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The constructor for TCP servers can no longer take a connection handler for purely technical reasons. (The constructor for EventEmitter is implemented in C++ but addListener is in javascript, and I don't want to make too many C++ -> Javascript references.) Thus I introduce new constructor methods to ease the creation of the servers: node.tcp.createServer() node.http.createServer() These work almost the same as the old constructors. In general we're working towards a future where no constructors are publicly exposed or take arguments. The HTTP events like "on_uri" are not yet using the event interface. onMessage still is a constructor - but this will change soon.
52 lines
1.0 KiB
JavaScript
52 lines
1.0 KiB
JavaScript
include("mjsunit.js");
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var N = 50;
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var port = 8921;
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var disconnect_count = 0;
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var client_recv_count = 0;
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function onLoad () {
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var server = node.tcp.createServer(function (socket) {
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socket.onConnect = function () {
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socket.send("hello\r\n");
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};
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socket.onEOF = function () {
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socket.close();
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};
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socket.onDisconnect = function (had_error) {
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//puts("server had_error: " + JSON.stringify(had_error));
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assertFalse(had_error);
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};
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});
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server.listen(port);
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var client = new node.tcp.Connection();
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client.setEncoding("UTF8");
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client.onConnect = function () {
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};
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client.onReceive = function (chunk) {
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client_recv_count += 1;
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assertEquals("hello\r\n", chunk);
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client.fullClose();
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};
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client.onDisconnect = function (had_error) {
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assertFalse(had_error);
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if (disconnect_count++ < N)
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client.connect(port); // reconnect
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else
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server.close();
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};
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client.connect(port);
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}
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function onExit () {
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assertEquals(N+1, disconnect_count);
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assertEquals(N+1, client_recv_count);
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}
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