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43 lines
1010 B
JavaScript
43 lines
1010 B
JavaScript
var SlowBuffer = require('buffer').SlowBuffer;
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var POOLSIZE = 8*1024;
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var pool;
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function allocPool () {
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pool = new SlowBuffer(POOLSIZE);
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pool.used = 0;
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}
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function FastBuffer (length) {
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this.length = length;
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if (length > POOLSIZE) {
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// Big buffer, just alloc one.
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this.parent = new Buffer(length);
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this.offset = 0;
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} else {
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// Small buffer.
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if (!pool || pool.length - pool.used < length) allocPool();
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this.parent = pool;
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this.offset = pool.used;
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pool.used += length;
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}
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// HERE HERE HERE
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SlowBuffer.makeFastBuffer(this.parent, this, this.offset, this.length);
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}
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exports.FastBuffer = FastBuffer;
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FastBuffer.prototype.get = function (i) {
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if (i < 0 || i >= this.length) throw new Error("oob");
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return this.parent[this.offset + i];
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};
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FastBuffer.prototype.set = function (i, v) {
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if (i < 0 || i >= this.length) throw new Error("oob");
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return this.parent[this.offset + i] = v;
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};
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// TODO define slice, toString, write, etc.
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// slice should not use c++
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