mirror of
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431 lines
12 KiB
JavaScript
431 lines
12 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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module.exports = Readable;
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var Stream = require('stream');
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var util = require('util');
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var assert = require('assert');
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util.inherits(Readable, Stream);
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function ReadableState(options, stream) {
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options = options || {};
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this.bufferSize = options.bufferSize || 16 * 1024;
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assert(typeof this.bufferSize === 'number');
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// cast to an int
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this.bufferSize = ~~this.bufferSize;
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this.lowWaterMark = options.lowWaterMark || 1024;
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this.buffer = [];
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this.length = 0;
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this.pipes = [];
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this.flowing = false;
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this.ended = false;
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this.stream = stream;
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this.reading = false;
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// whenever we return null, then we set a flag to say
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// that we're awaiting a 'readable' event emission.
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this.needReadable = false;
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}
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function Readable(options) {
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this._readableState = new ReadableState(options, this);
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Stream.apply(this);
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}
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// you can override either this method, or _read(n, cb) below.
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Readable.prototype.read = function(n) {
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var state = this._readableState;
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if (state.length === 0 && state.ended) {
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process.nextTick(this.emit.bind(this, 'end'));
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return null;
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}
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if (isNaN(n) || n <= 0)
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n = state.length
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// XXX: controversial.
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// don't have that much. return null, unless we've ended.
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// However, if the low water mark is lower than the number of bytes,
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// then we still need to return what we have, or else it won't kick
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// off another _read() call. For example,
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// lwm=5
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// len=9
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// read(10)
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// We don't have that many bytes, so it'd be tempting to return null,
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// but then it won't ever cause _read to be called, so in that case,
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// we just return what we have, and let the programmer deal with it.
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if (n > state.length) {
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if (!state.ended && state.length < state.lowWaterMark) {
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state.needReadable = true;
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n = 0;
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} else
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n = state.length;
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}
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var ret = n > 0 ? fromList(n, state.buffer, state.length) : null;
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if (ret === null || ret.length === 0)
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state.needReadable = true;
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state.length -= n;
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if (!state.ended &&
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state.length < state.lowWaterMark &&
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!state.reading) {
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state.reading = true;
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// call internal read method
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this._read(state.bufferSize, function onread(er, chunk) {
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state.reading = false;
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if (er)
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return this.emit('error', er);
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if (!chunk || !chunk.length) {
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state.ended = true;
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// if we've ended and we have some data left, then emit
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// 'readable' now to make sure it gets picked up.
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if (state.length > 0)
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this.emit('readable');
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return;
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}
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state.length += chunk.length;
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state.buffer.push(chunk);
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if (state.length < state.lowWaterMark)
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this._read(state.bufferSize, onread.bind(this));
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// now we have something to call this.read() to get.
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if (state.needReadable) {
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state.needReadable = false;
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this.emit('readable');
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}
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}.bind(this));
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}
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return ret;
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};
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// abstract method. to be overridden in specific implementation classes.
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// call cb(er, data) where data is <= n in length.
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// for virtual (non-string, non-buffer) streams, "length" is somewhat
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// arbitrary, and perhaps not very meaningful.
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Readable.prototype._read = function(n, cb) {
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process.nextTick(cb.bind(this, new Error('not implemented')));
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};
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Readable.prototype.pipe = function(dest, pipeOpts) {
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var src = this;
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var state = this._readableState;
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if (!pipeOpts)
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pipeOpts = {};
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state.pipes.push(dest);
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if ((!pipeOpts || pipeOpts.end !== false) &&
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dest !== process.stdout &&
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dest !== process.stderr) {
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src.once('end', onend);
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dest.on('unpipe', function(readable) {
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if (readable === src)
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src.removeListener('end', onend);
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});
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}
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function onend() {
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dest.end();
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}
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dest.emit('pipe', src);
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// start the flow.
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if (!state.flowing) {
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state.flowing = true;
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process.nextTick(flow.bind(null, src, pipeOpts));
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}
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return dest;
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};
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function flow(src, pipeOpts) {
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var state = src._readableState;
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var chunk;
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var needDrain = 0;
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function ondrain() {
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needDrain--;
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if (needDrain === 0)
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flow(src, pipeOpts);
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}
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while (state.pipes.length &&
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null !== (chunk = src.read(pipeOpts.chunkSize))) {
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state.pipes.forEach(function(dest, i, list) {
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var written = dest.write(chunk);
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if (false === written) {
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needDrain++;
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dest.once('drain', ondrain);
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}
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});
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src.emit('data', chunk);
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// if anyone needs a drain, then we have to wait for that.
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if (needDrain > 0)
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return;
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}
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// if every destination was unpiped, either before entering this
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// function, or in the while loop, then stop flowing.
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//
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// NB: This is a pretty rare edge case.
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if (state.pipes.length === 0) {
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state.flowing = false;
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// if there were data event listeners added, then switch to old mode.
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if (this.listeners('data').length)
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emitDataEvents(this);
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return;
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}
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// at this point, no one needed a drain, so we just ran out of data
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// on the next readable event, start it over again.
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src.once('readable', flow.bind(null, src, pipeOpts));
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}
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Readable.prototype.unpipe = function(dest) {
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var state = this._readableState;
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if (!dest) {
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// remove all of them.
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state.pipes.forEach(function(dest, i, list) {
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dest.emit('unpipe', this);
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}, this);
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state.pipes.length = 0;
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} else {
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var i = state.pipes.indexOf(dest);
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if (i !== -1) {
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dest.emit('unpipe', this);
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state.pipes.splice(i, 1);
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}
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}
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return this;
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};
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// kludge for on('data', fn) consumers. Sad.
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// This is *not* part of the new readable stream interface.
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// It is an ugly unfortunate mess of history.
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Readable.prototype.on = function(ev, fn) {
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// https://github.com/isaacs/readable-stream/issues/16
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// if we're already flowing, then no need to set up data events.
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if (ev === 'data' && !this._readableState.flowing)
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emitDataEvents(this);
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return Stream.prototype.on.call(this, ev, fn);
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};
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Readable.prototype.addListener = Readable.prototype.on;
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// pause() and resume() are remnants of the legacy readable stream API
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// If the user uses them, then switch into old mode.
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Readable.prototype.resume = function() {
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emitDataEvents(this);
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return this.resume();
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};
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Readable.prototype.pause = function() {
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emitDataEvents(this);
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return this.pause();
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};
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function emitDataEvents(stream) {
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var state = stream._readableState;
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if (state.flowing) {
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// https://github.com/isaacs/readable-stream/issues/16
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throw new Error('Cannot switch to old mode now.');
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}
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var paused = false;
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var readable = false;
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// convert to an old-style stream.
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stream.readable = true;
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stream.pipe = Stream.prototype.pipe;
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stream.on = stream.addEventListener = Stream.prototype.on;
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stream.on('readable', function() {
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readable = true;
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var c;
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while (!paused && (null !== (c = stream.read())))
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stream.emit('data', c);
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if (c === null) {
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readable = false;
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stream._readableState.needReadable = true;
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}
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});
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stream.pause = function() {
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paused = true;
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};
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stream.resume = function() {
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paused = false;
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if (readable)
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stream.emit('readable');
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};
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// now make it start, just in case it hadn't already.
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process.nextTick(function() {
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stream.emit('readable');
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});
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}
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// wrap an old-style stream as the async data source.
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// This is *not* part of the readable stream interface.
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// It is an ugly unfortunate mess of history.
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Readable.prototype.wrap = function(stream) {
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var state = this._readableState;
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var paused = false;
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stream.on('end', function() {
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state.ended = true;
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if (state.length === 0)
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this.emit('end');
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}.bind(this));
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stream.on('data', function(chunk) {
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state.buffer.push(chunk);
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state.length += chunk.length;
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this.emit('readable');
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// if not consumed, then pause the stream.
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if (state.length > state.lowWaterMark && !paused) {
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paused = true;
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stream.pause();
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}
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}.bind(this));
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// proxy all the other methods.
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// important when wrapping filters and duplexes.
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for (var i in stream) {
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if (typeof stream[i] === 'function' &&
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typeof this[i] === 'undefined') {
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this[i] = function(method) { return function() {
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return stream[method].apply(stream, arguments);
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}}(i);
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}
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}
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// proxy certain important events.
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var events = ['error', 'close', 'destroy', 'pause', 'resume'];
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events.forEach(function(ev) {
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stream.on(ev, this.emit.bind(this, ev));
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}.bind(this));
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// consume some bytes. if not all is consumed, then
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// pause the underlying stream.
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this.read = function(n) {
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if (state.length === 0) {
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state.needReadable = true;
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return null;
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}
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if (isNaN(n) || n <= 0)
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n = state.length;
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if (n > state.length) {
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if (!state.ended) {
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state.needReadable = true;
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return null;
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} else
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n = state.length;
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}
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var ret = fromList(n, state.buffer, state.length);
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state.length -= n;
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if (state.length < state.lowWaterMark && paused) {
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stream.resume();
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paused = false;
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}
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if (state.length === 0 && state.ended)
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process.nextTick(this.emit.bind(this, 'end'));
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return ret;
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};
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};
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// exposed for testing purposes only.
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Readable._fromList = fromList;
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// Pluck off n bytes from an array of buffers.
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// Length is the combined lengths of all the buffers in the list.
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// If there's no data, then
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function fromList(n, list, length) {
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var ret;
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// nothing in the list, definitely empty.
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if (list.length === 0) {
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return null;
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}
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if (length === 0) {
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ret = null;
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} else if (!n || n >= length) {
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// read it all, truncate the array.
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ret = Buffer.concat(list, length);
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list.length = 0;
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} else {
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// read just some of it.
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if (n < list[0].length) {
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// just take a part of the first list item.
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var buf = list[0];
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ret = buf.slice(0, n);
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list[0] = buf.slice(n);
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} else if (n === list[0].length) {
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// first list is a perfect match
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ret = list.shift();
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} else {
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// complex case.
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// we have enough to cover it, but it spans past the first buffer.
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ret = new Buffer(n);
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var c = 0;
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for (var i = 0, l = list.length; i < l && c < n; i++) {
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var buf = list[0];
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var cpy = Math.min(n - c, buf.length);
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buf.copy(ret, c, 0, cpy);
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if (cpy < buf.length) {
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list[0] = buf.slice(cpy);
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} else {
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list.shift();
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}
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c += cpy;
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}
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}
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}
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return ret;
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}
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