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nodejs/lib/zlib.js
ssuda 44eb279ef8 zlib: don't use C++ templates
Reduces the executable's size by a few kilobytes.
2012-03-29 14:22:37 +02:00

443 lines
12 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var binding = process.binding('zlib');
var util = require('util');
var stream = require('stream');
var assert = require('assert').ok;
// zlib doesn't provide these, so kludge them in following the same
// const naming scheme zlib uses.
binding.Z_MIN_WINDOWBITS = 8;
binding.Z_MAX_WINDOWBITS = 15;
binding.Z_DEFAULT_WINDOWBITS = 15;
// fewer than 64 bytes per chunk is stupid.
// technically it could work with as few as 8, but even 64 bytes
// is absurdly low. Usually a MB or more is best.
binding.Z_MIN_CHUNK = 64;
binding.Z_MAX_CHUNK = Infinity;
binding.Z_DEFAULT_CHUNK = (16 * 1024);
binding.Z_MIN_MEMLEVEL = 1;
binding.Z_MAX_MEMLEVEL = 9;
binding.Z_DEFAULT_MEMLEVEL = 8;
binding.Z_MIN_LEVEL = -1;
binding.Z_MAX_LEVEL = 9;
binding.Z_DEFAULT_LEVEL = binding.Z_DEFAULT_COMPRESSION;
// expose all the zlib constants
Object.keys(binding).forEach(function(k) {
if (k.match(/^Z/)) exports[k] = binding[k];
});
exports.Deflate = Deflate;
exports.Inflate = Inflate;
exports.Gzip = Gzip;
exports.Gunzip = Gunzip;
exports.DeflateRaw = DeflateRaw;
exports.InflateRaw = InflateRaw;
exports.Unzip = Unzip;
exports.createDeflate = function(o) {
return new Deflate(o);
};
exports.createInflate = function(o) {
return new Inflate(o);
};
exports.createDeflateRaw = function(o) {
return new DeflateRaw(o);
};
exports.createInflateRaw = function(o) {
return new InflateRaw(o);
};
exports.createGzip = function(o) {
return new Gzip(o);
};
exports.createGunzip = function(o) {
return new Gunzip(o);
};
exports.createUnzip = function(o) {
return new Unzip(o);
};
// Convenience methods.
// compress/decompress a string or buffer in one step.
exports.deflate = function(buffer, callback) {
zlibBuffer(new Deflate(), buffer, callback);
};
exports.gzip = function(buffer, callback) {
zlibBuffer(new Gzip(), buffer, callback);
};
exports.deflateRaw = function(buffer, callback) {
zlibBuffer(new DeflateRaw(), buffer, callback);
};
exports.unzip = function(buffer, callback) {
zlibBuffer(new Unzip(), buffer, callback);
};
exports.inflate = function(buffer, callback) {
zlibBuffer(new Inflate(), buffer, callback);
};
exports.gunzip = function(buffer, callback) {
zlibBuffer(new Gunzip(), buffer, callback);
};
exports.inflateRaw = function(buffer, callback) {
zlibBuffer(new InflateRaw(), buffer, callback);
};
function zlibBuffer(engine, buffer, callback) {
var buffers = [];
var nread = 0;
function onError(err) {
engine.removeListener('end', onEnd);
engine.removeListener('error', onError);
callback(err);
}
function onData(chunk) {
buffers.push(chunk);
nread += chunk.length;
}
function onEnd() {
var buffer;
switch (buffers.length) {
case 0:
buffer = new Buffer(0);
break;
case 1:
buffer = buffers[0];
break;
default:
buffer = new Buffer(nread);
var n = 0;
buffers.forEach(function(b) {
var l = b.length;
b.copy(buffer, n, 0, l);
n += l;
});
break;
}
callback(null, buffer);
}
engine.on('error', onError);
engine.on('data', onData);
engine.on('end', onEnd);
engine.write(buffer);
engine.end();
}
// generic zlib
// minimal 2-byte header
function Deflate(opts) {
if (!(this instanceof Deflate)) return new Deflate(opts);
Zlib.call(this, opts, binding.DEFLATE);
}
function Inflate(opts) {
if (!(this instanceof Inflate)) return new Inflate(opts);
Zlib.call(this, opts, binding.INFLATE);
}
// gzip - bigger header, same deflate compression
function Gzip(opts) {
if (!(this instanceof Gzip)) return new Gzip(opts);
Zlib.call(this, opts, binding.GZIP);
}
function Gunzip(opts) {
if (!(this instanceof Gunzip)) return new Gunzip(opts);
Zlib.call(this, opts, binding.GUNZIP);
}
// raw - no header
function DeflateRaw(opts) {
if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts);
Zlib.call(this, opts, binding.DEFLATERAW);
}
function InflateRaw(opts) {
if (!(this instanceof InflateRaw)) return new InflateRaw(opts);
Zlib.call(this, opts, binding.INFLATERAW);
}
// auto-detect header.
function Unzip(opts) {
if (!(this instanceof Unzip)) return new Unzip(opts);
Zlib.call(this, opts, binding.UNZIP);
}
// the Zlib class they all inherit from
// This thing manages the queue of requests, and returns
// true or false if there is anything in the queue when
// you call the .write() method.
function Zlib(opts, mode) {
this._opts = opts = opts || {};
this._queue = [];
this._processing = false;
this._ended = false;
this.readable = true;
this.writable = true;
this._flush = binding.Z_NO_FLUSH;
if (opts.chunkSize) {
if (opts.chunkSize < exports.Z_MIN_CHUNK ||
opts.chunkSize > exports.Z_MAX_CHUNK) {
throw new Error('Invalid chunk size: ' + opts.chunkSize);
}
}
if (opts.windowBits) {
if (opts.windowBits < exports.Z_MIN_WINDOWBITS ||
opts.windowBits > exports.Z_MAX_WINDOWBITS) {
throw new Error('Invalid windowBits: ' + opts.windowBits);
}
}
if (opts.level) {
if (opts.level < exports.Z_MIN_LEVEL ||
opts.level > exports.Z_MAX_LEVEL) {
throw new Error('Invalid compression level: ' + opts.level);
}
}
if (opts.memLevel) {
if (opts.memLevel < exports.Z_MIN_MEMLEVEL ||
opts.memLevel > exports.Z_MAX_MEMLEVEL) {
throw new Error('Invalid memLevel: ' + opts.memLevel);
}
}
if (opts.strategy) {
if (opts.strategy != exports.Z_FILTERED &&
opts.strategy != exports.Z_HUFFMAN_ONLY &&
opts.strategy != exports.Z_RLE &&
opts.strategy != exports.Z_FIXED &&
opts.strategy != exports.Z_DEFAULT_STRATEGY) {
throw new Error('Invalid strategy: ' + opts.strategy);
}
}
if (opts.dictionary) {
if (!Buffer.isBuffer(opts.dictionary)) {
throw new Error('Invalid dictionary: it should be a Buffer instance');
}
}
this._binding = new binding.Zlib(mode);
this._binding.init(opts.windowBits || exports.Z_DEFAULT_WINDOWBITS,
opts.level || exports.Z_DEFAULT_COMPRESSION,
opts.memLevel || exports.Z_DEFAULT_MEMLEVEL,
opts.strategy || exports.Z_DEFAULT_STRATEGY,
opts.dictionary);
this._chunkSize = opts.chunkSize || exports.Z_DEFAULT_CHUNK;
this._buffer = new Buffer(this._chunkSize);
this._offset = 0;
var self = this;
}
util.inherits(Zlib, stream.Stream);
Zlib.prototype.write = function write(chunk, cb) {
if (this._ended) {
return this.emit('error', new Error('Cannot write after end'));
}
if (arguments.length === 1 && typeof chunk === 'function') {
cb = chunk;
chunk = null;
}
if (!chunk) {
chunk = null;
} else if (typeof chunk === 'string') {
chunk = new Buffer(chunk);
} else if (!Buffer.isBuffer(chunk)) {
return this.emit('error', new Error('Invalid argument'));
}
var empty = this._queue.length === 0;
this._queue.push([chunk, cb]);
this._process();
if (!empty) {
this._needDrain = true;
}
return empty;
};
Zlib.prototype.reset = function reset() {
return this._binding.reset();
};
Zlib.prototype.flush = function flush(cb) {
this._flush = binding.Z_SYNC_FLUSH;
return this.write(cb);
};
Zlib.prototype.end = function end(chunk, cb) {
var self = this;
this._ending = true;
var ret = this.write(chunk, function() {
self.emit('end');
if (cb) cb();
});
this._ended = true;
return ret;
};
Zlib.prototype._process = function() {
if (this._processing || this._paused) return;
if (this._queue.length === 0) {
if (this._needDrain) {
this._needDrain = false;
this.emit('drain');
}
// nothing to do, waiting for more data at this point.
return;
}
var req = this._queue.shift();
var cb = req.pop();
var chunk = req.pop();
if (this._ending && this._queue.length === 0) {
this._flush = binding.Z_FINISH;
}
var self = this;
var availInBefore = chunk && chunk.length;
var availOutBefore = this._chunkSize - this._offset;
var inOff = 0;
var req = this._binding.write(this._flush,
chunk, // in
inOff, // in_off
availInBefore, // in_len
this._buffer, // out
this._offset, //out_off
availOutBefore); // out_len
req.buffer = chunk;
req.callback = callback;
this._processing = req;
function callback(availInAfter, availOutAfter, buffer) {
var have = availOutBefore - availOutAfter;
assert(have >= 0, 'have should not go down');
if (have > 0) {
var out = self._buffer.slice(self._offset, self._offset + have);
self._offset += have;
self.emit('data', out);
}
// XXX Maybe have a 'min buffer' size so we don't dip into the
// thread pool with only 1 byte available or something?
if (availOutAfter === 0 || self._offset >= self._chunkSize) {
availOutBefore = self._chunkSize;
self._offset = 0;
self._buffer = new Buffer(self._chunkSize);
}
if (availOutAfter === 0) {
// Not actually done. Need to reprocess.
// Also, update the availInBefore to the availInAfter value,
// so that if we have to hit it a third (fourth, etc.) time,
// it'll have the correct byte counts.
inOff += (availInBefore - availInAfter);
availInBefore = availInAfter;
var newReq = self._binding.write(self._flush,
chunk,
inOff,
availInBefore,
self._buffer,
self._offset,
self._chunkSize);
newReq.callback = callback; // this same function
newReq.buffer = chunk;
self._processing = newReq;
return;
}
// finished with the chunk.
self._processing = false;
if (cb) cb();
self._process();
}
};
Zlib.prototype.pause = function() {
this._paused = true;
this.emit('pause');
};
Zlib.prototype.resume = function() {
this._paused = false;
this._process();
};
Zlib.prototype.destroy = function() {
this.readable = false;
this.writable = false;
this._ended = true;
};
util.inherits(Deflate, Zlib);
util.inherits(Inflate, Zlib);
util.inherits(Gzip, Zlib);
util.inherits(Gunzip, Zlib);
util.inherits(DeflateRaw, Zlib);
util.inherits(InflateRaw, Zlib);
util.inherits(Unzip, Zlib);