mirror of
https://github.com/nodejs/node.git
synced 2024-11-22 07:37:56 +01:00
74a8215a86
It was decided that the performance benefits that isolates offer (faster spin-up times for worker processes, faster inter-worker communication, possibly a lower memory footprint) are not actual bottlenecks for most people and do not outweigh the potential stability issues and intrusive changes to the code base that first-class support for isolates requires. Hence, this commit backs out all isolates-related changes. Good bye, isolates. We hardly knew ye.
160 lines
3.8 KiB
C++
160 lines
3.8 KiB
C++
// Copyright Joyent, Inc. and other Node contributors.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
// copy of this software and associated documentation files (the
|
|
// "Software"), to deal in the Software without restriction, including
|
|
// without limitation the rights to use, copy, modify, merge, publish,
|
|
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|
// persons to whom the Software is furnished to do so, subject to the
|
|
// following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included
|
|
// in all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
#include <node.h>
|
|
#include <handle_wrap.h>
|
|
|
|
namespace node {
|
|
|
|
using v8::Object;
|
|
using v8::Handle;
|
|
using v8::Local;
|
|
using v8::Persistent;
|
|
using v8::Value;
|
|
using v8::HandleScope;
|
|
using v8::FunctionTemplate;
|
|
using v8::String;
|
|
using v8::Function;
|
|
using v8::TryCatch;
|
|
using v8::Context;
|
|
using v8::Arguments;
|
|
using v8::Integer;
|
|
|
|
|
|
#define UNWRAP \
|
|
assert(!args.Holder().IsEmpty()); \
|
|
assert(args.Holder()->InternalFieldCount() > 0); \
|
|
HandleWrap* wrap = \
|
|
static_cast<HandleWrap*>(args.Holder()->GetPointerFromInternalField(0)); \
|
|
if (!wrap) { \
|
|
uv_err_t err; \
|
|
err.code = UV_EBADF; \
|
|
SetErrno(err); \
|
|
return scope.Close(Integer::New(-1)); \
|
|
}
|
|
|
|
|
|
void HandleWrap::Initialize(Handle<Object> target) {
|
|
/* Doesn't do anything at the moment. */
|
|
}
|
|
|
|
|
|
// This function is used only for process.stdout. It's put here instead of
|
|
// in TTYWrap because here we have access to the Close binding.
|
|
Handle<Value> HandleWrap::Unref(const Arguments& args) {
|
|
HandleScope scope;
|
|
|
|
UNWRAP
|
|
|
|
// Calling unnecessarily is a no-op
|
|
if (wrap->unref) {
|
|
return v8::Undefined();
|
|
}
|
|
|
|
wrap->unref = true;
|
|
uv_unref(uv_default_loop());
|
|
|
|
return v8::Undefined();
|
|
}
|
|
|
|
|
|
// Adds a reference to keep uv alive because of this thing.
|
|
Handle<Value> HandleWrap::Ref(const Arguments& args) {
|
|
HandleScope scope;
|
|
|
|
UNWRAP
|
|
|
|
// Calling multiple times is a no-op
|
|
if (!wrap->unref) {
|
|
return v8::Undefined();
|
|
}
|
|
|
|
wrap->unref = false;
|
|
uv_ref(uv_default_loop());
|
|
|
|
return v8::Undefined();
|
|
}
|
|
|
|
|
|
Handle<Value> HandleWrap::Close(const Arguments& args) {
|
|
HandleScope scope;
|
|
|
|
UNWRAP
|
|
|
|
// guard against uninitialized handle or double close
|
|
if (wrap->handle__ == NULL) return v8::Null();
|
|
assert(!wrap->object_.IsEmpty());
|
|
uv_close(wrap->handle__, OnClose);
|
|
wrap->handle__ = NULL;
|
|
|
|
HandleWrap::Ref(args);
|
|
|
|
wrap->StateChange();
|
|
|
|
return v8::Null();
|
|
}
|
|
|
|
|
|
HandleWrap::HandleWrap(Handle<Object> object, uv_handle_t* h) {
|
|
unref = false;
|
|
handle__ = h;
|
|
if (h) {
|
|
h->data = this;
|
|
}
|
|
|
|
HandleScope scope;
|
|
assert(object_.IsEmpty());
|
|
assert(object->InternalFieldCount() > 0);
|
|
object_ = v8::Persistent<v8::Object>::New(object);
|
|
object_->SetPointerInInternalField(0, this);
|
|
}
|
|
|
|
|
|
void HandleWrap::SetHandle(uv_handle_t* h) {
|
|
handle__ = h;
|
|
h->data = this;
|
|
}
|
|
|
|
|
|
HandleWrap::~HandleWrap() {
|
|
assert(object_.IsEmpty());
|
|
}
|
|
|
|
|
|
void HandleWrap::OnClose(uv_handle_t* handle) {
|
|
HandleWrap* wrap = static_cast<HandleWrap*>(handle->data);
|
|
|
|
// The wrap object should still be there.
|
|
assert(wrap->object_.IsEmpty() == false);
|
|
|
|
// But the handle pointer should be gone.
|
|
assert(wrap->handle__ == NULL);
|
|
|
|
wrap->object_->SetPointerInInternalField(0, NULL);
|
|
wrap->object_.Dispose();
|
|
wrap->object_.Clear();
|
|
|
|
delete wrap;
|
|
}
|
|
|
|
|
|
} // namespace node
|