mirror of
https://github.com/nodejs/node.git
synced 2024-11-29 23:16:30 +01:00
2c9a86f01e
Make the buffer pool an `ArrayBuffer` which is used directly, speeding up allocation noticeably in some cases. The only drawback happens when creating pool-based `Buffer` instances from strings whose byte lengths got overestimated by `Buffer.byteLength`, e.g. for base64-encoded strings containing whitespace, where two `Buffer` instances are being created. This may also be useful when providing Buffer classes in the future. Benchmark results for `benchmark/buffers/buffer-creation.js`: ``` improvement significant p.value len=1024 type="buffer()" 47.11 % *** 5.202555e-12 len=1024 type="fast-alloc" -3.41 % 3.823226e-01 len=1024 type="fast-alloc-fill" 1.11 % 7.985624e-01 len=1024 type="fast-allocUnsafe" 24.37 % *** 4.264084e-05 len=1024 type="slow" 4.81 % 2.634609e-01 len=1024 type="slow-allocUnsafe" 1.28 % 7.864850e-01 len=10 type="buffer()" 59.42 % *** 9.953552e-13 len=10 type="fast-alloc" -6.43 % 1.450524e-01 len=10 type="fast-alloc-fill" -2.96 % 4.873766e-01 len=10 type="fast-allocUnsafe" 33.89 % *** 6.517268e-07 len=10 type="slow" -1.48 % 7.357711e-01 len=10 type="slow-allocUnsafe" 0.04 % 9.939576e-01 len=2048 type="buffer()" 36.34 % *** 3.201045e-10 len=2048 type="fast-alloc" -4.67 % 2.172900e-01 len=2048 type="fast-alloc-fill" -0.15 % 9.732945e-01 len=2048 type="fast-allocUnsafe" 20.13 % *** 2.372115e-04 len=2048 type="slow" 4.35 % 2.831340e-01 len=2048 type="slow-allocUnsafe" 1.13 % 8.055388e-01 len=4096 type="buffer()" 4.90 % 2.495340e-01 len=4096 type="fast-alloc" -2.11 % 5.417520e-01 len=4096 type="fast-alloc-fill" -0.29 % 9.460378e-01 len=4096 type="fast-allocUnsafe" 3.11 % 5.001959e-01 len=4096 type="slow" 0.95 % 8.145888e-01 len=4096 type="slow-allocUnsafe" 3.74 % 4.227627e-01 len=8192 type="buffer()" 5.08 % 2.263029e-01 len=8192 type="fast-alloc" -1.16 % 7.300235e-01 len=8192 type="fast-alloc-fill" 0.40 % 9.179919e-01 len=8192 type="fast-allocUnsafe" 5.16 % 2.591544e-01 len=8192 type="slow" 2.57 % 5.212449e-01 len=8192 type="slow-allocUnsafe" -3.19 % 4.699138e-01 ``` PR-URL: https://github.com/nodejs/node/pull/8302 Reviewed-By: Trevor Norris <trev.norris@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
1356 lines
34 KiB
JavaScript
1356 lines
34 KiB
JavaScript
/* eslint-disable require-buffer */
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'use strict';
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const binding = process.binding('buffer');
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const { isArrayBuffer } = process.binding('util');
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const bindingObj = {};
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const internalUtil = require('internal/util');
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class FastBuffer extends Uint8Array {}
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FastBuffer.prototype.constructor = Buffer;
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Buffer.prototype = FastBuffer.prototype;
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exports.Buffer = Buffer;
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exports.SlowBuffer = SlowBuffer;
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exports.INSPECT_MAX_BYTES = 50;
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exports.kMaxLength = binding.kMaxLength;
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const kFromErrorMsg = 'First argument must be a string, Buffer, ' +
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'ArrayBuffer, Array, or array-like object.';
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Buffer.poolSize = 8 * 1024;
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var poolSize, poolOffset, allocPool;
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binding.setupBufferJS(Buffer.prototype, bindingObj);
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// |binding.zeroFill| can be undefined when running inside an isolate where we
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// do not own the ArrayBuffer allocator. Zero fill is always on in that case.
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const zeroFill = bindingObj.zeroFill || [0];
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function createUnsafeBuffer(size) {
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return new FastBuffer(createUnsafeArrayBuffer(size));
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}
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function createUnsafeArrayBuffer(size) {
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zeroFill[0] = 0;
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try {
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return new ArrayBuffer(size);
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} finally {
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zeroFill[0] = 1;
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}
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}
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function createPool() {
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poolSize = Buffer.poolSize;
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allocPool = createUnsafeArrayBuffer(poolSize);
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poolOffset = 0;
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}
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createPool();
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function alignPool() {
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// Ensure aligned slices
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if (poolOffset & 0x7) {
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poolOffset |= 0x7;
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poolOffset++;
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}
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}
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/**
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* The Buffer() construtor is "soft deprecated" ... that is, it is deprecated
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* in the documentation and should not be used moving forward. Rather,
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* developers should use one of the three new factory APIs: Buffer.from(),
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* Buffer.allocUnsafe() or Buffer.alloc() based on their specific needs. There
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* is no hard deprecation because of the extent to which the Buffer constructor
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* is used in the ecosystem currently -- a hard deprecation would introduce too
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* much breakage at this time. It's not likely that the Buffer constructors
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* would ever actually be removed.
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**/
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var newBufferWarned = false;
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function Buffer(arg, encodingOrOffset, length) {
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if (!new.target && !newBufferWarned) {
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newBufferWarned = true;
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process.emitWarning(
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'Using Buffer without `new` will soon stop working. ' +
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'Use `new Buffer()`, or preferably ' +
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'`Buffer.from()`, `Buffer.allocUnsafe()` or `Buffer.alloc()` instead.',
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'DeprecationWarning'
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);
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}
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// Common case.
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if (typeof arg === 'number') {
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if (typeof encodingOrOffset === 'string') {
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throw new Error(
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'If encoding is specified then the first argument must be a string'
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);
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}
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return Buffer.allocUnsafe(arg);
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}
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return Buffer.from(arg, encodingOrOffset, length);
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}
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/**
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* Functionally equivalent to Buffer(arg, encoding) but throws a TypeError
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* if value is a number.
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* Buffer.from(str[, encoding])
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* Buffer.from(array)
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* Buffer.from(buffer)
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* Buffer.from(arrayBuffer[, byteOffset[, length]])
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**/
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Buffer.from = function(value, encodingOrOffset, length) {
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if (typeof value === 'number')
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throw new TypeError('"value" argument must not be a number');
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if (value instanceof ArrayBuffer)
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return fromArrayBuffer(value, encodingOrOffset, length);
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if (typeof value === 'string')
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return fromString(value, encodingOrOffset);
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return fromObject(value);
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};
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Object.setPrototypeOf(Buffer, Uint8Array);
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function assertSize(size) {
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let err = null;
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if (typeof size !== 'number')
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err = new TypeError('"size" argument must be a number');
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else if (size < 0)
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err = new RangeError('"size" argument must not be negative');
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if (err) {
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// The following hides the 'assertSize' method from the
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// callstack. This is done simply to hide the internal
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// details of the implementation from bleeding out to users.
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Error.captureStackTrace(err, assertSize);
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throw err;
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}
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}
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/**
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* Creates a new filled Buffer instance.
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* alloc(size[, fill[, encoding]])
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**/
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Buffer.alloc = function(size, fill, encoding) {
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assertSize(size);
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if (size > 0 && fill !== undefined) {
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// Since we are filling anyway, don't zero fill initially.
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// Only pay attention to encoding if it's a string. This
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// prevents accidentally sending in a number that would
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// be interpretted as a start offset.
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if (typeof encoding !== 'string')
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encoding = undefined;
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return createUnsafeBuffer(size).fill(fill, encoding);
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}
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return new FastBuffer(size);
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};
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/**
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* Equivalent to Buffer(num), by default creates a non-zero-filled Buffer
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* instance. If `--zero-fill-buffers` is set, will zero-fill the buffer.
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**/
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Buffer.allocUnsafe = function(size) {
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assertSize(size);
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return allocate(size);
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};
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/**
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* Equivalent to SlowBuffer(num), by default creates a non-zero-filled
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* Buffer instance that is not allocated off the pre-initialized pool.
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* If `--zero-fill-buffers` is set, will zero-fill the buffer.
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**/
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Buffer.allocUnsafeSlow = function(size) {
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assertSize(size);
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return createUnsafeBuffer(size);
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};
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// If --zero-fill-buffers command line argument is set, a zero-filled
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// buffer is returned.
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function SlowBuffer(length) {
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if (+length != length)
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length = 0;
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return createUnsafeBuffer(+length);
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}
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Object.setPrototypeOf(SlowBuffer.prototype, Uint8Array.prototype);
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Object.setPrototypeOf(SlowBuffer, Uint8Array);
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function allocate(size) {
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if (size <= 0) {
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return new FastBuffer();
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}
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if (size < (Buffer.poolSize >>> 1)) {
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if (size > (poolSize - poolOffset))
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createPool();
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var b = new FastBuffer(allocPool, poolOffset, size);
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poolOffset += size;
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alignPool();
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return b;
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} else {
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return createUnsafeBuffer(size);
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}
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}
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function fromString(string, encoding) {
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if (typeof encoding !== 'string' || encoding === '')
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encoding = 'utf8';
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if (!Buffer.isEncoding(encoding))
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throw new TypeError('"encoding" must be a valid string encoding');
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if (string.length === 0)
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return new FastBuffer();
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var length = byteLength(string, encoding);
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if (length >= (Buffer.poolSize >>> 1))
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return binding.createFromString(string, encoding);
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if (length > (poolSize - poolOffset))
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createPool();
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var b = new FastBuffer(allocPool, poolOffset, length);
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var actual = b.write(string, encoding);
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if (actual !== length) {
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// byteLength() may overestimate. That’s a rare case, though.
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b = new FastBuffer(allocPool, poolOffset, actual);
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}
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poolOffset += actual;
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alignPool();
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return b;
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}
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function fromArrayLike(obj) {
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const length = obj.length;
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const b = allocate(length);
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for (var i = 0; i < length; i++)
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b[i] = obj[i];
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return b;
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}
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function fromArrayBuffer(obj, byteOffset, length) {
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if (!isArrayBuffer(obj))
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throw new TypeError('argument is not an ArrayBuffer');
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byteOffset >>>= 0;
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const maxLength = obj.byteLength - byteOffset;
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if (maxLength < 0)
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throw new RangeError("'offset' is out of bounds");
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if (length === undefined) {
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length = maxLength;
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} else {
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length >>>= 0;
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if (length > maxLength)
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throw new RangeError("'length' is out of bounds");
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}
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return new FastBuffer(obj, byteOffset, length);
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}
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function fromObject(obj) {
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if (obj instanceof Buffer) {
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const b = allocate(obj.length);
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if (b.length === 0)
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return b;
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obj.copy(b, 0, 0, obj.length);
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return b;
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}
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if (obj) {
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if (obj.buffer instanceof ArrayBuffer || 'length' in obj) {
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if (typeof obj.length !== 'number' || obj.length !== obj.length) {
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return new FastBuffer();
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}
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return fromArrayLike(obj);
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}
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if (obj.type === 'Buffer' && Array.isArray(obj.data)) {
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return fromArrayLike(obj.data);
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}
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}
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throw new TypeError(kFromErrorMsg);
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}
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// Static methods
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Buffer.isBuffer = function isBuffer(b) {
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return b instanceof Buffer;
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};
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Buffer.compare = function compare(a, b) {
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if (!(a instanceof Buffer) ||
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!(b instanceof Buffer)) {
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throw new TypeError('Arguments must be Buffers');
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}
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if (a === b) {
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return 0;
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}
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return binding.compare(a, b);
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};
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Buffer.isEncoding = function(encoding) {
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return typeof encoding === 'string' &&
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typeof internalUtil.normalizeEncoding(encoding) === 'string';
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};
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Buffer[internalUtil.kIsEncodingSymbol] = Buffer.isEncoding;
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Buffer.concat = function(list, length) {
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var i;
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if (!Array.isArray(list))
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throw new TypeError('"list" argument must be an Array of Buffers');
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if (list.length === 0)
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return new FastBuffer();
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if (length === undefined) {
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length = 0;
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for (i = 0; i < list.length; i++)
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length += list[i].length;
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} else {
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length = length >>> 0;
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}
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var buffer = Buffer.allocUnsafe(length);
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var pos = 0;
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for (i = 0; i < list.length; i++) {
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var buf = list[i];
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if (!Buffer.isBuffer(buf))
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throw new TypeError('"list" argument must be an Array of Buffers');
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buf.copy(buffer, pos);
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pos += buf.length;
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}
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return buffer;
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};
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function base64ByteLength(str, bytes) {
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// Handle padding
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if (str.charCodeAt(bytes - 1) === 0x3D)
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bytes--;
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if (bytes > 1 && str.charCodeAt(bytes - 1) === 0x3D)
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bytes--;
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// Base64 ratio: 3/4
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return (bytes * 3) >>> 2;
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}
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function byteLength(string, encoding) {
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if (typeof string !== 'string') {
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if (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)
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return string.byteLength;
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string = '' + string;
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}
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var len = string.length;
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if (len === 0)
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return 0;
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// Use a for loop to avoid recursion
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var loweredCase = false;
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for (;;) {
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switch (encoding) {
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case 'ascii':
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case 'latin1':
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case 'binary':
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return len;
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case 'utf8':
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case 'utf-8':
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case undefined:
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return binding.byteLengthUtf8(string);
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case 'ucs2':
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case 'ucs-2':
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case 'utf16le':
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case 'utf-16le':
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return len * 2;
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case 'hex':
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return len >>> 1;
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case 'base64':
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return base64ByteLength(string, len);
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default:
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// The C++ binding defaulted to UTF8, we should too.
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if (loweredCase)
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return binding.byteLengthUtf8(string);
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encoding = ('' + encoding).toLowerCase();
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loweredCase = true;
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}
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}
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}
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Buffer.byteLength = byteLength;
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// For backwards compatibility.
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Object.defineProperty(Buffer.prototype, 'parent', {
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enumerable: true,
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get: function() {
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if (!(this instanceof Buffer))
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return undefined;
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if (this.byteLength === 0 ||
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this.byteLength === this.buffer.byteLength) {
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return undefined;
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}
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return this.buffer;
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}
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});
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Object.defineProperty(Buffer.prototype, 'offset', {
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enumerable: true,
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get: function() {
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if (!(this instanceof Buffer))
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return undefined;
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return this.byteOffset;
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}
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});
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function slowToString(encoding, start, end) {
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var loweredCase = false;
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// No need to verify that "this.length <= MAX_UINT32" since it's a read-only
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// property of a typed array.
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|
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// This behaves neither like String nor Uint8Array in that we set start/end
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// to their upper/lower bounds if the value passed is out of range.
|
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// undefined is handled specially as per ECMA-262 6th Edition,
|
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// Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.
|
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if (start === undefined || start < 0)
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start = 0;
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// Return early if start > this.length. Done here to prevent potential uint32
|
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// coercion fail below.
|
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if (start > this.length)
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return '';
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|
||
if (end === undefined || end > this.length)
|
||
end = this.length;
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|
||
if (end <= 0)
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return '';
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|
||
// Force coersion to uint32. This will also coerce falsey/NaN values to 0.
|
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end >>>= 0;
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start >>>= 0;
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|
||
if (end <= start)
|
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return '';
|
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|
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if (!encoding) encoding = 'utf8';
|
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|
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while (true) {
|
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switch (encoding) {
|
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case 'hex':
|
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return this.hexSlice(start, end);
|
||
|
||
case 'utf8':
|
||
case 'utf-8':
|
||
return this.utf8Slice(start, end);
|
||
|
||
case 'ascii':
|
||
return this.asciiSlice(start, end);
|
||
|
||
case 'latin1':
|
||
case 'binary':
|
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return this.latin1Slice(start, end);
|
||
|
||
case 'base64':
|
||
return this.base64Slice(start, end);
|
||
|
||
case 'ucs2':
|
||
case 'ucs-2':
|
||
case 'utf16le':
|
||
case 'utf-16le':
|
||
return this.ucs2Slice(start, end);
|
||
|
||
default:
|
||
if (loweredCase)
|
||
throw new TypeError('Unknown encoding: ' + encoding);
|
||
encoding = (encoding + '').toLowerCase();
|
||
loweredCase = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
Buffer.prototype.toString = function() {
|
||
let result;
|
||
if (arguments.length === 0) {
|
||
result = this.utf8Slice(0, this.length);
|
||
} else {
|
||
result = slowToString.apply(this, arguments);
|
||
}
|
||
if (result === undefined)
|
||
throw new Error('"toString()" failed');
|
||
return result;
|
||
};
|
||
|
||
|
||
Buffer.prototype.equals = function equals(b) {
|
||
if (!(b instanceof Buffer))
|
||
throw new TypeError('Argument must be a Buffer');
|
||
|
||
if (this === b)
|
||
return true;
|
||
|
||
return binding.compare(this, b) === 0;
|
||
};
|
||
|
||
|
||
// Override how buffers are presented by util.inspect().
|
||
Buffer.prototype[internalUtil.inspectSymbol] = function inspect() {
|
||
var str = '';
|
||
var max = exports.INSPECT_MAX_BYTES;
|
||
if (this.length > 0) {
|
||
str = this.toString('hex', 0, max).match(/.{2}/g).join(' ');
|
||
if (this.length > max)
|
||
str += ' ... ';
|
||
}
|
||
return '<' + this.constructor.name + ' ' + str + '>';
|
||
};
|
||
Buffer.prototype.inspect = Buffer.prototype[internalUtil.inspectSymbol];
|
||
|
||
Buffer.prototype.compare = function compare(target,
|
||
start,
|
||
end,
|
||
thisStart,
|
||
thisEnd) {
|
||
|
||
if (!(target instanceof Buffer))
|
||
throw new TypeError('Argument must be a Buffer');
|
||
|
||
if (start === undefined)
|
||
start = 0;
|
||
if (end === undefined)
|
||
end = target ? target.length : 0;
|
||
if (thisStart === undefined)
|
||
thisStart = 0;
|
||
if (thisEnd === undefined)
|
||
thisEnd = this.length;
|
||
|
||
if (start < 0 ||
|
||
end > target.length ||
|
||
thisStart < 0 ||
|
||
thisEnd > this.length) {
|
||
throw new RangeError('out of range index');
|
||
}
|
||
|
||
if (thisStart >= thisEnd && start >= end)
|
||
return 0;
|
||
if (thisStart >= thisEnd)
|
||
return -1;
|
||
if (start >= end)
|
||
return 1;
|
||
|
||
start >>>= 0;
|
||
end >>>= 0;
|
||
thisStart >>>= 0;
|
||
thisEnd >>>= 0;
|
||
|
||
return binding.compareOffset(this, target, start, thisStart, end, thisEnd);
|
||
};
|
||
|
||
|
||
// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,
|
||
// OR the last index of `val` in `buffer` at offset <= `byteOffset`.
|
||
//
|
||
// Arguments:
|
||
// - buffer - a Buffer to search
|
||
// - val - a string, Buffer, or number
|
||
// - byteOffset - an index into `buffer`; will be clamped to an int32
|
||
// - encoding - an optional encoding, relevant is val is a string
|
||
// - dir - true for indexOf, false for lastIndexOf
|
||
function bidirectionalIndexOf(buffer, val, byteOffset, encoding, dir) {
|
||
if (typeof byteOffset === 'string') {
|
||
encoding = byteOffset;
|
||
byteOffset = undefined;
|
||
} else if (byteOffset > 0x7fffffff) {
|
||
byteOffset = 0x7fffffff;
|
||
} else if (byteOffset < -0x80000000) {
|
||
byteOffset = -0x80000000;
|
||
}
|
||
byteOffset = +byteOffset; // Coerce to Number.
|
||
if (isNaN(byteOffset)) {
|
||
// If the offset is undefined, null, NaN, "foo", etc, search whole buffer.
|
||
byteOffset = dir ? 0 : (buffer.length - 1);
|
||
}
|
||
dir = !!dir; // Cast to bool.
|
||
|
||
if (typeof val === 'string') {
|
||
if (encoding === undefined) {
|
||
return binding.indexOfString(buffer, val, byteOffset, encoding, dir);
|
||
}
|
||
return slowIndexOf(buffer, val, byteOffset, encoding, dir);
|
||
} else if (val instanceof Buffer) {
|
||
return binding.indexOfBuffer(buffer, val, byteOffset, encoding, dir);
|
||
} else if (typeof val === 'number') {
|
||
return binding.indexOfNumber(buffer, val, byteOffset, dir);
|
||
}
|
||
|
||
throw new TypeError('"val" argument must be string, number or Buffer');
|
||
}
|
||
|
||
|
||
function slowIndexOf(buffer, val, byteOffset, encoding, dir) {
|
||
var loweredCase = false;
|
||
for (;;) {
|
||
switch (encoding) {
|
||
case 'utf8':
|
||
case 'utf-8':
|
||
case 'ucs2':
|
||
case 'ucs-2':
|
||
case 'utf16le':
|
||
case 'utf-16le':
|
||
case 'latin1':
|
||
case 'binary':
|
||
return binding.indexOfString(buffer, val, byteOffset, encoding, dir);
|
||
|
||
case 'base64':
|
||
case 'ascii':
|
||
case 'hex':
|
||
return binding.indexOfBuffer(
|
||
buffer, Buffer.from(val, encoding), byteOffset, encoding, dir);
|
||
|
||
default:
|
||
if (loweredCase) {
|
||
throw new TypeError('Unknown encoding: ' + encoding);
|
||
}
|
||
|
||
encoding = ('' + encoding).toLowerCase();
|
||
loweredCase = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
Buffer.prototype.indexOf = function indexOf(val, byteOffset, encoding) {
|
||
return bidirectionalIndexOf(this, val, byteOffset, encoding, true);
|
||
};
|
||
|
||
|
||
Buffer.prototype.lastIndexOf = function lastIndexOf(val, byteOffset, encoding) {
|
||
return bidirectionalIndexOf(this, val, byteOffset, encoding, false);
|
||
};
|
||
|
||
|
||
Buffer.prototype.includes = function includes(val, byteOffset, encoding) {
|
||
return this.indexOf(val, byteOffset, encoding) !== -1;
|
||
};
|
||
|
||
|
||
// Usage:
|
||
// buffer.fill(number[, offset[, end]])
|
||
// buffer.fill(buffer[, offset[, end]])
|
||
// buffer.fill(string[, offset[, end]][, encoding])
|
||
Buffer.prototype.fill = function fill(val, start, end, encoding) {
|
||
// Handle string cases:
|
||
if (typeof val === 'string') {
|
||
if (typeof start === 'string') {
|
||
encoding = start;
|
||
start = 0;
|
||
end = this.length;
|
||
} else if (typeof end === 'string') {
|
||
encoding = end;
|
||
end = this.length;
|
||
}
|
||
if (val.length === 1) {
|
||
var code = val.charCodeAt(0);
|
||
if (code < 256)
|
||
val = code;
|
||
}
|
||
if (val.length === 0) {
|
||
// Previously, if val === '', the Buffer would not fill,
|
||
// which is rather surprising.
|
||
val = 0;
|
||
}
|
||
if (encoding !== undefined && typeof encoding !== 'string') {
|
||
throw new TypeError('encoding must be a string');
|
||
}
|
||
if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {
|
||
throw new TypeError('Unknown encoding: ' + encoding);
|
||
}
|
||
|
||
} else if (typeof val === 'number') {
|
||
val = val & 255;
|
||
}
|
||
|
||
// Invalid ranges are not set to a default, so can range check early.
|
||
if (start < 0 || end > this.length)
|
||
throw new RangeError('Out of range index');
|
||
|
||
if (end <= start)
|
||
return this;
|
||
|
||
start = start >>> 0;
|
||
end = end === undefined ? this.length : end >>> 0;
|
||
|
||
binding.fill(this, val, start, end, encoding);
|
||
|
||
return this;
|
||
};
|
||
|
||
|
||
Buffer.prototype.write = function(string, offset, length, encoding) {
|
||
// Buffer#write(string);
|
||
if (offset === undefined) {
|
||
encoding = 'utf8';
|
||
length = this.length;
|
||
offset = 0;
|
||
|
||
// Buffer#write(string, encoding)
|
||
} else if (length === undefined && typeof offset === 'string') {
|
||
encoding = offset;
|
||
length = this.length;
|
||
offset = 0;
|
||
|
||
// Buffer#write(string, offset[, length][, encoding])
|
||
} else if (isFinite(offset)) {
|
||
offset = offset >>> 0;
|
||
if (isFinite(length)) {
|
||
length = length >>> 0;
|
||
if (encoding === undefined)
|
||
encoding = 'utf8';
|
||
} else {
|
||
encoding = length;
|
||
length = undefined;
|
||
}
|
||
} else {
|
||
// if someone is still calling the obsolete form of write(), tell them.
|
||
// we don't want eg buf.write("foo", "utf8", 10) to silently turn into
|
||
// buf.write("foo", "utf8"), so we can't ignore extra args
|
||
throw new Error('Buffer.write(string, encoding, offset[, length]) ' +
|
||
'is no longer supported');
|
||
}
|
||
|
||
var remaining = this.length - offset;
|
||
if (length === undefined || length > remaining)
|
||
length = remaining;
|
||
|
||
if (string.length > 0 && (length < 0 || offset < 0))
|
||
throw new RangeError('Attempt to write outside buffer bounds');
|
||
|
||
if (!encoding)
|
||
encoding = 'utf8';
|
||
|
||
var loweredCase = false;
|
||
for (;;) {
|
||
switch (encoding) {
|
||
case 'hex':
|
||
return this.hexWrite(string, offset, length);
|
||
|
||
case 'utf8':
|
||
case 'utf-8':
|
||
return this.utf8Write(string, offset, length);
|
||
|
||
case 'ascii':
|
||
return this.asciiWrite(string, offset, length);
|
||
|
||
case 'latin1':
|
||
case 'binary':
|
||
return this.latin1Write(string, offset, length);
|
||
|
||
case 'base64':
|
||
// Warning: maxLength not taken into account in base64Write
|
||
return this.base64Write(string, offset, length);
|
||
|
||
case 'ucs2':
|
||
case 'ucs-2':
|
||
case 'utf16le':
|
||
case 'utf-16le':
|
||
return this.ucs2Write(string, offset, length);
|
||
|
||
default:
|
||
if (loweredCase)
|
||
throw new TypeError('Unknown encoding: ' + encoding);
|
||
encoding = ('' + encoding).toLowerCase();
|
||
loweredCase = true;
|
||
}
|
||
}
|
||
};
|
||
|
||
|
||
Buffer.prototype.toJSON = function() {
|
||
return {
|
||
type: 'Buffer',
|
||
data: Array.prototype.slice.call(this, 0)
|
||
};
|
||
};
|
||
|
||
|
||
function adjustOffset(offset, length) {
|
||
offset = +offset;
|
||
if (offset === 0 || Number.isNaN(offset)) {
|
||
return 0;
|
||
}
|
||
if (offset < 0) {
|
||
offset += length;
|
||
return offset > 0 ? offset : 0;
|
||
} else {
|
||
return offset < length ? offset : length;
|
||
}
|
||
}
|
||
|
||
|
||
Buffer.prototype.slice = function slice(start, end) {
|
||
const srcLength = this.length;
|
||
start = adjustOffset(start, srcLength);
|
||
end = end !== undefined ? adjustOffset(end, srcLength) : srcLength;
|
||
const newLength = end > start ? end - start : 0;
|
||
return new FastBuffer(this.buffer, this.byteOffset + start, newLength);
|
||
};
|
||
|
||
|
||
function checkOffset(offset, ext, length) {
|
||
if (offset + ext > length)
|
||
throw new RangeError('Index out of range');
|
||
}
|
||
|
||
|
||
Buffer.prototype.readUIntLE = function(offset, byteLength, noAssert) {
|
||
offset = offset >>> 0;
|
||
byteLength = byteLength >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, byteLength, this.length);
|
||
|
||
var val = this[offset];
|
||
var mul = 1;
|
||
var i = 0;
|
||
while (++i < byteLength && (mul *= 0x100))
|
||
val += this[offset + i] * mul;
|
||
|
||
return val;
|
||
};
|
||
|
||
|
||
Buffer.prototype.readUIntBE = function(offset, byteLength, noAssert) {
|
||
offset = offset >>> 0;
|
||
byteLength = byteLength >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, byteLength, this.length);
|
||
|
||
var val = this[offset + --byteLength];
|
||
var mul = 1;
|
||
while (byteLength > 0 && (mul *= 0x100))
|
||
val += this[offset + --byteLength] * mul;
|
||
|
||
return val;
|
||
};
|
||
|
||
|
||
Buffer.prototype.readUInt8 = function(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 1, this.length);
|
||
return this[offset];
|
||
};
|
||
|
||
|
||
Buffer.prototype.readUInt16LE = function(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 2, this.length);
|
||
return this[offset] | (this[offset + 1] << 8);
|
||
};
|
||
|
||
|
||
Buffer.prototype.readUInt16BE = function(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 2, this.length);
|
||
return (this[offset] << 8) | this[offset + 1];
|
||
};
|
||
|
||
|
||
Buffer.prototype.readUInt32LE = function(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 4, this.length);
|
||
|
||
return ((this[offset]) |
|
||
(this[offset + 1] << 8) |
|
||
(this[offset + 2] << 16)) +
|
||
(this[offset + 3] * 0x1000000);
|
||
};
|
||
|
||
|
||
Buffer.prototype.readUInt32BE = function(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 4, this.length);
|
||
|
||
return (this[offset] * 0x1000000) +
|
||
((this[offset + 1] << 16) |
|
||
(this[offset + 2] << 8) |
|
||
this[offset + 3]);
|
||
};
|
||
|
||
|
||
Buffer.prototype.readIntLE = function(offset, byteLength, noAssert) {
|
||
offset = offset >>> 0;
|
||
byteLength = byteLength >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, byteLength, this.length);
|
||
|
||
var val = this[offset];
|
||
var mul = 1;
|
||
var i = 0;
|
||
while (++i < byteLength && (mul *= 0x100))
|
||
val += this[offset + i] * mul;
|
||
mul *= 0x80;
|
||
|
||
if (val >= mul)
|
||
val -= Math.pow(2, 8 * byteLength);
|
||
|
||
return val;
|
||
};
|
||
|
||
|
||
Buffer.prototype.readIntBE = function(offset, byteLength, noAssert) {
|
||
offset = offset >>> 0;
|
||
byteLength = byteLength >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, byteLength, this.length);
|
||
|
||
var i = byteLength;
|
||
var mul = 1;
|
||
var val = this[offset + --i];
|
||
while (i > 0 && (mul *= 0x100))
|
||
val += this[offset + --i] * mul;
|
||
mul *= 0x80;
|
||
|
||
if (val >= mul)
|
||
val -= Math.pow(2, 8 * byteLength);
|
||
|
||
return val;
|
||
};
|
||
|
||
|
||
Buffer.prototype.readInt8 = function(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 1, this.length);
|
||
var val = this[offset];
|
||
return !(val & 0x80) ? val : (0xff - val + 1) * -1;
|
||
};
|
||
|
||
|
||
Buffer.prototype.readInt16LE = function(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 2, this.length);
|
||
var val = this[offset] | (this[offset + 1] << 8);
|
||
return (val & 0x8000) ? val | 0xFFFF0000 : val;
|
||
};
|
||
|
||
|
||
Buffer.prototype.readInt16BE = function(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 2, this.length);
|
||
var val = this[offset + 1] | (this[offset] << 8);
|
||
return (val & 0x8000) ? val | 0xFFFF0000 : val;
|
||
};
|
||
|
||
|
||
Buffer.prototype.readInt32LE = function(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 4, this.length);
|
||
|
||
return (this[offset]) |
|
||
(this[offset + 1] << 8) |
|
||
(this[offset + 2] << 16) |
|
||
(this[offset + 3] << 24);
|
||
};
|
||
|
||
|
||
Buffer.prototype.readInt32BE = function(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 4, this.length);
|
||
|
||
return (this[offset] << 24) |
|
||
(this[offset + 1] << 16) |
|
||
(this[offset + 2] << 8) |
|
||
(this[offset + 3]);
|
||
};
|
||
|
||
|
||
Buffer.prototype.readFloatLE = function readFloatLE(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 4, this.length);
|
||
return binding.readFloatLE(this, offset);
|
||
};
|
||
|
||
|
||
Buffer.prototype.readFloatBE = function readFloatBE(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 4, this.length);
|
||
return binding.readFloatBE(this, offset);
|
||
};
|
||
|
||
|
||
Buffer.prototype.readDoubleLE = function readDoubleLE(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 8, this.length);
|
||
return binding.readDoubleLE(this, offset);
|
||
};
|
||
|
||
|
||
Buffer.prototype.readDoubleBE = function readDoubleBE(offset, noAssert) {
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkOffset(offset, 8, this.length);
|
||
return binding.readDoubleBE(this, offset);
|
||
};
|
||
|
||
|
||
function checkInt(buffer, value, offset, ext, max, min) {
|
||
if (!(buffer instanceof Buffer))
|
||
throw new TypeError('"buffer" argument must be a Buffer instance');
|
||
if (value > max || value < min)
|
||
throw new TypeError('"value" argument is out of bounds');
|
||
if (offset + ext > buffer.length)
|
||
throw new RangeError('Index out of range');
|
||
}
|
||
|
||
|
||
Buffer.prototype.writeUIntLE = function(value, offset, byteLength, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
byteLength = byteLength >>> 0;
|
||
if (!noAssert) {
|
||
const maxBytes = Math.pow(2, 8 * byteLength) - 1;
|
||
checkInt(this, value, offset, byteLength, maxBytes, 0);
|
||
}
|
||
|
||
var mul = 1;
|
||
var i = 0;
|
||
this[offset] = value;
|
||
while (++i < byteLength && (mul *= 0x100))
|
||
this[offset + i] = (value / mul) >>> 0;
|
||
|
||
return offset + byteLength;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeUIntBE = function(value, offset, byteLength, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
byteLength = byteLength >>> 0;
|
||
if (!noAssert) {
|
||
const maxBytes = Math.pow(2, 8 * byteLength) - 1;
|
||
checkInt(this, value, offset, byteLength, maxBytes, 0);
|
||
}
|
||
|
||
var i = byteLength - 1;
|
||
var mul = 1;
|
||
this[offset + i] = value;
|
||
while (--i >= 0 && (mul *= 0x100))
|
||
this[offset + i] = (value / mul) >>> 0;
|
||
|
||
return offset + byteLength;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeUInt8 = function(value, offset, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkInt(this, value, offset, 1, 0xff, 0);
|
||
this[offset] = value;
|
||
return offset + 1;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeUInt16LE = function(value, offset, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkInt(this, value, offset, 2, 0xffff, 0);
|
||
this[offset] = value;
|
||
this[offset + 1] = (value >>> 8);
|
||
return offset + 2;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeUInt16BE = function(value, offset, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkInt(this, value, offset, 2, 0xffff, 0);
|
||
this[offset] = (value >>> 8);
|
||
this[offset + 1] = value;
|
||
return offset + 2;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeUInt32LE = function(value, offset, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkInt(this, value, offset, 4, 0xffffffff, 0);
|
||
this[offset + 3] = (value >>> 24);
|
||
this[offset + 2] = (value >>> 16);
|
||
this[offset + 1] = (value >>> 8);
|
||
this[offset] = value;
|
||
return offset + 4;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeUInt32BE = function(value, offset, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkInt(this, value, offset, 4, 0xffffffff, 0);
|
||
this[offset] = (value >>> 24);
|
||
this[offset + 1] = (value >>> 16);
|
||
this[offset + 2] = (value >>> 8);
|
||
this[offset + 3] = value;
|
||
return offset + 4;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeIntLE = function(value, offset, byteLength, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
if (!noAssert) {
|
||
checkInt(this,
|
||
value,
|
||
offset,
|
||
byteLength,
|
||
Math.pow(2, 8 * byteLength - 1) - 1,
|
||
-Math.pow(2, 8 * byteLength - 1));
|
||
}
|
||
|
||
var i = 0;
|
||
var mul = 1;
|
||
var sub = 0;
|
||
this[offset] = value;
|
||
while (++i < byteLength && (mul *= 0x100)) {
|
||
if (value < 0 && sub === 0 && this[offset + i - 1] !== 0)
|
||
sub = 1;
|
||
this[offset + i] = ((value / mul) >> 0) - sub;
|
||
}
|
||
|
||
return offset + byteLength;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeIntBE = function(value, offset, byteLength, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
if (!noAssert) {
|
||
checkInt(this,
|
||
value,
|
||
offset,
|
||
byteLength,
|
||
Math.pow(2, 8 * byteLength - 1) - 1,
|
||
-Math.pow(2, 8 * byteLength - 1));
|
||
}
|
||
|
||
var i = byteLength - 1;
|
||
var mul = 1;
|
||
var sub = 0;
|
||
this[offset + i] = value;
|
||
while (--i >= 0 && (mul *= 0x100)) {
|
||
if (value < 0 && sub === 0 && this[offset + i + 1] !== 0)
|
||
sub = 1;
|
||
this[offset + i] = ((value / mul) >> 0) - sub;
|
||
}
|
||
|
||
return offset + byteLength;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeInt8 = function(value, offset, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkInt(this, value, offset, 1, 0x7f, -0x80);
|
||
this[offset] = value;
|
||
return offset + 1;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeInt16LE = function(value, offset, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkInt(this, value, offset, 2, 0x7fff, -0x8000);
|
||
this[offset] = value;
|
||
this[offset + 1] = (value >>> 8);
|
||
return offset + 2;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeInt16BE = function(value, offset, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkInt(this, value, offset, 2, 0x7fff, -0x8000);
|
||
this[offset] = (value >>> 8);
|
||
this[offset + 1] = value;
|
||
return offset + 2;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeInt32LE = function(value, offset, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000);
|
||
this[offset] = value;
|
||
this[offset + 1] = (value >>> 8);
|
||
this[offset + 2] = (value >>> 16);
|
||
this[offset + 3] = (value >>> 24);
|
||
return offset + 4;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeInt32BE = function(value, offset, noAssert) {
|
||
value = +value;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000);
|
||
this[offset] = (value >>> 24);
|
||
this[offset + 1] = (value >>> 16);
|
||
this[offset + 2] = (value >>> 8);
|
||
this[offset + 3] = value;
|
||
return offset + 4;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeFloatLE = function writeFloatLE(val, offset, noAssert) {
|
||
val = +val;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
binding.writeFloatLE(this, val, offset);
|
||
else
|
||
binding.writeFloatLE(this, val, offset, true);
|
||
return offset + 4;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeFloatBE = function writeFloatBE(val, offset, noAssert) {
|
||
val = +val;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
binding.writeFloatBE(this, val, offset);
|
||
else
|
||
binding.writeFloatBE(this, val, offset, true);
|
||
return offset + 4;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeDoubleLE = function writeDoubleLE(val, offset, noAssert) {
|
||
val = +val;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
binding.writeDoubleLE(this, val, offset);
|
||
else
|
||
binding.writeDoubleLE(this, val, offset, true);
|
||
return offset + 8;
|
||
};
|
||
|
||
|
||
Buffer.prototype.writeDoubleBE = function writeDoubleBE(val, offset, noAssert) {
|
||
val = +val;
|
||
offset = offset >>> 0;
|
||
if (!noAssert)
|
||
binding.writeDoubleBE(this, val, offset);
|
||
else
|
||
binding.writeDoubleBE(this, val, offset, true);
|
||
return offset + 8;
|
||
};
|
||
|
||
const swap16n = binding.swap16;
|
||
const swap32n = binding.swap32;
|
||
const swap64n = binding.swap64;
|
||
|
||
function swap(b, n, m) {
|
||
const i = b[n];
|
||
b[n] = b[m];
|
||
b[m] = i;
|
||
}
|
||
|
||
|
||
Buffer.prototype.swap16 = function swap16() {
|
||
// For Buffer.length < 128, it's generally faster to
|
||
// do the swap in javascript. For larger buffers,
|
||
// dropping down to the native code is faster.
|
||
const len = this.length;
|
||
if (len % 2 !== 0)
|
||
throw new RangeError('Buffer size must be a multiple of 16-bits');
|
||
if (len < 128) {
|
||
for (var i = 0; i < len; i += 2)
|
||
swap(this, i, i + 1);
|
||
return this;
|
||
}
|
||
return swap16n(this);
|
||
};
|
||
|
||
|
||
Buffer.prototype.swap32 = function swap32() {
|
||
// For Buffer.length < 192, it's generally faster to
|
||
// do the swap in javascript. For larger buffers,
|
||
// dropping down to the native code is faster.
|
||
const len = this.length;
|
||
if (len % 4 !== 0)
|
||
throw new RangeError('Buffer size must be a multiple of 32-bits');
|
||
if (len < 192) {
|
||
for (var i = 0; i < len; i += 4) {
|
||
swap(this, i, i + 3);
|
||
swap(this, i + 1, i + 2);
|
||
}
|
||
return this;
|
||
}
|
||
return swap32n(this);
|
||
};
|
||
|
||
|
||
Buffer.prototype.swap64 = function swap64() {
|
||
// For Buffer.length < 192, it's generally faster to
|
||
// do the swap in javascript. For larger buffers,
|
||
// dropping down to the native code is faster.
|
||
const len = this.length;
|
||
if (len % 8 !== 0)
|
||
throw new RangeError('Buffer size must be a multiple of 64-bits');
|
||
if (len < 192) {
|
||
for (var i = 0; i < len; i += 8) {
|
||
swap(this, i, i + 7);
|
||
swap(this, i + 1, i + 6);
|
||
swap(this, i + 2, i + 5);
|
||
swap(this, i + 3, i + 4);
|
||
}
|
||
return this;
|
||
}
|
||
return swap64n(this);
|
||
};
|
||
|
||
Buffer.prototype.toLocaleString = Buffer.prototype.toString;
|