mirror of
https://github.com/nodejs/node.git
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94cd83ef34
- Add docs for 'fd' events, Server.listenFD(), Stream.write(...[, fd]) and http.Client 'upgrade' event.
1220 lines
31 KiB
JavaScript
1220 lines
31 KiB
JavaScript
var sys = require("sys");
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var fs = require("fs");
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var events = require("events");
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var dns = require('dns');
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var kMinPoolSpace = 128;
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var kPoolSize = 40*1024;
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var debugLevel = parseInt(process.env.NODE_DEBUG, 16);
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function debug () {
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if (debugLevel & 0x2) sys.error.apply(this, arguments);
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}
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var binding = process.binding('net');
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// Note about Buffer interface:
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// I'm attempting to do the simplest possible interface to abstracting raw
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// memory allocation. This might turn out to be too simple - it seems that
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// I always use a buffer.used member to keep track of how much I've filled.
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// Perhaps giving the Buffer a file-like interface with a head (which would
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// represent buffer.used) that can be seeked around would be easier. I'm not
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// yet convinced that every use-case can be fit into that abstraction, so
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// waiting to implement it until I get more experience with this.
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var Buffer = require('buffer').Buffer;
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var FreeList = require('freelist').FreeList;
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var IOWatcher = process.IOWatcher;
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var assert = process.assert;
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var socket = binding.socket;
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var bind = binding.bind;
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var connect = binding.connect;
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var listen = binding.listen;
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var accept = binding.accept;
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var close = binding.close;
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var shutdown = binding.shutdown;
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var read = binding.read;
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var write = binding.write;
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var toRead = binding.toRead;
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var setNoDelay = binding.setNoDelay;
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var setKeepAlive= binding.setKeepAlive;
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var socketError = binding.socketError;
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var getsockname = binding.getsockname;
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var errnoException = binding.errnoException;
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var sendMsg = binding.sendMsg;
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var recvMsg = binding.recvMsg;
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var EINPROGRESS = binding.EINPROGRESS;
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var ENOENT = binding.ENOENT;
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var EMFILE = binding.EMFILE;
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var END_OF_FILE = 42;
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// Do we have openssl crypto?
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try {
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var SecureContext = process.binding('crypto').SecureContext;
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var SecureStream = process.binding('crypto').SecureStream;
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var have_crypto = true;
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} catch (e) {
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var have_crypto = false;
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}
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// IDLE TIMEOUTS
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//
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// Because often many sockets will have the same idle timeout we will not
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// use one timeout watcher per socket. It is too much overhead. Instead
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// we'll use a single watcher for all sockets with the same timeout value
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// and a linked list. This technique is described in the libev manual:
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// http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts
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var timeout = new (function () {
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// Object containing all lists, timers
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// key = time in milliseconds
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// value = list
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var lists = {};
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// show the most idle socket
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function peek (list) {
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if (list._idlePrev == list) return null;
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return list._idlePrev;
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}
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// remove the most idle socket from the list
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function shift (list) {
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var first = list._idlePrev;
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remove(first);
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return first;
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}
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// remove a socket from its list
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function remove (socket) {
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socket._idleNext._idlePrev = socket._idlePrev;
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socket._idlePrev._idleNext = socket._idleNext;
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}
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// remove a socket from its list and place at the end.
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function append (list, socket) {
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remove(socket);
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socket._idleNext = list._idleNext;
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socket._idleNext._idlePrev = socket;
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socket._idlePrev = list
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list._idleNext = socket;
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}
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function normalize (msecs) {
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if (!msecs || msecs <= 0) return 0;
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// round up to one sec
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if (msecs < 1000) return 1000;
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// round down to nearest second.
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return msecs - (msecs % 1000);
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}
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// the main function - creates lists on demand and the watchers associated
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// with them.
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function insert (socket, msecs) {
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socket._idleStart = new Date();
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socket._idleTimeout = msecs;
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if (!msecs) return;
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var list;
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if (lists[msecs]) {
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list = lists[msecs];
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} else {
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list = new process.Timer();
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list._idleNext = list;
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list._idlePrev = list;
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lists[msecs] = list;
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list.callback = function () {
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debug('timeout callback ' + msecs);
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// TODO - don't stop and start the watcher all the time.
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// just set its repeat
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var now = new Date();
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debug("now: " + now);
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var first;
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while (first = peek(list)) {
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var diff = now - first._idleStart;
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if (diff < msecs) {
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list.again(msecs - diff);
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debug(msecs + ' list wait because diff is ' + diff);
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return;
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} else {
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remove(first);
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assert(first != peek(list));
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first.emit('timeout');
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}
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}
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debug(msecs + ' list empty');
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assert(list._idleNext == list); // list is empty
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list.stop();
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};
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}
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if (list._idleNext == list) {
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// if empty (re)start the timer
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list.again(msecs);
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}
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append(list, socket);
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assert(list._idleNext != list); // list is not empty
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}
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var unenroll = this.unenroll = function (socket) {
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if (socket._idleNext) {
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socket._idleNext._idlePrev = socket._idlePrev;
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socket._idlePrev._idleNext = socket._idleNext;
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var list = lists[socket._idleTimeout];
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// if empty then stop the watcher
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//debug('unenroll');
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if (list && list._idlePrev == list) {
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//debug('unenroll: list empty');
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list.stop();
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}
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}
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};
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// Does not start the time, just sets up the members needed.
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this.enroll = function (socket, msecs) {
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// if this socket was already in a list somewhere
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// then we should unenroll it from that
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if (socket._idleNext) unenroll(socket);
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socket._idleTimeout = msecs;
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socket._idleNext = socket;
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socket._idlePrev = socket;
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};
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// call this whenever the socket is active (not idle)
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// it will reset its timeout.
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this.active = function (socket) {
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var msecs = socket._idleTimeout;
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if (msecs) {
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var list = lists[msecs];
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if (socket._idleNext == socket) {
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insert(socket, msecs);
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} else {
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// inline append
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socket._idleStart = new Date();
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socket._idleNext._idlePrev = socket._idlePrev;
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socket._idlePrev._idleNext = socket._idleNext;
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socket._idleNext = list._idleNext;
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socket._idleNext._idlePrev = socket;
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socket._idlePrev = list
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list._idleNext = socket;
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}
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}
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};
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})();
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var ioWatchers = new FreeList("iowatcher", 100, function () {
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return new IOWatcher();
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});
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// waitingForFDs stores servers which have experienced EMFILE.
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// When a file descriptor becomes available through closeFD()
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// a server from waitingForFDs is started.
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var waitingForFDs = [];
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function closeFD(fd) {
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close(fd);
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// Try to recover from EMFILE
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var server, serverFD;
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while (server = waitingForFDs.shift()) {
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serverFD = parseInt(server.fd);
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if (serverFD && serverFD > 0) {
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server.watcher.set(serverFD, true, false);
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server.watcher.start();
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return;
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}
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}
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}
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// Allocated on demand.
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var pool = null;
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function allocNewPool () {
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pool = new Buffer(kPoolSize);
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pool.used = 0;
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}
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var securePool = null;
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function allocNewSecurePool () {
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securePool = new Buffer(40*1024);
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}
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var emptyBuffer = null;
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function allocEmptyBuffer () {
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emptyBuffer = new Buffer(1);
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emptyBuffer.sent = 0;
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emptyBuffer.length = 0;
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}
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function _doFlush () {
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var socket = this.socket;
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// Stream becomes writeable on connect() but don't flush if there's
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// nothing actually to write
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if (socket.flush()) {
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if (socket._events && socket._events['drain']) socket.emit("drain");
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if (socket.ondrain) socket.ondrain(); // Optimization
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}
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}
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function setImplmentationMethods (self) {
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function noData(buf, off, len) {
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return !buf ||
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(off != undefined && off >= buf.length) ||
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(len == 0);
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};
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if (self.type == 'unix') {
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self._writeImpl = function(buf, off, len, fd, flags) {
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// Detect and disallow zero-byte writes wth an attached file
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// descriptor. This is an implementation limitation of sendmsg(2).
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if (fd && noData(buf, off, len)) {
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throw new Error('File descriptors can only be written with data');
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}
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return sendMsg(self.fd, buf, off, len, fd, flags);
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};
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self._readImpl = function(buf, off, len, calledByIOWatcher) {
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var bytesRead = recvMsg(self.fd, buf, off, len);
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// Do not emit this in the same stack, otherwise we risk corrupting our
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// buffer pool which is full of read data, but has not had had its
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// pointers updated just yet.
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//
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// Save off recvMsg.fd in a closure so that, when we emit it later, we're
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// emitting the same value that we see now. Otherwise, we can end up
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// calling emit() after recvMsg() has been called again and end up
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// emitting null (or another FD).
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if (recvMsg.fd !== null) {
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(function () {
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var fd = recvMsg.fd;
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process.nextTick(function() {
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self.emit('fd', fd);
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});
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})();
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}
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return bytesRead;
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};
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} else {
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self._writeImpl = function(buf, off, len, fd, flags) {
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// XXX: TLS support requires that 0-byte writes get processed
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// by the kernel for some reason. Otherwise, we'd just
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// fast-path return here.
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// Drop 'fd' and 'flags' as these are not supported by the write(2)
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// system call
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return write(self.fd, buf, off, len);
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};
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self._readImpl = function(buf, off, len, calledByIOWatcher) {
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return read(self.fd, buf, off, len);
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};
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}
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self._shutdownImpl = function() {
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shutdown(self.fd, 'write')
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};
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if (self.secure) {
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var oldWrite = self._writeImpl;
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self._writeImpl = function(buf, off, len, fd, flags) {
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assert(buf);
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assert(self.secure);
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var bytesWritten = self.secureStream.writeInject(buf, off, len);
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if (!securePool) {
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allocNewSecurePool();
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}
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var secureLen = self.secureStream.writeExtract(
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securePool, 0, securePool.length
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);
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if (secureLen == -1) {
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// Check our read again for secure handshake
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self._readWatcher.callback();
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} else {
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oldWrite(securePool, 0, secureLen, fd, flags);
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}
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if (!self.secureEstablished && self.secureStream.isInitFinished()) {
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self.secureEstablished = true;
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if (self._events && self._events['secure']) {
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self.emit('secure');
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}
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}
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return bytesWritten;
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};
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var oldRead = self._readImpl;
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self._readImpl = function(buf, off, len, calledByIOWatcher) {
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assert(self.secure);
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var bytesRead = 0;
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var secureBytesRead = null;
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if (!securePool) {
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allocNewSecurePool();
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}
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if (calledByIOWatcher) {
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secureBytesRead = oldRead(securePool, 0, securePool.length);
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self.secureStream.readInject(securePool, 0, secureBytesRead);
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}
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var chunkBytes;
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do {
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chunkBytes = self.secureStream.readExtract(
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pool,
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pool.used + bytesRead,
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pool.length - pool.used - bytesRead
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);
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bytesRead += chunkBytes;
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} while ((chunkBytes > 0) && (pool.used + bytesRead < pool.length));
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if (bytesRead == 0 && !calledByIOWatcher) {
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return -1;
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}
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if (self.secureStream.readPending()) {
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process.nextTick(function () {
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if(self._readWatcher)
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self._readWatcher.callback();
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});
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}
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if (!self.secureEstablished) {
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if (self.secureStream.isInitFinished()) {
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self.secureEstablished = true;
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if (self._events && self._events['secure']) {
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self.emit('secure');
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}
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}
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}
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if (calledByIOWatcher && secureBytesRead === null && !self.server) {
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// Client needs to write as part of handshake
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self._writeWatcher.start();
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return -1;
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}
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if (bytesRead == 0 && secureBytesRead > 0) {
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// Deal with SSL handshake
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if (self.server) {
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self._checkForSecureHandshake();
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} else {
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if (self.secureEstablised) {
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self.flush();
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} else {
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self._checkForSecureHandshake();
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}
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}
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return -1;
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}
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return bytesRead;
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};
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var oldShutdown = self._shutdownImpl;
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self._shutdownImpl = function() {
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self.secureStream.shutdown();
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if (!securePool) {
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allocNewSecurePool();
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}
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var secureLen = self.secureStream.writeExtract(
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securePool, 0, securePool.length
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);
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try {
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oldWrite(securePool, 0, secureLen);
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} catch (e) { }
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oldShutdown();
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};
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}
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};
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function initStream (self) {
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self._readWatcher = ioWatchers.alloc();
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self._readWatcher.callback = function () {
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// If this is the first recv (pool doesn't exist) or we've used up
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// most of the pool, allocate a new one.
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if (!pool || pool.length - pool.used < kMinPoolSpace) {
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// discard the old pool. Can't add to the free list because
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// users might have refernces to slices on it.
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pool = null;
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allocNewPool();
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}
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//debug('pool.used ' + pool.used);
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var bytesRead;
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try {
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bytesRead = self._readImpl(pool, pool.used, pool.length - pool.used, (arguments.length > 0));
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} catch (e) {
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self.destroy(e);
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return;
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}
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// Note that some _readImpl() implementations return -1 bytes
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// read as an indication not to do any processing on the result
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// (but not an error).
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if (bytesRead === 0) {
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self.readable = false;
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self._readWatcher.stop();
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if (!self.writable) self.destroy();
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// Note: 'close' not emitted until nextTick.
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if (self._events && self._events['end']) self.emit('end');
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if (self.onend) self.onend();
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} else if (bytesRead > 0) {
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timeout.active(self);
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var start = pool.used;
|
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var end = pool.used + bytesRead;
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pool.used += bytesRead;
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|
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if (self._decoder) {
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// emit String
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var string = self._decoder.write(pool.slice(start, end));
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if (string.length) self.emit('data', string);
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} else {
|
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// emit buffer
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if (self._events && self._events['data']) {
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// emit a slice
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self.emit('data', pool.slice(start, end));
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}
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}
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|
|
// Optimization: emit the original buffer with end points
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if (self.ondata) self.ondata(pool, start, end);
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}
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};
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self.readable = false;
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|
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// Queue of buffers and string that need to be written to socket.
|
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self._writeQueue = [];
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self._writeQueueEncoding = [];
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self._writeQueueFD = [];
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self._writeWatcher = ioWatchers.alloc();
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self._writeWatcher.socket = self;
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self._writeWatcher.callback = _doFlush;
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self.writable = false;
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}
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|
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function Stream (fd, type) {
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events.EventEmitter.call(this);
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|
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this.fd = null;
|
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this.type = null;
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this.secure = false;
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|
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if (parseInt(fd) >= 0) {
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this.open(fd, type);
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} else {
|
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setImplmentationMethods(this);
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}
|
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};
|
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sys.inherits(Stream, events.EventEmitter);
|
|
exports.Stream = Stream;
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|
|
Stream.prototype.setSecure = function(credentials) {
|
|
if (!have_crypto) {
|
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throw new Error('node.js not compiled with openssl crypto support.');
|
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}
|
|
var crypto= require("crypto");
|
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this.secure = true;
|
|
this.secureEstablished = false;
|
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// If no credentials given, create a new one for just this Stream
|
|
if (!credentials) {
|
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this.credentials = crypto.createCredentials();
|
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} else {
|
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this.credentials = credentials;
|
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}
|
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if (!this.server) {
|
|
// For clients, we will always have either a given ca list or the default one;
|
|
this.credentials.shouldVerify = true;
|
|
}
|
|
this.secureStream = new SecureStream(this.credentials.context, this.server ? 1 : 0, this.credentials.shouldVerify ? 1 : 0);
|
|
|
|
setImplmentationMethods(this);
|
|
|
|
if (!this.server) {
|
|
// If client, trigger handshake
|
|
this._checkForSecureHandshake();
|
|
}
|
|
}
|
|
|
|
|
|
Stream.prototype.verifyPeer = function() {
|
|
if (!this.secure) {
|
|
throw new Error('Stream is not a secure stream.');
|
|
}
|
|
return this.secureStream.verifyPeer(this.credentials.context);
|
|
}
|
|
|
|
|
|
Stream.prototype._checkForSecureHandshake = function() {
|
|
if (!this.writable) {
|
|
return;
|
|
}
|
|
|
|
// Do an empty write to see if we need to write out as part of handshake
|
|
if (!emptyBuffer) allocEmptyBuffer();
|
|
this.write(emptyBuffer);
|
|
}
|
|
|
|
|
|
Stream.prototype.getPeerCertificate = function(credentials) {
|
|
if (!this.secure) {
|
|
throw new Error('Stream is not a secure stream.');
|
|
}
|
|
return this.secureStream.getPeerCertificate();
|
|
}
|
|
|
|
|
|
Stream.prototype.getCipher = function() {
|
|
if (!this.secure) {
|
|
throw new Error('Stream is not a secure stream.');
|
|
}
|
|
return this.secureStream.getCurrentCipher();
|
|
}
|
|
|
|
|
|
Stream.prototype.open = function (fd, type) {
|
|
initStream(this);
|
|
|
|
this.fd = fd;
|
|
this.type = type || null;
|
|
this.readable = true;
|
|
|
|
setImplmentationMethods(this);
|
|
|
|
this._writeWatcher.set(this.fd, false, true);
|
|
this.writable = true;
|
|
}
|
|
|
|
|
|
exports.createConnection = function (port, host) {
|
|
var s = new Stream();
|
|
s.connect(port, host);
|
|
return s;
|
|
};
|
|
|
|
|
|
Object.defineProperty(Stream.prototype, 'readyState', {
|
|
get: function () {
|
|
if (this._connecting) {
|
|
return 'opening';
|
|
} else if (this.readable && this.writable) {
|
|
assert(typeof this.fd == 'number');
|
|
return 'open';
|
|
} else if (this.readable && !this.writable){
|
|
assert(typeof this.fd == 'number');
|
|
return 'readOnly';
|
|
} else if (!this.readable && this.writable){
|
|
assert(typeof this.fd == 'number');
|
|
return 'writeOnly';
|
|
} else {
|
|
assert(typeof this.fd != 'number');
|
|
return 'closed';
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
// Returns true if all the data was flushed to socket. Returns false if
|
|
// something was queued. If data was queued, then the "drain" event will
|
|
// signal when it has been finally flushed to socket.
|
|
Stream.prototype.write = function (data, encoding, fd) {
|
|
if (this._writeQueue && this._writeQueue.length) {
|
|
// Slow. There is already a write queue, so let's append to it.
|
|
if (this._writeQueueLast() === END_OF_FILE) {
|
|
throw new Error('Stream.end() called already; cannot write.');
|
|
}
|
|
|
|
if (typeof data == 'string' &&
|
|
this._writeQueueEncoding[this._writeQueueEncoding.length-1] === encoding) {
|
|
// optimization - concat onto last
|
|
this._writeQueue[this._writeQueue.length-1] += data;
|
|
} else {
|
|
this._writeQueue.push(data);
|
|
this._writeQueueEncoding.push(encoding);
|
|
}
|
|
|
|
if (fd != undefined) {
|
|
this._writeQueueFD.push(fd);
|
|
}
|
|
|
|
return false;
|
|
} else {
|
|
// Fast.
|
|
// The most common case. There is no write queue. Just push the data
|
|
// directly to the socket.
|
|
return this._writeOut(data, encoding, fd);
|
|
}
|
|
};
|
|
|
|
// Directly writes the data to socket.
|
|
//
|
|
// Steps:
|
|
// 1. If it's a string, write it to the `pool`. (If not space remains
|
|
// on the pool make a new one.)
|
|
// 2. Write data to socket. Return true if flushed.
|
|
// 3. Slice out remaining
|
|
// 4. Unshift remaining onto _writeQueue. Return false.
|
|
Stream.prototype._writeOut = function (data, encoding, fd) {
|
|
if (!this.writable) {
|
|
throw new Error('Stream is not writable');
|
|
}
|
|
|
|
var buffer, off, len;
|
|
var bytesWritten, charsWritten;
|
|
var queuedData = false;
|
|
|
|
if (typeof data != 'string') {
|
|
// 'data' is a buffer, ignore 'encoding'
|
|
buffer = data;
|
|
off = 0;
|
|
len = data.length;
|
|
|
|
} else {
|
|
assert(typeof data == 'string')
|
|
|
|
if (!pool || pool.length - pool.used < kMinPoolSpace) {
|
|
pool = null;
|
|
allocNewPool();
|
|
}
|
|
|
|
if (!encoding || encoding == 'utf8' || encoding == 'utf-8') {
|
|
// default to utf8
|
|
bytesWritten = pool.write(data, 'utf8', pool.used);
|
|
charsWritten = Buffer._charsWritten;
|
|
} else {
|
|
bytesWritten = pool.write(data, encoding, pool.used);
|
|
charsWritten = bytesWritten;
|
|
}
|
|
|
|
if (encoding && data.length > 0) {
|
|
assert(bytesWritten > 0);
|
|
}
|
|
|
|
buffer = pool;
|
|
len = bytesWritten;
|
|
off = pool.used;
|
|
|
|
pool.used += bytesWritten;
|
|
|
|
debug('wrote ' + bytesWritten + ' bytes to pool');
|
|
|
|
if (charsWritten != data.length) {
|
|
//debug("couldn't fit " + (data.length - charsWritten) + " bytes into the pool\n");
|
|
// Unshift whatever didn't fit onto the buffer
|
|
this._writeQueue.unshift(data.slice(charsWritten));
|
|
this._writeQueueEncoding.unshift(encoding);
|
|
this._writeWatcher.start();
|
|
queuedData = true;
|
|
}
|
|
}
|
|
|
|
try {
|
|
bytesWritten = this._writeImpl(buffer, off, len, fd, 0);
|
|
} catch (e) {
|
|
this.destroy(e);
|
|
return false;
|
|
}
|
|
|
|
debug('wrote ' + bytesWritten + ' to socket. [fd, off, len] = ' + JSON.stringify([this.fd, off, len]) + "\n");
|
|
|
|
timeout.active(this);
|
|
|
|
if (bytesWritten == len) {
|
|
// awesome. sent to buffer.
|
|
if (buffer === pool) {
|
|
// If we're just writing from the pool then we can make a little
|
|
// optimization and save the space.
|
|
buffer.used -= len;
|
|
}
|
|
|
|
if (queuedData) {
|
|
return false;
|
|
} else {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Didn't write the entire thing to buffer.
|
|
// Need to wait for the socket to become available before trying again.
|
|
this._writeWatcher.start();
|
|
|
|
// Slice out the data left.
|
|
var leftOver = buffer.slice(off + bytesWritten, off + len);
|
|
leftOver.used = leftOver.length; // used the whole thing...
|
|
|
|
// sys.error('data.used = ' + data.used);
|
|
//if (!this._writeQueue) initWriteStream(this);
|
|
|
|
// data should be the next thing to write.
|
|
this._writeQueue.unshift(leftOver);
|
|
this._writeQueueEncoding.unshift(null);
|
|
|
|
// If didn't successfully write any bytes, enqueue our fd and try again
|
|
if (!bytesWritten) {
|
|
this._writeQueueFD.unshift(fd);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// Flushes the write buffer out.
|
|
// Returns true if the entire buffer was flushed.
|
|
Stream.prototype.flush = function () {
|
|
while (this._writeQueue && this._writeQueue.length) {
|
|
var data = this._writeQueue.shift();
|
|
var encoding = this._writeQueueEncoding.shift();
|
|
var fd = this._writeQueueFD.shift();
|
|
|
|
if (data === END_OF_FILE) {
|
|
this._shutdown();
|
|
return true;
|
|
}
|
|
|
|
var flushed = this._writeOut(data,encoding,fd);
|
|
if (!flushed) return false;
|
|
}
|
|
if (this._writeWatcher) this._writeWatcher.stop();
|
|
return true;
|
|
};
|
|
|
|
|
|
Stream.prototype.send = function () {
|
|
throw new Error('send renamed to write');
|
|
};
|
|
|
|
|
|
Stream.prototype._writeQueueLast = function () {
|
|
return this._writeQueue.length > 0 ? this._writeQueue[this._writeQueue.length-1]
|
|
: null;
|
|
};
|
|
|
|
|
|
Stream.prototype.setEncoding = function (encoding) {
|
|
var StringDecoder = require("string_decoder").StringDecoder; // lazy load
|
|
this._decoder = new StringDecoder(encoding);
|
|
};
|
|
|
|
|
|
function doConnect (socket, port, host) {
|
|
try {
|
|
connect(socket.fd, port, host);
|
|
} catch (e) {
|
|
socket.destroy(e);
|
|
return;
|
|
}
|
|
|
|
debug('connecting to ' + host + ' : ' + port);
|
|
|
|
// Don't start the read watcher until connection is established
|
|
socket._readWatcher.set(socket.fd, true, false);
|
|
|
|
// How to connect on POSIX: Wait for fd to become writable, then call
|
|
// socketError() if there isn't an error, we're connected. AFAIK this a
|
|
// platform independent way determining when a non-blocking connection
|
|
// is established, but I have only seen it documented in the Linux
|
|
// Manual Page connect(2) under the error code EINPROGRESS.
|
|
socket._writeWatcher.set(socket.fd, false, true);
|
|
socket._writeWatcher.start();
|
|
socket._writeWatcher.callback = function () {
|
|
var errno = socketError(socket.fd);
|
|
if (errno == 0) {
|
|
// connection established
|
|
socket._connecting = false;
|
|
socket.resume();
|
|
socket.readable = socket.writable = true;
|
|
socket._writeWatcher.callback = _doFlush;
|
|
try {
|
|
socket.emit('connect');
|
|
} catch (e) {
|
|
socket.destroy(e);
|
|
return;
|
|
}
|
|
} else if (errno != EINPROGRESS) {
|
|
socket.destroy(errnoException(errno, 'connect'));
|
|
}
|
|
};
|
|
}
|
|
|
|
function isPort (x) { return parseInt(x) >= 0; }
|
|
|
|
|
|
// var stream = new Stream();
|
|
// stream.connect(80) - TCP connect to port 80 on the localhost
|
|
// stream.connect(80, 'nodejs.org') - TCP connect to port 80 on nodejs.org
|
|
// stream.connect('/tmp/socket') - UNIX connect to socket specified by path
|
|
Stream.prototype.connect = function () {
|
|
var self = this;
|
|
initStream(self);
|
|
if (self.fd) throw new Error('Stream already opened');
|
|
if (!self._readWatcher) throw new Error('No readWatcher');
|
|
|
|
timeout.active(socket);
|
|
|
|
self._connecting = true; // set false in doConnect
|
|
|
|
if (isPort(arguments[0])) {
|
|
// TCP
|
|
var port = arguments[0];
|
|
dns.lookup(arguments[1], function (err, ip, addressType) {
|
|
if (err) {
|
|
self.emit('error', err);
|
|
} else {
|
|
self.type = addressType == 4 ? 'tcp4' : 'tcp6';
|
|
self.fd = socket(self.type);
|
|
doConnect(self, port, ip);
|
|
}
|
|
});
|
|
} else {
|
|
// UNIX
|
|
self.fd = socket('unix');
|
|
self.type = 'unix';
|
|
|
|
setImplmentationMethods(this);
|
|
doConnect(self, arguments[0]);
|
|
}
|
|
};
|
|
|
|
|
|
Stream.prototype.address = function () {
|
|
return getsockname(this.fd);
|
|
};
|
|
|
|
|
|
Stream.prototype.setNoDelay = function (v) {
|
|
if ((this.type == 'tcp4')||(this.type == 'tcp6')) {
|
|
setNoDelay(this.fd, v);
|
|
}
|
|
};
|
|
|
|
Stream.prototype.setKeepAlive = function (enable, time) {
|
|
if ((this.type == 'tcp4')||(this.type == 'tcp6')) {
|
|
var secondDelay = Math.ceil(time/1000);
|
|
setKeepAlive(this.fd, enable, secondDelay);
|
|
}
|
|
};
|
|
|
|
Stream.prototype.setTimeout = function (msecs) {
|
|
if (msecs > 0) {
|
|
timeout.enroll(this, msecs);
|
|
if (this.fd) { timeout.active(this); }
|
|
} else if (msecs === 0) {
|
|
timeout.unenroll(this);
|
|
}
|
|
};
|
|
|
|
|
|
Stream.prototype.pause = function () {
|
|
this._readWatcher.stop();
|
|
};
|
|
|
|
|
|
Stream.prototype.resume = function () {
|
|
if (this.fd === null) throw new Error('Cannot resume() closed Stream.');
|
|
this._readWatcher.set(this.fd, true, false);
|
|
this._readWatcher.start();
|
|
};
|
|
|
|
|
|
var forceCloseWarning;
|
|
|
|
Stream.prototype.forceClose = function (e) {
|
|
if (!forceCloseWarning) {
|
|
forceCloseWarning = "forceClose() has been renamed to destroy()";
|
|
sys.error(forceCloseWarning);
|
|
}
|
|
return this.destroy(e);
|
|
};
|
|
|
|
|
|
Stream.prototype.destroy = function (exception) {
|
|
// pool is shared between sockets, so don't need to free it here.
|
|
var self = this;
|
|
|
|
// TODO would like to set _writeQueue to null to avoid extra object alloc,
|
|
// but lots of code assumes this._writeQueue is always an array.
|
|
this._writeQueue = [];
|
|
|
|
this.readable = this.writable = false;
|
|
|
|
if (this._writeWatcher) {
|
|
this._writeWatcher.stop();
|
|
ioWatchers.free(this._writeWatcher);
|
|
this._writeWatcher = null;
|
|
}
|
|
|
|
if (this._readWatcher) {
|
|
this._readWatcher.stop();
|
|
ioWatchers.free(this._readWatcher);
|
|
this._readWatcher = null;
|
|
}
|
|
|
|
timeout.unenroll(this);
|
|
|
|
if (this.secure) {
|
|
this.secureStream.close();
|
|
}
|
|
|
|
// FIXME Bug when this.fd == 0
|
|
if (typeof this.fd == 'number') {
|
|
closeFD(this.fd);
|
|
this.fd = null;
|
|
process.nextTick(function () {
|
|
if (exception) self.emit('error', exception);
|
|
self.emit('close', exception ? true : false);
|
|
});
|
|
}
|
|
};
|
|
|
|
|
|
Stream.prototype._shutdown = function () {
|
|
if (!this.writable) {
|
|
throw new Error('The connection is not writable');
|
|
} else {
|
|
if (this.readable) {
|
|
// readable and writable
|
|
this.writable = false;
|
|
|
|
try {
|
|
this._shutdownImpl();
|
|
} catch (e) {
|
|
this.destroy(e);
|
|
}
|
|
} else {
|
|
// writable but not readable
|
|
this.destroy();
|
|
}
|
|
}
|
|
};
|
|
|
|
var closeDepricationWarning;
|
|
|
|
Stream.prototype.close = function (data, encoding) {
|
|
if (!closeDepricationWarning) {
|
|
closeDepricationWarning = "Notification: Stream.prototype.close has been renamed to end()";
|
|
sys.error(closeDepricationWarning);
|
|
}
|
|
return this.end(data, encoding);
|
|
};
|
|
|
|
Stream.prototype.end = function (data, encoding) {
|
|
if (this.writable) {
|
|
if (data) this.write(data, encoding);
|
|
if (this._writeQueueLast() !== END_OF_FILE) {
|
|
this._writeQueue.push(END_OF_FILE);
|
|
this.flush();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
function Server (listener) {
|
|
events.EventEmitter.call(this);
|
|
var self = this;
|
|
|
|
if (listener) {
|
|
self.addListener('connection', listener);
|
|
}
|
|
|
|
self.watcher = new IOWatcher();
|
|
self.watcher.host = self;
|
|
self.watcher.callback = function () {
|
|
while (self.fd) {
|
|
try {
|
|
var peerInfo = accept(self.fd);
|
|
} catch (e) {
|
|
if (e.errno == EMFILE) {
|
|
waitingForFDs.push(self);
|
|
self.watcher.stop();
|
|
return;
|
|
}
|
|
throw e;
|
|
}
|
|
if (!peerInfo) return;
|
|
|
|
var s = new Stream(peerInfo.fd, self.type);
|
|
s.remoteAddress = peerInfo.address;
|
|
s.remotePort = peerInfo.port;
|
|
s.type = self.type;
|
|
s.server = self;
|
|
s.resume();
|
|
|
|
self.emit('connection', s);
|
|
|
|
// The 'connect' event probably should be removed for server-side
|
|
// sockets. It's redundant.
|
|
try {
|
|
s.emit('connect');
|
|
} catch (e) {
|
|
s.destroy(e);
|
|
return;
|
|
}
|
|
}
|
|
};
|
|
}
|
|
sys.inherits(Server, events.EventEmitter);
|
|
exports.Server = Server;
|
|
|
|
|
|
exports.createServer = function (listener) {
|
|
return new Server(listener);
|
|
};
|
|
|
|
|
|
// Listen on a UNIX socket
|
|
// server.listen("/tmp/socket");
|
|
//
|
|
// Listen on port 8000, accept connections from INADDR_ANY.
|
|
// server.listen(8000);
|
|
//
|
|
// Listen on port 8000, accept connections to "192.168.1.2"
|
|
// server.listen(8000, "192.168.1.2");
|
|
Server.prototype.listen = function () {
|
|
var self = this;
|
|
if (self.fd) throw new Error('Server already opened');
|
|
|
|
var lastArg = arguments[arguments.length - 1];
|
|
if (typeof lastArg == 'function') {
|
|
self.addListener('listening', lastArg);
|
|
}
|
|
|
|
if (!isPort(arguments[0])) {
|
|
// the first argument specifies a path
|
|
self.fd = socket('unix');
|
|
self.type = 'unix';
|
|
var path = arguments[0];
|
|
self.path = path;
|
|
// unlink sockfile if it exists
|
|
fs.stat(path, function (err, r) {
|
|
if (err) {
|
|
if (err.errno == ENOENT) {
|
|
bind(self.fd, path);
|
|
self._doListen();
|
|
} else {
|
|
throw r;
|
|
}
|
|
} else {
|
|
if (!r.isFile()) {
|
|
throw new Error("Non-file exists at " + path);
|
|
} else {
|
|
fs.unlink(path, function (err) {
|
|
if (err) {
|
|
throw err;
|
|
} else {
|
|
bind(self.fd, path);
|
|
self._doListen();
|
|
}
|
|
});
|
|
}
|
|
}
|
|
});
|
|
} else if (!arguments[1]) {
|
|
// Don't bind(). OS will assign a port with INADDR_ANY.
|
|
// The port can be found with server.address()
|
|
self.type = 'tcp4';
|
|
self.fd = socket(self.type);
|
|
bind(self.fd, arguments[0]);
|
|
process.nextTick(function () {
|
|
self._doListen();
|
|
});
|
|
} else {
|
|
// the first argument is the port, the second an IP
|
|
var port = arguments[0];
|
|
dns.lookup(arguments[1], function (err, ip, addressType) {
|
|
if (err) {
|
|
self.emit('error', err);
|
|
} else {
|
|
self.type = addressType == 4 ? 'tcp4' : 'tcp6';
|
|
self.fd = socket(self.type);
|
|
bind(self.fd, port, ip);
|
|
self._doListen();
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
Server.prototype.listenFD = function (fd, type) {
|
|
if (this.fd) {
|
|
throw new Error('Server already opened');
|
|
}
|
|
|
|
this.fd = fd;
|
|
this.type = type || null;
|
|
this._startWatcher();
|
|
};
|
|
|
|
Server.prototype._startWatcher = function () {
|
|
this.watcher.set(this.fd, true, false);
|
|
this.watcher.start();
|
|
this.emit("listening");
|
|
};
|
|
|
|
Server.prototype._doListen = function () {
|
|
listen(this.fd, 128);
|
|
this._startWatcher();
|
|
}
|
|
|
|
|
|
|
|
Server.prototype.address = function () {
|
|
return getsockname(this.fd);
|
|
};
|
|
|
|
|
|
Server.prototype.close = function () {
|
|
var self = this;
|
|
if (!self.fd) throw new Error('Not running');
|
|
|
|
self.watcher.stop();
|
|
|
|
closeFD(self.fd);
|
|
self.fd = null;
|
|
|
|
if (self.type === "unix") {
|
|
fs.unlink(self.path, function () {
|
|
self.emit("close");
|
|
});
|
|
} else {
|
|
self.emit("close");
|
|
}
|
|
};
|
|
|
|
// vim:ts=2 sw=2
|