0
0
mirror of https://github.com/nodejs/node.git synced 2024-12-01 16:10:02 +01:00
nodejs/lib/internal/socket_list.js
Benjamin Gruenbaum a6b9b554eb child_process: refactor self=this in socket_list
The socket list module (used by child_process) currently uses the
`var self = this;` pattern for context in several places, this PR
replaces this with arrow functions or passing a parameter in where
appropriate.

Note that the `var self = this` in the _request is intentioanlly
left in place since it is not trivial to refactor it and the current
pattern isn't bad given the use case.

PR-URL: https://github.com/nodejs/node/pull/5860
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Brian White <mscdex@mscdex.net>
2016-03-27 12:51:33 +03:00

105 lines
2.5 KiB
JavaScript

'use strict';
module.exports = {SocketListSend, SocketListReceive};
const EventEmitter = require('events');
const util = require('util');
// This object keep track of the socket there are sended
function SocketListSend(slave, key) {
EventEmitter.call(this);
this.key = key;
this.slave = slave;
}
util.inherits(SocketListSend, EventEmitter);
SocketListSend.prototype._request = function(msg, cmd, callback) {
var self = this;
if (!this.slave.connected) return onclose();
this.slave.send(msg);
function onclose() {
self.slave.removeListener('internalMessage', onreply);
callback(new Error('Slave closed before reply'));
}
function onreply(msg) {
if (!(msg.cmd === cmd && msg.key === self.key)) return;
self.slave.removeListener('disconnect', onclose);
self.slave.removeListener('internalMessage', onreply);
callback(null, msg);
}
this.slave.once('disconnect', onclose);
this.slave.on('internalMessage', onreply);
};
SocketListSend.prototype.close = function close(callback) {
this._request({
cmd: 'NODE_SOCKET_NOTIFY_CLOSE',
key: this.key
}, 'NODE_SOCKET_ALL_CLOSED', callback);
};
SocketListSend.prototype.getConnections = function getConnections(callback) {
this._request({
cmd: 'NODE_SOCKET_GET_COUNT',
key: this.key
}, 'NODE_SOCKET_COUNT', function(err, msg) {
if (err) return callback(err);
callback(null, msg.count);
});
};
// This object keep track of the socket there are received
function SocketListReceive(slave, key) {
EventEmitter.call(this);
this.connections = 0;
this.key = key;
this.slave = slave;
function onempty(self) {
if (!self.slave.connected) return;
self.slave.send({
cmd: 'NODE_SOCKET_ALL_CLOSED',
key: self.key
});
}
this.slave.on('internalMessage', (msg) => {
if (msg.key !== this.key) return;
if (msg.cmd === 'NODE_SOCKET_NOTIFY_CLOSE') {
// Already empty
if (this.connections === 0) return onempty(this);
// Wait for sockets to get closed
this.once('empty', onempty);
} else if (msg.cmd === 'NODE_SOCKET_GET_COUNT') {
if (!this.slave.connected) return;
this.slave.send({
cmd: 'NODE_SOCKET_COUNT',
key: this.key,
count: this.connections
});
}
});
}
util.inherits(SocketListReceive, EventEmitter);
SocketListReceive.prototype.add = function(obj) {
this.connections++;
// Notify previous owner of socket about its state change
obj.socket.once('close', () => {
this.connections--;
if (this.connections === 0) this.emit('empty', this);
});
};