1];
|
|
if (typeof arguments[2] === 'function') {
|
|
self.on('connect', arguments[2]);
|
|
}
|
|
}
|
|
|
|
timers.active(this);
|
|
|
|
self._connecting = true;
|
|
self.writable = true;
|
|
|
|
if (pipe) {
|
|
connect(self, /*pipe_name=*/port);
|
|
|
|
} else if (typeof host == 'string') {
|
|
debug('connect: find host ' + host);
|
|
require('dns').lookup(host, function(err, ip, addressType) {
|
|
// It's possible we were destroyed while looking this up.
|
|
// XXX it would be great if we could cancel the promise returned by
|
|
// the look up.
|
|
if (!self._connecting) return;
|
|
|
|
if (err) {
|
|
// net.createConnection() creates a net.Socket object and
|
|
// immediately calls net.Socket.connect() on it (that's us).
|
|
// There are no event listeners registered yet so defer the
|
|
// error event to the next tick.
|
|
process.nextTick(function() {
|
|
self.emit('error', err);
|
|
});
|
|
} else {
|
|
timers.active(self);
|
|
|
|
addressType = addressType || 4;
|
|
|
|
// node_net.cc handles null host names graciously but user land
|
|
// expects remoteAddress to have a meaningful value
|
|
ip = ip || (addressType === 4 ? '127.0.0.1' : '0:0:0:0:0:0:0:1');
|
|
|
|
connect(self, ip, port, addressType);
|
|
}
|
|
});
|
|
|
|
} else {
|
|
debug('connect: missing host');
|
|
connect(self, '127.0.0.1', port, 4);
|
|
}
|
|
return self;
|
|
};
|
|
|
|
|
|
function afterConnect(status, handle, req) {
|
|
var self = handle.socket;
|
|
|
|
// callback may come after call to destroy
|
|
if (self.destroyed) {
|
|
return;
|
|
}
|
|
|
|
assert.equal(handle, self._handle);
|
|
|
|
debug('afterConnect');
|
|
|
|
assert.ok(self._connecting);
|
|
self._connecting = false;
|
|
|
|
if (status == 0) {
|
|
self.readable = self.writable = true;
|
|
timers.active(self);
|
|
|
|
handle.readStart();
|
|
|
|
self.emit('connect');
|
|
|
|
if (self._connectQueue) {
|
|
debug('Drain the connect queue');
|
|
for (var i = 0; i < self._connectQueue.length; i++) {
|
|
self._write.apply(self, self._connectQueue[i]);
|
|
}
|
|
self._connectQueueCleanUp();
|
|
}
|
|
|
|
if (self._flags & FLAG_SHUTDOWNQUED) {
|
|
// end called before connected - call end now with no data
|
|
self._flags &= ~FLAG_SHUTDOWNQUED;
|
|
self.end();
|
|
}
|
|
} else {
|
|
self._connectQueueCleanUp();
|
|
self.destroy(errnoException(errno, 'connect'));
|
|
}
|
|
}
|
|
|
|
|
|
function errnoException(errorno, syscall) {
|
|
// TODO make this more compatible with ErrnoException from src/node.cc
|
|
// Once all of Node is using this function the ErrnoException from
|
|
// src/node.cc should be removed.
|
|
var e = new Error(syscall + ' ' + errorno);
|
|
e.errno = e.code = errorno;
|
|
e.syscall = syscall;
|
|
return e;
|
|
}
|
|
|
|
|
|
|
|
|
|
function Server(/* [ options, ] listener */) {
|
|
if (!(this instanceof Server)) return new Server(arguments[0], arguments[1]);
|
|
events.EventEmitter.call(this);
|
|
|
|
var self = this;
|
|
|
|
var options;
|
|
|
|
if (typeof arguments[0] == 'function') {
|
|
options = {};
|
|
self.on('connection', arguments[0]);
|
|
} else {
|
|
options = arguments[0] || {};
|
|
|
|
if (typeof arguments[1] == 'function') {
|
|
self.on('connection', arguments[1]);
|
|
}
|
|
}
|
|
|
|
this.connections = 0;
|
|
this.allowHalfOpen = options.allowHalfOpen || false;
|
|
|
|
this._handle = null;
|
|
}
|
|
util.inherits(Server, events.EventEmitter);
|
|
exports.Server = Server;
|
|
|
|
|
|
function toPort(x) { return (x = Number(x)) >= 0 ? x : false; }
|
|
|
|
|
|
var createServerHandle = exports._createServerHandle =
|
|
function(address, port, addressType) {
|
|
var r = 0;
|
|
// assign handle in listen, and clean up if bind or listen fails
|
|
var handle =
|
|
(port == -1 && addressType == -1) ? createPipe() : createTCP();
|
|
|
|
if (address || port) {
|
|
debug('bind to ' + address);
|
|
if (addressType == 6) {
|
|
r = handle.bind6(address, port);
|
|
} else {
|
|
r = handle.bind(address, port);
|
|
}
|
|
}
|
|
|
|
if (r) {
|
|
handle.close();
|
|
handle = null;
|
|
}
|
|
|
|
return handle;
|
|
};
|
|
|
|
|
|
Server.prototype._listen2 = function(address, port, addressType) {
|
|
var self = this;
|
|
var r = 0;
|
|
|
|
// If there is not yet a handle, we need to create one and bind.
|
|
// In the case of a server sent via IPC, we don't need to do this.
|
|
if (!self._handle) {
|
|
self._handle = createServerHandle(address, port, addressType);
|
|
if (!self._handle) {
|
|
process.nextTick(function() {
|
|
self.emit('error', errnoException(errno, 'listen'));
|
|
});
|
|
return;
|
|
}
|
|
}
|
|
|
|
self._handle.onconnection = onconnection;
|
|
self._handle.socket = self;
|
|
|
|
r = self._handle.listen(self._backlog || 128);
|
|
|
|
if (r) {
|
|
self._handle.close();
|
|
self._handle = null;
|
|
process.nextTick(function() {
|
|
self.emit('error', errnoException(errno, 'listen'));
|
|
});
|
|
return;
|
|
}
|
|
|
|
process.nextTick(function() {
|
|
self.emit('listening');
|
|
});
|
|
}
|
|
|
|
|
|
function listen(self, address, port, addressType) {
|
|
if (process.env.NODE_WORKER_ID) {
|
|
require('cluster')._getServer(address, port, addressType, function(handle) {
|
|
self._handle = handle;
|
|
self._listen2(address, port, addressType);
|
|
});
|
|
} else {
|
|
self._listen2(address, port, addressType);
|
|
}
|
|
}
|
|
|
|
|
|
Server.prototype.listen = function() {
|
|
var self = this;
|
|
|
|
var lastArg = arguments[arguments.length - 1];
|
|
if (typeof lastArg == 'function') {
|
|
self.once('listening', lastArg);
|
|
}
|
|
|
|
var port = toPort(arguments[0]);
|
|
|
|
var TCP = process.binding('tcp_wrap').TCP;
|
|
|
|
if (arguments.length == 0 || typeof arguments[0] == 'function') {
|
|
// Don't bind(). OS will assign a port with INADDR_ANY.
|
|
// The port can be found with server.address()
|
|
listen(self, null, null);
|
|
|
|
} else if (arguments[0] instanceof TCP) {
|
|
self._handle = arguments[0];
|
|
listen(self, null, -1, -1);
|
|
|
|
} else if (isPipeName(arguments[0])) {
|
|
// UNIX socket or Windows pipe.
|
|
var pipeName = self._pipeName = arguments[0];
|
|
listen(self, pipeName, -1, -1);
|
|
|
|
} else if (typeof arguments[1] == 'undefined' ||
|
|
typeof arguments[1] == 'function') {
|
|
// The first argument is the port, no IP given.
|
|
listen(self, '0.0.0.0', port, 4);
|
|
|
|
} else {
|
|
// The first argument is the port, the second an IP
|
|
require('dns').lookup(arguments[1], function(err, ip, addressType) {
|
|
if (err) {
|
|
self.emit('error', err);
|
|
} else {
|
|
listen(self, ip || '0.0.0.0', port, ip ? addressType : 4);
|
|
}
|
|
});
|
|
}
|
|
return self;
|
|
};
|
|
|
|
Server.prototype.address = function() {
|
|
if (this._handle && this._handle.getsockname) {
|
|
return this._handle.getsockname();
|
|
} else if (this._pipeName) {
|
|
return this._pipeName;
|
|
} else {
|
|
return null;
|
|
}
|
|
};
|
|
|
|
function onconnection(clientHandle) {
|
|
var handle = this;
|
|
var self = handle.socket;
|
|
|
|
debug('onconnection');
|
|
|
|
if (!clientHandle) {
|
|
self.emit('error', errnoException(errno, 'accept'));
|
|
return;
|
|
}
|
|
|
|
if (self.maxConnections && self.connections >= self.maxConnections) {
|
|
clientHandle.close();
|
|
return;
|
|
}
|
|
|
|
var socket = new Socket({
|
|
handle: clientHandle,
|
|
allowHalfOpen: self.allowHalfOpen
|
|
});
|
|
socket.readable = socket.writable = true;
|
|
|
|
socket.resume();
|
|
|
|
self.connections++;
|
|
socket.server = self;
|
|
|
|
DTRACE_NET_SERVER_CONNECTION(socket);
|
|
self.emit('connection', socket);
|
|
socket.emit('connect');
|
|
}
|
|
|
|
|
|
Server.prototype.close = function() {
|
|
if (!this._handle) {
|
|
// Throw error. Follows net_legacy behaviour.
|
|
throw new Error('Not running');
|
|
}
|
|
|
|
this._handle.close();
|
|
this._handle = null;
|
|
this._emitCloseIfDrained();
|
|
|
|
return this;
|
|
};
|
|
|
|
Server.prototype._emitCloseIfDrained = function() {
|
|
if (!this._handle && !this.connections) {
|
|
this.emit('close');
|
|
}
|
|
};
|
|
|
|
|
|
Server.prototype.listenFD = function(fd, type) {
|
|
throw new Error('This API is no longer supported. See child_process.fork');
|
|
};
|
|
|
|
|
|
// TODO: isIP should be moved to the DNS code. Putting it here now because
|
|
// this is what the legacy system did.
|
|
// NOTE: This does not accept IPv6 with an IPv4 dotted address at the end,
|
|
// and it does not detect more than one double : in a string.
|
|
exports.isIP = function(input) {
|
|
if (!input) {
|
|
return 4;
|
|
} else if (/^(\d?\d?\d)\.(\d?\d?\d)\.(\d?\d?\d)\.(\d?\d?\d)$/.test(input)) {
|
|
var parts = input.split('.');
|
|
for (var i = 0; i < parts.length; i++) {
|
|
var part = parseInt(parts[i]);
|
|
if (part < 0 || 255 < part) {
|
|
return 0;
|
|
}
|
|
}
|
|
return 4;
|
|
} else if (/^::|^::1|^([a-fA-F0-9]{1,4}::?){1,7}([a-fA-F0-9]{1,4})$/.test(
|
|
input)) {
|
|
return 6;
|
|
} else {
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
|
|
exports.isIPv4 = function(input) {
|
|
return exports.isIP(input) === 4;
|
|
};
|
|
|
|
|
|
exports.isIPv6 = function(input) {
|
|
return exports.isIP(input) === 6;
|
|
};
|