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nodejs/lib/buffer.js
Trevor Norris d69a26b965 buffer: check logic simplification
Checks have been simplified and optimized for most-used cases.

Calling Buffer with another Buffer as the subject will now use the
SlowBuffer Copy method instead of the for loop.

No need to call for value coercion, just place the ternary inline.
2013-02-20 20:34:34 +01:00

953 lines
25 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var SlowBuffer = process.binding('buffer').SlowBuffer;
var assert = require('assert');
exports.INSPECT_MAX_BYTES = 50;
// Make SlowBuffer inherit from Buffer.
// This is an exception to the rule that __proto__ is not allowed in core.
SlowBuffer.prototype.__proto__ = Buffer.prototype;
function clamp(index, len, defaultValue) {
if (typeof index !== 'number') return defaultValue;
index = ~~index; // Coerce to integer.
if (index >= len) return len;
if (index >= 0) return index;
index += len;
if (index >= 0) return index;
return 0;
}
function toHex(n) {
if (n < 16) return '0' + n.toString(16);
return n.toString(16);
}
SlowBuffer.prototype.toString = function(encoding, start, end) {
encoding = String(encoding || 'utf8').toLowerCase();
start = +start || 0;
if (typeof end !== 'number') end = this.length;
// Fastpath empty strings
if (+end == start) {
return '';
}
switch (encoding) {
case 'hex':
return this.hexSlice(start, end);
case 'utf8':
case 'utf-8':
return this.utf8Slice(start, end);
case 'ascii':
return this.asciiSlice(start, end);
case 'binary':
return this.binarySlice(start, end);
case 'base64':
return this.base64Slice(start, end);
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return this.ucs2Slice(start, end);
default:
throw new TypeError('Unknown encoding: ' + encoding);
}
};
SlowBuffer.prototype.write = function(string, offset, length, encoding) {
// Support both (string, offset, length, encoding)
// and the legacy (string, encoding, offset, length)
if (isFinite(offset)) {
if (!isFinite(length)) {
encoding = length;
length = undefined;
}
} else { // legacy
var swap = encoding;
encoding = offset;
offset = length;
length = swap;
}
offset = +offset || 0;
var remaining = this.length - offset;
if (!length) {
length = remaining;
} else {
length = +length;
if (length > remaining) {
length = remaining;
}
}
encoding = String(encoding || 'utf8').toLowerCase();
switch (encoding) {
case 'hex':
return this.hexWrite(string, offset, length);
case 'utf8':
case 'utf-8':
return this.utf8Write(string, offset, length);
case 'ascii':
return this.asciiWrite(string, offset, length);
case 'binary':
return this.binaryWrite(string, offset, length);
case 'base64':
return this.base64Write(string, offset, length);
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return this.ucs2Write(string, offset, length);
default:
throw new TypeError('Unknown encoding: ' + encoding);
}
};
// slice(start, end)
SlowBuffer.prototype.slice = function(start, end) {
var len = this.length;
start = clamp(start, len, 0);
end = clamp(end, len, len);
return new Buffer(this, end - start, start);
};
var zeroBuffer = new SlowBuffer(0);
// Buffer
function Buffer(subject, encoding, offset) {
if (!(this instanceof Buffer)) {
return new Buffer(subject, encoding, offset);
}
var type;
// Are we slicing?
if (typeof offset === 'number') {
if (!Buffer.isBuffer(subject)) {
throw new TypeError('First argument must be a Buffer when slicing');
}
this.length = +encoding > 0 ? Math.ceil(encoding) : 0;
this.parent = subject.parent ? subject.parent : subject;
this.offset = offset;
} else {
// Find the length
switch (type = typeof subject) {
case 'number':
this.length = +subject > 0 ? Math.ceil(subject) : 0;
break;
case 'string':
this.length = Buffer.byteLength(subject, encoding);
break;
case 'object': // Assume object is array-ish
this.length = +subject.length > 0 ? Math.ceil(subject.length) : 0;
break;
default:
throw new TypeError('First argument needs to be a number, ' +
'array or string.');
}
if (this.length > Buffer.poolSize) {
// Big buffer, just alloc one.
this.parent = new SlowBuffer(this.length);
this.offset = 0;
} else if (this.length > 0) {
// Small buffer.
if (!pool || pool.length - pool.used < this.length) allocPool();
this.parent = pool;
this.offset = pool.used;
pool.used += this.length;
if (pool.used & 7) pool.used = (pool.used + 8) & ~7;
} else {
// Zero-length buffer
this.parent = zeroBuffer;
this.offset = 0;
}
// optimize by branching logic for new allocations
if (typeof subject !== 'number') {
if (type === 'string') {
// We are a string
this.length = this.write(subject, 0, encoding);
// if subject is buffer then use built-in copy method
} else if (Buffer.isBuffer(subject)) {
if (subject.parent)
subject.parent.copy(this.parent,
this.offset,
subject.offset,
this.length + subject.offset);
else
subject.copy(this.parent, this.offset, 0, this.length);
} else if (isArrayIsh(subject)) {
for (var i = 0; i < this.length; i++)
this.parent[i + this.offset] = subject[i];
}
}
}
SlowBuffer.makeFastBuffer(this.parent, this, this.offset, this.length);
}
function isArrayIsh(subject) {
return Array.isArray(subject) ||
subject && typeof subject === 'object' &&
typeof subject.length === 'number';
}
exports.SlowBuffer = SlowBuffer;
exports.Buffer = Buffer;
Buffer.isEncoding = function(encoding) {
switch (encoding && encoding.toLowerCase()) {
case 'hex':
case 'utf8':
case 'utf-8':
case 'ascii':
case 'binary':
case 'base64':
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
case 'raw':
return true;
default:
return false;
}
};
Buffer.poolSize = 8 * 1024;
var pool;
function allocPool() {
pool = new SlowBuffer(Buffer.poolSize);
pool.used = 0;
}
// Static methods
Buffer.isBuffer = function isBuffer(b) {
return b instanceof Buffer;
};
// Inspect
Buffer.prototype.inspect = function inspect() {
var out = [],
len = this.length,
name = this.constructor.name;
for (var i = 0; i < len; i++) {
out[i] = toHex(this[i]);
if (i == exports.INSPECT_MAX_BYTES) {
out[i + 1] = '...';
break;
}
}
return '<' + name + ' ' + out.join(' ') + '>';
};
Buffer.prototype.get = function get(offset) {
if (offset < 0 || offset >= this.length)
throw new RangeError('offset is out of bounds');
return this.parent[this.offset + offset];
};
Buffer.prototype.set = function set(offset, v) {
if (offset < 0 || offset >= this.length)
throw new RangeError('offset is out of bounds');
return this.parent[this.offset + offset] = v;
};
// write(string, offset = 0, length = buffer.length-offset, encoding = 'utf8')
Buffer.prototype.write = function(string, offset, length, encoding) {
// Support both (string, offset, length, encoding)
// and the legacy (string, encoding, offset, length)
if (isFinite(offset)) {
if (!isFinite(length)) {
encoding = length;
length = undefined;
}
} else { // legacy
var swap = encoding;
encoding = offset;
offset = length;
length = swap;
}
offset = +offset || 0;
var remaining = this.length - offset;
if (!length) {
length = remaining;
} else {
length = +length;
if (length > remaining) {
length = remaining;
}
}
encoding = String(encoding || 'utf8').toLowerCase();
var ret;
switch (encoding) {
case 'hex':
ret = this.parent.hexWrite(string, this.offset + offset, length);
break;
case 'utf8':
case 'utf-8':
ret = this.parent.utf8Write(string, this.offset + offset, length);
break;
case 'ascii':
ret = this.parent.asciiWrite(string, this.offset + offset, length);
break;
case 'binary':
ret = this.parent.binaryWrite(string, this.offset + offset, length);
break;
case 'base64':
// Warning: maxLength not taken into account in base64Write
ret = this.parent.base64Write(string, this.offset + offset, length);
break;
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
ret = this.parent.ucs2Write(string, this.offset + offset, length);
break;
default:
throw new TypeError('Unknown encoding: ' + encoding);
}
Buffer._charsWritten = SlowBuffer._charsWritten;
return ret;
};
Buffer.prototype.toJSON = function() {
return Array.prototype.slice.call(this, 0);
};
// toString(encoding, start=0, end=buffer.length)
Buffer.prototype.toString = function(encoding, start, end) {
encoding = String(encoding || 'utf8').toLowerCase();
if (typeof start !== 'number' || start < 0) {
start = 0;
} else if (start > this.length) {
start = this.length;
}
if (typeof end !== 'number' || end > this.length) {
end = this.length;
} else if (end < 0) {
end = 0;
}
start = start + this.offset;
end = end + this.offset;
switch (encoding) {
case 'hex':
return this.parent.hexSlice(start, end);
case 'utf8':
case 'utf-8':
return this.parent.utf8Slice(start, end);
case 'ascii':
return this.parent.asciiSlice(start, end);
case 'binary':
return this.parent.binarySlice(start, end);
case 'base64':
return this.parent.base64Slice(start, end);
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return this.parent.ucs2Slice(start, end);
default:
throw new TypeError('Unknown encoding: ' + encoding);
}
};
// byteLength
Buffer.byteLength = SlowBuffer.byteLength;
// fill(value, start=0, end=buffer.length)
Buffer.prototype.fill = function fill(value, start, end) {
value || (value = 0);
start || (start = 0);
end || (end = this.length);
if (typeof value === 'string') {
value = value.charCodeAt(0);
}
if (typeof value !== 'number' || isNaN(value)) {
throw new TypeError('value is not a number');
}
if (end < start) throw new RangeError('end < start');
// Fill 0 bytes; we're done
if (end === start) return 0;
if (this.length == 0) return 0;
if (start < 0 || start >= this.length) {
throw new RangeError('start out of bounds');
}
if (end < 0 || end > this.length) {
throw new RangeError('end out of bounds');
}
return this.parent.fill(value,
start + this.offset,
end + this.offset);
};
Buffer.concat = function(list, length) {
if (!Array.isArray(list)) {
throw new TypeError('Usage: Buffer.concat(list, [length])');
}
if (list.length === 0) {
return new Buffer(0);
} else if (list.length === 1) {
return list[0];
}
if (typeof length !== 'number') {
length = 0;
for (var i = 0; i < list.length; i++) {
var buf = list[i];
length += buf.length;
}
}
var buffer = new Buffer(length);
var pos = 0;
for (var i = 0; i < list.length; i++) {
var buf = list[i];
buf.copy(buffer, pos);
pos += buf.length;
}
return buffer;
};
// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
Buffer.prototype.copy = function(target, target_start, start, end) {
// set undefined/NaN or out of bounds values equal to their default
if (!(target_start >= 0)) target_start = 0;
if (!(start >= 0)) start = 0;
if (!(end < this.length)) end = this.length;
// Copy 0 bytes; we're done
if (end === start ||
target.length === 0 ||
this.length === 0 ||
start > this.length)
return 0;
if (end < start)
throw new RangeError('sourceEnd < sourceStart');
if (target_start >= target.length)
throw new RangeError('targetStart out of bounds');
if (target.length - target_start < end - start)
end = target.length - target_start + start;
return this.parent.copy(target.parent || target,
target_start + (target.offset || 0),
start + this.offset,
end + this.offset);
};
// slice(start, end)
Buffer.prototype.slice = function(start, end) {
var len = this.length;
start = clamp(start, len, 0);
end = clamp(end, len, len);
return new Buffer(this.parent, end - start, start + this.offset);
};
// Legacy methods for backwards compatibility.
Buffer.prototype.utf8Slice = function(start, end) {
return this.toString('utf8', start, end);
};
Buffer.prototype.binarySlice = function(start, end) {
return this.toString('binary', start, end);
};
Buffer.prototype.asciiSlice = function(start, end) {
return this.toString('ascii', start, end);
};
Buffer.prototype.utf8Write = function(string, offset) {
return this.write(string, offset, 'utf8');
};
Buffer.prototype.binaryWrite = function(string, offset) {
return this.write(string, offset, 'binary');
};
Buffer.prototype.asciiWrite = function(string, offset) {
return this.write(string, offset, 'ascii');
};
/*
* Need to make sure that buffer isn't trying to write out of bounds.
* This check is far too slow internally for fast buffers.
*/
function checkOffset(offset, ext, length) {
if ((offset % 1) !== 0 || offset < 0)
throw new RangeError('offset is not uint');
if (offset + ext > length)
throw new RangeError('Trying to access beyond buffer length');
}
Buffer.prototype.readUInt8 = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 1, this.length);
return this[offset];
};
function readUInt16(buffer, offset, isBigEndian) {
var val = 0;
if (isBigEndian) {
val = buffer[offset] << 8;
val |= buffer[offset + 1];
} else {
val = buffer[offset];
val |= buffer[offset + 1] << 8;
}
return val;
}
Buffer.prototype.readUInt16LE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 2, this.length);
return readUInt16(this, offset, false, noAssert);
};
Buffer.prototype.readUInt16BE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 2, this.length);
return readUInt16(this, offset, true, noAssert);
};
function readUInt32(buffer, offset, isBigEndian, noAssert) {
var val = 0;
if (isBigEndian) {
val = buffer[offset + 1] << 16;
val |= buffer[offset + 2] << 8;
val |= buffer[offset + 3];
val = val + (buffer[offset] << 24 >>> 0);
} else {
val = buffer[offset + 2] << 16;
val |= buffer[offset + 1] << 8;
val |= buffer[offset];
val = val + (buffer[offset + 3] << 24 >>> 0);
}
return val;
}
Buffer.prototype.readUInt32LE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 4, this.length);
return readUInt32(this, offset, false, noAssert);
};
Buffer.prototype.readUInt32BE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 4, this.length);
return readUInt32(this, offset, true, noAssert);
};
/*
* Signed integer types, yay team! A reminder on how two's complement actually
* works. The first bit is the signed bit, i.e. tells us whether or not the
* number should be positive or negative. If the two's complement value is
* positive, then we're done, as it's equivalent to the unsigned representation.
*
* Now if the number is positive, you're pretty much done, you can just leverage
* the unsigned translations and return those. Unfortunately, negative numbers
* aren't quite that straightforward.
*
* At first glance, one might be inclined to use the traditional formula to
* translate binary numbers between the positive and negative values in two's
* complement. (Though it doesn't quite work for the most negative value)
* Mainly:
* - invert all the bits
* - add one to the result
*
* Of course, this doesn't quite work in Javascript. Take for example the value
* of -128. This could be represented in 16 bits (big-endian) as 0xff80. But of
* course, Javascript will do the following:
*
* > ~0xff80
* -65409
*
* Whoh there, Javascript, that's not quite right. But wait, according to
* Javascript that's perfectly correct. When Javascript ends up seeing the
* constant 0xff80, it has no notion that it is actually a signed number. It
* assumes that we've input the unsigned value 0xff80. Thus, when it does the
* binary negation, it casts it into a signed value, (positive 0xff80). Then
* when you perform binary negation on that, it turns it into a negative number.
*
* Instead, we're going to have to use the following general formula, that works
* in a rather Javascript friendly way. I'm glad we don't support this kind of
* weird numbering scheme in the kernel.
*
* (BIT-MAX - (unsigned)val + 1) * -1
*
* The astute observer, may think that this doesn't make sense for 8-bit numbers
* (really it isn't necessary for them). However, when you get 16-bit numbers,
* you do. Let's go back to our prior example and see how this will look:
*
* (0xffff - 0xff80 + 1) * -1
* (0x007f + 1) * -1
* (0x0080) * -1
*/
Buffer.prototype.readInt8 = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 1, this.length);
if (!(this[offset] & 0x80))
return (this[offset]);
return ((0xff - this[offset] + 1) * -1);
};
function readInt16(buffer, offset, isBigEndian) {
var val = readUInt16(buffer, offset, isBigEndian);
if (!(val & 0x8000))
return val;
return (0xffff - val + 1) * -1;
}
Buffer.prototype.readInt16LE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 2, this.length);
return readInt16(this, offset, false);
};
Buffer.prototype.readInt16BE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 2, this.length);
return readInt16(this, offset, true);
};
function readInt32(buffer, offset, isBigEndian) {
var val = readUInt32(buffer, offset, isBigEndian);
if (!(val & 0x80000000))
return (val);
return (0xffffffff - val + 1) * -1;
}
Buffer.prototype.readInt32LE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 2, this.length);
return readInt32(this, offset, false);
};
Buffer.prototype.readInt32BE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 2, this.length);
return readInt32(this, offset, true);
};
Buffer.prototype.readFloatLE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 4, this.length);
return this.parent.readFloatLE(this.offset + offset, !!noAssert);
};
Buffer.prototype.readFloatBE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 4, this.length);
return this.parent.readFloatBE(this.offset + offset, !!noAssert);
};
Buffer.prototype.readDoubleLE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 8, this.length);
return this.parent.readDoubleLE(this.offset + offset, !!noAssert);
};
Buffer.prototype.readDoubleBE = function(offset, noAssert) {
if (!noAssert)
checkOffset(offset, 8, this.length);
return this.parent.readDoubleBE(this.offset + offset, !!noAssert);
};
function checkInt(buffer, value, offset, ext, max, min) {
if ((value % 1) !== 0 || value > max || value < min)
throw TypeError('value is out of bounds');
if ((offset % 1) !== 0 || offset < 0)
throw TypeError('offset is not uint');
if (offset + ext > buffer.length || buffer.length + offset < 0)
throw RangeError('Trying to write outside buffer length');
}
Buffer.prototype.writeUInt8 = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 1, 0xff, 0);
this[offset] = value;
};
function writeUInt16(buffer, value, offset, isBigEndian) {
if (isBigEndian) {
buffer[offset] = (value & 0xff00) >>> 8;
buffer[offset + 1] = value & 0x00ff;
} else {
buffer[offset + 1] = (value & 0xff00) >>> 8;
buffer[offset] = value & 0x00ff;
}
}
Buffer.prototype.writeUInt16LE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 2, 0xffff, 0);
writeUInt16(this, value, offset, false);
};
Buffer.prototype.writeUInt16BE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 2, 0xffff, 0);
writeUInt16(this, value, offset, true);
};
function writeUInt32(buffer, value, offset, isBigEndian) {
if (isBigEndian) {
buffer[offset] = (value >>> 24) & 0xff;
buffer[offset + 1] = (value >>> 16) & 0xff;
buffer[offset + 2] = (value >>> 8) & 0xff;
buffer[offset + 3] = value & 0xff;
} else {
buffer[offset + 3] = (value >>> 24) & 0xff;
buffer[offset + 2] = (value >>> 16) & 0xff;
buffer[offset + 1] = (value >>> 8) & 0xff;
buffer[offset] = value & 0xff;
}
}
Buffer.prototype.writeUInt32LE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 4, 0xffffffff, 0);
writeUInt32(this, value, offset, false);
};
Buffer.prototype.writeUInt32BE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 4, 0xffffffff, 0);
writeUInt32(this, value, offset, true);
};
/*
* We now move onto our friends in the signed number category. Unlike unsigned
* numbers, we're going to have to worry a bit more about how we put values into
* arrays. Since we are only worrying about signed 32-bit values, we're in
* slightly better shape. Unfortunately, we really can't do our favorite binary
* & in this system. It really seems to do the wrong thing. For example:
*
* > -32 & 0xff
* 224
*
* What's happening above is really: 0xe0 & 0xff = 0xe0. However, the results of
* this aren't treated as a signed number. Ultimately a bad thing.
*
* What we're going to want to do is basically create the unsigned equivalent of
* our representation and pass that off to the wuint* functions. To do that
* we're going to do the following:
*
* - if the value is positive
* we can pass it directly off to the equivalent wuint
* - if the value is negative
* we do the following computation:
* mb + val + 1, where
* mb is the maximum unsigned value in that byte size
* val is the Javascript negative integer
*
*
* As a concrete value, take -128. In signed 16 bits this would be 0xff80. If
* you do out the computations:
*
* 0xffff - 128 + 1
* 0xffff - 127
* 0xff80
*
* You can then encode this value as the signed version. This is really rather
* hacky, but it should work and get the job done which is our goal here.
*/
Buffer.prototype.writeInt8 = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 1, 0x7f, -0x80);
if (value < 0) value = 0xff + value + 1;
this[offset] = value;
};
Buffer.prototype.writeInt16LE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 2, 0x7fff, -0x8000);
if (value < 0) value = 0xffff + value + 1;
writeUInt16(this, value, offset, false);
};
Buffer.prototype.writeInt16BE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 2, 0x7fff, -0x8000);
if (value < 0) value = 0xffff + value + 1;
writeUInt16(this, value, offset, true);
};
Buffer.prototype.writeInt32LE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000);
if (value < 0) value = 0xffffffff + value + 1;
writeUInt32(this, value, offset, false);
};
Buffer.prototype.writeInt32BE = function(value, offset, noAssert) {
if (!noAssert)
checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000);
if (value < 0) value = 0xffffffff + value + 1;
writeUInt32(this, value, offset, true);
};
Buffer.prototype.writeFloatLE = function(value, offset, noAssert) {
if (!noAssert)
checkOffset(offset, 4, this.length);
this.parent.writeFloatLE(value, this.offset + offset, !!noAssert);
};
Buffer.prototype.writeFloatBE = function(value, offset, noAssert) {
if (!noAssert)
checkOffset(offset, 4, this.length);
this.parent.writeFloatBE(value, this.offset + offset, !!noAssert);
};
Buffer.prototype.writeDoubleLE = function(value, offset, noAssert) {
if (!noAssert)
checkOffset(offset, 8, this.length);
this.parent.writeDoubleLE(value, this.offset + offset, !!noAssert);
};
Buffer.prototype.writeDoubleBE = function(value, offset, noAssert) {
if (!noAssert)
checkOffset(offset, 8, this.length);
this.parent.writeDoubleBE(value, this.offset + offset, !!noAssert);
};