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8059393934
This change eliminates an unnecessary setTimeout() in the test. PR-URL: https://github.com/nodejs/io.js/pull/1821 Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Brendan Ashworth <brendan.ashworth@me.com>
57 lines
1.2 KiB
JavaScript
57 lines
1.2 KiB
JavaScript
'use strict';
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// This tests binds to one port, then attempts to start a server on that
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// port. It should be EADDRINUSE but be able to then bind to another port.
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var common = require('../common');
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var assert = require('assert');
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var net = require('net');
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var connections = 0;
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var server1listening = false;
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var server2listening = false;
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var server2eaddrinuse = false;
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var server1 = net.Server(function(socket) {
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connections++;
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socket.destroy();
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});
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var server2 = net.Server(function(socket) {
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connections++;
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socket.destroy();
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});
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var server2errors = 0;
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server2.on('error', function(e) {
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server2errors++;
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console.error('server2 error');
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if (e.code == 'EADDRINUSE') {
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server2eaddrinuse = true;
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}
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server2.listen(common.PORT + 1, function() {
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console.error('server2 listening');
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server2listening = true;
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server1.close();
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server2.close();
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});
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});
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server1.listen(common.PORT, function() {
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console.error('server1 listening');
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server1listening = true;
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// This should make server2 emit EADDRINUSE
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server2.listen(common.PORT);
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});
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process.on('exit', function() {
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assert.equal(1, server2errors);
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assert.ok(server2eaddrinuse);
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assert.ok(server2listening);
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assert.ok(server1listening);
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});
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