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nodejs/src/uv.cc
James M Snell 98e54b0bd4 meta: restore original copyright header
A prior io.js era commit inappropriately removed the
original copyright statements from the source. This
restores those in any files still remaining from that
edit.

Ref: https://github.com/nodejs/TSC/issues/174
Ref: https://github.com/nodejs/node/pull/10599
PR-URL: https://github.com/nodejs/node/pull/10155

Note: This PR was required, reviewed-by and approved
by the Node.js Foundation Legal Committee and the TSC.
There is no `Approved-By:` meta data.
2017-03-10 11:23:48 -08:00

66 lines
2.3 KiB
C++

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "uv.h"
#include "node.h"
#include "env.h"
#include "env-inl.h"
namespace node {
namespace uv {
using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Integer;
using v8::Local;
using v8::Object;
using v8::Value;
void ErrName(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
int err = args[0]->Int32Value();
if (err >= 0)
return env->ThrowError("err >= 0");
const char* name = uv_err_name(err);
args.GetReturnValue().Set(OneByteString(env->isolate(), name));
}
void Initialize(Local<Object> target,
Local<Value> unused,
Local<Context> context) {
Environment* env = Environment::GetCurrent(context);
target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "errname"),
env->NewFunctionTemplate(ErrName)->GetFunction());
#define V(name, _) \
target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "UV_" # name), \
Integer::New(env->isolate(), UV_ ## name));
UV_ERRNO_MAP(V)
#undef V
}
} // namespace uv
} // namespace node
NODE_MODULE_CONTEXT_AWARE_BUILTIN(uv, node::uv::Initialize)