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2205f85b2c
Improve performance and reduce memory usage when a writable stream is written to with the same callback (which is the most common case) and when the write operation finishes synchronously (which is also often the case). confidence improvement accuracy (*) (**) (***) streams/writable-manywrites.js sync='no' n=2000000 0.99 % ±3.20% ±4.28% ±5.61% streams/writable-manywrites.js sync='yes' n=2000000 *** 710.69 % ±19.65% ±26.47% ±35.09% Refs: https://github.com/nodejs/node/issues/18013 Refs: https://github.com/nodejs/node/issues/18367 PR-URL: https://github.com/nodejs/node/pull/30710 Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
834 lines
24 KiB
JavaScript
834 lines
24 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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// A bit simpler than readable streams.
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// Implement an async ._write(chunk, encoding, cb), and it'll handle all
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// the drain event emission and buffering.
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'use strict';
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const {
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Array,
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ObjectDefineProperty,
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ObjectSetPrototypeOf,
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} = primordials;
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module.exports = Writable;
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Writable.WritableState = WritableState;
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const internalUtil = require('internal/util');
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const Stream = require('stream');
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const { Buffer } = require('buffer');
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const destroyImpl = require('internal/streams/destroy');
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const {
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getHighWaterMark,
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getDefaultHighWaterMark
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} = require('internal/streams/state');
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const {
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ERR_INVALID_ARG_TYPE,
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ERR_METHOD_NOT_IMPLEMENTED,
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ERR_MULTIPLE_CALLBACK,
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ERR_STREAM_CANNOT_PIPE,
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ERR_STREAM_DESTROYED,
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ERR_STREAM_ALREADY_FINISHED,
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ERR_STREAM_NULL_VALUES,
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ERR_STREAM_WRITE_AFTER_END,
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ERR_UNKNOWN_ENCODING
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} = require('internal/errors').codes;
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const { errorOrDestroy } = destroyImpl;
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ObjectSetPrototypeOf(Writable.prototype, Stream.prototype);
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ObjectSetPrototypeOf(Writable, Stream);
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function nop() {}
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function WritableState(options, stream, isDuplex) {
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// Duplex streams are both readable and writable, but share
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// the same options object.
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// However, some cases require setting options to different
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// values for the readable and the writable sides of the duplex stream,
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// e.g. options.readableObjectMode vs. options.writableObjectMode, etc.
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if (typeof isDuplex !== 'boolean')
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isDuplex = stream instanceof Stream.Duplex;
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// Object stream flag to indicate whether or not this stream
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// contains buffers or objects.
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this.objectMode = !!(options && options.objectMode);
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if (isDuplex)
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this.objectMode = this.objectMode ||
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!!(options && options.writableObjectMode);
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// The point at which write() starts returning false
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// Note: 0 is a valid value, means that we always return false if
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// the entire buffer is not flushed immediately on write()
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this.highWaterMark = options ?
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getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex) :
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getDefaultHighWaterMark(false);
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// if _final has been called
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this.finalCalled = false;
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// drain event flag.
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this.needDrain = false;
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// At the start of calling end()
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this.ending = false;
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// When end() has been called, and returned
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this.ended = false;
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// When 'finish' is emitted
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this.finished = false;
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// Has it been destroyed
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this.destroyed = false;
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// Should we decode strings into buffers before passing to _write?
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// this is here so that some node-core streams can optimize string
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// handling at a lower level.
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const noDecode = !!(options && options.decodeStrings === false);
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this.decodeStrings = !noDecode;
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// Crypto is kind of old and crusty. Historically, its default string
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// encoding is 'binary' so we have to make this configurable.
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// Everything else in the universe uses 'utf8', though.
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this.defaultEncoding = (options && options.defaultEncoding) || 'utf8';
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// Not an actual buffer we keep track of, but a measurement
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// of how much we're waiting to get pushed to some underlying
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// socket or file.
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this.length = 0;
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// A flag to see when we're in the middle of a write.
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this.writing = false;
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// When true all writes will be buffered until .uncork() call
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this.corked = 0;
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// A flag to be able to tell if the onwrite cb is called immediately,
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// or on a later tick. We set this to true at first, because any
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// actions that shouldn't happen until "later" should generally also
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// not happen before the first write call.
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this.sync = true;
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// A flag to know if we're processing previously buffered items, which
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// may call the _write() callback in the same tick, so that we don't
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// end up in an overlapped onwrite situation.
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this.bufferProcessing = false;
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// The callback that's passed to _write(chunk,cb)
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this.onwrite = onwrite.bind(undefined, stream);
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// The callback that the user supplies to write(chunk,encoding,cb)
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this.writecb = null;
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// The amount that is being written when _write is called.
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this.writelen = 0;
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// Storage for data passed to the afterWrite() callback in case of
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// synchronous _write() completion.
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this.afterWriteTickInfo = null;
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this.bufferedRequest = null;
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this.lastBufferedRequest = null;
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// Number of pending user-supplied write callbacks
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// this must be 0 before 'finish' can be emitted
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this.pendingcb = 0;
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// Emit prefinish if the only thing we're waiting for is _write cbs
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// This is relevant for synchronous Transform streams
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this.prefinished = false;
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// True if the error was already emitted and should not be thrown again
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this.errorEmitted = false;
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// Should close be emitted on destroy. Defaults to true.
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this.emitClose = !options || options.emitClose !== false;
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// Should .destroy() be called after 'finish' (and potentially 'end')
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this.autoDestroy = !!(options && options.autoDestroy);
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// Indicates whether the stream has errored. When true all write() calls
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// should return false. This is needed since when autoDestroy
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// is disabled we need a way to tell whether the stream has failed.
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this.errored = false;
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// Count buffered requests
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this.bufferedRequestCount = 0;
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// Allocate the first CorkedRequest, there is always
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// one allocated and free to use, and we maintain at most two
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const corkReq = { next: null, entry: null, finish: undefined };
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corkReq.finish = onCorkedFinish.bind(undefined, corkReq, this);
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this.corkedRequestsFree = corkReq;
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}
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WritableState.prototype.getBuffer = function getBuffer() {
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var current = this.bufferedRequest;
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const out = [];
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while (current) {
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out.push(current);
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current = current.next;
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}
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return out;
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};
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ObjectDefineProperty(WritableState.prototype, 'buffer', {
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get: internalUtil.deprecate(function writableStateBufferGetter() {
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return this.getBuffer();
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}, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' +
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'instead.', 'DEP0003')
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});
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// Test _writableState for inheritance to account for Duplex streams,
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// whose prototype chain only points to Readable.
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var realHasInstance;
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if (typeof Symbol === 'function' && Symbol.hasInstance) {
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realHasInstance = Function.prototype[Symbol.hasInstance];
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ObjectDefineProperty(Writable, Symbol.hasInstance, {
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value: function(object) {
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if (realHasInstance.call(this, object))
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return true;
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if (this !== Writable)
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return false;
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return object && object._writableState instanceof WritableState;
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}
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});
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} else {
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realHasInstance = function(object) {
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return object instanceof this;
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};
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}
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function Writable(options) {
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// Writable ctor is applied to Duplexes, too.
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// `realHasInstance` is necessary because using plain `instanceof`
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// would return false, as no `_writableState` property is attached.
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// Trying to use the custom `instanceof` for Writable here will also break the
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// Node.js LazyTransform implementation, which has a non-trivial getter for
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// `_writableState` that would lead to infinite recursion.
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// Checking for a Stream.Duplex instance is faster here instead of inside
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// the WritableState constructor, at least with V8 6.5
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const isDuplex = (this instanceof Stream.Duplex);
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if (!isDuplex && !realHasInstance.call(Writable, this))
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return new Writable(options);
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this._writableState = new WritableState(options, this, isDuplex);
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// legacy.
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this.writable = true;
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if (options) {
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if (typeof options.write === 'function')
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this._write = options.write;
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if (typeof options.writev === 'function')
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this._writev = options.writev;
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if (typeof options.destroy === 'function')
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this._destroy = options.destroy;
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if (typeof options.final === 'function')
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this._final = options.final;
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}
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Stream.call(this);
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}
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// Otherwise people can pipe Writable streams, which is just wrong.
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Writable.prototype.pipe = function() {
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errorOrDestroy(this, new ERR_STREAM_CANNOT_PIPE());
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};
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function writeAfterEnd(stream, cb) {
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const er = new ERR_STREAM_WRITE_AFTER_END();
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// TODO: defer error events consistently everywhere, not just the cb
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errorOrDestroy(stream, er);
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process.nextTick(cb, er);
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}
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// Checks that a user-supplied chunk is valid, especially for the particular
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// mode the stream is in. Currently this means that `null` is never accepted
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// and undefined/non-string values are only allowed in object mode.
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function validChunk(stream, state, chunk, cb) {
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var er;
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if (chunk === null) {
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er = new ERR_STREAM_NULL_VALUES();
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} else if (typeof chunk !== 'string' && !state.objectMode) {
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er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer'], chunk);
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}
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if (er) {
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errorOrDestroy(stream, er);
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process.nextTick(cb, er);
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return false;
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}
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return true;
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}
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Writable.prototype.write = function(chunk, encoding, cb) {
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const state = this._writableState;
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var ret = false;
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const isBuf = !state.objectMode && Stream._isUint8Array(chunk);
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// Do not use Object.getPrototypeOf as it is slower since V8 7.3.
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if (isBuf && !(chunk instanceof Buffer)) {
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chunk = Stream._uint8ArrayToBuffer(chunk);
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}
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if (typeof encoding === 'function') {
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cb = encoding;
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encoding = null;
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}
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if (isBuf)
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encoding = 'buffer';
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else if (!encoding)
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encoding = state.defaultEncoding;
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if (typeof cb !== 'function')
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cb = nop;
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if (state.ending) {
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writeAfterEnd(this, cb);
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} else if (state.destroyed) {
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const err = new ERR_STREAM_DESTROYED('write');
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process.nextTick(cb, err);
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errorOrDestroy(this, err);
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} else if (isBuf || validChunk(this, state, chunk, cb)) {
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state.pendingcb++;
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ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb);
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}
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return ret;
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};
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Writable.prototype.cork = function() {
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this._writableState.corked++;
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};
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Writable.prototype.uncork = function() {
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const state = this._writableState;
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if (state.corked) {
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state.corked--;
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if (!state.writing &&
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!state.corked &&
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!state.bufferProcessing &&
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state.bufferedRequest)
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clearBuffer(this, state);
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}
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};
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Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
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// node::ParseEncoding() requires lower case.
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if (typeof encoding === 'string')
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encoding = encoding.toLowerCase();
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if (!Buffer.isEncoding(encoding))
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throw new ERR_UNKNOWN_ENCODING(encoding);
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this._writableState.defaultEncoding = encoding;
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return this;
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};
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ObjectDefineProperty(Writable.prototype, 'writableBuffer', {
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// Making it explicit this property is not enumerable
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// because otherwise some prototype manipulation in
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// userland will fail
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enumerable: false,
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get: function() {
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return this._writableState && this._writableState.getBuffer();
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}
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});
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function decodeChunk(state, chunk, encoding) {
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if (!state.objectMode &&
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state.decodeStrings !== false &&
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typeof chunk === 'string') {
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chunk = Buffer.from(chunk, encoding);
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}
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return chunk;
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}
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ObjectDefineProperty(Writable.prototype, 'writableEnded', {
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// Making it explicit this property is not enumerable
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// because otherwise some prototype manipulation in
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// userland will fail
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enumerable: false,
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get: function() {
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return this._writableState ? this._writableState.ending : false;
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}
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});
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ObjectDefineProperty(Writable.prototype, 'writableHighWaterMark', {
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// Making it explicit this property is not enumerable
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// because otherwise some prototype manipulation in
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// userland will fail
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enumerable: false,
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get: function() {
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return this._writableState && this._writableState.highWaterMark;
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}
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});
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ObjectDefineProperty(Writable.prototype, 'writableCorked', {
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// Making it explicit this property is not enumerable
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// because otherwise some prototype manipulation in
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// userland will fail
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enumerable: false,
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get: function() {
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return this._writableState ? this._writableState.corked : 0;
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}
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});
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// If we're already writing something, then just put this
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// in the queue, and wait our turn. Otherwise, call _write
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// If we return false, then we need a drain event, so set that flag.
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function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) {
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if (!isBuf) {
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var newChunk = decodeChunk(state, chunk, encoding);
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if (chunk !== newChunk) {
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isBuf = true;
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encoding = 'buffer';
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chunk = newChunk;
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}
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}
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const len = state.objectMode ? 1 : chunk.length;
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state.length += len;
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const ret = state.length < state.highWaterMark;
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// We must ensure that previous needDrain will not be reset to false.
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if (!ret)
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state.needDrain = true;
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if (state.writing || state.corked || state.errored) {
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var last = state.lastBufferedRequest;
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state.lastBufferedRequest = {
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chunk,
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encoding,
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isBuf,
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callback: cb,
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next: null
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};
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if (last) {
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last.next = state.lastBufferedRequest;
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} else {
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state.bufferedRequest = state.lastBufferedRequest;
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}
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state.bufferedRequestCount += 1;
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} else {
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doWrite(stream, state, false, len, chunk, encoding, cb);
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}
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// Return false if errored or destroyed in order to break
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// any synchronous while(stream.write(data)) loops.
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return ret && !state.errored && !state.destroyed;
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}
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function doWrite(stream, state, writev, len, chunk, encoding, cb) {
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state.writelen = len;
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state.writecb = cb;
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state.writing = true;
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state.sync = true;
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if (state.destroyed)
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state.onwrite(new ERR_STREAM_DESTROYED('write'));
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else if (writev)
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stream._writev(chunk, state.onwrite);
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else
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stream._write(chunk, encoding, state.onwrite);
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state.sync = false;
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}
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function onwriteError(stream, state, er, cb) {
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--state.pendingcb;
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cb(er);
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// This can emit error, but error must always follow cb.
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errorOrDestroy(stream, er);
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}
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function onwrite(stream, er) {
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const state = stream._writableState;
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const sync = state.sync;
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const cb = state.writecb;
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if (typeof cb !== 'function')
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throw new ERR_MULTIPLE_CALLBACK();
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state.writing = false;
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state.writecb = null;
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state.length -= state.writelen;
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state.writelen = 0;
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if (er) {
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state.errored = true;
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if (sync) {
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process.nextTick(onwriteError, stream, state, er, cb);
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} else {
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onwriteError(stream, state, er, cb);
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}
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} else {
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// Check if we're actually ready to finish, but don't emit yet
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var finished = needFinish(state) || stream.destroyed;
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if (!finished &&
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!state.corked &&
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!state.bufferProcessing &&
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state.bufferedRequest) {
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clearBuffer(stream, state);
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}
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if (sync) {
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// It is a common case that the callback passed to .write() is always
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// the same. In that case, we do not schedule a new nextTick(), but rather
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// just increase a counter, to improve performance and avoid memory
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// allocations.
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if (state.afterWriteTickInfo !== null &&
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state.afterWriteTickInfo.cb === cb) {
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state.afterWriteTickInfo.count++;
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} else {
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state.afterWriteTickInfo = { count: 1, cb, stream, state };
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process.nextTick(afterWriteTick, state.afterWriteTickInfo);
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}
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} else {
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afterWrite(stream, state, 1, cb);
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}
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}
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}
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|
|
function afterWriteTick({ stream, state, count, cb }) {
|
|
state.afterWriteTickInfo = null;
|
|
return afterWrite(stream, state, count, cb);
|
|
}
|
|
|
|
function afterWrite(stream, state, count, cb) {
|
|
const needDrain = !state.ending && !stream.destroyed && state.length === 0 &&
|
|
state.needDrain;
|
|
if (needDrain) {
|
|
state.needDrain = false;
|
|
stream.emit('drain');
|
|
}
|
|
|
|
while (count-- > 0) {
|
|
state.pendingcb--;
|
|
cb();
|
|
}
|
|
|
|
finishMaybe(stream, state);
|
|
}
|
|
|
|
// If there's something in the buffer waiting, then process it
|
|
function clearBuffer(stream, state) {
|
|
state.bufferProcessing = true;
|
|
var entry = state.bufferedRequest;
|
|
|
|
if (stream._writev && entry && entry.next) {
|
|
// Fast case, write everything using _writev()
|
|
var l = state.bufferedRequestCount;
|
|
var buffer = new Array(l);
|
|
var holder = state.corkedRequestsFree;
|
|
holder.entry = entry;
|
|
|
|
var count = 0;
|
|
var allBuffers = true;
|
|
while (entry) {
|
|
buffer[count] = entry;
|
|
if (!entry.isBuf)
|
|
allBuffers = false;
|
|
entry = entry.next;
|
|
count += 1;
|
|
}
|
|
buffer.allBuffers = allBuffers;
|
|
|
|
doWrite(stream, state, true, state.length, buffer, '', holder.finish);
|
|
|
|
// doWrite is almost always async, defer these to save a bit of time
|
|
// as the hot path ends with doWrite
|
|
state.pendingcb++;
|
|
state.lastBufferedRequest = null;
|
|
if (holder.next) {
|
|
state.corkedRequestsFree = holder.next;
|
|
holder.next = null;
|
|
} else {
|
|
var corkReq = { next: null, entry: null, finish: undefined };
|
|
corkReq.finish = onCorkedFinish.bind(undefined, corkReq, state);
|
|
state.corkedRequestsFree = corkReq;
|
|
}
|
|
state.bufferedRequestCount = 0;
|
|
} else {
|
|
// Slow case, write chunks one-by-one
|
|
while (entry) {
|
|
var chunk = entry.chunk;
|
|
var encoding = entry.encoding;
|
|
var cb = entry.callback;
|
|
var len = state.objectMode ? 1 : chunk.length;
|
|
|
|
doWrite(stream, state, false, len, chunk, encoding, cb);
|
|
entry = entry.next;
|
|
state.bufferedRequestCount--;
|
|
// If we didn't call the onwrite immediately, then
|
|
// it means that we need to wait until it does.
|
|
// also, that means that the chunk and cb are currently
|
|
// being processed, so move the buffer counter past them.
|
|
if (state.writing) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (entry === null)
|
|
state.lastBufferedRequest = null;
|
|
}
|
|
|
|
state.bufferedRequest = entry;
|
|
state.bufferProcessing = false;
|
|
}
|
|
|
|
Writable.prototype._write = function(chunk, encoding, cb) {
|
|
if (this._writev) {
|
|
this._writev([{ chunk, encoding }], cb);
|
|
} else {
|
|
cb(new ERR_METHOD_NOT_IMPLEMENTED('_write()'));
|
|
}
|
|
};
|
|
|
|
Writable.prototype._writev = null;
|
|
|
|
Writable.prototype.end = function(chunk, encoding, cb) {
|
|
const state = this._writableState;
|
|
|
|
if (typeof chunk === 'function') {
|
|
cb = chunk;
|
|
chunk = null;
|
|
encoding = null;
|
|
} else if (typeof encoding === 'function') {
|
|
cb = encoding;
|
|
encoding = null;
|
|
}
|
|
|
|
if (chunk !== null && chunk !== undefined)
|
|
this.write(chunk, encoding);
|
|
|
|
// .end() fully uncorks
|
|
if (state.corked) {
|
|
state.corked = 1;
|
|
this.uncork();
|
|
}
|
|
|
|
// Ignore unnecessary end() calls.
|
|
if (!state.ending) {
|
|
endWritable(this, state, cb);
|
|
} else if (typeof cb === 'function') {
|
|
if (!state.finished) {
|
|
onFinished(this, state, cb);
|
|
} else {
|
|
cb(new ERR_STREAM_ALREADY_FINISHED('end'));
|
|
}
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
ObjectDefineProperty(Writable.prototype, 'writableLength', {
|
|
// Making it explicit this property is not enumerable
|
|
// because otherwise some prototype manipulation in
|
|
// userland will fail
|
|
enumerable: false,
|
|
get() {
|
|
return this._writableState.length;
|
|
}
|
|
});
|
|
|
|
function needFinish(state) {
|
|
return (state.ending &&
|
|
state.length === 0 &&
|
|
!state.errored &&
|
|
state.bufferedRequest === null &&
|
|
!state.finished &&
|
|
!state.writing);
|
|
}
|
|
|
|
function callFinal(stream, state) {
|
|
stream._final((err) => {
|
|
state.pendingcb--;
|
|
if (err) {
|
|
errorOrDestroy(stream, err);
|
|
} else {
|
|
state.prefinished = true;
|
|
stream.emit('prefinish');
|
|
finishMaybe(stream, state);
|
|
}
|
|
});
|
|
}
|
|
|
|
function prefinish(stream, state) {
|
|
if (!state.prefinished && !state.finalCalled) {
|
|
if (typeof stream._final === 'function' && !state.destroyed) {
|
|
state.pendingcb++;
|
|
state.finalCalled = true;
|
|
process.nextTick(callFinal, stream, state);
|
|
} else {
|
|
state.prefinished = true;
|
|
stream.emit('prefinish');
|
|
}
|
|
}
|
|
}
|
|
|
|
function finishMaybe(stream, state) {
|
|
const need = needFinish(state);
|
|
if (need) {
|
|
prefinish(stream, state);
|
|
if (state.pendingcb === 0) {
|
|
state.finished = true;
|
|
stream.emit('finish');
|
|
|
|
if (state.autoDestroy) {
|
|
// In case of duplex streams we need a way to detect
|
|
// if the readable side is ready for autoDestroy as well
|
|
const rState = stream._readableState;
|
|
if (!rState || (rState.autoDestroy && rState.endEmitted)) {
|
|
stream.destroy();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return need;
|
|
}
|
|
|
|
function endWritable(stream, state, cb) {
|
|
state.ending = true;
|
|
finishMaybe(stream, state);
|
|
if (cb) {
|
|
if (state.finished)
|
|
process.nextTick(cb);
|
|
else
|
|
onFinished(stream, state, cb);
|
|
}
|
|
state.ended = true;
|
|
stream.writable = false;
|
|
}
|
|
|
|
function onCorkedFinish(corkReq, state, err) {
|
|
var entry = corkReq.entry;
|
|
corkReq.entry = null;
|
|
while (entry) {
|
|
var cb = entry.callback;
|
|
state.pendingcb--;
|
|
cb(err);
|
|
entry = entry.next;
|
|
}
|
|
|
|
// Reuse the free corkReq.
|
|
state.corkedRequestsFree.next = corkReq;
|
|
}
|
|
|
|
function onFinished(stream, state, cb) {
|
|
if (state.destroyed && state.errorEmitted) {
|
|
// TODO(ronag): Backwards compat. Should be moved to end() without
|
|
// errorEmitted check and with errorOrDestroy.
|
|
const err = new ERR_STREAM_DESTROYED('end');
|
|
process.nextTick(cb, err);
|
|
return;
|
|
}
|
|
|
|
function onerror(err) {
|
|
stream.removeListener('finish', onfinish);
|
|
stream.removeListener('error', onerror);
|
|
cb(err);
|
|
if (stream.listenerCount('error') === 0) {
|
|
stream.emit('error', err);
|
|
}
|
|
}
|
|
|
|
function onfinish() {
|
|
stream.removeListener('finish', onfinish);
|
|
stream.removeListener('error', onerror);
|
|
cb();
|
|
}
|
|
stream.on('finish', onfinish);
|
|
stream.prependListener('error', onerror);
|
|
}
|
|
|
|
ObjectDefineProperty(Writable.prototype, 'destroyed', {
|
|
// Making it explicit this property is not enumerable
|
|
// because otherwise some prototype manipulation in
|
|
// userland will fail
|
|
enumerable: false,
|
|
get() {
|
|
if (this._writableState === undefined) {
|
|
return false;
|
|
}
|
|
return this._writableState.destroyed;
|
|
},
|
|
set(value) {
|
|
// We ignore the value if the stream
|
|
// has not been initialized yet
|
|
if (!this._writableState) {
|
|
return;
|
|
}
|
|
|
|
// Backward compatibility, the user is explicitly
|
|
// managing destroyed
|
|
this._writableState.destroyed = value;
|
|
}
|
|
});
|
|
|
|
ObjectDefineProperty(Writable.prototype, 'writableObjectMode', {
|
|
enumerable: false,
|
|
get() {
|
|
return this._writableState ? this._writableState.objectMode : false;
|
|
}
|
|
});
|
|
|
|
ObjectDefineProperty(Writable.prototype, 'writableFinished', {
|
|
// Making it explicit this property is not enumerable
|
|
// because otherwise some prototype manipulation in
|
|
// userland will fail
|
|
enumerable: false,
|
|
get() {
|
|
return this._writableState ? this._writableState.finished : false;
|
|
}
|
|
});
|
|
|
|
const destroy = destroyImpl.destroy;
|
|
Writable.prototype.destroy = function(err, cb) {
|
|
const state = this._writableState;
|
|
if (!state.destroyed) {
|
|
for (let entry = state.bufferedRequest; entry; entry = entry.next) {
|
|
process.nextTick(entry.callback, new ERR_STREAM_DESTROYED('write'));
|
|
}
|
|
state.bufferedRequest = null;
|
|
state.lastBufferedRequest = null;
|
|
state.bufferedRequestCount = 0;
|
|
}
|
|
destroy.call(this, err, cb);
|
|
return this;
|
|
};
|
|
|
|
Writable.prototype._undestroy = destroyImpl.undestroy;
|
|
Writable.prototype._destroy = function(err, cb) {
|
|
cb(err);
|
|
};
|