mirror of
https://github.com/nodejs/node.git
synced 2024-12-01 16:10:02 +01:00
491 lines
13 KiB
JavaScript
491 lines
13 KiB
JavaScript
var debugLevel = 0;
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if ('NODE_DEBUG' in process.ENV) debugLevel = 1;
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function debug (x) {
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if (debugLevel > 0) {
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process.stdio.writeError(x + '\n');
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}
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}
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var IOWatcher = process.IOWatcher;
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var assert = process.assert;
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var socket = process.socket;
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var bind = process.bind;
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var connect = process.connect;
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var listen = process.listen;
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var accept = process.accept;
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var close = process.close;
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var shutdown = process.shutdown;
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var read = process.read;
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var write = process.write;
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var toRead = process.toRead;
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var socketError = process.socketError;
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var getsockname = process.getsockname;
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var getaddrinfo = process.getaddrinfo;
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var needsLookup = process.needsLookup;
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var EINPROGRESS = process.EINPROGRESS;
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var END_OF_FILE = 42;
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function Socket (peerInfo) {
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process.EventEmitter.call();
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var self = this;
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// Allocated on demand.
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self.recvBuffer = null;
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self.readWatcher = new IOWatcher()
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self.readWatcher.callback = function () {
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// If this is the first recv (recvBuffer doesn't exist) or we've used up
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// most of the recvBuffer, allocate a new one.
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if (!self.recvBuffer ||
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self.recvBuffer.length - self.recvBuffer.used < 128) {
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self._allocateNewRecvBuf();
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}
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debug('recvBuffer.used ' + self.recvBuffer.used);
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var bytesRead = read(self.fd,
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self.recvBuffer,
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self.recvBuffer.used,
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self.recvBuffer.length - self.recvBuffer.used);
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debug('bytesRead ' + bytesRead + '\n');
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if (bytesRead == 0) {
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self.readable = false;
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self.readWatcher.stop();
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self.emit('eof');
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if (!self.writable) self.forceClose();
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} else {
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var slice = self.recvBuffer.slice(self.recvBuffer.used,
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self.recvBuffer.used + bytesRead);
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self.recvBuffer.used += bytesRead;
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self.emit('data', slice);
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}
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};
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self.readable = false;
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self.sendQueue = []; // queue of buffers that need to be written to socket
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// XXX use link list?
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self.sendQueueSize = 0; // in bytes, not to be confused with sendQueue.length!
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self._doFlush = function () {
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assert(self.sendQueueSize > 0);
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if (self.flush()) {
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assert(self.sendQueueSize == 0);
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self.emit("drain");
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}
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};
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self.writeWatcher = new IOWatcher();
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self.writeWatcher.callback = self._doFlush;
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self.writable = false;
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if (peerInfo) {
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self.fd = peerInfo.fd;
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self.remoteAddress = peerInfo.remoteAddress;
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self.remotePort = peerInfo.remotePort;
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self.readWatcher.set(self.fd, true, false);
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self.readWatcher.start();
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self.readable = true;
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self.writeWatcher.set(self.fd, false, true);
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self.writable = true;
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}
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};
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process.inherits(Socket, process.EventEmitter);
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exports.Socket = Socket;
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exports.createConnection = function (port, host) {
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var s = new Socket();
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s.connect(port, host);
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return s;
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};
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Socket.prototype._allocateNewRecvBuf = function () {
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var self = this;
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var newBufferSize = 1024; // TODO make this adjustable from user API
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if (toRead) {
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// Note: only Linux supports toRead().
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// Is the extra system call even worth it?
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var bytesToRead = toRead(self.fd);
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if (bytesToRead > 1024) {
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newBufferSize = 4*1024;
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} else if (bytesToRead == 0) {
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// Probably getting an EOF - so let's not allocate so much.
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if (self.recvBuffer &&
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self.recvBuffer.length - self.recvBuffer.used > 0) {
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return; // just recv the eof on the old buf.
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}
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newBufferSize = 128;
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}
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}
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self.recvBuffer = new process.Buffer(newBufferSize);
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self.recvBuffer.used = 0;
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};
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Socket.prototype._allocateSendBuffer = function () {
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var b = new process.Buffer(1024);
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b.used = 0;
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b.sent = 0;
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this.sendQueue.push(b);
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return b;
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};
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Socket.prototype._sendString = function (data, encoding) {
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var self = this;
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if (!self.writable) throw new Error('Socket is not writable');
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var buffer;
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if (self.sendQueue.length == 0) {
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buffer = self._allocateSendBuffer();
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} else {
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// walk through the sendQueue, find the buffer with free space
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for (var i = 0; i < self.sendQueue.length; i++) {
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if (self.sendQueue[i].used == 0) {
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buffer = self.sendQueue[i];
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break;
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}
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}
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// if we didn't find one, take the last
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if (!buffer) {
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buffer = self._sendQueueLast();
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// if last buffer is used up
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if (buffer.length == buffer.used) buffer = self._allocateSendBuffer();
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}
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}
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encoding = encoding || 'ascii'; // default to ascii since it's faster
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var charsWritten;
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var bytesWritten;
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if (encoding.toLowerCase() == 'utf8') {
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charsWritten = buffer.utf8Write(data,
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buffer.used,
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buffer.length - buffer.used);
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bytesWritten = process.Buffer.utf8Length(data.slice(0, charsWritten));
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} else {
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// ascii
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charsWritten = buffer.asciiWrite(data,
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buffer.used,
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buffer.length - buffer.used);
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bytesWritten = charsWritten;
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}
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buffer.used += bytesWritten;
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self.sendQueueSize += bytesWritten;
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debug('charsWritten ' + charsWritten);
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debug('buffer.used ' + buffer.used);
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// If we didn't finish, then recurse with the rest of the string.
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if (charsWritten < data.length) {
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debug('recursive send');
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self._sendString(data.slice(charsWritten), encoding);
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}
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};
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Socket.prototype._sendQueueLast = function () {
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return this.sendQueue.length > 0 ? this.sendQueue[this.sendQueue.length-1]
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: null;
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};
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// Returns true if all the data was flushed to socket. Returns false if
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// something was queued. If data was queued, then the "drain" event will
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// signal when it has been finally flushed to socket.
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Socket.prototype.send = function (data, encoding) {
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var self = this;
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if (!self.writable) throw new Error('Socket is not writable');
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if (self._sendQueueLast == END_OF_FILE) {
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throw new Error('socket.close() called already; cannot write.');
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}
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if (typeof(data) == 'string') {
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self._sendString(data, encoding);
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} else {
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// data is a process.Buffer
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// walk through the sendQueue, find the first empty buffer
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var inserted = false;
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data.sent = 0;
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data.used = data.length;
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for (var i = 0; i < self.sendQueue.length; i++) {
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if (self.sendQueue[i].used == 0) {
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// if found, insert the data there
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self.sendQueue.splice(i, 0, data);
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inserted = true;
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break;
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}
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}
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if (!inserted) self.sendQueue.push(data);
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self.sendQueueSize += data.used;
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}
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return this.flush();
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};
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// Flushes the write buffer out. Emits "drain" if the buffer is empty.
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Socket.prototype.flush = function () {
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var self = this;
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var bytesWritten;
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while (self.sendQueue.length > 0) {
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if (!self.writable) throw new Error('Socket is not writable');
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var b = self.sendQueue[0];
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if (b == END_OF_FILE) {
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self._shutdown();
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break;
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}
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if (b.sent == b.used) {
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// this can be improved - save the buffer for later?
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self.sendQueue.shift()
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continue;
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}
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bytesWritten = write(self.fd,
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b,
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b.sent,
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b.used - b.sent);
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if (bytesWritten === null) {
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// could not flush everything
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self.writeWatcher.start();
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assert(self.sendQueueSize > 0);
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return false;
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}
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b.sent += bytesWritten;
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self.sendQueueSize -= bytesWritten;
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debug('bytes sent: ' + b.sent);
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}
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self.writeWatcher.stop();
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return true;
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};
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// var stream = new Socket();
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// stream.connect(80) - TCP connect to port 80 on the localhost
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// stream.connect(80, 'nodejs.org') - TCP connect to port 80 on nodejs.org
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// stream.connect('/tmp/socket') - UNIX connect to socket specified by path
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Socket.prototype.connect = function () {
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var self = this;
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if (self.fd) throw new Error('Socket already opened');
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function doConnect () {
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try {
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connect(self.fd, arguments[0], arguments[1]);
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} catch (e) {
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close(self.fd);
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throw e;
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}
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// Don't start the read watcher until connection is established
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self.readWatcher.set(self.fd, true, false);
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// How to connect on POSIX: Wait for fd to become writable, then call
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// socketError() if there isn't an error, we're connected. AFAIK this a
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// platform independent way determining when a non-blocking connection
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// is established, but I have only seen it documented in the Linux
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// Manual Page connect(2) under the error code EINPROGRESS.
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self.writeWatcher.set(self.fd, false, true);
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self.writeWatcher.start();
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self.writeWatcher.callback = function () {
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var errno = socketError(self.fd);
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if (errno == 0) {
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// connection established
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self.readWatcher.start();
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self.readable = true;
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self.writable = true;
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self.writeWatcher.callback = self._doFlush;
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self.emit('connect');
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} else if (errno != EINPROGRESS) {
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var e = new Error('connection error');
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e.errno = errno;
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self.forceClose(e);
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}
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};
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}
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if (typeof(arguments[0]) == 'string' && arguments.length == 1) {
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self.fd = socket('unix');
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self.type = 'unix';
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// TODO check if sockfile exists?
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doConnect(arguments[0]);
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} else {
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self.fd = socket('tcp');
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self.type = 'tcp';
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// TODO dns resolution on arguments[1]
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var port = arguments[0];
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lookupDomainName(arguments[1], function (ip) {
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doConnect(port, ip);
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});
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}
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};
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Socket.prototype.address = function () {
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return getsockname(this.fd);
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};
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Socket.prototype.forceClose = function (exception) {
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if (this.fd) {
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this.readable = false;
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this.writable = false;
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this.writeWatcher.stop();
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this.readWatcher.stop();
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close(this.fd);
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debug('close socket ' + this.fd);
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this.fd = null;
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this.emit('close', exception);
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}
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};
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Socket.prototype._shutdown = function () {
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if (this.writable) {
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this.writable = false;
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shutdown(this.fd, 'write');
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}
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};
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Socket.prototype.close = function () {
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if (this.writable) {
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if (this._sendQueueLast() != END_OF_FILE) {
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this.sendQueue.push(END_OF_FILE);
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this.flush();
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}
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}
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};
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function Server (listener) {
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var self = this;
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if (listener) {
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self.addListener('connection', listener);
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}
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self.watcher = new IOWatcher();
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self.watcher.callback = function (readable, writeable) {
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while (self.fd) {
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var peerInfo = accept(self.fd);
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debug('accept: ' + JSON.stringify(peerInfo));
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if (!peerInfo) return;
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var peer = new Socket(peerInfo);
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self.emit('connection', peer);
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}
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};
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}
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process.inherits(Server, process.EventEmitter);
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exports.Server = Server;
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exports.createServer = function (listener) {
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return new Server(listener);
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};
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/* This function does both an ipv4 and ipv6 look up.
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* It first tries the ipv4 look up, if that fails, then it does the ipv6.
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*/
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function lookupDomainName (dn, callback) {
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if (!needsLookup(dn)) {
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callback(dn);
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} else {
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debug("getaddrinfo 4 " + dn);
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getaddrinfo(dn, 4, function (r4) {
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if (r4 instanceof Error) throw r4;
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if (r4.length > 0) {
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debug("getaddrinfo 4 found " + r4);
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callback(r4[0]);
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} else {
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debug("getaddrinfo 6 " + dn);
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getaddrinfo(dn, 6, function (r6) {
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if (r6 instanceof Error) throw r6;
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if (r6.length < 0) {
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throw new Error("No address associated with hostname " + dn);
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}
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debug("getaddrinfo 6 found " + r6);
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callback(r6[0]);
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});
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}
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});
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}
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}
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// Listen on a UNIX socket
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// server.listen("/tmp/socket");
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//
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// Listen on port 8000, accept connections from INADDR_ANY.
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// server.listen(8000);
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//
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// Listen on port 8000, accept connections to "192.168.1.2"
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// server.listen(8000, "192.168.1.2");
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Server.prototype.listen = function () {
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var self = this;
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if (self.fd) throw new Error('Server already opened');
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function doListen () {
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listen(self.fd, 128);
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self.watcher.set(self.fd, true, false);
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self.watcher.start();
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self.emit("listening");
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}
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if (typeof(arguments[0]) == 'string' && arguments.length == 1) {
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// the first argument specifies a path
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self.fd = socket('unix');
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self.type = 'unix';
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// TODO unlink sockfile if exists?
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// if (lstat(SOCKFILE, &tstat) == 0) {
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// assert(S_ISSOCK(tstat.st_mode));
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// unlink(SOCKFILE);
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// }
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bind(self.fd, arguments[0]);
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} else if (arguments.length == 0) {
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self.fd = socket('tcp');
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self.type = 'tcp';
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// Don't bind(). OS will assign a port with INADDR_ANY. The port will be
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// passed to the 'listening' event.
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doListen();
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} else {
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// the first argument is the port, the second an IP
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self.fd = socket('tcp');
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self.type = 'tcp';
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var port = arguments[0];
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lookupDomainName(arguments[1], function (ip) {
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bind(self.fd, port, ip);
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doListen();
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});
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}
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};
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Server.prototype.address = function () {
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return getsockname(this.fd);
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};
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Server.prototype.close = function () {
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if (!this.fd) throw new Error('Not running');
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this.watcher.stop();
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close(this.fd);
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this.fd = null;
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this.emit("close");
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};
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