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57a1ca99ab
PR-URL: https://github.com/nodejs/node/pull/31175 Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de> Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Trivikram Kamat <trivikr.dev@gmail.com> Reviewed-By: David Carlier <devnexen@gmail.com>
54 lines
1.4 KiB
JavaScript
54 lines
1.4 KiB
JavaScript
// Test UDP send/recv throughput with the "old" offset/length API
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'use strict';
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const common = require('../common.js');
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const dgram = require('dgram');
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const PORT = common.PORT;
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// `num` is the number of send requests to queue up each time.
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// Keep it reasonably high (>10) otherwise you're benchmarking the speed of
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// event loop cycles more than anything else.
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const bench = common.createBenchmark(main, {
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len: [1, 64, 256, 1024],
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num: [100],
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type: ['send', 'recv'],
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dur: [5]
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});
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function main({ dur, len, num, type }) {
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const chunk = Buffer.allocUnsafe(len);
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let sent = 0;
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let received = 0;
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const socket = dgram.createSocket('udp4');
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function onsend() {
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if (sent++ % num === 0) {
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// The setImmediate() is necessary to have event loop progress on OSes
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// that only perform synchronous I/O on nonblocking UDP sockets.
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setImmediate(() => {
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for (let i = 0; i < num; i++) {
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socket.send(chunk, 0, chunk.length, PORT, '127.0.0.1', onsend);
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}
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});
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}
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}
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socket.on('listening', () => {
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bench.start();
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onsend();
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setTimeout(() => {
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const bytes = (type === 'send' ? sent : received) * chunk.length;
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const gbits = (bytes * 8) / (1024 * 1024 * 1024);
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bench.end(gbits);
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process.exit(0);
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}, dur * 1000);
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});
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socket.on('message', () => {
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received++;
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});
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socket.bind(PORT);
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}
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