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nodejs/tools/wafadmin/ansiterm.py
2010-03-08 10:18:24 -08:00

222 lines
7.3 KiB
Python

import sys, os
try:
if (not sys.stderr.isatty()) or (not sys.stdout.isatty()):
raise ValueError('not a tty')
from ctypes import *
class COORD(Structure):
_fields_ = [("X", c_short), ("Y", c_short)]
class SMALL_RECT(Structure):
_fields_ = [("Left", c_short), ("Top", c_short), ("Right", c_short), ("Bottom", c_short)]
class CONSOLE_SCREEN_BUFFER_INFO(Structure):
_fields_ = [("Size", COORD), ("CursorPosition", COORD), ("Attributes", c_short), ("Window", SMALL_RECT), ("MaximumWindowSize", COORD)]
class CONSOLE_CURSOR_INFO(Structure):
_fields_ = [('dwSize',c_ulong), ('bVisible', c_int)]
sbinfo = CONSOLE_SCREEN_BUFFER_INFO()
csinfo = CONSOLE_CURSOR_INFO()
hconsole = windll.kernel32.GetStdHandle(-11)
windll.kernel32.GetConsoleScreenBufferInfo(hconsole, byref(sbinfo))
if sbinfo.Size.X < 10 or sbinfo.Size.Y < 10: raise Exception('small console')
windll.kernel32.GetConsoleCursorInfo(hconsole, byref(csinfo))
except Exception:
pass
else:
import re, threading
to_int = lambda number, default: number and int(number) or default
wlock = threading.Lock()
STD_OUTPUT_HANDLE = -11
STD_ERROR_HANDLE = -12
class AnsiTerm(object):
def __init__(self):
self.hconsole = windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE)
self.cursor_history = []
def screen_buffer_info(self):
sbinfo = CONSOLE_SCREEN_BUFFER_INFO()
windll.kernel32.GetConsoleScreenBufferInfo(self.hconsole, byref(sbinfo))
return sbinfo
def clear_line(self, param):
mode = param and int(param) or 0
sbinfo = self.screen_buffer_info()
if mode == 1: # Clear from begining of line to cursor position
line_start = COORD(0, sbinfo.CursorPosition.Y)
line_length = sbinfo.Size.X
elif mode == 2: # Clear entire line
line_start = COORD(sbinfo.CursorPosition.X, sbinfo.CursorPosition.Y)
line_length = sbinfo.Size.X - sbinfo.CursorPosition.X
else: # Clear from cursor position to end of line
line_start = sbinfo.CursorPosition
line_length = sbinfo.Size.X - sbinfo.CursorPosition.X
chars_written = c_int()
windll.kernel32.FillConsoleOutputCharacterA(self.hconsole, c_char(' '), line_length, line_start, byref(chars_written))
windll.kernel32.FillConsoleOutputAttribute(self.hconsole, sbinfo.Attributes, line_length, line_start, byref(chars_written))
def clear_screen(self, param):
mode = to_int(param, 0)
sbinfo = self.screen_buffer_info()
if mode == 1: # Clear from begining of screen to cursor position
clear_start = COORD(0, 0)
clear_length = sbinfo.CursorPosition.X * sbinfo.CursorPosition.Y
elif mode == 2: # Clear entire screen and return cursor to home
clear_start = COORD(0, 0)
clear_length = sbinfo.Size.X * sbinfo.Size.Y
windll.kernel32.SetConsoleCursorPosition(self.hconsole, clear_start)
else: # Clear from cursor position to end of screen
clear_start = sbinfo.CursorPosition
clear_length = ((sbinfo.Size.X - sbinfo.CursorPosition.X) + sbinfo.Size.X * (sbinfo.Size.Y - sbinfo.CursorPosition.Y))
chars_written = c_int()
windll.kernel32.FillConsoleOutputCharacterA(self.hconsole, c_char(' '), clear_length, clear_start, byref(chars_written))
windll.kernel32.FillConsoleOutputAttribute(self.hconsole, sbinfo.Attributes, clear_length, clear_start, byref(chars_written))
def push_cursor(self, param):
sbinfo = self.screen_buffer_info()
self.cursor_history.push(sbinfo.CursorPosition)
def pop_cursor(self, param):
if self.cursor_history:
old_pos = self.cursor_history.pop()
windll.kernel32.SetConsoleCursorPosition(self.hconsole, old_pos)
def set_cursor(self, param):
x, sep, y = param.partition(';')
x = to_int(x, 1) - 1
y = to_int(y, 1) - 1
sbinfo = self.screen_buffer_info()
new_pos = COORD(
min(max(0, x), sbinfo.Size.X),
min(max(0, y), sbinfo.Size.Y)
)
windll.kernel32.SetConsoleCursorPosition(self.hconsole, new_pos)
def set_column(self, param):
x = to_int(param, 1) - 1
sbinfo = self.screen_buffer_info()
new_pos = COORD(
min(max(0, x), sbinfo.Size.X),
sbinfo.CursorPosition.Y
)
windll.kernel32.SetConsoleCursorPosition(self.hconsole, new_pos)
def move_cursor(self, x_offset=0, y_offset=0):
sbinfo = self.screen_buffer_info()
new_pos = COORD(
min(max(0, sbinfo.CursorPosition.X + x_offset), sbinfo.Size.X),
min(max(0, sbinfo.CursorPosition.Y + y_offset), sbinfo.Size.Y)
)
windll.kernel32.SetConsoleCursorPosition(self.hconsole, new_pos)
def move_up(self, param):
self.move_cursor(y_offset = -to_int(param, 1))
def move_down(self, param):
self.move_cursor(y_offset = to_int(param, 1))
def move_left(self, param):
self.move_cursor(x_offset = -to_int(param, 1))
def move_right(self, param):
self.move_cursor(x_offset = to_int(param, 1))
def next_line(self, param):
sbinfo = self.screen_buffer_info()
self.move_cursor(
x_offset = -sbinfo.CursorPosition.X,
y_offset = to_int(param, 1)
)
def prev_line(self, param):
sbinfo = self.screen_buffer_info()
self.move_cursor(
x_offset = -sbinfo.CursorPosition.X,
y_offset = -to_int(param, 1)
)
escape_to_color = { (0, 30): 0x0, #black
(0, 31): 0x4, #red
(0, 32): 0x2, #green
(0, 33): 0x4+0x2, #dark yellow
(0, 34): 0x1, #blue
(0, 35): 0x1+0x4, #purple
(0, 36): 0x2+0x4, #cyan
(0, 37): 0x1+0x2+0x4, #grey
(1, 30): 0x1+0x2+0x4, #dark gray
(1, 31): 0x4+0x8, #red
(1, 32): 0x2+0x8, #light green
(1, 33): 0x4+0x2+0x8, #yellow
(1, 34): 0x1+0x8, #light blue
(1, 35): 0x1+0x4+0x8, #light purple
(1, 36): 0x1+0x2+0x8, #light cyan
(1, 37): 0x1+0x2+0x4+0x8, #white
}
def set_color(self, param):
intensity, sep, color = param.partition(';')
intensity = to_int(intensity, 0)
color = to_int(color, 0)
if intensity and not color:
color, intensity = intensity, color
attrib = self.escape_to_color.get((intensity, color), 0x7)
windll.kernel32.SetConsoleTextAttribute(self.hconsole, attrib)
def show_cursor(self,param):
csinfo.bVisible = 1
windll.kernel32.SetConsoleCursorInfo(self.hconsole, byref(csinfo))
def hide_cursor(self,param):
csinfo.bVisible = 0
windll.kernel32.SetConsoleCursorInfo(self.hconsole, byref(csinfo))
ansi_command_table = {
'A': move_up,
'B': move_down,
'C': move_right,
'D': move_left,
'E': next_line,
'F': prev_line,
'G': set_column,
'H': set_cursor,
'f': set_cursor,
'J': clear_screen,
'K': clear_line,
'h': show_cursor,
'l': hide_cursor,
'm': set_color,
's': push_cursor,
'u': pop_cursor,
}
# Match either the escape sequence or text not containing escape sequence
ansi_tokans = re.compile('(?:\x1b\[([0-9?;]*)([a-zA-Z])|([^\x1b]+))')
def write(self, text):
wlock.acquire()
for param, cmd, txt in self.ansi_tokans.findall(text):
if cmd:
cmd_func = self.ansi_command_table.get(cmd)
if cmd_func:
cmd_func(self, param)
else:
chars_written = c_int()
if isinstance(txt, unicode):
windll.kernel32.WriteConsoleW(self.hconsole, txt, len(txt), byref(chars_written), None)
else:
windll.kernel32.WriteConsoleA(self.hconsole, txt, len(txt), byref(chars_written), None)
wlock.release()
def flush(self):
pass
def isatty(self):
return True
sys.stderr = sys.stdout = AnsiTerm()
os.environ['TERM'] = 'vt100'