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nodejs/lib/timers.js
Trevor Norris 828f14556e src: revert domain using AsyncListeners
This is a slightly modified revert of bc39bdd.

Getting domains to use AsyncListeners became too much of a challenge
with many edge cases. While this is still a goal, it will have to be
deferred for now until more test coverage can be provided.
2014-01-09 13:25:20 -08:00

595 lines
14 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var Timer = process.binding('timer_wrap').Timer;
var L = require('_linklist');
var assert = require('assert').ok;
var kOnTimeout = Timer.kOnTimeout | 0;
// Timeout values > TIMEOUT_MAX are set to 1.
var TIMEOUT_MAX = 2147483647; // 2^31-1
var debug = require('util').debuglog('timer');
var asyncFlags = process._asyncFlags;
var runAsyncQueue = process._runAsyncQueue;
var loadAsyncQueue = process._loadAsyncQueue;
var unloadAsyncQueue = process._unloadAsyncQueue;
// Do a little housekeeping.
delete process._asyncFlags;
delete process._runAsyncQueue;
delete process._loadAsyncQueue;
delete process._unloadAsyncQueue;
// IDLE TIMEOUTS
//
// Because often many sockets will have the same idle timeout we will not
// use one timeout watcher per item. It is too much overhead. Instead
// we'll use a single watcher for all sockets with the same timeout value
// and a linked list. This technique is described in the libev manual:
// http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts
// Object containing all lists, timers
// key = time in milliseconds
// value = list
var lists = {};
// Make Timer as monomorphic as possible.
Timer.prototype._asyncQueue = undefined;
// the main function - creates lists on demand and the watchers associated
// with them.
function insert(item, msecs) {
item._idleStart = Timer.now();
item._idleTimeout = msecs;
if (msecs < 0) return;
var list;
if (lists[msecs]) {
list = lists[msecs];
} else {
list = new Timer();
list.start(msecs, 0);
L.init(list);
lists[msecs] = list;
list.msecs = msecs;
list[kOnTimeout] = listOnTimeout;
}
L.append(list, item);
assert(!L.isEmpty(list)); // list is not empty
}
function listOnTimeout() {
var msecs = this.msecs;
var list = this;
debug('timeout callback %d', msecs);
var now = Timer.now();
debug('now: %s', now);
var diff, first, hasQueue, threw;
while (first = L.peek(list)) {
diff = now - first._idleStart;
if (diff < msecs) {
list.start(msecs - diff, 0);
debug('%d list wait because diff is %d', msecs, diff);
return;
} else {
L.remove(first);
assert(first !== L.peek(list));
if (!first._onTimeout) continue;
// v0.4 compatibility: if the timer callback throws and the
// domain or uncaughtException handler ignore the exception,
// other timers that expire on this tick should still run.
//
// https://github.com/joyent/node/issues/2631
var domain = first.domain;
if (domain && domain._disposed)
continue;
hasQueue = !!first._asyncQueue;
try {
if (hasQueue)
loadAsyncQueue(first);
if (domain)
domain.enter();
threw = true;
first._onTimeout();
if (domain)
domain.exit();
if (hasQueue)
unloadAsyncQueue(first);
threw = false;
} finally {
if (threw) {
process.nextTick(function() {
list[kOnTimeout]();
});
}
}
}
}
debug('%d list empty', msecs);
assert(L.isEmpty(list));
list.close();
delete lists[msecs];
}
var unenroll = exports.unenroll = function(item) {
L.remove(item);
var list = lists[item._idleTimeout];
// if empty then stop the watcher
debug('unenroll');
if (list && L.isEmpty(list)) {
debug('unenroll: list empty');
list.close();
delete lists[item._idleTimeout];
}
// if active is called later, then we want to make sure not to insert again
item._idleTimeout = -1;
};
// Does not start the time, just sets up the members needed.
exports.enroll = function(item, msecs) {
// if this item was already in a list somewhere
// then we should unenroll it from that
if (item._idleNext) unenroll(item);
// Ensure that msecs fits into signed int32
if (msecs > 0x7fffffff) {
msecs = 0x7fffffff;
}
item._idleTimeout = msecs;
L.init(item);
};
// call this whenever the item is active (not idle)
// it will reset its timeout.
exports.active = function(item) {
var msecs = item._idleTimeout;
if (msecs >= 0) {
var list = lists[msecs];
if (!list || L.isEmpty(list)) {
insert(item, msecs);
} else {
item._idleStart = Timer.now();
L.append(list, item);
}
}
// Whether or not a new TimerWrap needed to be created, this should run
// for each item. This way each "item" (i.e. timer) can properly have
// their own domain assigned.
if (asyncFlags[0] > 0)
runAsyncQueue(item);
};
function timerAddAsyncListener(obj) {
if (!this._asyncQueue)
this._asyncQueue = [];
var queue = this._asyncQueue;
// This queue will be small. Probably always <= 3 items.
for (var i = 0; i < queue.length; i++) {
if (queue[i].uid === obj.uid)
return;
}
this._asyncQueue.push(obj);
}
function timerRemoveAsyncListener(obj) {
if (!this._asyncQueue)
return;
var queue = this._asyncQueue;
// This queue will be small. Probably always <= 3 items.
for (var i = 0; i < queue.length; i++) {
if (queue[i].uid === obj.uid) {
queue.splice(i, 1);
return;
}
}
}
/*
* DOM-style timers
*/
exports.setTimeout = function(callback, after) {
var timer;
after *= 1; // coalesce to number or NaN
if (!(after >= 1 && after <= TIMEOUT_MAX)) {
after = 1; // schedule on next tick, follows browser behaviour
}
timer = new Timeout(after);
if (arguments.length <= 2) {
timer._onTimeout = callback;
} else {
/*
* Sometimes setTimeout is called with arguments, EG
*
* setTimeout(callback, 2000, "hello", "world")
*
* If that's the case we need to call the callback with
* those args. The overhead of an extra closure is not
* desired in the normal case.
*/
var args = Array.prototype.slice.call(arguments, 2);
timer._onTimeout = function() {
callback.apply(timer, args);
}
}
if (process.domain) timer.domain = process.domain;
exports.active(timer);
return timer;
};
exports.clearTimeout = function(timer) {
if (timer && (timer[kOnTimeout] || timer._onTimeout)) {
timer[kOnTimeout] = timer._onTimeout = null;
if (timer instanceof Timeout) {
timer.close(); // for after === 0
} else {
exports.unenroll(timer);
}
}
};
exports.setInterval = function(callback, repeat) {
repeat *= 1; // coalesce to number or NaN
if (!(repeat >= 1 && repeat <= TIMEOUT_MAX)) {
repeat = 1; // schedule on next tick, follows browser behaviour
}
var timer = new Timeout(repeat);
var args = Array.prototype.slice.call(arguments, 2);
timer._onTimeout = wrapper;
timer._repeat = true;
if (process.domain) timer.domain = process.domain;
exports.active(timer);
return timer;
function wrapper() {
callback.apply(this, args);
// If callback called clearInterval().
if (timer._repeat === false) return;
// If timer is unref'd (or was - it's permanently removed from the list.)
if (this._handle) {
this._handle.start(repeat, 0);
} else {
timer._idleTimeout = repeat;
exports.active(timer);
}
}
};
exports.clearInterval = function(timer) {
if (timer && timer._repeat) {
timer._repeat = false;
clearTimeout(timer);
}
};
var Timeout = function(after) {
this._idleTimeout = after;
this._idlePrev = this;
this._idleNext = this;
this._idleStart = null;
this._onTimeout = null;
this._repeat = false;
};
Timeout.prototype.unref = function() {
if (!this._handle) {
var now = Timer.now();
if (!this._idleStart) this._idleStart = now;
var delay = this._idleStart + this._idleTimeout - now;
if (delay < 0) delay = 0;
exports.unenroll(this);
this._handle = new Timer();
this._handle[kOnTimeout] = this._onTimeout;
this._handle.start(delay, 0);
this._handle.domain = this.domain;
this._handle.unref();
} else {
this._handle.unref();
}
};
Timeout.prototype.ref = function() {
if (this._handle)
this._handle.ref();
};
Timeout.prototype.close = function() {
this._onTimeout = null;
if (this._handle) {
this._handle[kOnTimeout] = null;
this._handle.close();
} else {
exports.unenroll(this);
}
};
// For domain compatibility need to attach this API.
Timeout.prototype.addAsyncListener = timerAddAsyncListener;
Timeout.prototype.removeAsyncListener = timerRemoveAsyncListener;
var immediateQueue = {};
L.init(immediateQueue);
function processImmediate() {
var queue = immediateQueue;
var domain, hasQueue, immediate;
immediateQueue = {};
L.init(immediateQueue);
while (L.isEmpty(queue) === false) {
immediate = L.shift(queue);
hasQueue = !!immediate._asyncQueue;
domain = immediate.domain;
if (hasQueue)
loadAsyncQueue(immediate);
if (domain)
domain.enter();
var threw = true;
try {
immediate._onImmediate();
threw = false;
} finally {
if (threw) {
if (!L.isEmpty(queue)) {
// Handle any remaining on next tick, assuming we're still
// alive to do so.
while (!L.isEmpty(immediateQueue)) {
L.append(queue, L.shift(immediateQueue));
}
immediateQueue = queue;
process.nextTick(processImmediate);
}
}
}
if (domain)
domain.exit();
if (hasQueue)
unloadAsyncQueue(immediate);
}
// Only round-trip to C++ land if we have to. Calling clearImmediate() on an
// immediate that's in |queue| is okay. Worst case is we make a superfluous
// call to NeedImmediateCallbackSetter().
if (L.isEmpty(immediateQueue)) {
process._needImmediateCallback = false;
}
}
function Immediate() { }
Immediate.prototype.addAsyncListener = timerAddAsyncListener;
Immediate.prototype.removeAsyncListener = timerRemoveAsyncListener;
Immediate.prototype.domain = undefined;
Immediate.prototype._onImmediate = undefined;
Immediate.prototype._asyncQueue = undefined;
Immediate.prototype._idleNext = undefined;
Immediate.prototype._idlePrev = undefined;
exports.setImmediate = function(callback) {
var immediate = new Immediate();
var args, index;
L.init(immediate);
immediate._onImmediate = callback;
if (arguments.length > 1) {
args = [];
for (index = 1; index < arguments.length; index++)
args.push(arguments[index]);
immediate._onImmediate = function() {
callback.apply(immediate, args);
};
}
if (!process._needImmediateCallback) {
process._needImmediateCallback = true;
process._immediateCallback = processImmediate;
}
// setImmediates are handled more like nextTicks.
if (asyncFlags[0] > 0)
runAsyncQueue(immediate);
if (process.domain)
immediate.domain = process.domain;
L.append(immediateQueue, immediate);
return immediate;
};
exports.clearImmediate = function(immediate) {
if (!immediate) return;
immediate._onImmediate = undefined;
L.remove(immediate);
if (L.isEmpty(immediateQueue)) {
process._needImmediateCallback = false;
}
};
// Internal APIs that need timeouts should use timers._unrefActive isntead of
// timers.active as internal timeouts shouldn't hold the loop open
var unrefList, unrefTimer;
function unrefTimeout() {
var now = Timer.now();
debug('unrefTimer fired');
var diff, domain, first, hasQueue, threw;
while (first = L.peek(unrefList)) {
diff = now - first._idleStart;
hasQueue = !!first._asyncQueue;
if (diff < first._idleTimeout) {
diff = first._idleTimeout - diff;
unrefTimer.start(diff, 0);
unrefTimer.when = now + diff;
debug('unrefTimer rescheudling for later');
return;
}
L.remove(first);
domain = first.domain;
if (!first._onTimeout) continue;
if (domain && domain._disposed) continue;
try {
if (hasQueue)
loadAsyncQueue(first);
if (domain) domain.enter();
threw = true;
debug('unreftimer firing timeout');
first._onTimeout();
threw = false;
if (domain)
domain.exit();
if (hasQueue)
unloadAsyncQueue(first);
} finally {
if (threw) process.nextTick(unrefTimeout);
}
}
debug('unrefList is empty');
unrefTimer.when = -1;
}
exports._unrefActive = function(item) {
var msecs = item._idleTimeout;
if (!msecs || msecs < 0) return;
assert(msecs >= 0);
L.remove(item);
if (!unrefList) {
debug('unrefList initialized');
unrefList = {};
L.init(unrefList);
debug('unrefTimer initialized');
unrefTimer = new Timer();
unrefTimer.unref();
unrefTimer.when = -1;
unrefTimer[kOnTimeout] = unrefTimeout;
}
var now = Timer.now();
item._idleStart = now;
if (L.isEmpty(unrefList)) {
debug('unrefList empty');
L.append(unrefList, item);
unrefTimer.start(msecs, 0);
unrefTimer.when = now + msecs;
debug('unrefTimer scheduled');
return;
}
var when = now + msecs;
debug('unrefList find where we can insert');
var cur, them;
for (cur = unrefList._idlePrev; cur != unrefList; cur = cur._idlePrev) {
them = cur._idleStart + cur._idleTimeout;
if (when < them) {
debug('unrefList inserting into middle of list');
L.append(cur, item);
if (unrefTimer.when > when) {
debug('unrefTimer is scheduled to fire too late, reschedule');
unrefTimer.start(msecs, 0);
unrefTimer.when = when;
}
return;
}
}
debug('unrefList append to end');
L.append(unrefList, item);
};