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fd10be4b54
PR-URL: https://github.com/nodejs/node/pull/32886 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Luigi Pinca <luigipinca@gmail.com> Reviewed-By: Zeyu Yang <himself65@outlook.com> Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
830 lines
23 KiB
JavaScript
830 lines
23 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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// A bit simpler than readable streams.
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// Implement an async ._write(chunk, encoding, cb), and it'll handle all
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// the drain event emission and buffering.
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'use strict';
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const {
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Array,
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FunctionPrototype,
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ObjectDefineProperty,
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ObjectDefineProperties,
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ObjectSetPrototypeOf,
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Symbol,
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SymbolHasInstance,
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} = primordials;
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module.exports = Writable;
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Writable.WritableState = WritableState;
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const EE = require('events');
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const Stream = require('stream');
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const { Buffer } = require('buffer');
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const destroyImpl = require('internal/streams/destroy');
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const {
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getHighWaterMark,
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getDefaultHighWaterMark
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} = require('internal/streams/state');
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const {
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ERR_INVALID_ARG_TYPE,
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ERR_METHOD_NOT_IMPLEMENTED,
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ERR_MULTIPLE_CALLBACK,
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ERR_STREAM_CANNOT_PIPE,
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ERR_STREAM_DESTROYED,
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ERR_STREAM_ALREADY_FINISHED,
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ERR_STREAM_NULL_VALUES,
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ERR_STREAM_WRITE_AFTER_END,
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ERR_UNKNOWN_ENCODING
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} = require('internal/errors').codes;
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const { errorOrDestroy } = destroyImpl;
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ObjectSetPrototypeOf(Writable.prototype, Stream.prototype);
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ObjectSetPrototypeOf(Writable, Stream);
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function nop() {}
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function WritableState(options, stream, isDuplex) {
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// Duplex streams are both readable and writable, but share
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// the same options object.
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// However, some cases require setting options to different
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// values for the readable and the writable sides of the duplex stream,
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// e.g. options.readableObjectMode vs. options.writableObjectMode, etc.
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if (typeof isDuplex !== 'boolean')
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isDuplex = stream instanceof Stream.Duplex;
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// Object stream flag to indicate whether or not this stream
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// contains buffers or objects.
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this.objectMode = !!(options && options.objectMode);
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if (isDuplex)
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this.objectMode = this.objectMode ||
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!!(options && options.writableObjectMode);
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// The point at which write() starts returning false
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// Note: 0 is a valid value, means that we always return false if
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// the entire buffer is not flushed immediately on write()
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this.highWaterMark = options ?
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getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex) :
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getDefaultHighWaterMark(false);
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// if _final has been called
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this.finalCalled = false;
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// drain event flag.
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this.needDrain = false;
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// At the start of calling end()
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this.ending = false;
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// When end() has been called, and returned
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this.ended = false;
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// When 'finish' is emitted
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this.finished = false;
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// Has it been destroyed
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this.destroyed = false;
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// Should we decode strings into buffers before passing to _write?
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// this is here so that some node-core streams can optimize string
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// handling at a lower level.
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const noDecode = !!(options && options.decodeStrings === false);
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this.decodeStrings = !noDecode;
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// Crypto is kind of old and crusty. Historically, its default string
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// encoding is 'binary' so we have to make this configurable.
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// Everything else in the universe uses 'utf8', though.
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this.defaultEncoding = (options && options.defaultEncoding) || 'utf8';
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// Not an actual buffer we keep track of, but a measurement
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// of how much we're waiting to get pushed to some underlying
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// socket or file.
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this.length = 0;
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// A flag to see when we're in the middle of a write.
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this.writing = false;
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// When true all writes will be buffered until .uncork() call
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this.corked = 0;
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// A flag to be able to tell if the onwrite cb is called immediately,
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// or on a later tick. We set this to true at first, because any
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// actions that shouldn't happen until "later" should generally also
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// not happen before the first write call.
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this.sync = true;
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// A flag to know if we're processing previously buffered items, which
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// may call the _write() callback in the same tick, so that we don't
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// end up in an overlapped onwrite situation.
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this.bufferProcessing = false;
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// The callback that's passed to _write(chunk,cb)
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this.onwrite = onwrite.bind(undefined, stream);
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// The callback that the user supplies to write(chunk,encoding,cb)
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this.writecb = null;
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// The amount that is being written when _write is called.
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this.writelen = 0;
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// Storage for data passed to the afterWrite() callback in case of
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// synchronous _write() completion.
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this.afterWriteTickInfo = null;
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this.bufferedRequest = null;
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this.lastBufferedRequest = null;
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// Number of pending user-supplied write callbacks
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// this must be 0 before 'finish' can be emitted
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this.pendingcb = 0;
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// Emit prefinish if the only thing we're waiting for is _write cbs
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// This is relevant for synchronous Transform streams
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this.prefinished = false;
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// True if the error was already emitted and should not be thrown again
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this.errorEmitted = false;
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// Should close be emitted on destroy. Defaults to true.
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this.emitClose = !options || options.emitClose !== false;
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// Should .destroy() be called after 'finish' (and potentially 'end')
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this.autoDestroy = !options || options.autoDestroy !== false;
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// Indicates whether the stream has errored. When true all write() calls
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// should return false. This is needed since when autoDestroy
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// is disabled we need a way to tell whether the stream has failed.
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this.errored = false;
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// Indicates whether the stream has finished destroying.
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this.closed = false;
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// Count buffered requests
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this.bufferedRequestCount = 0;
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// Allocate the first CorkedRequest, there is always
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// one allocated and free to use, and we maintain at most two
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const corkReq = { next: null, entry: null, finish: undefined };
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corkReq.finish = onCorkedFinish.bind(undefined, corkReq, this);
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this.corkedRequestsFree = corkReq;
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}
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WritableState.prototype.getBuffer = function getBuffer() {
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let current = this.bufferedRequest;
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const out = [];
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while (current) {
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out.push(current);
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current = current.next;
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}
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return out;
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};
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// Test _writableState for inheritance to account for Duplex streams,
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// whose prototype chain only points to Readable.
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let realHasInstance;
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if (typeof Symbol === 'function' && SymbolHasInstance) {
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realHasInstance = FunctionPrototype[SymbolHasInstance];
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ObjectDefineProperty(Writable, SymbolHasInstance, {
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value: function(object) {
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if (realHasInstance.call(this, object))
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return true;
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if (this !== Writable)
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return false;
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return object && object._writableState instanceof WritableState;
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}
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});
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} else {
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realHasInstance = function(object) {
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return object instanceof this;
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};
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}
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function Writable(options) {
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// Writable ctor is applied to Duplexes, too.
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// `realHasInstance` is necessary because using plain `instanceof`
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// would return false, as no `_writableState` property is attached.
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// Trying to use the custom `instanceof` for Writable here will also break the
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// Node.js LazyTransform implementation, which has a non-trivial getter for
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// `_writableState` that would lead to infinite recursion.
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// Checking for a Stream.Duplex instance is faster here instead of inside
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// the WritableState constructor, at least with V8 6.5
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const isDuplex = (this instanceof Stream.Duplex);
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if (!isDuplex && !realHasInstance.call(Writable, this))
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return new Writable(options);
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this._writableState = new WritableState(options, this, isDuplex);
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if (options) {
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if (typeof options.write === 'function')
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this._write = options.write;
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if (typeof options.writev === 'function')
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this._writev = options.writev;
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if (typeof options.destroy === 'function')
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this._destroy = options.destroy;
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if (typeof options.final === 'function')
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this._final = options.final;
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}
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Stream.call(this, options);
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}
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// Otherwise people can pipe Writable streams, which is just wrong.
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Writable.prototype.pipe = function() {
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errorOrDestroy(this, new ERR_STREAM_CANNOT_PIPE());
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};
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Writable.prototype.write = function(chunk, encoding, cb) {
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const state = this._writableState;
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if (typeof encoding === 'function') {
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cb = encoding;
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encoding = state.defaultEncoding;
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} else {
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if (!encoding)
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encoding = state.defaultEncoding;
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if (typeof cb !== 'function')
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cb = nop;
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}
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if (chunk === null) {
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throw new ERR_STREAM_NULL_VALUES();
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} else if (!state.objectMode) {
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if (typeof chunk === 'string') {
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if (state.decodeStrings !== false) {
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chunk = Buffer.from(chunk, encoding);
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encoding = 'buffer';
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}
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} else if (chunk instanceof Buffer) {
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encoding = 'buffer';
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} else if (Stream._isUint8Array(chunk)) {
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chunk = Stream._uint8ArrayToBuffer(chunk);
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encoding = 'buffer';
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} else {
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throw new ERR_INVALID_ARG_TYPE(
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'chunk', ['string', 'Buffer', 'Uint8Array'], chunk);
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}
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}
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let err;
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if (state.ending) {
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err = new ERR_STREAM_WRITE_AFTER_END();
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} else if (state.destroyed) {
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err = new ERR_STREAM_DESTROYED('write');
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}
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if (err) {
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process.nextTick(cb, err);
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errorOrDestroy(this, err, true);
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return false;
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} else {
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state.pendingcb++;
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return writeOrBuffer(this, state, chunk, encoding, cb);
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}
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};
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Writable.prototype.cork = function() {
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this._writableState.corked++;
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};
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Writable.prototype.uncork = function() {
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const state = this._writableState;
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if (state.corked) {
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state.corked--;
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if (!state.writing &&
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!state.corked &&
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!state.bufferProcessing &&
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state.bufferedRequest)
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clearBuffer(this, state);
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}
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};
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Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
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// node::ParseEncoding() requires lower case.
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if (typeof encoding === 'string')
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encoding = encoding.toLowerCase();
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if (!Buffer.isEncoding(encoding))
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throw new ERR_UNKNOWN_ENCODING(encoding);
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this._writableState.defaultEncoding = encoding;
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return this;
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};
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// If we're already writing something, then just put this
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// in the queue, and wait our turn. Otherwise, call _write
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// If we return false, then we need a drain event, so set that flag.
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function writeOrBuffer(stream, state, chunk, encoding, cb) {
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const len = state.objectMode ? 1 : chunk.length;
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state.length += len;
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const ret = state.length < state.highWaterMark;
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// We must ensure that previous needDrain will not be reset to false.
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if (!ret)
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state.needDrain = true;
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if (state.writing || state.corked || state.errored) {
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const last = state.lastBufferedRequest;
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state.lastBufferedRequest = {
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chunk,
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encoding,
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callback: cb,
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next: null
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};
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if (last) {
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last.next = state.lastBufferedRequest;
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} else {
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state.bufferedRequest = state.lastBufferedRequest;
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}
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state.bufferedRequestCount += 1;
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} else {
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state.writelen = len;
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state.writecb = cb;
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state.writing = true;
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state.sync = true;
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stream._write(chunk, encoding, state.onwrite);
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state.sync = false;
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}
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// Return false if errored or destroyed in order to break
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// any synchronous while(stream.write(data)) loops.
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return ret && !state.errored && !state.destroyed;
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}
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function doWrite(stream, state, writev, len, chunk, encoding, cb) {
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state.writelen = len;
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state.writecb = cb;
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state.writing = true;
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state.sync = true;
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if (state.destroyed)
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state.onwrite(new ERR_STREAM_DESTROYED('write'));
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else if (writev)
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stream._writev(chunk, state.onwrite);
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else
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stream._write(chunk, encoding, state.onwrite);
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state.sync = false;
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}
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function onwriteError(stream, state, er, cb) {
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--state.pendingcb;
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cb(er);
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// Ensure callbacks are invoked even when autoDestroy is
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// not enabled. Passing `er` here doesn't make sense since
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// it's related to one specific write, not to the buffered
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// writes.
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errorBuffer(state, new ERR_STREAM_DESTROYED('write'));
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// This can emit error, but error must always follow cb.
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errorOrDestroy(stream, er);
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}
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function onwrite(stream, er) {
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const state = stream._writableState;
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const sync = state.sync;
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const cb = state.writecb;
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if (typeof cb !== 'function') {
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errorOrDestroy(stream, new ERR_MULTIPLE_CALLBACK());
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return;
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}
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state.writing = false;
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state.writecb = null;
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state.length -= state.writelen;
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state.writelen = 0;
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if (er) {
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state.errored = true;
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// In case of duplex streams we need to notify the readable side of the
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// error.
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if (stream._readableState) {
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stream._readableState.errored = true;
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}
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if (sync) {
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process.nextTick(onwriteError, stream, state, er, cb);
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} else {
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onwriteError(stream, state, er, cb);
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}
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} else {
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// Check if we're actually ready to finish, but don't emit yet
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const finished = needFinish(state) || stream.destroyed;
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if (!finished &&
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!state.corked &&
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!state.bufferProcessing &&
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state.bufferedRequest) {
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clearBuffer(stream, state);
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}
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if (sync) {
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// It is a common case that the callback passed to .write() is always
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// the same. In that case, we do not schedule a new nextTick(), but rather
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// just increase a counter, to improve performance and avoid memory
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// allocations.
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if (state.afterWriteTickInfo !== null &&
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state.afterWriteTickInfo.cb === cb) {
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state.afterWriteTickInfo.count++;
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} else {
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state.afterWriteTickInfo = { count: 1, cb, stream, state };
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process.nextTick(afterWriteTick, state.afterWriteTickInfo);
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}
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} else {
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afterWrite(stream, state, 1, cb);
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}
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}
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}
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function afterWriteTick({ stream, state, count, cb }) {
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state.afterWriteTickInfo = null;
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return afterWrite(stream, state, count, cb);
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}
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function afterWrite(stream, state, count, cb) {
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const needDrain = !state.ending && !stream.destroyed && state.length === 0 &&
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state.needDrain;
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if (needDrain) {
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state.needDrain = false;
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stream.emit('drain');
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}
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while (count-- > 0) {
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state.pendingcb--;
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cb();
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}
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if (state.destroyed) {
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errorBuffer(state, new ERR_STREAM_DESTROYED('write'));
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}
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finishMaybe(stream, state);
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}
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// If there's something in the buffer waiting, then invoke callbacks.
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function errorBuffer(state, err) {
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if (state.writing || !state.bufferedRequest) {
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return;
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}
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for (let entry = state.bufferedRequest; entry; entry = entry.next) {
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const len = state.objectMode ? 1 : entry.chunk.length;
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state.length -= len;
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entry.callback(err);
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}
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state.bufferedRequest = null;
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state.lastBufferedRequest = null;
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state.bufferedRequestCount = 0;
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}
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// If there's something in the buffer waiting, then process it
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function clearBuffer(stream, state) {
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state.bufferProcessing = true;
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let entry = state.bufferedRequest;
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if (stream._writev && entry && entry.next) {
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// Fast case, write everything using _writev()
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const l = state.bufferedRequestCount;
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const buffer = new Array(l);
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const holder = state.corkedRequestsFree;
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holder.entry = entry;
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let count = 0;
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let allBuffers = true;
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while (entry) {
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buffer[count] = entry;
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if (entry.encoding !== 'buffer')
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allBuffers = false;
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entry = entry.next;
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count += 1;
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}
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buffer.allBuffers = allBuffers;
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doWrite(stream, state, true, state.length, buffer, '', holder.finish);
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// doWrite is almost always async, defer these to save a bit of time
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// as the hot path ends with doWrite
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state.pendingcb++;
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state.lastBufferedRequest = null;
|
|
if (holder.next) {
|
|
state.corkedRequestsFree = holder.next;
|
|
holder.next = null;
|
|
} else {
|
|
const corkReq = { next: null, entry: null, finish: undefined };
|
|
corkReq.finish = onCorkedFinish.bind(undefined, corkReq, state);
|
|
state.corkedRequestsFree = corkReq;
|
|
}
|
|
state.bufferedRequestCount = 0;
|
|
} else {
|
|
// Slow case, write chunks one-by-one
|
|
while (entry) {
|
|
const chunk = entry.chunk;
|
|
const encoding = entry.encoding;
|
|
const cb = entry.callback;
|
|
const len = state.objectMode ? 1 : chunk.length;
|
|
|
|
doWrite(stream, state, false, len, chunk, encoding, cb);
|
|
entry = entry.next;
|
|
state.bufferedRequestCount--;
|
|
// If we didn't call the onwrite immediately, then
|
|
// it means that we need to wait until it does.
|
|
// also, that means that the chunk and cb are currently
|
|
// being processed, so move the buffer counter past them.
|
|
if (state.writing) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (entry === null)
|
|
state.lastBufferedRequest = null;
|
|
}
|
|
|
|
state.bufferedRequest = entry;
|
|
state.bufferProcessing = false;
|
|
}
|
|
|
|
Writable.prototype._write = function(chunk, encoding, cb) {
|
|
if (this._writev) {
|
|
this._writev([{ chunk, encoding }], cb);
|
|
} else {
|
|
throw new ERR_METHOD_NOT_IMPLEMENTED('_write()');
|
|
}
|
|
};
|
|
|
|
Writable.prototype._writev = null;
|
|
|
|
Writable.prototype.end = function(chunk, encoding, cb) {
|
|
const state = this._writableState;
|
|
|
|
if (typeof chunk === 'function') {
|
|
cb = chunk;
|
|
chunk = null;
|
|
encoding = null;
|
|
} else if (typeof encoding === 'function') {
|
|
cb = encoding;
|
|
encoding = null;
|
|
}
|
|
|
|
if (chunk !== null && chunk !== undefined)
|
|
this.write(chunk, encoding);
|
|
|
|
// .end() fully uncorks
|
|
if (state.corked) {
|
|
state.corked = 1;
|
|
this.uncork();
|
|
}
|
|
|
|
// This is forgiving in terms of unnecessary calls to end() and can hide
|
|
// logic errors. However, usually such errors are harmless and causing a
|
|
// hard error can be disproportionately destructive. It is not always
|
|
// trivial for the user to determine whether end() needs to be called or not.
|
|
let err;
|
|
if (!state.errored && !state.ending) {
|
|
state.ending = true;
|
|
finishMaybe(this, state, true);
|
|
state.ended = true;
|
|
} else if (state.finished) {
|
|
err = new ERR_STREAM_ALREADY_FINISHED('end');
|
|
} else if (state.destroyed) {
|
|
err = new ERR_STREAM_DESTROYED('end');
|
|
}
|
|
|
|
if (typeof cb === 'function') {
|
|
if (err || state.finished)
|
|
process.nextTick(cb, err);
|
|
else
|
|
onFinished(this, state, cb);
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
function needFinish(state) {
|
|
return (state.ending &&
|
|
state.length === 0 &&
|
|
!state.errored &&
|
|
state.bufferedRequest === null &&
|
|
!state.finished &&
|
|
!state.writing);
|
|
}
|
|
|
|
function callFinal(stream, state) {
|
|
stream._final((err) => {
|
|
state.pendingcb--;
|
|
if (err) {
|
|
errorOrDestroy(stream, err);
|
|
} else {
|
|
state.prefinished = true;
|
|
stream.emit('prefinish');
|
|
finishMaybe(stream, state);
|
|
}
|
|
});
|
|
}
|
|
|
|
function prefinish(stream, state) {
|
|
if (!state.prefinished && !state.finalCalled) {
|
|
if (typeof stream._final === 'function' && !state.destroyed) {
|
|
state.pendingcb++;
|
|
state.finalCalled = true;
|
|
process.nextTick(callFinal, stream, state);
|
|
} else {
|
|
state.prefinished = true;
|
|
stream.emit('prefinish');
|
|
}
|
|
}
|
|
}
|
|
|
|
function finishMaybe(stream, state, sync) {
|
|
const need = needFinish(state);
|
|
if (need) {
|
|
prefinish(stream, state);
|
|
if (state.pendingcb === 0) {
|
|
state.pendingcb++;
|
|
if (sync) {
|
|
process.nextTick(finish, stream, state);
|
|
} else {
|
|
finish(stream, state);
|
|
}
|
|
}
|
|
}
|
|
return need;
|
|
}
|
|
|
|
function finish(stream, state) {
|
|
state.pendingcb--;
|
|
if (state.errorEmitted)
|
|
return;
|
|
|
|
state.finished = true;
|
|
stream.emit('finish');
|
|
|
|
if (state.autoDestroy) {
|
|
// In case of duplex streams we need a way to detect
|
|
// if the readable side is ready for autoDestroy as well
|
|
const rState = stream._readableState;
|
|
const autoDestroy = !rState || (
|
|
rState.autoDestroy &&
|
|
// We don't expect the readable to ever 'end'
|
|
// if readable is explicitly set to false.
|
|
(rState.endEmitted || rState.readable === false)
|
|
);
|
|
if (autoDestroy) {
|
|
stream.destroy();
|
|
}
|
|
}
|
|
}
|
|
|
|
function onCorkedFinish(corkReq, state, err) {
|
|
let entry = corkReq.entry;
|
|
corkReq.entry = null;
|
|
while (entry) {
|
|
const cb = entry.callback;
|
|
state.pendingcb--;
|
|
cb(err);
|
|
entry = entry.next;
|
|
}
|
|
|
|
// Reuse the free corkReq.
|
|
state.corkedRequestsFree.next = corkReq;
|
|
}
|
|
|
|
// TODO(ronag): Avoid using events to implement internal logic.
|
|
function onFinished(stream, state, cb) {
|
|
function onerror(err) {
|
|
stream.removeListener('finish', onfinish);
|
|
stream.removeListener('error', onerror);
|
|
cb(err);
|
|
if (stream.listenerCount('error') === 0) {
|
|
stream.emit('error', err);
|
|
}
|
|
}
|
|
|
|
function onfinish() {
|
|
stream.removeListener('finish', onfinish);
|
|
stream.removeListener('error', onerror);
|
|
cb();
|
|
}
|
|
stream.on('finish', onfinish);
|
|
stream.prependListener('error', onerror);
|
|
}
|
|
|
|
ObjectDefineProperties(Writable.prototype, {
|
|
|
|
destroyed: {
|
|
get() {
|
|
return this._writableState ? this._writableState.destroyed : false;
|
|
},
|
|
set(value) {
|
|
// Backward compatibility, the user is explicitly managing destroyed
|
|
if (this._writableState) {
|
|
this._writableState.destroyed = value;
|
|
}
|
|
}
|
|
},
|
|
|
|
writable: {
|
|
get() {
|
|
const w = this._writableState;
|
|
// w.writable === false means that this is part of a Duplex stream
|
|
// where the writable side was disabled upon construction.
|
|
// Compat. The user might manually disable writable side through
|
|
// deprecated setter.
|
|
return !!w && w.writable !== false && !w.destroyed && !w.errored &&
|
|
!w.ending && !w.ended;
|
|
},
|
|
set(val) {
|
|
// Backwards compatible.
|
|
if (this._writableState) {
|
|
this._writableState.writable = !!val;
|
|
}
|
|
}
|
|
},
|
|
|
|
writableFinished: {
|
|
get() {
|
|
return this._writableState ? this._writableState.finished : false;
|
|
}
|
|
},
|
|
|
|
writableObjectMode: {
|
|
get() {
|
|
return this._writableState ? this._writableState.objectMode : false;
|
|
}
|
|
},
|
|
|
|
writableBuffer: {
|
|
get() {
|
|
return this._writableState && this._writableState.getBuffer();
|
|
}
|
|
},
|
|
|
|
writableEnded: {
|
|
get() {
|
|
return this._writableState ? this._writableState.ending : false;
|
|
}
|
|
},
|
|
|
|
writableHighWaterMark: {
|
|
get() {
|
|
return this._writableState && this._writableState.highWaterMark;
|
|
}
|
|
},
|
|
|
|
writableCorked: {
|
|
get() {
|
|
return this._writableState ? this._writableState.corked : 0;
|
|
}
|
|
},
|
|
|
|
writableLength: {
|
|
get() {
|
|
return this._writableState && this._writableState.length;
|
|
}
|
|
}
|
|
});
|
|
|
|
const destroy = destroyImpl.destroy;
|
|
Writable.prototype.destroy = function(err, cb) {
|
|
const state = this._writableState;
|
|
if (!state.destroyed) {
|
|
process.nextTick(errorBuffer, state, new ERR_STREAM_DESTROYED('write'));
|
|
}
|
|
destroy.call(this, err, cb);
|
|
return this;
|
|
};
|
|
|
|
Writable.prototype._undestroy = destroyImpl.undestroy;
|
|
Writable.prototype._destroy = function(err, cb) {
|
|
cb(err);
|
|
};
|
|
|
|
Writable.prototype[EE.captureRejectionSymbol] = function(err) {
|
|
this.destroy(err);
|
|
};
|