mirror of
https://github.com/nodejs/node.git
synced 2024-11-29 15:06:33 +01:00
b533fb3508
Refs: https://github.com/nodejs/node/pull/32644 Refs: https://github.com/nodejs/node/pull/32662 PR-URL: https://github.com/nodejs/node/pull/32667 Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de> Reviewed-By: Trivikram Kamat <trivikr.dev@gmail.com>
794 lines
22 KiB
JavaScript
794 lines
22 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
// copy of this software and associated documentation files (the
|
|
// "Software"), to deal in the Software without restriction, including
|
|
// without limitation the rights to use, copy, modify, merge, publish,
|
|
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|
// persons to whom the Software is furnished to do so, subject to the
|
|
// following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included
|
|
// in all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
// A bit simpler than readable streams.
|
|
// Implement an async ._write(chunk, encoding, cb), and it'll handle all
|
|
// the drain event emission and buffering.
|
|
|
|
'use strict';
|
|
|
|
const {
|
|
FunctionPrototype,
|
|
ObjectDefineProperty,
|
|
ObjectDefineProperties,
|
|
ObjectSetPrototypeOf,
|
|
Symbol,
|
|
SymbolHasInstance,
|
|
} = primordials;
|
|
|
|
module.exports = Writable;
|
|
Writable.WritableState = WritableState;
|
|
|
|
const EE = require('events');
|
|
const Stream = require('stream');
|
|
const { Buffer } = require('buffer');
|
|
const destroyImpl = require('internal/streams/destroy');
|
|
const {
|
|
getHighWaterMark,
|
|
getDefaultHighWaterMark
|
|
} = require('internal/streams/state');
|
|
const {
|
|
ERR_INVALID_ARG_TYPE,
|
|
ERR_METHOD_NOT_IMPLEMENTED,
|
|
ERR_MULTIPLE_CALLBACK,
|
|
ERR_STREAM_CANNOT_PIPE,
|
|
ERR_STREAM_DESTROYED,
|
|
ERR_STREAM_ALREADY_FINISHED,
|
|
ERR_STREAM_NULL_VALUES,
|
|
ERR_STREAM_WRITE_AFTER_END,
|
|
ERR_UNKNOWN_ENCODING
|
|
} = require('internal/errors').codes;
|
|
|
|
const { errorOrDestroy } = destroyImpl;
|
|
|
|
ObjectSetPrototypeOf(Writable.prototype, Stream.prototype);
|
|
ObjectSetPrototypeOf(Writable, Stream);
|
|
|
|
function nop() {}
|
|
|
|
function WritableState(options, stream, isDuplex) {
|
|
// Duplex streams are both readable and writable, but share
|
|
// the same options object.
|
|
// However, some cases require setting options to different
|
|
// values for the readable and the writable sides of the duplex stream,
|
|
// e.g. options.readableObjectMode vs. options.writableObjectMode, etc.
|
|
if (typeof isDuplex !== 'boolean')
|
|
isDuplex = stream instanceof Stream.Duplex;
|
|
|
|
// Object stream flag to indicate whether or not this stream
|
|
// contains buffers or objects.
|
|
this.objectMode = !!(options && options.objectMode);
|
|
|
|
if (isDuplex)
|
|
this.objectMode = this.objectMode ||
|
|
!!(options && options.writableObjectMode);
|
|
|
|
// The point at which write() starts returning false
|
|
// Note: 0 is a valid value, means that we always return false if
|
|
// the entire buffer is not flushed immediately on write().
|
|
this.highWaterMark = options ?
|
|
getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex) :
|
|
getDefaultHighWaterMark(false);
|
|
|
|
// if _final has been called.
|
|
this.finalCalled = false;
|
|
|
|
// drain event flag.
|
|
this.needDrain = false;
|
|
// At the start of calling end()
|
|
this.ending = false;
|
|
// When end() has been called, and returned.
|
|
this.ended = false;
|
|
// When 'finish' is emitted.
|
|
this.finished = false;
|
|
|
|
// Has it been destroyed
|
|
this.destroyed = false;
|
|
|
|
// Should we decode strings into buffers before passing to _write?
|
|
// this is here so that some node-core streams can optimize string
|
|
// handling at a lower level.
|
|
const noDecode = !!(options && options.decodeStrings === false);
|
|
this.decodeStrings = !noDecode;
|
|
|
|
// Crypto is kind of old and crusty. Historically, its default string
|
|
// encoding is 'binary' so we have to make this configurable.
|
|
// Everything else in the universe uses 'utf8', though.
|
|
this.defaultEncoding = (options && options.defaultEncoding) || 'utf8';
|
|
|
|
// Not an actual buffer we keep track of, but a measurement
|
|
// of how much we're waiting to get pushed to some underlying
|
|
// socket or file.
|
|
this.length = 0;
|
|
|
|
// A flag to see when we're in the middle of a write.
|
|
this.writing = false;
|
|
|
|
// When true all writes will be buffered until .uncork() call.
|
|
this.corked = 0;
|
|
|
|
// A flag to be able to tell if the onwrite cb is called immediately,
|
|
// or on a later tick. We set this to true at first, because any
|
|
// actions that shouldn't happen until "later" should generally also
|
|
// not happen before the first write call.
|
|
this.sync = true;
|
|
|
|
// A flag to know if we're processing previously buffered items, which
|
|
// may call the _write() callback in the same tick, so that we don't
|
|
// end up in an overlapped onwrite situation.
|
|
this.bufferProcessing = false;
|
|
|
|
// The callback that's passed to _write(chunk, cb).
|
|
this.onwrite = onwrite.bind(undefined, stream);
|
|
|
|
// The callback that the user supplies to write(chunk, encoding, cb).
|
|
this.writecb = null;
|
|
|
|
// The amount that is being written when _write is called.
|
|
this.writelen = 0;
|
|
|
|
// Storage for data passed to the afterWrite() callback in case of
|
|
// synchronous _write() completion.
|
|
this.afterWriteTickInfo = null;
|
|
|
|
resetBuffer(this);
|
|
|
|
// Number of pending user-supplied write callbacks
|
|
// this must be 0 before 'finish' can be emitted.
|
|
this.pendingcb = 0;
|
|
|
|
// Emit prefinish if the only thing we're waiting for is _write cbs
|
|
// This is relevant for synchronous Transform streams.
|
|
this.prefinished = false;
|
|
|
|
// True if the error was already emitted and should not be thrown again.
|
|
this.errorEmitted = false;
|
|
|
|
// Should close be emitted on destroy. Defaults to true.
|
|
this.emitClose = !options || options.emitClose !== false;
|
|
|
|
// Should .destroy() be called after 'finish' (and potentially 'end').
|
|
this.autoDestroy = !options || options.autoDestroy !== false;
|
|
|
|
// Indicates whether the stream has errored. When true all write() calls
|
|
// should return false. This is needed since when autoDestroy
|
|
// is disabled we need a way to tell whether the stream has failed.
|
|
this.errored = false;
|
|
|
|
// Indicates whether the stream has finished destroying.
|
|
this.closed = false;
|
|
|
|
// True if close has been emitted or would have been emitted
|
|
// depending on emitClose.
|
|
this.closeEmitted = false;
|
|
}
|
|
|
|
function resetBuffer(state) {
|
|
state.buffered = [];
|
|
state.bufferedIndex = 0;
|
|
state.allBuffers = true;
|
|
state.allNoop = true;
|
|
}
|
|
|
|
WritableState.prototype.getBuffer = function getBuffer() {
|
|
return this.buffered.slice(this.bufferedIndex);
|
|
};
|
|
|
|
ObjectDefineProperty(WritableState.prototype, 'bufferedRequestCount', {
|
|
get() {
|
|
return this.buffered.length - this.bufferedIndex;
|
|
}
|
|
});
|
|
|
|
// Test _writableState for inheritance to account for Duplex streams,
|
|
// whose prototype chain only points to Readable.
|
|
let realHasInstance;
|
|
if (typeof Symbol === 'function' && SymbolHasInstance) {
|
|
realHasInstance = FunctionPrototype[SymbolHasInstance];
|
|
ObjectDefineProperty(Writable, SymbolHasInstance, {
|
|
value: function(object) {
|
|
if (realHasInstance.call(this, object))
|
|
return true;
|
|
if (this !== Writable)
|
|
return false;
|
|
|
|
return object && object._writableState instanceof WritableState;
|
|
}
|
|
});
|
|
} else {
|
|
realHasInstance = function(object) {
|
|
return object instanceof this;
|
|
};
|
|
}
|
|
|
|
function Writable(options) {
|
|
// Writable ctor is applied to Duplexes, too.
|
|
// `realHasInstance` is necessary because using plain `instanceof`
|
|
// would return false, as no `_writableState` property is attached.
|
|
|
|
// Trying to use the custom `instanceof` for Writable here will also break the
|
|
// Node.js LazyTransform implementation, which has a non-trivial getter for
|
|
// `_writableState` that would lead to infinite recursion.
|
|
|
|
// Checking for a Stream.Duplex instance is faster here instead of inside
|
|
// the WritableState constructor, at least with V8 6.5.
|
|
const isDuplex = (this instanceof Stream.Duplex);
|
|
|
|
if (!isDuplex && !realHasInstance.call(Writable, this))
|
|
return new Writable(options);
|
|
|
|
this._writableState = new WritableState(options, this, isDuplex);
|
|
|
|
if (options) {
|
|
if (typeof options.write === 'function')
|
|
this._write = options.write;
|
|
|
|
if (typeof options.writev === 'function')
|
|
this._writev = options.writev;
|
|
|
|
if (typeof options.destroy === 'function')
|
|
this._destroy = options.destroy;
|
|
|
|
if (typeof options.final === 'function')
|
|
this._final = options.final;
|
|
}
|
|
|
|
Stream.call(this, options);
|
|
}
|
|
|
|
// Otherwise people can pipe Writable streams, which is just wrong.
|
|
Writable.prototype.pipe = function() {
|
|
errorOrDestroy(this, new ERR_STREAM_CANNOT_PIPE());
|
|
};
|
|
|
|
Writable.prototype.write = function(chunk, encoding, cb) {
|
|
const state = this._writableState;
|
|
|
|
if (typeof encoding === 'function') {
|
|
cb = encoding;
|
|
encoding = state.defaultEncoding;
|
|
} else {
|
|
if (!encoding)
|
|
encoding = state.defaultEncoding;
|
|
else if (encoding !== 'buffer' && !Buffer.isEncoding(encoding))
|
|
throw new ERR_UNKNOWN_ENCODING(encoding);
|
|
if (typeof cb !== 'function')
|
|
cb = nop;
|
|
}
|
|
|
|
if (chunk === null) {
|
|
throw new ERR_STREAM_NULL_VALUES();
|
|
} else if (!state.objectMode) {
|
|
if (typeof chunk === 'string') {
|
|
if (state.decodeStrings !== false) {
|
|
chunk = Buffer.from(chunk, encoding);
|
|
encoding = 'buffer';
|
|
}
|
|
} else if (chunk instanceof Buffer) {
|
|
encoding = 'buffer';
|
|
} else if (Stream._isUint8Array(chunk)) {
|
|
chunk = Stream._uint8ArrayToBuffer(chunk);
|
|
encoding = 'buffer';
|
|
} else {
|
|
throw new ERR_INVALID_ARG_TYPE(
|
|
'chunk', ['string', 'Buffer', 'Uint8Array'], chunk);
|
|
}
|
|
}
|
|
|
|
let err;
|
|
if (state.ending) {
|
|
err = new ERR_STREAM_WRITE_AFTER_END();
|
|
} else if (state.destroyed) {
|
|
err = new ERR_STREAM_DESTROYED('write');
|
|
}
|
|
|
|
if (err) {
|
|
process.nextTick(cb, err);
|
|
errorOrDestroy(this, err, true);
|
|
return false;
|
|
}
|
|
state.pendingcb++;
|
|
return writeOrBuffer(this, state, chunk, encoding, cb);
|
|
};
|
|
|
|
Writable.prototype.cork = function() {
|
|
this._writableState.corked++;
|
|
};
|
|
|
|
Writable.prototype.uncork = function() {
|
|
const state = this._writableState;
|
|
|
|
if (state.corked) {
|
|
state.corked--;
|
|
|
|
if (!state.writing)
|
|
clearBuffer(this, state);
|
|
}
|
|
};
|
|
|
|
Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
|
|
// node::ParseEncoding() requires lower case.
|
|
if (typeof encoding === 'string')
|
|
encoding = encoding.toLowerCase();
|
|
if (!Buffer.isEncoding(encoding))
|
|
throw new ERR_UNKNOWN_ENCODING(encoding);
|
|
this._writableState.defaultEncoding = encoding;
|
|
return this;
|
|
};
|
|
|
|
// If we're already writing something, then just put this
|
|
// in the queue, and wait our turn. Otherwise, call _write
|
|
// If we return false, then we need a drain event, so set that flag.
|
|
function writeOrBuffer(stream, state, chunk, encoding, callback) {
|
|
const len = state.objectMode ? 1 : chunk.length;
|
|
|
|
state.length += len;
|
|
|
|
if (state.writing || state.corked || state.errored) {
|
|
state.buffered.push({ chunk, encoding, callback });
|
|
if (state.allBuffers && encoding !== 'buffer') {
|
|
state.allBuffers = false;
|
|
}
|
|
if (state.allNoop && callback !== nop) {
|
|
state.allNoop = false;
|
|
}
|
|
} else {
|
|
state.writelen = len;
|
|
state.writecb = callback;
|
|
state.writing = true;
|
|
state.sync = true;
|
|
stream._write(chunk, encoding, state.onwrite);
|
|
state.sync = false;
|
|
}
|
|
|
|
const ret = state.length < state.highWaterMark;
|
|
|
|
// We must ensure that previous needDrain will not be reset to false.
|
|
if (!ret)
|
|
state.needDrain = true;
|
|
|
|
// Return false if errored or destroyed in order to break
|
|
// any synchronous while(stream.write(data)) loops.
|
|
return ret && !state.errored && !state.destroyed;
|
|
}
|
|
|
|
function doWrite(stream, state, writev, len, chunk, encoding, cb) {
|
|
state.writelen = len;
|
|
state.writecb = cb;
|
|
state.writing = true;
|
|
state.sync = true;
|
|
if (state.destroyed)
|
|
state.onwrite(new ERR_STREAM_DESTROYED('write'));
|
|
else if (writev)
|
|
stream._writev(chunk, state.onwrite);
|
|
else
|
|
stream._write(chunk, encoding, state.onwrite);
|
|
state.sync = false;
|
|
}
|
|
|
|
function onwriteError(stream, state, er, cb) {
|
|
--state.pendingcb;
|
|
|
|
cb(er);
|
|
// Ensure callbacks are invoked even when autoDestroy is
|
|
// not enabled. Passing `er` here doesn't make sense since
|
|
// it's related to one specific write, not to the buffered
|
|
// writes.
|
|
errorBuffer(state, new ERR_STREAM_DESTROYED('write'));
|
|
// This can emit error, but error must always follow cb.
|
|
errorOrDestroy(stream, er);
|
|
}
|
|
|
|
function onwrite(stream, er) {
|
|
const state = stream._writableState;
|
|
const sync = state.sync;
|
|
const cb = state.writecb;
|
|
|
|
if (typeof cb !== 'function') {
|
|
errorOrDestroy(stream, new ERR_MULTIPLE_CALLBACK());
|
|
return;
|
|
}
|
|
|
|
state.writing = false;
|
|
state.writecb = null;
|
|
state.length -= state.writelen;
|
|
state.writelen = 0;
|
|
|
|
if (er) {
|
|
state.errored = true;
|
|
|
|
// In case of duplex streams we need to notify the readable side of the
|
|
// error.
|
|
if (stream._readableState) {
|
|
stream._readableState.errored = true;
|
|
}
|
|
|
|
if (sync) {
|
|
process.nextTick(onwriteError, stream, state, er, cb);
|
|
} else {
|
|
onwriteError(stream, state, er, cb);
|
|
}
|
|
} else {
|
|
if (state.buffered.length > state.bufferedIndex) {
|
|
clearBuffer(stream, state);
|
|
}
|
|
|
|
if (sync) {
|
|
// It is a common case that the callback passed to .write() is always
|
|
// the same. In that case, we do not schedule a new nextTick(), but
|
|
// rather just increase a counter, to improve performance and avoid
|
|
// memory allocations.
|
|
if (state.afterWriteTickInfo !== null &&
|
|
state.afterWriteTickInfo.cb === cb) {
|
|
state.afterWriteTickInfo.count++;
|
|
} else {
|
|
state.afterWriteTickInfo = { count: 1, cb, stream, state };
|
|
process.nextTick(afterWriteTick, state.afterWriteTickInfo);
|
|
}
|
|
} else {
|
|
afterWrite(stream, state, 1, cb);
|
|
}
|
|
}
|
|
}
|
|
|
|
function afterWriteTick({ stream, state, count, cb }) {
|
|
state.afterWriteTickInfo = null;
|
|
return afterWrite(stream, state, count, cb);
|
|
}
|
|
|
|
function afterWrite(stream, state, count, cb) {
|
|
const needDrain = !state.ending && !stream.destroyed && state.length === 0 &&
|
|
state.needDrain;
|
|
if (needDrain) {
|
|
state.needDrain = false;
|
|
stream.emit('drain');
|
|
}
|
|
|
|
while (count-- > 0) {
|
|
state.pendingcb--;
|
|
cb();
|
|
}
|
|
|
|
if (state.destroyed) {
|
|
errorBuffer(state, new ERR_STREAM_DESTROYED('write'));
|
|
}
|
|
|
|
finishMaybe(stream, state);
|
|
}
|
|
|
|
// If there's something in the buffer waiting, then invoke callbacks.
|
|
function errorBuffer(state, err) {
|
|
if (state.writing) {
|
|
return;
|
|
}
|
|
|
|
for (let n = state.bufferedIndex; n < state.buffered.length; ++n) {
|
|
const { chunk, callback } = state.buffered[n];
|
|
const len = state.objectMode ? 1 : chunk.length;
|
|
state.length -= len;
|
|
callback(err);
|
|
}
|
|
|
|
resetBuffer(state);
|
|
}
|
|
|
|
// If there's something in the buffer waiting, then process it.
|
|
function clearBuffer(stream, state) {
|
|
if (state.corked || state.bufferProcessing || state.destroyed) {
|
|
return;
|
|
}
|
|
|
|
const { buffered, bufferedIndex, objectMode } = state;
|
|
const bufferedLength = buffered.length - bufferedIndex;
|
|
|
|
if (!bufferedLength) {
|
|
return;
|
|
}
|
|
|
|
let i = bufferedIndex;
|
|
|
|
state.bufferProcessing = true;
|
|
if (bufferedLength > 1 && stream._writev) {
|
|
state.pendingcb -= bufferedLength - 1;
|
|
|
|
const callback = state.allNoop ? nop : (err) => {
|
|
for (let n = i; n < buffered.length; ++n) {
|
|
buffered[n].callback(err);
|
|
}
|
|
};
|
|
// Make a copy of `buffered` if it's going to be used by `callback` above,
|
|
// since `doWrite` will mutate the array.
|
|
const chunks = state.allNoop && i === 0 ? buffered : buffered.slice(i);
|
|
chunks.allBuffers = state.allBuffers;
|
|
|
|
doWrite(stream, state, true, state.length, chunks, '', callback);
|
|
|
|
resetBuffer(state);
|
|
} else {
|
|
do {
|
|
const { chunk, encoding, callback } = buffered[i];
|
|
buffered[i++] = null;
|
|
const len = objectMode ? 1 : chunk.length;
|
|
doWrite(stream, state, false, len, chunk, encoding, callback);
|
|
} while (i < buffered.length && !state.writing);
|
|
|
|
if (i === buffered.length) {
|
|
resetBuffer(state);
|
|
} else if (i > 256) {
|
|
buffered.splice(0, i);
|
|
state.bufferedIndex = 0;
|
|
} else {
|
|
state.bufferedIndex = i;
|
|
}
|
|
}
|
|
state.bufferProcessing = false;
|
|
}
|
|
|
|
Writable.prototype._write = function(chunk, encoding, cb) {
|
|
if (this._writev) {
|
|
this._writev([{ chunk, encoding }], cb);
|
|
} else {
|
|
throw new ERR_METHOD_NOT_IMPLEMENTED('_write()');
|
|
}
|
|
};
|
|
|
|
Writable.prototype._writev = null;
|
|
|
|
Writable.prototype.end = function(chunk, encoding, cb) {
|
|
const state = this._writableState;
|
|
|
|
if (typeof chunk === 'function') {
|
|
cb = chunk;
|
|
chunk = null;
|
|
encoding = null;
|
|
} else if (typeof encoding === 'function') {
|
|
cb = encoding;
|
|
encoding = null;
|
|
}
|
|
|
|
if (chunk !== null && chunk !== undefined)
|
|
this.write(chunk, encoding);
|
|
|
|
// .end() fully uncorks.
|
|
if (state.corked) {
|
|
state.corked = 1;
|
|
this.uncork();
|
|
}
|
|
|
|
// This is forgiving in terms of unnecessary calls to end() and can hide
|
|
// logic errors. However, usually such errors are harmless and causing a
|
|
// hard error can be disproportionately destructive. It is not always
|
|
// trivial for the user to determine whether end() needs to be called or not.
|
|
let err;
|
|
if (!state.errored && !state.ending) {
|
|
state.ending = true;
|
|
finishMaybe(this, state, true);
|
|
state.ended = true;
|
|
} else if (state.finished) {
|
|
err = new ERR_STREAM_ALREADY_FINISHED('end');
|
|
} else if (state.destroyed) {
|
|
err = new ERR_STREAM_DESTROYED('end');
|
|
}
|
|
|
|
if (typeof cb === 'function') {
|
|
if (err || state.finished)
|
|
process.nextTick(cb, err);
|
|
else
|
|
onFinished(this, cb);
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
function needFinish(state) {
|
|
return (state.ending &&
|
|
state.length === 0 &&
|
|
!state.errored &&
|
|
state.buffered.length === 0 &&
|
|
!state.finished &&
|
|
!state.writing);
|
|
}
|
|
|
|
function callFinal(stream, state) {
|
|
state.sync = true;
|
|
state.pendingcb++;
|
|
stream._final((err) => {
|
|
state.pendingcb--;
|
|
if (err) {
|
|
errorOrDestroy(stream, err, state.sync);
|
|
} else if (needFinish(state)) {
|
|
state.prefinished = true;
|
|
stream.emit('prefinish');
|
|
// Backwards compat. Don't check state.sync here.
|
|
// Some streams assume 'finish' will be emitted
|
|
// asynchronously relative to _final callback.
|
|
state.pendingcb++;
|
|
process.nextTick(finish, stream, state);
|
|
}
|
|
});
|
|
state.sync = false;
|
|
}
|
|
|
|
function prefinish(stream, state) {
|
|
if (!state.prefinished && !state.finalCalled) {
|
|
if (typeof stream._final === 'function' && !state.destroyed) {
|
|
state.finalCalled = true;
|
|
callFinal(stream, state);
|
|
} else {
|
|
state.prefinished = true;
|
|
stream.emit('prefinish');
|
|
}
|
|
}
|
|
}
|
|
|
|
function finishMaybe(stream, state, sync) {
|
|
if (needFinish(state)) {
|
|
prefinish(stream, state);
|
|
if (state.pendingcb === 0 && needFinish(state)) {
|
|
state.pendingcb++;
|
|
if (sync) {
|
|
process.nextTick(finish, stream, state);
|
|
} else {
|
|
finish(stream, state);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function finish(stream, state) {
|
|
state.pendingcb--;
|
|
// TODO (ronag): Unify with needFinish.
|
|
if (state.errorEmitted || state.closeEmitted)
|
|
return;
|
|
|
|
state.finished = true;
|
|
stream.emit('finish');
|
|
|
|
if (state.autoDestroy) {
|
|
// In case of duplex streams we need a way to detect
|
|
// if the readable side is ready for autoDestroy as well.
|
|
const rState = stream._readableState;
|
|
const autoDestroy = !rState || (
|
|
rState.autoDestroy &&
|
|
// We don't expect the readable to ever 'end'
|
|
// if readable is explicitly set to false.
|
|
(rState.endEmitted || rState.readable === false)
|
|
);
|
|
if (autoDestroy) {
|
|
stream.destroy();
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO(ronag): Avoid using events to implement internal logic.
|
|
function onFinished(stream, cb) {
|
|
function onerror(err) {
|
|
stream.removeListener('finish', onfinish);
|
|
stream.removeListener('error', onerror);
|
|
cb(err);
|
|
if (stream.listenerCount('error') === 0) {
|
|
stream.emit('error', err);
|
|
}
|
|
}
|
|
|
|
function onfinish() {
|
|
stream.removeListener('finish', onfinish);
|
|
stream.removeListener('error', onerror);
|
|
cb();
|
|
}
|
|
stream.on('finish', onfinish);
|
|
stream.prependListener('error', onerror);
|
|
}
|
|
|
|
ObjectDefineProperties(Writable.prototype, {
|
|
|
|
destroyed: {
|
|
get() {
|
|
return this._writableState ? this._writableState.destroyed : false;
|
|
},
|
|
set(value) {
|
|
// Backward compatibility, the user is explicitly managing destroyed.
|
|
if (this._writableState) {
|
|
this._writableState.destroyed = value;
|
|
}
|
|
}
|
|
},
|
|
|
|
writable: {
|
|
get() {
|
|
const w = this._writableState;
|
|
// w.writable === false means that this is part of a Duplex stream
|
|
// where the writable side was disabled upon construction.
|
|
// Compat. The user might manually disable writable side through
|
|
// deprecated setter.
|
|
return !!w && w.writable !== false && !w.destroyed && !w.errored &&
|
|
!w.ending && !w.ended;
|
|
},
|
|
set(val) {
|
|
// Backwards compatible.
|
|
if (this._writableState) {
|
|
this._writableState.writable = !!val;
|
|
}
|
|
}
|
|
},
|
|
|
|
writableFinished: {
|
|
get() {
|
|
return this._writableState ? this._writableState.finished : false;
|
|
}
|
|
},
|
|
|
|
writableObjectMode: {
|
|
get() {
|
|
return this._writableState ? this._writableState.objectMode : false;
|
|
}
|
|
},
|
|
|
|
writableBuffer: {
|
|
get() {
|
|
return this._writableState && this._writableState.getBuffer();
|
|
}
|
|
},
|
|
|
|
writableEnded: {
|
|
get() {
|
|
return this._writableState ? this._writableState.ending : false;
|
|
}
|
|
},
|
|
|
|
writableHighWaterMark: {
|
|
get() {
|
|
return this._writableState && this._writableState.highWaterMark;
|
|
}
|
|
},
|
|
|
|
writableCorked: {
|
|
get() {
|
|
return this._writableState ? this._writableState.corked : 0;
|
|
}
|
|
},
|
|
|
|
writableLength: {
|
|
get() {
|
|
return this._writableState && this._writableState.length;
|
|
}
|
|
}
|
|
});
|
|
|
|
const destroy = destroyImpl.destroy;
|
|
Writable.prototype.destroy = function(err, cb) {
|
|
const state = this._writableState;
|
|
if (!state.destroyed) {
|
|
process.nextTick(errorBuffer, state, new ERR_STREAM_DESTROYED('write'));
|
|
}
|
|
destroy.call(this, err, cb);
|
|
return this;
|
|
};
|
|
|
|
Writable.prototype._undestroy = destroyImpl.undestroy;
|
|
Writable.prototype._destroy = function(err, cb) {
|
|
cb(err);
|
|
};
|
|
|
|
Writable.prototype[EE.captureRejectionSymbol] = function(err) {
|
|
this.destroy(err);
|
|
};
|