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nodejs/lib/_stream_transform.js
2012-12-13 17:00:23 -08:00

124 lines
4.4 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// a transform stream is a readable/writable stream where you do
// something with the data. Sometimes it's called a "filter",
// but that's not a great name for it, since that implies a thing where
// some bits pass through, and others are simply ignored. (That would
// be a valid example of a transform, of course.)
//
// While the output is causally related to the input, it's not a
// necessarily symmetric or synchronous transformation. For example,
// a zlib stream might take multiple plain-text writes(), and then
// emit a single compressed chunk some time in the future.
module.exports = Transform;
var Duplex = require('_stream_duplex');
var util = require('util');
util.inherits(Transform, Duplex);
function Transform(options) {
Duplex.call(this, options);
// bind output so that it can be passed around as a regular function.
this._output = this._output.bind(this);
// when the writable side finishes, then flush out anything remaining.
this.once('finish', function() {
if ('function' === typeof this._flush)
this._flush(this._output, done.bind(this));
else
done.call(this);
});
}
// This is the part where you do stuff!
// override this function in implementation classes.
// 'chunk' is an input chunk.
//
// Call `output(newChunk)` to pass along transformed output
// to the readable side. You may call 'output' zero or more times.
//
// Call `cb(err)` when you are done with this chunk. If you pass
// an error, then that'll put the hurt on the whole operation. If you
// never call cb(), then you'll never get another chunk.
Transform.prototype._transform = function(chunk, output, cb) {
throw new Error('not implemented');
};
Transform.prototype._write = function(chunk, cb) {
this._transform(chunk, this._output, cb);
};
Transform.prototype._read = function(n, cb) {
var ws = this._writableState;
var rs = this._readableState;
// basically a no-op, since the _transform will fill the
// _readableState.buffer and emit 'readable' for us, and set ended
// Usually, we want to just not call the cb, and set the reading
// flag to false, so that another _read will happen next time,
// but no state changes.
rs.reading = false;
// however, if the writable side has ended, and its buffer is clear,
// then that means that the input has all been consumed, and no more
// will ever be provide. treat this as an EOF, and pass back 0 bytes.
if ((ws.ended || ws.ending) && ws.length === 0)
cb();
};
Transform.prototype._output = function(chunk) {
if (!chunk || !chunk.length)
return;
var state = this._readableState;
var len = state.length;
state.buffer.push(chunk);
state.length += chunk.length;
if (state.needReadable) {
state.needReadable = false;
this.emit('readable');
}
};
function done(er) {
if (er)
return this.emit('error', er);
// if there's nothing in the write buffer, then that means
// that nothing more will ever be provided
var ws = this._writableState;
var rs = this._readableState;
rs.ended = true;
// we may have gotten a 'null' read before, and since there is
// no more data coming from the writable side, we need to emit
// now so that the consumer knows to pick up the tail bits.
if (rs.length && rs.needReadable)
this.emit('readable');
else if (rs.length === 0) {
this.emit('end');
}
}