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nodejs/lib/_stream_writable.js
Matteo Collina b4432888f5 stream: finish must always follow error
When _write completes with an Error, 'finish' was emitted before
'error' if the callback was asynchronous. This commit restore the
previous behavior.
The logic is still less then ideal, because we call the write()
callback before emitting error if asynchronous, but after if
synchronous. This commit do not try to change the behavior.
This commit fixes a regression introduced by:
https://github.com/nodejs/node/pull/13195.

Fixes: https://github.com/nodejs/node/issues/13812
PR-URL: https://github.com/nodejs/node/pull/13850
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Calvin Metcalf <calvin.metcalf@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
2017-06-22 23:53:24 +02:00

648 lines
18 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// A bit simpler than readable streams.
// Implement an async ._write(chunk, encoding, cb), and it'll handle all
// the drain event emission and buffering.
'use strict';
module.exports = Writable;
Writable.WritableState = WritableState;
const util = require('util');
const internalUtil = require('internal/util');
const Stream = require('stream');
const Buffer = require('buffer').Buffer;
const destroyImpl = require('internal/streams/destroy');
util.inherits(Writable, Stream);
function nop() {}
function WritableState(options, stream) {
options = options || {};
// object stream flag to indicate whether or not this stream
// contains buffers or objects.
this.objectMode = !!options.objectMode;
if (stream instanceof Stream.Duplex)
this.objectMode = this.objectMode || !!options.writableObjectMode;
// the point at which write() starts returning false
// Note: 0 is a valid value, means that we always return false if
// the entire buffer is not flushed immediately on write()
var hwm = options.highWaterMark;
var defaultHwm = this.objectMode ? 16 : 16 * 1024;
this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;
// cast to ints.
this.highWaterMark = Math.floor(this.highWaterMark);
// if _final has been called
this.finalCalled = false;
// drain event flag.
this.needDrain = false;
// at the start of calling end()
this.ending = false;
// when end() has been called, and returned
this.ended = false;
// when 'finish' is emitted
this.finished = false;
// has it been destroyed
this.destroyed = false;
// should we decode strings into buffers before passing to _write?
// this is here so that some node-core streams can optimize string
// handling at a lower level.
var noDecode = options.decodeStrings === false;
this.decodeStrings = !noDecode;
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
// Everything else in the universe uses 'utf8', though.
this.defaultEncoding = options.defaultEncoding || 'utf8';
// not an actual buffer we keep track of, but a measurement
// of how much we're waiting to get pushed to some underlying
// socket or file.
this.length = 0;
// a flag to see when we're in the middle of a write.
this.writing = false;
// when true all writes will be buffered until .uncork() call
this.corked = 0;
// a flag to be able to tell if the onwrite cb is called immediately,
// or on a later tick. We set this to true at first, because any
// actions that shouldn't happen until "later" should generally also
// not happen before the first write call.
this.sync = true;
// a flag to know if we're processing previously buffered items, which
// may call the _write() callback in the same tick, so that we don't
// end up in an overlapped onwrite situation.
this.bufferProcessing = false;
// the callback that's passed to _write(chunk,cb)
this.onwrite = onwrite.bind(undefined, stream);
// the callback that the user supplies to write(chunk,encoding,cb)
this.writecb = null;
// the amount that is being written when _write is called.
this.writelen = 0;
this.bufferedRequest = null;
this.lastBufferedRequest = null;
// number of pending user-supplied write callbacks
// this must be 0 before 'finish' can be emitted
this.pendingcb = 0;
// emit prefinish if the only thing we're waiting for is _write cbs
// This is relevant for synchronous Transform streams
this.prefinished = false;
// True if the error was already emitted and should not be thrown again
this.errorEmitted = false;
// count buffered requests
this.bufferedRequestCount = 0;
// allocate the first CorkedRequest, there is always
// one allocated and free to use, and we maintain at most two
var corkReq = { next: null, entry: null, finish: undefined };
corkReq.finish = onCorkedFinish.bind(undefined, corkReq, this);
this.corkedRequestsFree = corkReq;
}
WritableState.prototype.getBuffer = function getBuffer() {
var current = this.bufferedRequest;
var out = [];
while (current) {
out.push(current);
current = current.next;
}
return out;
};
Object.defineProperty(WritableState.prototype, 'buffer', {
get: internalUtil.deprecate(function() {
return this.getBuffer();
}, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' +
'instead.', 'DEP0003')
});
// Test _writableState for inheritance to account for Duplex streams,
// whose prototype chain only points to Readable.
var realHasInstance;
if (typeof Symbol === 'function' && Symbol.hasInstance) {
realHasInstance = Function.prototype[Symbol.hasInstance];
Object.defineProperty(Writable, Symbol.hasInstance, {
value: function(object) {
if (realHasInstance.call(this, object))
return true;
return object && object._writableState instanceof WritableState;
}
});
} else {
realHasInstance = function(object) {
return object instanceof this;
};
}
function Writable(options) {
// Writable ctor is applied to Duplexes, too.
// `realHasInstance` is necessary because using plain `instanceof`
// would return false, as no `_writableState` property is attached.
// Trying to use the custom `instanceof` for Writable here will also break the
// Node.js LazyTransform implementation, which has a non-trivial getter for
// `_writableState` that would lead to infinite recursion.
if (!(realHasInstance.call(Writable, this)) &&
!(this instanceof Stream.Duplex)) {
return new Writable(options);
}
this._writableState = new WritableState(options, this);
// legacy.
this.writable = true;
if (options) {
if (typeof options.write === 'function')
this._write = options.write;
if (typeof options.writev === 'function')
this._writev = options.writev;
if (typeof options.destroy === 'function')
this._destroy = options.destroy;
if (typeof options.final === 'function')
this._final = options.final;
}
Stream.call(this);
}
// Otherwise people can pipe Writable streams, which is just wrong.
Writable.prototype.pipe = function() {
this.emit('error', new Error('Cannot pipe, not readable'));
};
function writeAfterEnd(stream, cb) {
var er = new Error('write after end');
// TODO: defer error events consistently everywhere, not just the cb
stream.emit('error', er);
process.nextTick(cb, er);
}
// Checks that a user-supplied chunk is valid, especially for the particular
// mode the stream is in. Currently this means that `null` is never accepted
// and undefined/non-string values are only allowed in object mode.
function validChunk(stream, state, chunk, cb) {
var valid = true;
var er = false;
if (chunk === null) {
er = new TypeError('May not write null values to stream');
} else if (typeof chunk !== 'string' &&
chunk !== undefined &&
!state.objectMode) {
er = new TypeError('Invalid non-string/buffer chunk');
}
if (er) {
stream.emit('error', er);
process.nextTick(cb, er);
valid = false;
}
return valid;
}
Writable.prototype.write = function(chunk, encoding, cb) {
var state = this._writableState;
var ret = false;
var isBuf = Stream._isUint8Array(chunk) && !state.objectMode;
if (isBuf && Object.getPrototypeOf(chunk) !== Buffer.prototype) {
chunk = Stream._uint8ArrayToBuffer(chunk);
}
if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
if (isBuf)
encoding = 'buffer';
else if (!encoding)
encoding = state.defaultEncoding;
if (typeof cb !== 'function')
cb = nop;
if (state.ended)
writeAfterEnd(this, cb);
else if (isBuf || validChunk(this, state, chunk, cb)) {
state.pendingcb++;
ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb);
}
return ret;
};
Writable.prototype.cork = function() {
var state = this._writableState;
state.corked++;
};
Writable.prototype.uncork = function() {
var state = this._writableState;
if (state.corked) {
state.corked--;
if (!state.writing &&
!state.corked &&
!state.finished &&
!state.bufferProcessing &&
state.bufferedRequest)
clearBuffer(this, state);
}
};
Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
// node::ParseEncoding() requires lower case.
if (typeof encoding === 'string')
encoding = encoding.toLowerCase();
if (!Buffer.isEncoding(encoding))
throw new TypeError('Unknown encoding: ' + encoding);
this._writableState.defaultEncoding = encoding;
return this;
};
function decodeChunk(state, chunk, encoding) {
if (!state.objectMode &&
state.decodeStrings !== false &&
typeof chunk === 'string') {
chunk = Buffer.from(chunk, encoding);
}
return chunk;
}
// if we're already writing something, then just put this
// in the queue, and wait our turn. Otherwise, call _write
// If we return false, then we need a drain event, so set that flag.
function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) {
if (!isBuf) {
var newChunk = decodeChunk(state, chunk, encoding);
if (chunk !== newChunk) {
isBuf = true;
encoding = 'buffer';
chunk = newChunk;
}
}
var len = state.objectMode ? 1 : chunk.length;
state.length += len;
var ret = state.length < state.highWaterMark;
// we must ensure that previous needDrain will not be reset to false.
if (!ret)
state.needDrain = true;
if (state.writing || state.corked) {
var last = state.lastBufferedRequest;
state.lastBufferedRequest = {
chunk,
encoding,
isBuf,
callback: cb,
next: null
};
if (last) {
last.next = state.lastBufferedRequest;
} else {
state.bufferedRequest = state.lastBufferedRequest;
}
state.bufferedRequestCount += 1;
} else {
doWrite(stream, state, false, len, chunk, encoding, cb);
}
return ret;
}
function doWrite(stream, state, writev, len, chunk, encoding, cb) {
state.writelen = len;
state.writecb = cb;
state.writing = true;
state.sync = true;
if (writev)
stream._writev(chunk, state.onwrite);
else
stream._write(chunk, encoding, state.onwrite);
state.sync = false;
}
function onwriteError(stream, state, sync, er, cb) {
--state.pendingcb;
if (sync) {
// defer the callback if we are being called synchronously
// to avoid piling up things on the stack
process.nextTick(cb, er);
// this can emit finish, and it will always happen
// after error
process.nextTick(finishMaybe, stream, state);
stream._writableState.errorEmitted = true;
stream.emit('error', er);
} else {
// the caller expect this to happen before if
// it is async
cb(er);
stream._writableState.errorEmitted = true;
stream.emit('error', er);
// this can emit finish, but finish must
// always follow error
finishMaybe(stream, state);
}
}
function onwriteStateUpdate(state) {
state.writing = false;
state.writecb = null;
state.length -= state.writelen;
state.writelen = 0;
}
function onwrite(stream, er) {
var state = stream._writableState;
var sync = state.sync;
var cb = state.writecb;
onwriteStateUpdate(state);
if (er)
onwriteError(stream, state, sync, er, cb);
else {
// Check if we're actually ready to finish, but don't emit yet
var finished = needFinish(state);
if (!finished &&
!state.corked &&
!state.bufferProcessing &&
state.bufferedRequest) {
clearBuffer(stream, state);
}
if (sync) {
process.nextTick(afterWrite, stream, state, finished, cb);
} else {
afterWrite(stream, state, finished, cb);
}
}
}
function afterWrite(stream, state, finished, cb) {
if (!finished)
onwriteDrain(stream, state);
state.pendingcb--;
cb();
finishMaybe(stream, state);
}
// Must force callback to be called on nextTick, so that we don't
// emit 'drain' before the write() consumer gets the 'false' return
// value, and has a chance to attach a 'drain' listener.
function onwriteDrain(stream, state) {
if (state.length === 0 && state.needDrain) {
state.needDrain = false;
stream.emit('drain');
}
}
// if there's something in the buffer waiting, then process it
function clearBuffer(stream, state) {
state.bufferProcessing = true;
var entry = state.bufferedRequest;
if (stream._writev && entry && entry.next) {
// Fast case, write everything using _writev()
var l = state.bufferedRequestCount;
var buffer = new Array(l);
var holder = state.corkedRequestsFree;
holder.entry = entry;
var count = 0;
var allBuffers = true;
while (entry) {
buffer[count] = entry;
if (!entry.isBuf)
allBuffers = false;
entry = entry.next;
count += 1;
}
buffer.allBuffers = allBuffers;
doWrite(stream, state, true, state.length, buffer, '', holder.finish);
// doWrite is almost always async, defer these to save a bit of time
// as the hot path ends with doWrite
state.pendingcb++;
state.lastBufferedRequest = null;
if (holder.next) {
state.corkedRequestsFree = holder.next;
holder.next = null;
} else {
var corkReq = { next: null, entry: null, finish: undefined };
corkReq.finish = onCorkedFinish.bind(undefined, corkReq, state);
state.corkedRequestsFree = corkReq;
}
} else {
// Slow case, write chunks one-by-one
while (entry) {
var chunk = entry.chunk;
var encoding = entry.encoding;
var cb = entry.callback;
var len = state.objectMode ? 1 : chunk.length;
doWrite(stream, state, false, len, chunk, encoding, cb);
entry = entry.next;
// if we didn't call the onwrite immediately, then
// it means that we need to wait until it does.
// also, that means that the chunk and cb are currently
// being processed, so move the buffer counter past them.
if (state.writing) {
break;
}
}
if (entry === null)
state.lastBufferedRequest = null;
}
state.bufferedRequestCount = 0;
state.bufferedRequest = entry;
state.bufferProcessing = false;
}
Writable.prototype._write = function(chunk, encoding, cb) {
cb(new Error('_write() is not implemented'));
};
Writable.prototype._writev = null;
Writable.prototype.end = function(chunk, encoding, cb) {
var state = this._writableState;
if (typeof chunk === 'function') {
cb = chunk;
chunk = null;
encoding = null;
} else if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
if (chunk !== null && chunk !== undefined)
this.write(chunk, encoding);
// .end() fully uncorks
if (state.corked) {
state.corked = 1;
this.uncork();
}
// ignore unnecessary end() calls.
if (!state.ending && !state.finished)
endWritable(this, state, cb);
};
function needFinish(state) {
return (state.ending &&
state.length === 0 &&
state.bufferedRequest === null &&
!state.finished &&
!state.writing);
}
function callFinal(stream, state) {
stream._final((err) => {
state.pendingcb--;
if (err) {
stream.emit('error', err);
}
state.prefinished = true;
stream.emit('prefinish');
finishMaybe(stream, state);
});
}
function prefinish(stream, state) {
if (!state.prefinished && !state.finalCalled) {
if (typeof stream._final === 'function') {
state.pendingcb++;
state.finalCalled = true;
process.nextTick(callFinal, stream, state);
} else {
state.prefinished = true;
stream.emit('prefinish');
}
}
}
function finishMaybe(stream, state) {
var need = needFinish(state);
if (need) {
prefinish(stream, state);
if (state.pendingcb === 0) {
state.finished = true;
stream.emit('finish');
}
}
return need;
}
function endWritable(stream, state, cb) {
state.ending = true;
finishMaybe(stream, state);
if (cb) {
if (state.finished)
process.nextTick(cb);
else
stream.once('finish', cb);
}
state.ended = true;
stream.writable = false;
}
function onCorkedFinish(corkReq, state, err) {
var entry = corkReq.entry;
corkReq.entry = null;
while (entry) {
var cb = entry.callback;
state.pendingcb--;
cb(err);
entry = entry.next;
}
if (state.corkedRequestsFree) {
state.corkedRequestsFree.next = corkReq;
} else {
state.corkedRequestsFree = corkReq;
}
}
Object.defineProperty(Writable.prototype, 'destroyed', {
get() {
if (this._writableState === undefined) {
return false;
}
return this._writableState.destroyed;
},
set(value) {
// we ignore the value if the stream
// has not been initialized yet
if (!this._writableState) {
return;
}
// backward compatibility, the user is explicitly
// managing destroyed
this._writableState.destroyed = value;
}
});
Writable.prototype.destroy = destroyImpl.destroy;
Writable.prototype._undestroy = destroyImpl.undestroy;
Writable.prototype._destroy = function(err, cb) {
this.end();
cb(err);
};