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nodejs/node_tcp.cc
Ryan 19478ed4b1 Major refactoring: program name now "node"
Trying to make a more moduler design. Two libraries currently "TCP" and
"HTTP" each have their own file.

Other major feature added here is multiple web servers! excitement.
2009-03-03 01:56:15 +01:00

187 lines
3.9 KiB
C++

#include "node_tcp.h"
#include <oi_socket.h>
#include <oi_async.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
/*
Target API
TCP.connect({
host: "google.com",
port: 80,
connect: function () {
this.write("GET /search?q=hello HTTP/1.0\r\n\r\n");
},
read: function (data) {
request.respond("<table> <td>" + data + "</td> </table>");
},
drain: function () {
},
error: function () {
}
});
*/
static oi_async thread_pool;
static struct addrinfo tcp_hints =
/* ai_flags */ { AI_PASSIVE
/* ai_family */ , AF_UNSPEC
/* ai_socktype */ , SOCK_STREAM
/* ai_protocol */ , 0
/* ai_addrlen */ , 0
/* ai_addr */ , 0
/* ai_canonname */ , 0
/* ai_next */ , 0
};
static struct ev_loop *loop;
class TCPClient {
public:
oi_task resolve_task;
oi_socket socket;
struct addrinfo *address;
Persistent<Object> options;
};
static void on_connect
( oi_socket *socket
)
{
TCPClient *client = static_cast<TCPClient*> (socket->data);
HandleScope scope;
Handle<Value> connect_value = client->options->Get( String::NewSymbol("connect") );
if (!connect_value->IsFunction())
return; // error!
Handle<Function> connect_cb = Handle<Function>::Cast(connect_value);
TryCatch try_catch;
Handle<Value> r = connect_cb->Call(client->options, 0, NULL);
if (r.IsEmpty()) {
String::Utf8Value error(try_catch.Exception());
printf("connect error: %s\n", *error);
}
}
static void resolve_done
( oi_task *resolve_task
, int result
)
{
TCPClient *client = static_cast<TCPClient*> (resolve_task->data);
printf("hello world\n");
if(result != 0) {
printf("error. TODO make call options error callback\n");
client->options.Dispose();
delete client;
return;
}
printf("Got the address succesfully. Let's connect now. \n");
oi_socket_init(&client->socket, 30.0); // TODO adjustable timeout
client->socket.on_connect = on_connect;
client->socket.on_read = NULL;
client->socket.on_drain = NULL;
client->socket.on_error = NULL;
client->socket.on_close = NULL;
client->socket.on_timeout = NULL;
client->socket.data = client;
oi_socket_connect (&client->socket, client->address);
oi_socket_attach (&client->socket, loop);
freeaddrinfo(client->address);
client->address = NULL;
}
static Handle<Value> Connect
( const Arguments& args
)
{
if (args.Length() < 1)
return Undefined();
HandleScope scope;
Handle<Value> arg = args[0];
Handle<Object> options = arg->ToObject();
/* Make sure the user has provided at least host and port */
Handle<Value> host_value = options->Get( String::NewSymbol("host") );
if(host_value->IsUndefined())
return False();
Handle<Value> port_value = options->Get( String::NewSymbol("port") );
if(port_value->IsUndefined())
return False();
Handle<String> host = host_value->ToString();
Handle<String> port = port_value->ToString();
char host_s[host->Length()+1]; // + 1 for \0
char port_s[port->Length()+1];
host->WriteAscii(host_s);
port->WriteAscii(port_s);
printf("resolving host: %s, port: %s\n", host_s, port_s);
TCPClient *client = new TCPClient;
oi_task_init_getaddrinfo ( &client->resolve_task
, resolve_done
, host_s
, port_s
, &tcp_hints
, &client->address
);
client->options = Persistent<Object>::New(options);
oi_async_submit (&thread_pool, &client->resolve_task);
}
Handle<Object> node_tcp_initialize
( struct ev_loop *_loop
)
{
loop = _loop;
oi_async_init(&thread_pool);
oi_async_attach(loop, &thread_pool);
HandleScope scope;
Local<Object> t = Object::New();
t->Set(String::New("connect"), FunctionTemplate::New(Connect)->GetFunction());
return scope.Close(t);
}