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4e2e7d11e1
Relative unix sockets paths were previously interpreted relative to the master's CWD, which was inconsistent with non-cluster behavior. A test case has been added as well. PR-URL: https://github.com/nodejs/node/pull/16749 Fixes: https://github.com/nodejs/node/issues/16387 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
235 lines
6.1 KiB
JavaScript
235 lines
6.1 KiB
JavaScript
'use strict';
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const assert = require('assert');
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const util = require('util');
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const path = require('path');
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const EventEmitter = require('events');
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const Worker = require('internal/cluster/worker');
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const { internal, sendHelper } = require('internal/cluster/utils');
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const cluster = new EventEmitter();
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const handles = {};
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const indexes = {};
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const noop = () => {};
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module.exports = cluster;
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cluster.isWorker = true;
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cluster.isMaster = false;
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cluster.worker = null;
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cluster.Worker = Worker;
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cluster._setupWorker = function() {
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const worker = new Worker({
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id: +process.env.NODE_UNIQUE_ID | 0,
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process: process,
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state: 'online'
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});
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cluster.worker = worker;
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process.once('disconnect', () => {
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worker.emit('disconnect');
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if (!worker.exitedAfterDisconnect) {
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// Unexpected disconnect, master exited, or some such nastiness, so
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// worker exits immediately.
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process.exit(0);
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}
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});
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process.on('internalMessage', internal(worker, onmessage));
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send({ act: 'online' });
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function onmessage(message, handle) {
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if (message.act === 'newconn')
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onconnection(message, handle);
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else if (message.act === 'disconnect')
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_disconnect.call(worker, true);
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}
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};
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// obj is a net#Server or a dgram#Socket object.
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cluster._getServer = function(obj, options, cb) {
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let address = options.address;
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// Resolve unix socket paths to absolute paths
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if (options.port < 0 && typeof address === 'string' &&
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process.platform !== 'win32')
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address = path.resolve(address);
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const indexesKey = [address,
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options.port,
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options.addressType,
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options.fd ].join(':');
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if (indexes[indexesKey] === undefined)
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indexes[indexesKey] = 0;
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else
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indexes[indexesKey]++;
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const message = util._extend({
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act: 'queryServer',
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index: indexes[indexesKey],
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data: null
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}, options);
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message.address = address;
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// Set custom data on handle (i.e. tls tickets key)
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if (obj._getServerData)
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message.data = obj._getServerData();
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send(message, (reply, handle) => {
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if (typeof obj._setServerData === 'function')
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obj._setServerData(reply.data);
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if (handle)
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shared(reply, handle, indexesKey, cb); // Shared listen socket.
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else
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rr(reply, indexesKey, cb); // Round-robin.
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});
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obj.once('listening', () => {
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cluster.worker.state = 'listening';
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const address = obj.address();
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message.act = 'listening';
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message.port = address && address.port || options.port;
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send(message);
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});
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};
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// Shared listen socket.
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function shared(message, handle, indexesKey, cb) {
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const key = message.key;
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// Monkey-patch the close() method so we can keep track of when it's
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// closed. Avoids resource leaks when the handle is short-lived.
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const close = handle.close;
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handle.close = function() {
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send({ act: 'close', key });
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delete handles[key];
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delete indexes[indexesKey];
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return close.apply(this, arguments);
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}.bind(handle);
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assert(handles[key] === undefined);
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handles[key] = handle;
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cb(message.errno, handle);
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}
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// Round-robin. Master distributes handles across workers.
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function rr(message, indexesKey, cb) {
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if (message.errno)
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return cb(message.errno, null);
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var key = message.key;
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function listen(backlog) {
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// TODO(bnoordhuis) Send a message to the master that tells it to
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// update the backlog size. The actual backlog should probably be
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// the largest requested size by any worker.
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return 0;
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}
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function close() {
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// lib/net.js treats server._handle.close() as effectively synchronous.
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// That means there is a time window between the call to close() and
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// the ack by the master process in which we can still receive handles.
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// onconnection() below handles that by sending those handles back to
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// the master.
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if (key === undefined)
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return;
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send({ act: 'close', key });
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delete handles[key];
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delete indexes[indexesKey];
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key = undefined;
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}
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function getsockname(out) {
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if (key)
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util._extend(out, message.sockname);
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return 0;
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}
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// Faux handle. Mimics a TCPWrap with just enough fidelity to get away
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// with it. Fools net.Server into thinking that it's backed by a real
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// handle. Use a noop function for ref() and unref() because the control
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// channel is going to keep the worker alive anyway.
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const handle = { close, listen, ref: noop, unref: noop };
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if (message.sockname) {
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handle.getsockname = getsockname; // TCP handles only.
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}
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assert(handles[key] === undefined);
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handles[key] = handle;
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cb(0, handle);
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}
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// Round-robin connection.
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function onconnection(message, handle) {
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const key = message.key;
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const server = handles[key];
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const accepted = server !== undefined;
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send({ ack: message.seq, accepted });
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if (accepted)
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server.onconnection(0, handle);
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}
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function send(message, cb) {
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return sendHelper(process, message, null, cb);
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}
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function _disconnect(masterInitiated) {
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this.exitedAfterDisconnect = true;
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let waitingCount = 1;
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function checkWaitingCount() {
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waitingCount--;
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if (waitingCount === 0) {
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// If disconnect is worker initiated, wait for ack to be sure
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// exitedAfterDisconnect is properly set in the master, otherwise, if
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// it's master initiated there's no need to send the
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// exitedAfterDisconnect message
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if (masterInitiated) {
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process.disconnect();
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} else {
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send({ act: 'exitedAfterDisconnect' }, () => process.disconnect());
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}
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}
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}
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for (var key in handles) {
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const handle = handles[key];
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delete handles[key];
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waitingCount++;
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if (handle.owner)
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handle.owner.close(checkWaitingCount);
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else
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handle.close(checkWaitingCount);
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}
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checkWaitingCount();
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}
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// Extend generic Worker with methods specific to worker processes.
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Worker.prototype.disconnect = function() {
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_disconnect.call(this);
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return this;
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};
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Worker.prototype.destroy = function() {
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this.exitedAfterDisconnect = true;
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if (!this.isConnected()) {
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process.exit(0);
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} else {
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send({ act: 'exitedAfterDisconnect' }, () => process.disconnect());
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process.once('disconnect', () => process.exit(0));
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}
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};
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