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nodejs/lib/internal/child_process.js
Anna Henningsen cc7b3fbaab child_process: only stop readable side of stream passed to proc
Closing the underlying resource completely has the unwanted side effect
that the stream can no longer be used at all, including passing it
to other child processes.

What we want to avoid is accidentally reading from the stream;
accordingly, it should be sufficient to stop its readable side
manually, and otherwise leave the underlying resource intact.

Fixes: https://github.com/nodejs/node/issues/27097
Refs: https://github.com/nodejs/node/pull/21209

PR-URL: https://github.com/nodejs/node/pull/27373
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>
2019-04-29 20:01:27 +05:30

1045 lines
29 KiB
JavaScript

'use strict';
const { JSON, Object } = primordials;
const {
errnoException,
codes: {
ERR_INVALID_ARG_TYPE,
ERR_INVALID_HANDLE_TYPE,
ERR_INVALID_OPT_VALUE,
ERR_INVALID_SYNC_FORK_INPUT,
ERR_IPC_CHANNEL_CLOSED,
ERR_IPC_DISCONNECTED,
ERR_IPC_ONE_PIPE,
ERR_IPC_SYNC_FORK,
ERR_MISSING_ARGS
}
} = require('internal/errors');
const { validateString } = require('internal/validators');
const EventEmitter = require('events');
const net = require('net');
const dgram = require('dgram');
const inspect = require('internal/util/inspect').inspect;
const assert = require('internal/assert');
const { Process } = internalBinding('process_wrap');
const {
WriteWrap,
kReadBytesOrError,
kArrayBufferOffset,
kLastWriteWasAsync,
streamBaseState
} = internalBinding('stream_wrap');
const { Pipe, constants: PipeConstants } = internalBinding('pipe_wrap');
const { TCP } = internalBinding('tcp_wrap');
const { TTY } = internalBinding('tty_wrap');
const { UDP } = internalBinding('udp_wrap');
const SocketList = require('internal/socket_list');
const { owner_symbol } = require('internal/async_hooks').symbols;
const { convertToValidSignal } = require('internal/util');
const { isArrayBufferView } = require('internal/util/types');
const spawn_sync = internalBinding('spawn_sync');
const { kStateSymbol } = require('internal/dgram');
const {
UV_EACCES,
UV_EAGAIN,
UV_EINVAL,
UV_EMFILE,
UV_ENFILE,
UV_ENOENT,
UV_ENOSYS,
UV_ESRCH
} = internalBinding('uv');
const { SocketListSend, SocketListReceive } = SocketList;
// Lazy loaded for startup performance.
let StringDecoder;
// Lazy loaded for startup performance and to allow monkey patching of
// internalBinding('http_parser').HTTPParser.
let freeParser;
let HTTPParser;
const MAX_HANDLE_RETRANSMISSIONS = 3;
const kIsUsedAsStdio = Symbol('kIsUsedAsStdio');
// This object contain function to convert TCP objects to native handle objects
// and back again.
const handleConversion = {
'net.Native': {
simultaneousAccepts: true,
send(message, handle, options) {
return handle;
},
got(message, handle, emit) {
emit(handle);
}
},
'net.Server': {
simultaneousAccepts: true,
send(message, server, options) {
return server._handle;
},
got(message, handle, emit) {
const server = new net.Server();
server.listen(handle, () => {
emit(server);
});
}
},
'net.Socket': {
send(message, socket, options) {
if (!socket._handle)
return;
// If the socket was created by net.Server
if (socket.server) {
// The worker should keep track of the socket
message.key = socket.server._connectionKey;
var firstTime = !this.channel.sockets.send[message.key];
var socketList = getSocketList('send', this, message.key);
// The server should no longer expose a .connection property
// and when asked to close it should query the socket status from
// the workers
if (firstTime) socket.server._setupWorker(socketList);
// Act like socket is detached
if (!options.keepOpen)
socket.server._connections--;
}
const handle = socket._handle;
// Remove handle from socket object, it will be closed when the socket
// will be sent
if (!options.keepOpen) {
handle.onread = nop;
socket._handle = null;
socket.setTimeout(0);
if (freeParser === undefined)
freeParser = require('_http_common').freeParser;
if (HTTPParser === undefined)
HTTPParser = require('_http_common').HTTPParser;
// In case of an HTTP connection socket, release the associated
// resources
if (socket.parser && socket.parser instanceof HTTPParser) {
freeParser(socket.parser, null, socket);
if (socket._httpMessage)
socket._httpMessage.detachSocket(socket);
}
}
return handle;
},
postSend(message, handle, options, callback, target) {
// Store the handle after successfully sending it, so it can be closed
// when the NODE_HANDLE_ACK is received. If the handle could not be sent,
// just close it.
if (handle && !options.keepOpen) {
if (target) {
// There can only be one _pendingMessage as passing handles are
// processed one at a time: handles are stored in _handleQueue while
// waiting for the NODE_HANDLE_ACK of the current passing handle.
assert(!target._pendingMessage);
target._pendingMessage =
{ callback, message, handle, options, retransmissions: 0 };
} else {
handle.close();
}
}
},
got(message, handle, emit) {
const socket = new net.Socket({
handle: handle,
readable: true,
writable: true
});
// If the socket was created by net.Server we will track the socket
if (message.key) {
// Add socket to connections list
var socketList = getSocketList('got', this, message.key);
socketList.add({
socket: socket
});
}
emit(socket);
}
},
'dgram.Native': {
simultaneousAccepts: false,
send(message, handle, options) {
return handle;
},
got(message, handle, emit) {
emit(handle);
}
},
'dgram.Socket': {
simultaneousAccepts: false,
send(message, socket, options) {
message.dgramType = socket.type;
return socket[kStateSymbol].handle;
},
got(message, handle, emit) {
const socket = new dgram.Socket(message.dgramType);
socket.bind(handle, () => {
emit(socket);
});
}
}
};
function ChildProcess() {
EventEmitter.call(this);
this._closesNeeded = 1;
this._closesGot = 0;
this.connected = false;
this.signalCode = null;
this.exitCode = null;
this.killed = false;
this.spawnfile = null;
this._handle = new Process();
this._handle[owner_symbol] = this;
this._handle.onexit = (exitCode, signalCode) => {
if (signalCode) {
this.signalCode = signalCode;
} else {
this.exitCode = exitCode;
}
if (this.stdin) {
this.stdin.destroy();
}
this._handle.close();
this._handle = null;
if (exitCode < 0) {
var syscall = this.spawnfile ? 'spawn ' + this.spawnfile : 'spawn';
const err = errnoException(exitCode, syscall);
if (this.spawnfile)
err.path = this.spawnfile;
err.spawnargs = this.spawnargs.slice(1);
this.emit('error', err);
} else {
this.emit('exit', this.exitCode, this.signalCode);
}
// If any of the stdio streams have not been touched,
// then pull all the data through so that it can get the
// eof and emit a 'close' event.
// Do it on nextTick so that the user has one last chance
// to consume the output, if for example they only want to
// start reading the data once the process exits.
process.nextTick(flushStdio, this);
maybeClose(this);
};
}
Object.setPrototypeOf(ChildProcess.prototype, EventEmitter.prototype);
Object.setPrototypeOf(ChildProcess, EventEmitter);
function flushStdio(subprocess) {
const stdio = subprocess.stdio;
if (stdio == null) return;
for (var i = 0; i < stdio.length; i++) {
const stream = stdio[i];
// TODO(addaleax): This doesn't necessarily account for all the ways in
// which data can be read from a stream, e.g. being consumed on the
// native layer directly as a StreamBase.
if (!stream || !stream.readable ||
stream._readableState.readableListening ||
stream[kIsUsedAsStdio]) {
continue;
}
stream.resume();
}
}
function createSocket(pipe, readable) {
return net.Socket({ handle: pipe, readable, writable: !readable });
}
function getHandleWrapType(stream) {
if (stream instanceof Pipe) return 'pipe';
if (stream instanceof TTY) return 'tty';
if (stream instanceof TCP) return 'tcp';
if (stream instanceof UDP) return 'udp';
return false;
}
function closePendingHandle(target) {
target._pendingMessage.handle.close();
target._pendingMessage = null;
}
ChildProcess.prototype.spawn = function(options) {
let i = 0;
if (options === null || typeof options !== 'object') {
throw new ERR_INVALID_ARG_TYPE('options', 'Object', options);
}
// If no `stdio` option was given - use default
let stdio = options.stdio || 'pipe';
stdio = getValidStdio(stdio, false);
const ipc = stdio.ipc;
const ipcFd = stdio.ipcFd;
stdio = options.stdio = stdio.stdio;
if (ipc !== undefined) {
// Let child process know about opened IPC channel
if (options.envPairs === undefined)
options.envPairs = [];
else if (!Array.isArray(options.envPairs)) {
throw new ERR_INVALID_ARG_TYPE('options.envPairs',
'Array',
options.envPairs);
}
options.envPairs.push('NODE_CHANNEL_FD=' + ipcFd);
}
validateString(options.file, 'options.file');
this.spawnfile = options.file;
if (Array.isArray(options.args))
this.spawnargs = options.args;
else if (options.args === undefined)
this.spawnargs = [];
else
throw new ERR_INVALID_ARG_TYPE('options.args', 'Array', options.args);
const err = this._handle.spawn(options);
// Run-time errors should emit an error, not throw an exception.
if (err === UV_EACCES ||
err === UV_EAGAIN ||
err === UV_EMFILE ||
err === UV_ENFILE ||
err === UV_ENOENT) {
process.nextTick(onErrorNT, this, err);
// There is no point in continuing when we've hit EMFILE or ENFILE
// because we won't be able to set up the stdio file descriptors.
// It's kind of silly that the de facto spec for ENOENT (the test suite)
// mandates that stdio _is_ set up, even if there is no process on the
// receiving end, but it is what it is.
if (err !== UV_ENOENT) return err;
} else if (err) {
// Close all opened fds on error
for (i = 0; i < stdio.length; i++) {
const stream = stdio[i];
if (stream.type === 'pipe') {
stream.handle.close();
}
}
this._handle.close();
this._handle = null;
throw errnoException(err, 'spawn');
}
this.pid = this._handle.pid;
for (i = 0; i < stdio.length; i++) {
const stream = stdio[i];
if (stream.type === 'ignore') continue;
if (stream.ipc) {
this._closesNeeded++;
continue;
}
// The stream is already cloned and piped, thus stop its readable side,
// otherwise we might attempt to read from the stream when at the same time
// the child process does.
if (stream.type === 'wrap') {
stream.handle.reading = false;
stream.handle.readStop();
stream._stdio.pause();
stream._stdio.readableFlowing = false;
stream._stdio._readableState.reading = false;
stream._stdio[kIsUsedAsStdio] = true;
continue;
}
if (stream.handle) {
// When i === 0 - we're dealing with stdin
// (which is the only one writable pipe).
stream.socket = createSocket(this.pid !== 0 ?
stream.handle : null, i > 0);
if (i > 0 && this.pid !== 0) {
this._closesNeeded++;
stream.socket.on('close', () => {
maybeClose(this);
});
}
}
}
this.stdin = stdio.length >= 1 && stdio[0].socket !== undefined ?
stdio[0].socket : null;
this.stdout = stdio.length >= 2 && stdio[1].socket !== undefined ?
stdio[1].socket : null;
this.stderr = stdio.length >= 3 && stdio[2].socket !== undefined ?
stdio[2].socket : null;
this.stdio = [];
for (i = 0; i < stdio.length; i++)
this.stdio.push(stdio[i].socket === undefined ? null : stdio[i].socket);
// Add .send() method and start listening for IPC data
if (ipc !== undefined) setupChannel(this, ipc);
return err;
};
function onErrorNT(self, err) {
self._handle.onexit(err);
}
ChildProcess.prototype.kill = function(sig) {
const signal = sig === 0 ? sig :
convertToValidSignal(sig === undefined ? 'SIGTERM' : sig);
if (this._handle) {
var err = this._handle.kill(signal);
if (err === 0) {
/* Success. */
this.killed = true;
return true;
}
if (err === UV_ESRCH) {
/* Already dead. */
} else if (err === UV_EINVAL || err === UV_ENOSYS) {
/* The underlying platform doesn't support this signal. */
throw errnoException(err, 'kill');
} else {
/* Other error, almost certainly EPERM. */
this.emit('error', errnoException(err, 'kill'));
}
}
/* Kill didn't succeed. */
return false;
};
ChildProcess.prototype.ref = function() {
if (this._handle) this._handle.ref();
};
ChildProcess.prototype.unref = function() {
if (this._handle) this._handle.unref();
};
class Control extends EventEmitter {
constructor(channel) {
super();
this.channel = channel;
this.refs = 0;
}
ref() {
if (++this.refs === 1) {
this.channel.ref();
}
}
unref() {
if (--this.refs === 0) {
this.channel.unref();
this.emit('unref');
}
}
}
function setupChannel(target, channel) {
target.channel = channel;
// _channel can be deprecated in version 8
Object.defineProperty(target, '_channel', {
get() { return target.channel; },
set(val) { target.channel = val; },
enumerable: true
});
target._handleQueue = null;
target._pendingMessage = null;
const control = new Control(channel);
if (StringDecoder === undefined)
StringDecoder = require('string_decoder').StringDecoder;
const decoder = new StringDecoder('utf8');
var jsonBuffer = '';
var pendingHandle = null;
channel.buffering = false;
channel.pendingHandle = null;
channel.onread = function(arrayBuffer) {
const recvHandle = channel.pendingHandle;
channel.pendingHandle = null;
if (arrayBuffer) {
const nread = streamBaseState[kReadBytesOrError];
const offset = streamBaseState[kArrayBufferOffset];
const pool = new Uint8Array(arrayBuffer, offset, nread);
if (recvHandle)
pendingHandle = recvHandle;
// Linebreak is used as a message end sign
var chunks = decoder.write(pool).split('\n');
var numCompleteChunks = chunks.length - 1;
// Last line does not have trailing linebreak
var incompleteChunk = chunks[numCompleteChunks];
if (numCompleteChunks === 0) {
jsonBuffer += incompleteChunk;
this.buffering = jsonBuffer.length !== 0;
return;
}
chunks[0] = jsonBuffer + chunks[0];
for (var i = 0; i < numCompleteChunks; i++) {
var message = JSON.parse(chunks[i]);
// There will be at most one NODE_HANDLE message in every chunk we
// read because SCM_RIGHTS messages don't get coalesced. Make sure
// that we deliver the handle with the right message however.
if (isInternal(message)) {
if (message.cmd === 'NODE_HANDLE') {
handleMessage(message, pendingHandle, true);
pendingHandle = null;
} else {
handleMessage(message, undefined, true);
}
} else {
handleMessage(message, undefined, false);
}
}
jsonBuffer = incompleteChunk;
this.buffering = jsonBuffer.length !== 0;
} else {
this.buffering = false;
target.disconnect();
channel.onread = nop;
channel.close();
target.channel = null;
maybeClose(target);
}
};
// Object where socket lists will live
channel.sockets = { got: {}, send: {} };
// Handlers will go through this
target.on('internalMessage', function(message, handle) {
// Once acknowledged - continue sending handles.
if (message.cmd === 'NODE_HANDLE_ACK' ||
message.cmd === 'NODE_HANDLE_NACK') {
if (target._pendingMessage) {
if (message.cmd === 'NODE_HANDLE_ACK') {
closePendingHandle(target);
} else if (target._pendingMessage.retransmissions++ ===
MAX_HANDLE_RETRANSMISSIONS) {
closePendingHandle(target);
process.emitWarning('Handle did not reach the receiving process ' +
'correctly', 'SentHandleNotReceivedWarning');
}
}
assert(Array.isArray(target._handleQueue));
var queue = target._handleQueue;
target._handleQueue = null;
if (target._pendingMessage) {
target._send(target._pendingMessage.message,
target._pendingMessage.handle,
target._pendingMessage.options,
target._pendingMessage.callback);
}
for (var i = 0; i < queue.length; i++) {
var args = queue[i];
target._send(args.message, args.handle, args.options, args.callback);
}
// Process a pending disconnect (if any).
if (!target.connected && target.channel && !target._handleQueue)
target._disconnect();
return;
}
if (message.cmd !== 'NODE_HANDLE') return;
// It is possible that the handle is not received because of some error on
// ancillary data reception such as MSG_CTRUNC. In this case, report the
// sender about it by sending a NODE_HANDLE_NACK message.
if (!handle)
return target._send({ cmd: 'NODE_HANDLE_NACK' }, null, true);
// Acknowledge handle receival. Don't emit error events (for example if
// the other side has disconnected) because this call to send() is not
// initiated by the user and it shouldn't be fatal to be unable to ACK
// a message.
target._send({ cmd: 'NODE_HANDLE_ACK' }, null, true);
const obj = handleConversion[message.type];
// Update simultaneous accepts on Windows
if (process.platform === 'win32') {
handle.setSimultaneousAccepts(false);
}
// Convert handle object
obj.got.call(this, message, handle, (handle) => {
handleMessage(message.msg, handle, isInternal(message.msg));
});
});
target.send = function(message, handle, options, callback) {
if (typeof handle === 'function') {
callback = handle;
handle = undefined;
options = undefined;
} else if (typeof options === 'function') {
callback = options;
options = undefined;
} else if (options !== undefined &&
(options === null || typeof options !== 'object')) {
throw new ERR_INVALID_ARG_TYPE('options', 'Object', options);
}
options = { swallowErrors: false, ...options };
if (this.connected) {
return this._send(message, handle, options, callback);
}
const ex = new ERR_IPC_CHANNEL_CLOSED();
if (typeof callback === 'function') {
process.nextTick(callback, ex);
} else {
process.nextTick(() => this.emit('error', ex));
}
return false;
};
target._send = function(message, handle, options, callback) {
assert(this.connected || this.channel);
if (message === undefined)
throw new ERR_MISSING_ARGS('message');
// Non-serializable messages should not reach the remote
// end point; as any failure in the stringification there
// will result in error message that is weakly consumable.
// So perform a sanity check on message prior to sending.
if (typeof message !== 'string' &&
typeof message !== 'object' &&
typeof message !== 'number' &&
typeof message !== 'boolean') {
throw new ERR_INVALID_ARG_TYPE(
'message', ['string', 'object', 'number', 'boolean'], message);
}
// Support legacy function signature
if (typeof options === 'boolean') {
options = { swallowErrors: options };
}
// Package messages with a handle object
if (handle) {
// This message will be handled by an internalMessage event handler
message = {
cmd: 'NODE_HANDLE',
type: null,
msg: message
};
if (handle instanceof net.Socket) {
message.type = 'net.Socket';
} else if (handle instanceof net.Server) {
message.type = 'net.Server';
} else if (handle instanceof TCP || handle instanceof Pipe) {
message.type = 'net.Native';
} else if (handle instanceof dgram.Socket) {
message.type = 'dgram.Socket';
} else if (handle instanceof UDP) {
message.type = 'dgram.Native';
} else {
throw new ERR_INVALID_HANDLE_TYPE();
}
// Queue-up message and handle if we haven't received ACK yet.
if (this._handleQueue) {
this._handleQueue.push({
callback: callback,
handle: handle,
options: options,
message: message.msg,
});
return this._handleQueue.length === 1;
}
var obj = handleConversion[message.type];
// convert TCP object to native handle object
handle = handleConversion[message.type].send.call(target,
message,
handle,
options);
// If handle was sent twice, or it is impossible to get native handle
// out of it - just send a text without the handle.
if (!handle)
message = message.msg;
// Update simultaneous accepts on Windows
if (obj.simultaneousAccepts && process.platform === 'win32') {
handle.setSimultaneousAccepts(true);
}
} else if (this._handleQueue &&
!(message && (message.cmd === 'NODE_HANDLE_ACK' ||
message.cmd === 'NODE_HANDLE_NACK'))) {
// Queue request anyway to avoid out-of-order messages.
this._handleQueue.push({
callback: callback,
handle: null,
options: options,
message: message,
});
return this._handleQueue.length === 1;
}
const req = new WriteWrap();
const string = JSON.stringify(message) + '\n';
const err = channel.writeUtf8String(req, string, handle);
const wasAsyncWrite = streamBaseState[kLastWriteWasAsync];
if (err === 0) {
if (handle) {
if (!this._handleQueue)
this._handleQueue = [];
if (obj && obj.postSend)
obj.postSend(message, handle, options, callback, target);
}
if (wasAsyncWrite) {
req.oncomplete = () => {
control.unref();
if (typeof callback === 'function')
callback(null);
};
control.ref();
} else if (typeof callback === 'function') {
process.nextTick(callback, null);
}
} else {
// Cleanup handle on error
if (obj && obj.postSend)
obj.postSend(message, handle, options, callback);
if (!options.swallowErrors) {
const ex = errnoException(err, 'write');
if (typeof callback === 'function') {
process.nextTick(callback, ex);
} else {
process.nextTick(() => this.emit('error', ex));
}
}
}
/* If the master is > 2 read() calls behind, please stop sending. */
return channel.writeQueueSize < (65536 * 2);
};
// Connected will be set to false immediately when a disconnect() is
// requested, even though the channel might still be alive internally to
// process queued messages. The three states are distinguished as follows:
// - disconnect() never requested: channel is not null and connected
// is true
// - disconnect() requested, messages in the queue: channel is not null
// and connected is false
// - disconnect() requested, channel actually disconnected: channel is
// null and connected is false
target.connected = true;
target.disconnect = function() {
if (!this.connected) {
this.emit('error', new ERR_IPC_DISCONNECTED());
return;
}
// Do not allow any new messages to be written.
this.connected = false;
// If there are no queued messages, disconnect immediately. Otherwise,
// postpone the disconnect so that it happens internally after the
// queue is flushed.
if (!this._handleQueue)
this._disconnect();
};
target._disconnect = function() {
assert(this.channel);
// This marks the fact that the channel is actually disconnected.
this.channel = null;
if (this._pendingMessage)
closePendingHandle(this);
var fired = false;
function finish() {
if (fired) return;
fired = true;
channel.close();
target.emit('disconnect');
}
// If a message is being read, then wait for it to complete.
if (channel.buffering) {
this.once('message', finish);
this.once('internalMessage', finish);
return;
}
process.nextTick(finish);
};
function emit(event, message, handle) {
target.emit(event, message, handle);
}
function handleMessage(message, handle, internal) {
if (!target.channel)
return;
const eventName = (internal ? 'internalMessage' : 'message');
process.nextTick(emit, eventName, message, handle);
}
channel.readStart();
return control;
}
const INTERNAL_PREFIX = 'NODE_';
function isInternal(message) {
return (message !== null &&
typeof message === 'object' &&
typeof message.cmd === 'string' &&
message.cmd.length > INTERNAL_PREFIX.length &&
message.cmd.slice(0, INTERNAL_PREFIX.length) === INTERNAL_PREFIX);
}
function nop() { }
function getValidStdio(stdio, sync) {
var ipc;
var ipcFd;
// Replace shortcut with an array
if (typeof stdio === 'string') {
switch (stdio) {
case 'ignore': stdio = ['ignore', 'ignore', 'ignore']; break;
case 'pipe': stdio = ['pipe', 'pipe', 'pipe']; break;
case 'inherit': stdio = [0, 1, 2]; break;
default:
throw new ERR_INVALID_OPT_VALUE('stdio', stdio);
}
} else if (!Array.isArray(stdio)) {
throw new ERR_INVALID_OPT_VALUE('stdio', inspect(stdio));
}
// At least 3 stdio will be created
// Don't concat() a new Array() because it would be sparse, and
// stdio.reduce() would skip the sparse elements of stdio.
// See http://stackoverflow.com/a/5501711/3561
while (stdio.length < 3) stdio.push(undefined);
// Translate stdio into C++-readable form
// (i.e. PipeWraps or fds)
stdio = stdio.reduce((acc, stdio, i) => {
function cleanup() {
for (var i = 0; i < acc.length; i++) {
if ((acc[i].type === 'pipe' || acc[i].type === 'ipc') && acc[i].handle)
acc[i].handle.close();
}
}
// Defaults
if (stdio == null) {
stdio = i < 3 ? 'pipe' : 'ignore';
}
if (stdio === 'ignore') {
acc.push({ type: 'ignore' });
} else if (stdio === 'pipe' || typeof stdio === 'number' && stdio < 0) {
var a = {
type: 'pipe',
readable: i === 0,
writable: i !== 0
};
if (!sync)
a.handle = new Pipe(PipeConstants.SOCKET);
acc.push(a);
} else if (stdio === 'ipc') {
if (sync || ipc !== undefined) {
// Cleanup previously created pipes
cleanup();
if (!sync)
throw new ERR_IPC_ONE_PIPE();
else
throw new ERR_IPC_SYNC_FORK();
}
ipc = new Pipe(PipeConstants.IPC);
ipcFd = i;
acc.push({
type: 'pipe',
handle: ipc,
ipc: true
});
} else if (stdio === 'inherit') {
acc.push({
type: 'inherit',
fd: i
});
} else if (typeof stdio === 'number' || typeof stdio.fd === 'number') {
acc.push({
type: 'fd',
fd: typeof stdio === 'number' ? stdio : stdio.fd
});
} else if (getHandleWrapType(stdio) || getHandleWrapType(stdio.handle) ||
getHandleWrapType(stdio._handle)) {
var handle = getHandleWrapType(stdio) ?
stdio :
getHandleWrapType(stdio.handle) ? stdio.handle : stdio._handle;
acc.push({
type: 'wrap',
wrapType: getHandleWrapType(handle),
handle: handle,
_stdio: stdio
});
} else if (isArrayBufferView(stdio) || typeof stdio === 'string') {
if (!sync) {
cleanup();
throw new ERR_INVALID_SYNC_FORK_INPUT(inspect(stdio));
}
} else {
// Cleanup
cleanup();
throw new ERR_INVALID_OPT_VALUE('stdio', inspect(stdio));
}
return acc;
}, []);
return { stdio, ipc, ipcFd };
}
function getSocketList(type, worker, key) {
const sockets = worker.channel.sockets[type];
var socketList = sockets[key];
if (!socketList) {
var Construct = type === 'send' ? SocketListSend : SocketListReceive;
socketList = sockets[key] = new Construct(worker, key);
}
return socketList;
}
function maybeClose(subprocess) {
subprocess._closesGot++;
if (subprocess._closesGot === subprocess._closesNeeded) {
subprocess.emit('close', subprocess.exitCode, subprocess.signalCode);
}
}
function spawnSync(opts) {
const options = opts.options;
const result = spawn_sync.spawn(options);
if (result.output && options.encoding && options.encoding !== 'buffer') {
for (var i = 0; i < result.output.length; i++) {
if (!result.output[i])
continue;
result.output[i] = result.output[i].toString(options.encoding);
}
}
result.stdout = result.output && result.output[1];
result.stderr = result.output && result.output[2];
if (result.error) {
result.error = errnoException(result.error, 'spawnSync ' + opts.file);
result.error.path = opts.file;
result.error.spawnargs = opts.args.slice(1);
}
return result;
}
module.exports = {
ChildProcess,
setupChannel,
getValidStdio,
spawnSync
};