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nodejs/test/test-pingpong.js
Ryan 73fb24f48d Relatively large update to TCP API. No more "protocol".
Instead servers are passed a function which gets called on connection (like
in the original design) which has one argument, the connecting socket. The
user sets up callbacks on that. It's pretty much how I had it originally.

Encoding is now set via v8 getter/setter and can be changed dynamically.

The timeout for all sockets is fixed at 60 seconds for now. Need to fix
that.
2009-05-14 23:47:21 +02:00

66 lines
1.2 KiB
JavaScript

include("mjsunit");
var port = 12123;
var N = 1000;
var count = 0;
function Ponger (socket) {
socket.encoding = "UTF8";
socket.timeout = 0;
puts("got socket.");
socket.onReceive = function (data) {
//puts("server recved data: " + JSON.stringify(data));
assertTrue(count <= N);
stdout.print("-");
if (/PING/.exec(data)) {
socket.send("PONG");
}
};
socket.onEOF = function () {
puts("ponger: onEOF");
socket.close();
};
socket.onDisconnect = function () {
puts("ponger: onDisconnect");
socket.server.close();
};
}
function onLoad() {
var server = new node.tcp.Server(Ponger);
server.listen(port);
var client = new node.tcp.Connection();
client.encoding = "UTF8";
client.onConnect = function () {
puts("client is connected.");
client.send("PING");
};
client.onReceive = function (data) {
//puts("client recved data: " + JSON.stringify(data));
stdout.print(".");
assertEquals("PONG", data);
count += 1;
if (count < N) {
client.send("PING");
} else {
puts("sending FIN");
client.close();
}
};
client.onEOF = function () {
puts("pinger: onEOF");
assertEquals(N, count);
};
client.connect(port);
}