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nodejs/test/message/eval_messages.out
Anna Henningsen b73e66e949
vm: never abort on caught syntax error
Keep track of C++ `TryCatch` state to avoid aborting when
an exception is thrown inside one, and re-throw in JS
to make sure the exception is being picked up a second time by
a second uncaught exception handler, if necessary.

Add a bit of a hack to `AppendExceptionLine` to avoid overriding
the line responsible for re-throwing the exception.

PR-URL: https://github.com/nodejs/node/pull/17394
Fixes: https://github.com/nodejs/node/issues/13258
Reviewed-By: James M Snell <jasnell@gmail.com>
2017-12-05 23:49:36 +01:00

68 lines
1.7 KiB
Plaintext

[eval]
[eval]:1
with(this){__filename}
^^^^
SyntaxError: Strict mode code may not include a with statement
at new Script (vm.js:*:*)
at createScript (vm.js:*:*)
at Object.runInThisContext (vm.js:*:*)
at Object.<anonymous> ([eval]-wrapper:*:*)
at Module._compile (module.js:*:*)
at evalScript (bootstrap_node.js:*:*)
at startup (bootstrap_node.js:*:*)
at bootstrap_node.js:*:*
42
42
[eval]:1
throw new Error("hello")
^
Error: hello
at [eval]:1:7
at Script.runInThisContext (vm.js:*:*)
at Object.runInThisContext (vm.js:*:*)
at Object.<anonymous> ([eval]-wrapper:*:*)
at Module._compile (module.js:*:*)
at evalScript (bootstrap_node.js:*:*)
at startup (bootstrap_node.js:*:*)
at bootstrap_node.js:*:*
[eval]:1
throw new Error("hello")
^
Error: hello
at [eval]:1:7
at Script.runInThisContext (vm.js:*:*)
at Object.runInThisContext (vm.js:*:*)
at Object.<anonymous> ([eval]-wrapper:*:*)
at Module._compile (module.js:*:*)
at evalScript (bootstrap_node.js:*:*)
at startup (bootstrap_node.js:*:*)
at bootstrap_node.js:*:*
100
[eval]:1
var x = 100; y = x;
^
ReferenceError: y is not defined
at [eval]:1:16
at Script.runInThisContext (vm.js:*:*)
at Object.runInThisContext (vm.js:*:*)
at Object.<anonymous> ([eval]-wrapper:*:*)
at Module._compile (module.js:*:*)
at evalScript (bootstrap_node.js:*:*)
at startup (bootstrap_node.js:*:*)
at bootstrap_node.js:*:*
[eval]:1
var ______________________________________________; throw 10
^
10
[eval]:1
var ______________________________________________; throw 10
^
10
done