mirror of
https://github.com/nodejs/node.git
synced 2024-11-30 15:30:56 +01:00
828f14556e
This is a slightly modified revert of bc39bdd
.
Getting domains to use AsyncListeners became too much of a challenge
with many edge cases. While this is still a goal, it will have to be
deferred for now until more test coverage can be provided.
595 lines
14 KiB
JavaScript
595 lines
14 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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var Timer = process.binding('timer_wrap').Timer;
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var L = require('_linklist');
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var assert = require('assert').ok;
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var kOnTimeout = Timer.kOnTimeout | 0;
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// Timeout values > TIMEOUT_MAX are set to 1.
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var TIMEOUT_MAX = 2147483647; // 2^31-1
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var debug = require('util').debuglog('timer');
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var asyncFlags = process._asyncFlags;
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var runAsyncQueue = process._runAsyncQueue;
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var loadAsyncQueue = process._loadAsyncQueue;
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var unloadAsyncQueue = process._unloadAsyncQueue;
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// Do a little housekeeping.
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delete process._asyncFlags;
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delete process._runAsyncQueue;
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delete process._loadAsyncQueue;
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delete process._unloadAsyncQueue;
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// IDLE TIMEOUTS
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//
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// Because often many sockets will have the same idle timeout we will not
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// use one timeout watcher per item. It is too much overhead. Instead
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// we'll use a single watcher for all sockets with the same timeout value
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// and a linked list. This technique is described in the libev manual:
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// http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts
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// Object containing all lists, timers
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// key = time in milliseconds
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// value = list
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var lists = {};
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// Make Timer as monomorphic as possible.
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Timer.prototype._asyncQueue = undefined;
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// the main function - creates lists on demand and the watchers associated
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// with them.
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function insert(item, msecs) {
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item._idleStart = Timer.now();
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item._idleTimeout = msecs;
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if (msecs < 0) return;
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var list;
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if (lists[msecs]) {
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list = lists[msecs];
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} else {
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list = new Timer();
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list.start(msecs, 0);
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L.init(list);
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lists[msecs] = list;
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list.msecs = msecs;
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list[kOnTimeout] = listOnTimeout;
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}
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L.append(list, item);
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assert(!L.isEmpty(list)); // list is not empty
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}
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function listOnTimeout() {
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var msecs = this.msecs;
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var list = this;
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debug('timeout callback %d', msecs);
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var now = Timer.now();
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debug('now: %s', now);
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var diff, first, hasQueue, threw;
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while (first = L.peek(list)) {
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diff = now - first._idleStart;
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if (diff < msecs) {
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list.start(msecs - diff, 0);
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debug('%d list wait because diff is %d', msecs, diff);
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return;
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} else {
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L.remove(first);
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assert(first !== L.peek(list));
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if (!first._onTimeout) continue;
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// v0.4 compatibility: if the timer callback throws and the
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// domain or uncaughtException handler ignore the exception,
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// other timers that expire on this tick should still run.
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//
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// https://github.com/joyent/node/issues/2631
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var domain = first.domain;
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if (domain && domain._disposed)
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continue;
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hasQueue = !!first._asyncQueue;
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try {
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if (hasQueue)
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loadAsyncQueue(first);
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if (domain)
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domain.enter();
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threw = true;
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first._onTimeout();
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if (domain)
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domain.exit();
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if (hasQueue)
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unloadAsyncQueue(first);
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threw = false;
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} finally {
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if (threw) {
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process.nextTick(function() {
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list[kOnTimeout]();
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});
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}
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}
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}
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}
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debug('%d list empty', msecs);
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assert(L.isEmpty(list));
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list.close();
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delete lists[msecs];
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}
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var unenroll = exports.unenroll = function(item) {
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L.remove(item);
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var list = lists[item._idleTimeout];
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// if empty then stop the watcher
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debug('unenroll');
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if (list && L.isEmpty(list)) {
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debug('unenroll: list empty');
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list.close();
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delete lists[item._idleTimeout];
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}
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// if active is called later, then we want to make sure not to insert again
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item._idleTimeout = -1;
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};
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// Does not start the time, just sets up the members needed.
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exports.enroll = function(item, msecs) {
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// if this item was already in a list somewhere
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// then we should unenroll it from that
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if (item._idleNext) unenroll(item);
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// Ensure that msecs fits into signed int32
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if (msecs > 0x7fffffff) {
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msecs = 0x7fffffff;
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}
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item._idleTimeout = msecs;
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L.init(item);
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};
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// call this whenever the item is active (not idle)
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// it will reset its timeout.
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exports.active = function(item) {
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var msecs = item._idleTimeout;
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if (msecs >= 0) {
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var list = lists[msecs];
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if (!list || L.isEmpty(list)) {
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insert(item, msecs);
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} else {
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item._idleStart = Timer.now();
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L.append(list, item);
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}
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}
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// Whether or not a new TimerWrap needed to be created, this should run
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// for each item. This way each "item" (i.e. timer) can properly have
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// their own domain assigned.
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if (asyncFlags[0] > 0)
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runAsyncQueue(item);
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};
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function timerAddAsyncListener(obj) {
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if (!this._asyncQueue)
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this._asyncQueue = [];
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var queue = this._asyncQueue;
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// This queue will be small. Probably always <= 3 items.
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for (var i = 0; i < queue.length; i++) {
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if (queue[i].uid === obj.uid)
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return;
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}
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this._asyncQueue.push(obj);
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}
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function timerRemoveAsyncListener(obj) {
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if (!this._asyncQueue)
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return;
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var queue = this._asyncQueue;
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// This queue will be small. Probably always <= 3 items.
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for (var i = 0; i < queue.length; i++) {
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if (queue[i].uid === obj.uid) {
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queue.splice(i, 1);
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return;
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}
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}
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}
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/*
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* DOM-style timers
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*/
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exports.setTimeout = function(callback, after) {
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var timer;
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after *= 1; // coalesce to number or NaN
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if (!(after >= 1 && after <= TIMEOUT_MAX)) {
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after = 1; // schedule on next tick, follows browser behaviour
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}
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timer = new Timeout(after);
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if (arguments.length <= 2) {
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timer._onTimeout = callback;
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} else {
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/*
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* Sometimes setTimeout is called with arguments, EG
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*
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* setTimeout(callback, 2000, "hello", "world")
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*
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* If that's the case we need to call the callback with
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* those args. The overhead of an extra closure is not
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* desired in the normal case.
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*/
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var args = Array.prototype.slice.call(arguments, 2);
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timer._onTimeout = function() {
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callback.apply(timer, args);
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}
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}
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if (process.domain) timer.domain = process.domain;
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exports.active(timer);
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return timer;
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};
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exports.clearTimeout = function(timer) {
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if (timer && (timer[kOnTimeout] || timer._onTimeout)) {
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timer[kOnTimeout] = timer._onTimeout = null;
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if (timer instanceof Timeout) {
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timer.close(); // for after === 0
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} else {
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exports.unenroll(timer);
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}
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}
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};
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exports.setInterval = function(callback, repeat) {
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repeat *= 1; // coalesce to number or NaN
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if (!(repeat >= 1 && repeat <= TIMEOUT_MAX)) {
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repeat = 1; // schedule on next tick, follows browser behaviour
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}
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var timer = new Timeout(repeat);
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var args = Array.prototype.slice.call(arguments, 2);
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timer._onTimeout = wrapper;
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timer._repeat = true;
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if (process.domain) timer.domain = process.domain;
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exports.active(timer);
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return timer;
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function wrapper() {
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callback.apply(this, args);
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// If callback called clearInterval().
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if (timer._repeat === false) return;
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// If timer is unref'd (or was - it's permanently removed from the list.)
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if (this._handle) {
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this._handle.start(repeat, 0);
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} else {
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timer._idleTimeout = repeat;
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exports.active(timer);
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}
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}
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};
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exports.clearInterval = function(timer) {
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if (timer && timer._repeat) {
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timer._repeat = false;
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clearTimeout(timer);
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}
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};
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var Timeout = function(after) {
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this._idleTimeout = after;
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this._idlePrev = this;
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this._idleNext = this;
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this._idleStart = null;
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this._onTimeout = null;
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this._repeat = false;
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};
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Timeout.prototype.unref = function() {
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if (!this._handle) {
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var now = Timer.now();
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if (!this._idleStart) this._idleStart = now;
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var delay = this._idleStart + this._idleTimeout - now;
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if (delay < 0) delay = 0;
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exports.unenroll(this);
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this._handle = new Timer();
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this._handle[kOnTimeout] = this._onTimeout;
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this._handle.start(delay, 0);
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this._handle.domain = this.domain;
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this._handle.unref();
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} else {
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this._handle.unref();
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}
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};
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Timeout.prototype.ref = function() {
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if (this._handle)
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this._handle.ref();
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};
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Timeout.prototype.close = function() {
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this._onTimeout = null;
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if (this._handle) {
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this._handle[kOnTimeout] = null;
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this._handle.close();
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} else {
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exports.unenroll(this);
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}
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};
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// For domain compatibility need to attach this API.
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Timeout.prototype.addAsyncListener = timerAddAsyncListener;
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Timeout.prototype.removeAsyncListener = timerRemoveAsyncListener;
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var immediateQueue = {};
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L.init(immediateQueue);
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function processImmediate() {
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var queue = immediateQueue;
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var domain, hasQueue, immediate;
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immediateQueue = {};
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L.init(immediateQueue);
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while (L.isEmpty(queue) === false) {
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immediate = L.shift(queue);
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hasQueue = !!immediate._asyncQueue;
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domain = immediate.domain;
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if (hasQueue)
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loadAsyncQueue(immediate);
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if (domain)
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domain.enter();
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var threw = true;
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try {
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immediate._onImmediate();
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threw = false;
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} finally {
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if (threw) {
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if (!L.isEmpty(queue)) {
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// Handle any remaining on next tick, assuming we're still
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// alive to do so.
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while (!L.isEmpty(immediateQueue)) {
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L.append(queue, L.shift(immediateQueue));
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}
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immediateQueue = queue;
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process.nextTick(processImmediate);
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}
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}
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}
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if (domain)
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domain.exit();
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if (hasQueue)
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unloadAsyncQueue(immediate);
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}
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// Only round-trip to C++ land if we have to. Calling clearImmediate() on an
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// immediate that's in |queue| is okay. Worst case is we make a superfluous
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// call to NeedImmediateCallbackSetter().
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if (L.isEmpty(immediateQueue)) {
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process._needImmediateCallback = false;
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}
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}
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function Immediate() { }
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Immediate.prototype.addAsyncListener = timerAddAsyncListener;
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Immediate.prototype.removeAsyncListener = timerRemoveAsyncListener;
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Immediate.prototype.domain = undefined;
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Immediate.prototype._onImmediate = undefined;
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Immediate.prototype._asyncQueue = undefined;
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Immediate.prototype._idleNext = undefined;
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Immediate.prototype._idlePrev = undefined;
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exports.setImmediate = function(callback) {
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var immediate = new Immediate();
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var args, index;
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L.init(immediate);
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immediate._onImmediate = callback;
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if (arguments.length > 1) {
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args = [];
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for (index = 1; index < arguments.length; index++)
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args.push(arguments[index]);
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immediate._onImmediate = function() {
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callback.apply(immediate, args);
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};
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}
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if (!process._needImmediateCallback) {
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process._needImmediateCallback = true;
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process._immediateCallback = processImmediate;
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}
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// setImmediates are handled more like nextTicks.
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if (asyncFlags[0] > 0)
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runAsyncQueue(immediate);
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if (process.domain)
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immediate.domain = process.domain;
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L.append(immediateQueue, immediate);
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return immediate;
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};
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exports.clearImmediate = function(immediate) {
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if (!immediate) return;
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immediate._onImmediate = undefined;
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L.remove(immediate);
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if (L.isEmpty(immediateQueue)) {
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process._needImmediateCallback = false;
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}
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};
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// Internal APIs that need timeouts should use timers._unrefActive isntead of
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// timers.active as internal timeouts shouldn't hold the loop open
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var unrefList, unrefTimer;
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function unrefTimeout() {
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var now = Timer.now();
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debug('unrefTimer fired');
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var diff, domain, first, hasQueue, threw;
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while (first = L.peek(unrefList)) {
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diff = now - first._idleStart;
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hasQueue = !!first._asyncQueue;
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if (diff < first._idleTimeout) {
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diff = first._idleTimeout - diff;
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unrefTimer.start(diff, 0);
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unrefTimer.when = now + diff;
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debug('unrefTimer rescheudling for later');
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return;
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}
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L.remove(first);
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domain = first.domain;
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if (!first._onTimeout) continue;
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if (domain && domain._disposed) continue;
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try {
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if (hasQueue)
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loadAsyncQueue(first);
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if (domain) domain.enter();
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threw = true;
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debug('unreftimer firing timeout');
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first._onTimeout();
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threw = false;
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if (domain)
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domain.exit();
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if (hasQueue)
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unloadAsyncQueue(first);
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} finally {
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if (threw) process.nextTick(unrefTimeout);
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}
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}
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debug('unrefList is empty');
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unrefTimer.when = -1;
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}
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exports._unrefActive = function(item) {
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var msecs = item._idleTimeout;
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if (!msecs || msecs < 0) return;
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assert(msecs >= 0);
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L.remove(item);
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if (!unrefList) {
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debug('unrefList initialized');
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unrefList = {};
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L.init(unrefList);
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debug('unrefTimer initialized');
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unrefTimer = new Timer();
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unrefTimer.unref();
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unrefTimer.when = -1;
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unrefTimer[kOnTimeout] = unrefTimeout;
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}
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var now = Timer.now();
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item._idleStart = now;
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if (L.isEmpty(unrefList)) {
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debug('unrefList empty');
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L.append(unrefList, item);
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unrefTimer.start(msecs, 0);
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unrefTimer.when = now + msecs;
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debug('unrefTimer scheduled');
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return;
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}
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var when = now + msecs;
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debug('unrefList find where we can insert');
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var cur, them;
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for (cur = unrefList._idlePrev; cur != unrefList; cur = cur._idlePrev) {
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them = cur._idleStart + cur._idleTimeout;
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if (when < them) {
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debug('unrefList inserting into middle of list');
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L.append(cur, item);
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if (unrefTimer.when > when) {
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debug('unrefTimer is scheduled to fire too late, reschedule');
|
|
unrefTimer.start(msecs, 0);
|
|
unrefTimer.when = when;
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
debug('unrefList append to end');
|
|
L.append(unrefList, item);
|
|
};
|