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nodejs/lib/_stream_readable.js
Andreas Madsen d68ee22dda stream: do only fake drain when unpiped stream is the source
If the destination had multiply read streams piped to it,
they would all decrease the awaitDrain state and thereby
start the flow
2012-12-26 14:56:02 -08:00

760 lines
20 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
module.exports = Readable;
Readable.ReadableState = ReadableState;
var Stream = require('stream');
var util = require('util');
var StringDecoder;
util.inherits(Readable, Stream);
function ReadableState(options, stream) {
options = options || {};
// the argument passed to this._read(n,cb)
this.bufferSize = options.bufferSize || 16 * 1024;
// the point at which it stops calling _read() to fill the buffer
// Note: 0 is a valid value, means "don't call _read preemptively ever"
var hwm = options.highWaterMark;
this.highWaterMark = (hwm || hwm === 0) ? hwm : 16 * 1024;
// the minimum number of bytes to buffer before emitting 'readable'
// default to pushing everything out as fast as possible.
this.lowWaterMark = options.lowWaterMark || 0;
// cast to ints.
this.bufferSize = ~~this.bufferSize;
this.lowWaterMark = ~~this.lowWaterMark;
this.highWaterMark = ~~this.highWaterMark;
this.buffer = [];
this.length = 0;
this.pipes = null;
this.pipesCount = 0;
this.flowing = false;
this.ended = false;
this.endEmitted = false;
this.reading = false;
this.sync = false;
this.onread = function(er, data) {
onread(stream, er, data);
};
// whenever we return null, then we set a flag to say
// that we're awaiting a 'readable' event emission.
this.needReadable = false;
this.emittedReadable = false;
// when piping, we only care about 'readable' events that happen
// after read()ing all the bytes and not getting any pushback.
this.ranOut = false;
// the number of writers that are awaiting a drain event in .pipe()s
this.awaitDrain = 0;
this.pipeChunkSize = null;
this.decoder = null;
if (options.encoding) {
if (!StringDecoder)
StringDecoder = require('string_decoder').StringDecoder;
this.decoder = new StringDecoder(options.encoding);
}
}
function Readable(options) {
if (!(this instanceof Readable))
return new Readable(options);
this._readableState = new ReadableState(options, this);
// legacy
this.readable = true;
Stream.apply(this);
}
// backwards compatibility.
Readable.prototype.setEncoding = function(enc) {
if (!StringDecoder)
StringDecoder = require('string_decoder').StringDecoder;
this._readableState.decoder = new StringDecoder(enc);
};
function howMuchToRead(n, state) {
if (state.length === 0 && state.ended)
return 0;
if (isNaN(n) || n === null)
return state.length;
if (n <= 0)
return 0;
// don't have that much. return null, unless we've ended.
if (n > state.length) {
if (!state.ended) {
state.needReadable = true;
return 0;
} else
return state.length;
}
return n;
}
// you can override either this method, or _read(n, cb) below.
Readable.prototype.read = function(n) {
var state = this._readableState;
var nOrig = n;
if (typeof n !== 'number' || n > 0)
state.emittedReadable = false;
n = howMuchToRead(n, state);
// if we've ended, and we're now clear, then finish it up.
if (n === 0 && state.ended) {
endReadable(this);
return null;
}
// All the actual chunk generation logic needs to be
// *below* the call to _read. The reason is that in certain
// synthetic stream cases, such as passthrough streams, _read
// may be a completely synchronous operation which may change
// the state of the read buffer, providing enough data when
// before there was *not* enough.
//
// So, the steps are:
// 1. Figure out what the state of things will be after we do
// a read from the buffer.
//
// 2. If that resulting state will trigger a _read, then call _read.
// Note that this may be asynchronous, or synchronous. Yes, it is
// deeply ugly to write APIs this way, but that still doesn't mean
// that the Readable class should behave improperly, as streams are
// designed to be sync/async agnostic.
// Take note if the _read call is sync or async (ie, if the read call
// has returned yet), so that we know whether or not it's safe to emit
// 'readable' etc.
//
// 3. Actually pull the requested chunks out of the buffer and return.
// if we need a readable event, then we need to do some reading.
var doRead = state.needReadable;
// if we currently have less than the highWaterMark, then also read some
if (state.length - n <= state.highWaterMark)
doRead = true;
// however, if we've ended, then there's no point, and if we're already
// reading, then it's unnecessary.
if (state.ended || state.reading)
doRead = false;
if (doRead) {
state.reading = true;
state.sync = true;
// if the length is currently zero, then we *need* a readable event.
if (state.length === 0)
state.needReadable = true;
// call internal read method
this._read(state.bufferSize, state.onread);
state.sync = false;
}
// If _read called its callback synchronously, then `reading`
// will be false, and we need to re-evaluate how much data we
// can return to the user.
if (doRead && !state.reading)
n = howMuchToRead(nOrig, state);
var ret;
if (n > 0)
ret = fromList(n, state.buffer, state.length, !!state.decoder);
else
ret = null;
if (ret === null || ret.length === 0) {
state.needReadable = true;
n = 0;
}
state.length -= n;
// If we have nothing in the buffer, then we want to know
// as soon as we *do* get something into the buffer.
if (state.length === 0 && !state.ended)
state.needReadable = true;
return ret;
};
function onread(stream, er, chunk) {
var state = stream._readableState;
var sync = state.sync;
state.reading = false;
if (er)
return stream.emit('error', er);
if (!chunk || !chunk.length) {
// eof
state.ended = true;
if (state.decoder) {
chunk = state.decoder.end();
if (chunk && chunk.length) {
state.buffer.push(chunk);
state.length += chunk.length;
}
}
// if we've ended and we have some data left, then emit
// 'readable' now to make sure it gets picked up.
if (!sync) {
if (state.length > 0) {
state.needReadable = false;
if (!state.emittedReadable) {
state.emittedReadable = true;
stream.emit('readable');
}
} else
endReadable(stream);
}
return;
}
if (state.decoder)
chunk = state.decoder.write(chunk);
// update the buffer info.
if (chunk) {
state.length += chunk.length;
state.buffer.push(chunk);
}
// if we haven't gotten enough to pass the lowWaterMark,
// and we haven't ended, then don't bother telling the user
// that it's time to read more data. Otherwise, emitting 'readable'
// probably will trigger another stream.read(), which can trigger
// another _read(n,cb) before this one returns!
if (state.length <= state.lowWaterMark) {
state.reading = true;
stream._read(state.bufferSize, state.onread);
return;
}
if (state.needReadable && !sync) {
state.needReadable = false;
if (!state.emittedReadable) {
state.emittedReadable = true;
stream.emit('readable');
}
}
}
// abstract method. to be overridden in specific implementation classes.
// call cb(er, data) where data is <= n in length.
// for virtual (non-string, non-buffer) streams, "length" is somewhat
// arbitrary, and perhaps not very meaningful.
Readable.prototype._read = function(n, cb) {
process.nextTick(function() {
cb(new Error('not implemented'));
});
};
Readable.prototype.pipe = function(dest, pipeOpts) {
var src = this;
var state = this._readableState;
switch (state.pipesCount) {
case 0:
state.pipes = dest;
break;
case 1:
state.pipes = [state.pipes, dest];
break;
default:
state.pipes.push(dest);
break;
}
state.pipesCount += 1;
if ((!pipeOpts || pipeOpts.end !== false) &&
dest !== process.stdout &&
dest !== process.stderr) {
src.once('end', onend);
dest.on('unpipe', function unpipe(readable) {
if (readable === src) {
src.removeListener('end', onend);
dest.removeListener('unpipe', unpipe);
}
});
}
if (pipeOpts && pipeOpts.chunkSize)
state.pipeChunkSize = pipeOpts.chunkSize;
function onend() {
dest.end();
}
// when the dest drains, it reduces the awaitDrain counter
// on the source. This would be more elegant with a .once()
// handler in flow(), but adding and removing repeatedly is
// too slow.
var ondrain = pipeOnDrain(src);
dest.on('drain', ondrain);
dest.on('unpipe', function cleanup(readable) {
if (readable === src) {
dest.removeListener('unpipe', cleanup);
// if the reader is waiting for a drain event from this
// specific writer, then it would cause it to never start
// flowing again.
// So, if this is awaiting a drain, then we just call it now.
// If we don't know, then assume that we are waiting for one.
if (!dest._writableState || dest._writableState.needDrain)
ondrain();
}
});
// if the dest has an error, then stop piping into it.
// however, don't suppress the throwing behavior for this.
function onerror(er) {
unpipe();
if (dest.listeners('error').length === 0)
dest.emit('error', er);
}
dest.once('error', onerror);
// if the dest emits close, then presumably there's no point writing
// to it any more.
dest.once('close', unpipe);
function onfinish() {
dest.removeListener('close', unpipe);
}
dest.once('finish', onfinish);
function unpipe() {
src.unpipe(dest);
}
// cleanup event handlers once the pipe is broken
dest.once('unpipe', function cleanup(readable) {
if (readable !== src) return;
dest.removeListener('close', unpipe);
dest.removeListener('finish', onfinish);
dest.removeListener('drain', ondrain);
dest.removeListener('error', onerror);
dest.removeListener('unpipe', cleanup);
});
// tell the dest that it's being piped to
dest.emit('pipe', src);
// start the flow if it hasn't been started already.
if (!state.flowing) {
// the handler that waits for readable events after all
// the data gets sucked out in flow.
// This would be easier to follow with a .once() handler
// in flow(), but that is too slow.
this.on('readable', pipeOnReadable);
state.flowing = true;
process.nextTick(function() {
flow(src);
});
}
return dest;
};
function pipeOnDrain(src) {
return function() {
var dest = this;
var state = src._readableState;
state.awaitDrain--;
if (state.awaitDrain === 0)
flow(src);
};
}
function flow(src) {
var state = src._readableState;
var chunk;
state.awaitDrain = 0;
function write(dest, i, list) {
var written = dest.write(chunk);
if (false === written) {
state.awaitDrain++;
}
}
while (state.pipesCount &&
null !== (chunk = src.read(state.pipeChunkSize))) {
if (state.pipesCount === 1)
write(state.pipes, 0, null);
else
state.pipes.forEach(write);
src.emit('data', chunk);
// if anyone needs a drain, then we have to wait for that.
if (state.awaitDrain > 0)
return;
}
// if every destination was unpiped, either before entering this
// function, or in the while loop, then stop flowing.
//
// NB: This is a pretty rare edge case.
if (state.pipesCount === 0) {
state.flowing = false;
// if there were data event listeners added, then switch to old mode.
if (src.listeners('data').length)
emitDataEvents(src);
return;
}
// at this point, no one needed a drain, so we just ran out of data
// on the next readable event, start it over again.
state.ranOut = true;
}
function pipeOnReadable() {
if (this._readableState.ranOut) {
this._readableState.ranOut = false;
flow(this);
}
}
Readable.prototype.unpipe = function(dest) {
var state = this._readableState;
// if we're not piping anywhere, then do nothing.
if (state.pipesCount === 0)
return this;
// just one destination. most common case.
if (state.pipesCount === 1) {
// passed in one, but it's not the right one.
if (dest && dest !== state.pipes)
return this;
if (!dest)
dest = state.pipes;
// got a match.
state.pipes = null;
state.pipesCount = 0;
this.removeListener('readable', pipeOnReadable);
if (dest)
dest.emit('unpipe', this);
return this;
}
// slow case. multiple pipe destinations.
if (!dest) {
// remove all.
var dests = state.pipes;
var len = state.pipesCount;
state.pipes = null;
state.pipesCount = 0;
this.removeListener('readable', pipeOnReadable);
for (var i = 0; i < len; i++)
dests[i].emit('unpipe', this);
return this;
}
// try to find the right one.
var i = state.pipes.indexOf(dest);
if (i === -1)
return this;
state.pipes.splice(i, 1);
state.pipesCount -= 1;
if (state.pipesCount === 1)
state.pipes = state.pipes[0];
dest.emit('unpipe', this);
return this;
};
// kludge for on('data', fn) consumers. Sad.
// This is *not* part of the new readable stream interface.
// It is an ugly unfortunate mess of history.
Readable.prototype.on = function(ev, fn) {
// https://github.com/isaacs/readable-stream/issues/16
// if we're already flowing, then no need to set up data events.
if (ev === 'data' && !this._readableState.flowing)
emitDataEvents(this);
return Stream.prototype.on.call(this, ev, fn);
};
Readable.prototype.addListener = Readable.prototype.on;
// pause() and resume() are remnants of the legacy readable stream API
// If the user uses them, then switch into old mode.
Readable.prototype.resume = function() {
emitDataEvents(this);
this.read(0);
this.emit('resume');
};
Readable.prototype.pause = function() {
emitDataEvents(this, true);
this.emit('pause');
};
function emitDataEvents(stream, startPaused) {
var state = stream._readableState;
if (state.flowing) {
// https://github.com/isaacs/readable-stream/issues/16
throw new Error('Cannot switch to old mode now.');
}
var paused = startPaused || false;
var readable = false;
// convert to an old-style stream.
stream.readable = true;
stream.pipe = Stream.prototype.pipe;
stream.on = stream.addEventListener = Stream.prototype.on;
stream.on('readable', function() {
readable = true;
var c;
while (!paused && (null !== (c = stream.read())))
stream.emit('data', c);
if (c === null) {
readable = false;
stream._readableState.needReadable = true;
}
});
stream.pause = function() {
paused = true;
this.emit('pause');
};
stream.resume = function() {
paused = false;
if (readable)
process.nextTick(function() {
stream.emit('readable');
});
else
this.read(0);
this.emit('resume');
};
// now make it start, just in case it hadn't already.
stream.emit('readable');
}
// wrap an old-style stream as the async data source.
// This is *not* part of the readable stream interface.
// It is an ugly unfortunate mess of history.
Readable.prototype.wrap = function(stream) {
var state = this._readableState;
var paused = false;
var self = this;
stream.on('end', function() {
state.ended = true;
if (state.decoder) {
var chunk = state.decoder.end();
if (chunk && chunk.length) {
state.buffer.push(chunk);
state.length += chunk.length;
}
}
if (state.length > 0)
self.emit('readable');
else
endReadable(self);
});
stream.on('data', function(chunk) {
if (state.decoder)
chunk = state.decoder.write(chunk);
if (!chunk || !chunk.length)
return;
state.buffer.push(chunk);
state.length += chunk.length;
self.emit('readable');
// if not consumed, then pause the stream.
if (state.length > state.lowWaterMark && !paused) {
paused = true;
stream.pause();
}
});
// proxy all the other methods.
// important when wrapping filters and duplexes.
for (var i in stream) {
if (typeof stream[i] === 'function' &&
typeof this[i] === 'undefined') {
this[i] = function(method) { return function() {
return stream[method].apply(stream, arguments);
}}(i);
}
}
// proxy certain important events.
var events = ['error', 'close', 'destroy', 'pause', 'resume'];
events.forEach(function(ev) {
stream.on(ev, self.emit.bind(self, ev));
});
// consume some bytes. if not all is consumed, then
// pause the underlying stream.
this.read = function(n) {
if (state.length === 0) {
state.needReadable = true;
return null;
}
if (isNaN(n) || n <= 0)
n = state.length;
if (n > state.length) {
if (!state.ended) {
state.needReadable = true;
return null;
} else
n = state.length;
}
var ret = fromList(n, state.buffer, state.length, !!state.decoder);
state.length -= n;
if (state.length === 0 && !state.ended)
state.needReadable = true;
if (state.length <= state.lowWaterMark && paused) {
stream.resume();
paused = false;
}
if (state.length === 0 && state.ended)
endReadable(this);
return ret;
};
};
// exposed for testing purposes only.
Readable._fromList = fromList;
// Pluck off n bytes from an array of buffers.
// Length is the combined lengths of all the buffers in the list.
function fromList(n, list, length, stringMode) {
var ret;
// nothing in the list, definitely empty.
if (list.length === 0) {
return null;
}
if (length === 0)
ret = null;
else if (!n || n >= length) {
// read it all, truncate the array.
if (stringMode)
ret = list.join('');
else
ret = Buffer.concat(list, length);
list.length = 0;
} else {
// read just some of it.
if (n < list[0].length) {
// just take a part of the first list item.
// slice is the same for buffers and strings.
var buf = list[0];
ret = buf.slice(0, n);
list[0] = buf.slice(n);
} else if (n === list[0].length) {
// first list is a perfect match
ret = list.shift();
} else {
// complex case.
// we have enough to cover it, but it spans past the first buffer.
if (stringMode)
ret = '';
else
ret = new Buffer(n);
var c = 0;
for (var i = 0, l = list.length; i < l && c < n; i++) {
var buf = list[0];
var cpy = Math.min(n - c, buf.length);
if (stringMode)
ret += buf.slice(0, cpy);
else
buf.copy(ret, c, 0, cpy);
if (cpy < buf.length)
list[0] = buf.slice(cpy);
else
list.shift();
c += cpy;
}
}
}
return ret;
}
function endReadable(stream) {
var state = stream._readableState;
if (state.endEmitted)
return;
state.ended = true;
state.endEmitted = true;
process.nextTick(function() {
stream.readable = false;
stream.emit('end');
});
}